Vegas from Sony to now

Comments

mark-y wrote on 2/22/2024, 4:09 PM

You've summed up the problem with Vegas at the start of your reply. Why on earth is there even an 8 bit legacy setting required in 2024 when most of us are now using 64 bit multi-core processors and accelerated codecs in hardware! Is there an 8 bit legacy setting required to be engaged on any other editing software in order to make it bearable to use? Why a 32-bit video and a 32-bit full range option? None of those settings are beginner friendly or intuitive.

8 bits per pixel integer depth, 64 bit processing architecture, and 32 bit float math are as far apart physically and conceptually as Mars, Saturn, and Mercury. 8 bit YUV video still comprises more than 95% of everything on the internet and over broadcast, so its a safe bet hobbyists and professionals will want to be able to work with it for the foreseeable future.

It appears that at least part of the problem is summed up in one phrase -- experience with the new formats. There are several people here, each with 50 years or more of career experience in image production, engineering, creative arts, and technical education, waiting to help you.

You can start by asking questions nondefensively, realize that we all started in the same place, stop being so hard on yourself, and learn to cook by ruining some meals. None of us reached competence with any NLE overnight; I used Vegas in my work for 21 years before retiring.

That said, it is entirely possible that Resolve is more intuitive for your learning style, and perhaps more stable for your workflow. The door is always open ...

https://www.vegascreativesoftware.info/us/forum/got-questions-consult-the-tutorials-first-please--120282/

 

Former user wrote on 2/22/2024, 10:10 PM
and yes, the quality of these tutorials is lacking, and often full of misinformation (like "record your gameplay video at 200fps! It'll make it look smoother when you render it out of VEGAS at 60fps!"), but there isn't much that can be done about that. VEGAS now comes with VEGAS Hub, which has a bunch of tutorials built right into it.
 

@fr0sty Even today you have no idea that you're wrong about that, even though it's been covered on this forum, and I showed it's a real thing, Premiere can't do , nor can Resolve (without Fusion), nor can any motion blur effect, it's unique to Vegas, a unique selling feature, but here you are saying it's not a real thing driving away sales due to ignorance.

It's such a quick and basic thing to test for yourself. would have taken all of 1 minute, and that would have stopped your misinformation about Vegas, and your ridiculing and deriding of Vegas users.

 

 

fr0sty wrote on 2/22/2024, 10:44 PM

Recording at 200fps just to downsample to 60fps doesn't work, as 60 doesn't divide into 200. You are losing frames unevenly, which actually creates judder, and reduces the quality of the final render because a conversion is having to take place. Nobody has successfully proven that doing so results in a better quality image. I've tested it myself, it doesn't work. It makes the motion look worse.

Even if you do record at a multiple of 60, you're just throwing away frames until you get to 60, and the end result doesn't look better than just recording at 60. I've seen the "comparison videos", and I'm not at all convinced.

Last changed by fr0sty on 2/22/2024, 10:47 PM, changed a total of 3 times.

Systems:

Desktop

AMD Ryzen 7 1800x 8 core 16 thread at stock speed

64GB 3000mhz DDR4

Geforce RTX 3090

Windows 10

Laptop:

ASUS Zenbook Pro Duo 32GB (9980HK CPU, RTX 2060 GPU, dual 4K touch screens, main one OLED HDR)

Former user wrote on 2/22/2024, 11:00 PM

@fr0sty Look at difference, I can see what they're talking about when they say it delivers the smoothness of 240fps at 60fps

Vegas can do this due to it's unique way it can blend all 4 frames when converting from 240fps to 60fps

You can see it here, looks silly as a still frame but works great at full speed.

fr0sty wrote on 2/22/2024, 11:37 PM

I think it looks far worse... smearing everything all over the place. That doesn't look more like 240fps to me, it looks less... Look at the shadow going across the trees, and the massive tracers it has trailing behind it. I've seen far better results from motion blur... that said, in the case I'm talking about, the user said to do 200fps then downsample to 60, which looks even worse since it not only was a smeary mess, but it also juddered really bad.

Last changed by fr0sty on 2/22/2024, 11:38 PM, changed a total of 1 times.

Systems:

Desktop

AMD Ryzen 7 1800x 8 core 16 thread at stock speed

64GB 3000mhz DDR4

Geforce RTX 3090

Windows 10

Laptop:

ASUS Zenbook Pro Duo 32GB (9980HK CPU, RTX 2060 GPU, dual 4K touch screens, main one OLED HDR)

Former user wrote on 2/22/2024, 11:51 PM

@fr0sty Whether you like the effect or not is immaterial, the reality is that the process of 240fps to 60fps does what the kids say, it delivers a smoother movement because it's not a artificial effect, it's using all the data from 4 frames and mixing it into one. Something that only Vegas can do. The tutorials are correct, you used a bad example of Vegas misinformation.

fr0sty wrote on 2/23/2024, 12:06 AM

All you've shown is that having VEGAS resample an image from 240p makes it a smeared mess... and your opinion is that is makes it look smoother... My opinion is that it makes it look even less smooth, because you can't even properly see the motion of everything on screen due to it being smeared away by ghosting. It's an amateur tactic. Thinking it looks smoother is subjective. What is objective, and can be shown by your freeze frame, 240fps does result in the image ending up far more blurry due to the resampling (which I always disable for this very reason)... far more than using motion blur.

Let's steer this one back on track, though, your comments have nothing to do with this thread.

Last changed by fr0sty on 2/23/2024, 12:17 AM, changed a total of 1 times.

Systems:

Desktop

AMD Ryzen 7 1800x 8 core 16 thread at stock speed

64GB 3000mhz DDR4

Geforce RTX 3090

Windows 10

Laptop:

ASUS Zenbook Pro Duo 32GB (9980HK CPU, RTX 2060 GPU, dual 4K touch screens, main one OLED HDR)

fr0sty wrote on 2/23/2024, 12:10 AM

You've summed up the problem with Vegas at the start of your reply. Why on earth is there even an 8 bit legacy setting required in 2024 when most of us are now using 64 bit multi-core processors and accelerated codecs in hardware! Is there an 8 bit legacy setting required to be engaged on any other editing software in order to make it bearable to use? Why a 32-bit video and a 32-bit full range option? None of those settings are beginner friendly or intuitive.

First of all, you seem to forget that VEGAS Pro is exactly that, professional software. Second, you don't seem to have any grasp on what 8 bit or 32 bit, etc. even is. Any video you see on TV, youtube, etc. that isn't HDR is 8 bit. 8 bits are used to define each primary color. 8 1's and 0's can be arranged to describe up to 256 shades of each primary from black to full saturation of that color (this doesn't even get into YUV compression, we'll keep it simple) for a total of 256 red x 256 green x 256 blue shades available, or a total of 16.7 million possible colors. 10 bit ups this to 1024 shades, or 1.07 billion possible color shades.

This is what VEGAS means by 8 bit... 32 bit video and full range have to do with gamma levels... and the 32 bit means it is using 32 bit floating point math to calculate the pixels. It's what you want to use when coloring 10 bit or higher video. If you want beginner software, you're in the wrong spot. Honestly, even Resolve is the wrong spot if you don't know these things, you can get yourself into trouble with render settings, color grading, etc. if you don't have a basic understanding of how these things work. If you want beginner friendly software, I'd suggest with starting with a consumer level NLE, otherwise, you're going to have to be willing to ask for help to learn some of these concepts you don't yet understand. This forum is always there for that purpose.

Last changed by fr0sty on 2/23/2024, 12:23 AM, changed a total of 8 times.

Systems:

Desktop

AMD Ryzen 7 1800x 8 core 16 thread at stock speed

64GB 3000mhz DDR4

Geforce RTX 3090

Windows 10

Laptop:

ASUS Zenbook Pro Duo 32GB (9980HK CPU, RTX 2060 GPU, dual 4K touch screens, main one OLED HDR)

RogerS wrote on 2/23/2024, 1:53 AM

Why not just accept the criticism of a sincere user as VEGASDerek did? The comments weren't malicious or false and are feedback based on experience, nothing more and nothing less.

I agree that video processing ought to be at bit depths higher than 8 in this day and age regardless of the source or render bit depth. Once the 32-bit performance penalty is done away with, or a new >8 bit mode is introduced in VEGAS, we'll never need to use the 8-bit modes again and be in the wrong mode because a piece of 10-bit log footage made it to our timeline and the LUT or IDT precision is no longer sufficient with only 256 shades per channel.

phil-d wrote on 2/23/2024, 4:52 AM

You've summed up the problem with Vegas at the start of your reply. Why on earth is there even an 8 bit legacy setting required in 2024 when most of us are now using 64 bit multi-core processors and accelerated codecs in hardware! Is there an 8 bit legacy setting required to be engaged on any other editing software in order to make it bearable to use? Why a 32-bit video and a 32-bit full range option? None of those settings are beginner friendly or intuitive.

First of all, you seem to forget that VEGAS Pro is exactly that, professional software. Second, you don't seem to have any grasp on what 8 bit or 32 bit, etc. even is. Any video you see on TV, youtube, etc. that isn't HDR is 8 bit. 8 bits are used to define each primary color. 8 1's and 0's can be arranged to describe up to 256 shades of each primary from black to full saturation of that color (this doesn't even get into YUV compression, we'll keep it simple) for a total of 256 red x 256 green x 256 blue shades available, or a total of 16.7 million possible colors. 10 bit ups this to 1024 shades, or 1.07 billion possible color shades.

This is what VEGAS means by 8 bit... 32 bit video and full range have to do with gamma levels... and the 32 bit means it is using 32 bit floating point math to calculate the pixels. It's what you want to use when coloring 10 bit or higher video. If you want beginner software, you're in the wrong spot. Honestly, even Resolve is the wrong spot if you don't know these things, you can get yourself into trouble with render settings, color grading, etc. if you don't have a basic understanding of how these things work. If you want beginner friendly software, I'd suggest with starting with a consumer level NLE, otherwise, you're going to have to be willing to ask for help to learn some of these concepts you don't yet understand. This forum is always there for that purpose.

I'm a software developer and even work on microcontrollers with smaller things than bytes (nibbles and individual bits) so I'm aware how small 8-bit actually is. I know how binary works and how the totals add up for the colours. Your post again sort of proves my point, someone wanting to create something, do they really need to know how to count in binary?

Also I don't want a simple editing package, I want something I can go deeper into and do more with, and to be told Vegas is above me is a bit patronising. I've been using Vegas since all I had was DV captured by Firewire and would output to MPEG2 or back to a DV tape, I'm not new to Vegas. I can also confirm that the menus have basically not changed in all that time but just become more complicated, I also bet the 8-bit engine code is probably mostly unchanged as well.

I will leave this thread now. Hopefully the feedback is useful to the Vegas team although they seem to have already agreed with the sentiments in this thread and I hope they do manage to bring Vegas up to date to compete with the other options we now have.

For anyone like me, wondering if they should spend more dollars on another version or jump ship altogether, whilst I can't tell anyone what to do, I will say for me the learning curve of another editor wasn't that bad, and it has been quite fun and eye opening to use something else.

Whatever anyone uses, happy editing.