Me either. OK one could argue all of it is just an "update" but so friggin what.
The people who write the code have to eat and sleep somewhere, a small percentage of programmers even have families to support.
If we accept the argument that it's "only an update" and therefore should be free we would have to accept that what we produce is "only another video" and why should anyone pay for our work. I know quite a few here just use Vegas as a hobby but come on, if you buy every new release it's costing $3 / week. That's less than the cost of one cup of coffee per week. Not too many hobbies that'll fill in hours of your time creating something new cost less than that.
But I'm looking forward to the day when the coding team get a chance to take a breath from introducing big new features so they address some of the annoyances with the existing ones.
"But I'm looking forward to the day when the coding team get a chance to take a breath from introducing big new features so they address some of the annoyances with the existing ones."Yeah, I see nothing relating to improved resizing & deinterlacing algorithms - heavy sigh!
I'm going to second John's assessment here:
Not only has SCS been implementing CUDA instructions in the progam, but also OpenCL, which unlocks all GPUs. [I cannot speak for the level of CUDA or OpenCL integration in V11, I'm speaking in general terms]
GPU acceleration means that your tired old workstation only needs a $300 video card to kick Vegas in to high gear, instead of shelling out $800+ for a new motherboard, CPU, RAM, etc.
Looking at the cost-savings in hardware alone, due to decreased lag in playback and decreased render times, this upgrade should pay for itself in one job. Period.