Vegas Pro 17 only shows 32GB Ram out of 64GB

Kloverton wrote on 10/2/2019, 7:44 PM

I have 64GB Ram on my PC. Vegas pro 17 shows only 32GB. When rendering it crashes cause it uses 32GB up, but doesnt see my rest 32GB.... What to do?

Vegas Pro 20 Build 411, Windows 11 PRO, Intel Core i9 10980XE (4.9Ghz all cores) with Direct Die and Luquid Metal + EK Waterblock, RTX 4090 EK Water Cooled, 128GB DDR4 G.Skill 3800Mhz, Samsung 980 Pro 2TBx4, Asus Rog Rampage VI Extreme Omega, Creative SoundBlaster X5, Elgato 4K 60 Pro x2, Seasonic Prime TX 1600W Titanium. Custom EK Water Cooling, with Direct Die and Liquid Metal, 420mm EK Radiator 45mm thick, 2x 360 EK Radiators, 45mm thick, D5 Revo Pump. 12X Noctua Coolers, four of those are 140mm, others 120mm.

Comments

Grazie wrote on 10/2/2019, 8:41 PM

I have 64GB Ram on my PC. Vegas pro 17 shows only 32GB.

@Kloverton - Where in VP17 are you seeing this?

When rendering it crashes cause it uses 32GB up, but doesnt see my rest 32GB.... What to do?

@Kloverton - Are you expecting to see VP17 using more than 32Gb? How much more?

Kloverton wrote on 10/2/2019, 9:05 PM

I have 64GB Ram on my PC. Vegas pro 17 shows only 32GB.

@Kloverton - Where in VP17 are you seeing this?

When rendering it crashes cause it uses 32GB up, but doesnt see my rest 32GB.... What to do?

@Kloverton - Are you expecting to see VP17 using more than 32Gb? How much more?

Preference - Video

It doesn't matter how much more, if i'm getting a message about system being low on memory, and task manager show only 46% of RAM usage, what is about 32GB of ram, those are the questions to VP, why its not using rest 32GB

Vegas Pro 20 Build 411, Windows 11 PRO, Intel Core i9 10980XE (4.9Ghz all cores) with Direct Die and Luquid Metal + EK Waterblock, RTX 4090 EK Water Cooled, 128GB DDR4 G.Skill 3800Mhz, Samsung 980 Pro 2TBx4, Asus Rog Rampage VI Extreme Omega, Creative SoundBlaster X5, Elgato 4K 60 Pro x2, Seasonic Prime TX 1600W Titanium. Custom EK Water Cooling, with Direct Die and Liquid Metal, 420mm EK Radiator 45mm thick, 2x 360 EK Radiators, 45mm thick, D5 Revo Pump. 12X Noctua Coolers, four of those are 140mm, others 120mm.

Former user wrote on 10/2/2019, 9:15 PM

Low on memory could also refer to a harddrive, such as your temp drive.

 

zdogg wrote on 10/2/2019, 10:27 PM

I have 64GB Ram on my PC. Vegas pro 17 shows only 32GB.

@Kloverton - Where in VP17 are you seeing this?

When rendering it crashes cause it uses 32GB up, but doesnt see my rest 32GB.... What to do?

@Kloverton - Are you expecting to see VP17 using more than 32Gb? How much more?

Preference - Video

It doesn't matter how much more, if i'm getting a message about system being low on memory, and task manager show only 46% of RAM usage, what is about 32GB of ram, those are the questions to VP, why its not using rest 32GB

 

Possible partial explanation: VP 17 (well reported bug) leaves residue as per still active in the Task Manager list after you close the program, or it crashes...so, if that has occurred, upon opening again, you are then double hitting the resources without knowing it, that is but one possible explanation.This is my Task Manager after closing Vegas, still showing as active, using 3 Gb RAM:

That "residue" program will also effect your using something like a MIDI linked hardware controller, the residue file is active and won't release the MIDI ports and so if you open Vegas again, no controller will be available, just a FYI for those reading about this.

If that has occurred, you need to "right clik" on vegas in TM list and "end process."


More likely:

You won't see Vegas showing any RAM allocations above 32 gigs, because, well, it's Vegas, an old program, even if that is available on your system, I, myself, went from 32 to 64 and saw no real improvement in Vegas

The ONLY place one can tell Vegas how much RAM to use, for anything, is in the Ram Allocation window under the Video tab in Preferences.



. It has a 32 G Max. You really don't get that much benefit, IMHO, of utilizing RAM preview (I'm thinking this is to what you are referring) for anything extending that long, and besides, if you allocate anything to RAM preview, then that RAM is no longer available to the program or operating system more generally. I don't know if that extends to when you render. I'm using about 8 G, there is a sweet spot, depending on how much RAM one has, but I'm not sure what that is, 8 seems to work for me pretty well.

Now, Vegas doesn't use that sort of RAM anyway, (I wish it did, unless in specific tasks, certain fx programmed for that, but I've not seen that. I maybe missing something, someone else chime in..) as I've said, and these "running low on memory" warnings are not hampering me, I can go ahead and keep running, so I think it's a glitch....especially with 64 G...it likely is a misread, or some side application, or a double instance of Vegas open, but, more likely, a glitch.

I hope that helps. Not entirely scientific, but this is just how Vegas works per my experience.

Grazie wrote on 10/2/2019, 10:49 PM
Not entirely scientific, but this is just how Vegas works per my experience.

@zdogg - Any RAM set in that TAB is purley for increasing the building of RAM Previews. Period! Now, taking this away from the PC RAM Resources will ultimately, has to impinge on the actual workings of the PC System. You want that to happen? I'm guessing that's a "No"? So, find your own sweetspot to work with and carry on. These discussions have been going on since "The Dawn of Time", and most likely before that.

Previewing: For slick Previewing, I now inevitably use WAAG's fabulous KwikPreview - marvellous. I have it sitting on my Toolbar.

Thanks again WAGGLE!

Rendering: I make sure I have that new I/O Tab in Prefs looking for my nVidia Card AND GPU Accel ON.

Sylk wrote on 10/2/2019, 11:00 PM

Preference - Video

It doesn't matter how much more, if i'm getting a message about system being low on memory, and task manager show only 46% of RAM usage, what is about 32GB of ram, those are the questions to VP, why its not using rest 32GB

What about your Dynamic RAM setting? How much are allocated to him?

Like @Former user said

Low on memory could also refer to a harddrive, such as your temp drive.

What about your HDD/SSD free space? A screenshot that shows your error would be welcome.

Last changed by Sylk on 10/2/2019, 11:19 PM, changed a total of 1 times.

Software:
[OS]  : Windows 10 Ent. x64 v1903 (18362.535)
[NLE] : Vegas Pro 17.0 (Build 321) // (Build 284 if posted before 9/24/19)
[DRV] : Studio 536.23 (Display, PhysX, HD Audio) // (Game Ready 436.15 if posted before 9/24/19)
Hardware:
[GPU] : Gainward RTX 4090 Phantom / GTX 1080 Phoenix GLH
[CPU] : Intel Core i7-2600K @3.4GHz OC@4.5GHz (HyperThreaded) | AirCooling: Noctua NH-D14
[RAM] : 16GB (4x 4GB GSkill Ripjaws X DDR3 1600MHz 9-9-9-24) @1333MHz
[SSD] : Samsung 860 Pro 1TB
[MOB] : Asus P8P67 Deluxe (Rev.1), No iGPU support
[SND] : Asus Xonar Essence STX
[PSU] : Corsair HX750
Devices:
[DSP1]: 30" DELL UltraSharp U3011 @2560x1600
[DSP2]: 28" Samsung U28D590 @3840x2160

[UPS] : Eaton 5PX 2200i RT

[CAM] : GoPro Hero8/4/3 Black. Apple iPhone 11Pro/6S.
[REC] : Zoom Handy Recorder H4.
zdogg wrote on 10/2/2019, 11:08 PM

Grazie, in case you're misreading my "gist" here, I know all about the RAM allocation, I say - explicitly - in trying to be helpful to others, that this is the ONLY place you get to "tell" Vegas anything about RAM allocation and it is for that task: i.e., preview, ONLY, and it will "reserve" that from being utilized more generally. Do we agree that we agree??

I don't think you read my succinct but complete response, in which I delineate that I have 64 G RAM and Most of that is not being used, per the program more generally, and so 8 G Preview is not "huge" RAM preview buffer,in my case, nor in hers, ALTHOUGH, (caveat alert!!) for HER, she's using bigger files, I'm not using 4-8k files at the moment, so that may change her "sweet spot" on the RAM preview set aside That's simply IMHO, per my experience with Vegas which is probably about as long as yours, VERY LONG (Sonic Foundry Vegas 3, Pre Sony, ring a bell?)

That said, thanks for the WAGG tip,

ARE WE OK? Do you approve??? ahahahah THANKS Paisano!!
 

Grazie wrote on 10/3/2019, 1:49 AM

@zdogg - Totally agree. And yes, I'm a Peasant, to my dirty soil enriched fingernails having been herding RAMs all-day long.

AVsupport wrote on 10/4/2019, 8:02 AM

I have seen something similar on my machine. under normal operation VP will never use more than 50% total RAM. However, render with nVidia and 'dynamic RAM'=value xxx, you see ram creeping up in the task manager. this can eventually crash the system 'out of resources'.

Turn 'dynamic ram'=0 fixed my problem. i guess this is a bug.

my current Win10/64 system (latest drivers, water cooled) :

Intel Coffee Lake i5 Hexacore (unlocked, but not overclocked) 4.0 GHz on Z370 chipset board,

32GB (4x8GB Corsair Dual Channel DDR4-2133) XMP-3000 RAM,

Intel 600series 512GB M.2 SSD system drive running Win10/64 home automatic driver updates,

Crucial BX500 1TB EDIT 3D NAND SATA 2.5-inch SSD

2x 4TB 7200RPM NAS HGST data drive,

Intel HD630 iGPU - currently disabled in Bios,

nVidia GTX1060 6GB, always on latest [creator] drivers. nVidia HW acceleration enabled.

main screen 4K/50p 1ms scaled @175%, second screen 1920x1080/50p 1ms.

andyrpsmith wrote on 10/4/2019, 9:29 AM

Vegas seems only to use half of the available ram. I have 16GB and it never uses more than 7.9GB

(Intel 3rd gen i5@4.1GHz, 32GB RAM, SSD, 1080Ti GPU, Windows 10) Not now used with Vegas.

13th gen i913900K - water cooled, 96GB RAM, 4TB M2 drive, 4TB games SSD, 2TB video SSD, GPU RTX 4080 Super, Windows 11 pro

K.G_Media wrote on 5/30/2020, 9:55 AM

 

You have to enter it manually in the settings

 

Howard-Vigorita wrote on 5/30/2020, 11:18 AM

@K.G_Media That ram limit has to do with buffering output for preview. I think it's only of significance if you have a video board that cannot keep up. If you have a fast modern video board, however, it's probably way faster slapping up the preview than Vegas is in processing it. If your ram is on the slow side, a preview buffer can be a detriment. Some folks set it to 0 and get better preview performance.

andyrpsmith wrote on 5/30/2020, 12:36 PM

 

You have to enter it manually in the settings

 

I always have that set at 0. I'm talking about system ram.

(Intel 3rd gen i5@4.1GHz, 32GB RAM, SSD, 1080Ti GPU, Windows 10) Not now used with Vegas.

13th gen i913900K - water cooled, 96GB RAM, 4TB M2 drive, 4TB games SSD, 2TB video SSD, GPU RTX 4080 Super, Windows 11 pro