Vegas pro 22-23 GPU performance issue

Igors-rop wrote on 9/22/2025, 4:12 PM

Hello everyone! I've started using Vegas Pro 23 and I have a question I can't find an answer to. My computer has a 13th Gen Intel(R) Core(TM) i9-13900HK, 32GB RAM, plus an Nvidia RTX 3060Ti GPU with 8GB VRAM. Rendering a 4K Sony XAVC S 25 source with a technical LUT and some minor color grading doesn't exceed 2fps. Everything related to GPU activation is enabled, and Vegas is activated in the Nvidia manager applications. Is this normal performance for such a configuration? It seems to me that something is wrong. The GPU works fine in other applications and games. I would be grateful for any advice.

Comments

andyrpsmith wrote on 9/22/2025, 4:57 PM

Nope not normal, around 36fps depending on the output codec you choose with CPU or 40-70fps with GPU encoding. What fps is showing in preview window when just playing back the timeline.

(Intel 3rd gen i5@4.1GHz, 32GB RAM, SSD, 1080Ti GPU, Windows 10) Not now used with Vegas.

13th gen i913900K - water cooled, 96GB RAM, 4TB M2 drive, 4TB games SSD, 2TB video SSD, GPU RTX 4080 Super, Windows 11 pro

RogerS wrote on 9/22/2025, 6:25 PM

Could you try the VP benchmark in my signature with the recommended render settings?

Igors-rop wrote on 9/23/2025, 12:38 AM

Thanks! I'll definitely try it this evening!

Reyfox wrote on 9/25/2025, 6:32 AM

...and maybe create a short project that will demonstrate the issue? That really seems painfully slow. When you mention a "technical LUT", what is it?

Newbie😁

Vegas Pro 22 B250 (VP18-21 also installed)

Win 11 Pro 23H2 (Build 22631.6199)

AMD Ryzen 9 5950X 16 cores / 32 threads

64GB DDR4 3200 Patriot Viper

Sapphire RX6700XT 12GB Driver: 25.11.1

Gigabyte X570 Elite Motherboard

Panasonic G9, G7, FZ300

Boris FX Continuum Complete 2025.5.1, Newblue FX Total FX360, Ignite Pro V5, proDAD Vitascene V5 Pro and Mercalli V6.

RogerS wrote on 9/25/2025, 7:12 AM

Are you in 32-bit mode? I also use VEGAS with technical correction LUTs (Leeming LUT) with Sony X-AVC S UHD 24p footage and not that different system specs (Intel CPU, NVIDIA GPU).

Igors-rop wrote on 9/25/2025, 8:53 AM

Yes, 32-bit floating point, Cine S-gamut to rec lut. The problem is that the GPU can't handle rendering even with simple footage without LUT or color grading. But in the preview window, even in "Good" mode it works perfectly with LUTs and color grading. Only the rendering doesn't work. Any codecs, always 1-2 fps.

Igors-rop wrote on 9/25/2025, 9:00 AM

Technical LUT is the one that returns from LOG to the REC standard

RogerS wrote on 9/25/2025, 10:17 AM

I assume view transform is off for a lut and not ACES workflow. Let me test it later.

Are you rendering using NVENC?

Howard-Vigorita wrote on 9/25/2025, 10:44 AM

@Igors-rop If you work in 32bit full and leave Aces turned on, you will experience pretty sever slowdowns if you also use cgp or load any 3D technical or look luts.

The way I work with log-to-rec709 luts with my Zcam and Canon cameras, using manufacturer supplied 64- and 65-point technical 3D luts, is to do my editing in 8bit full and switch to 32bit full for final render for delivery. When switching to 32bit full, I have to turn off Aces View Transform and set Gamma back to 2.222 in project properties.

I put the 3D luts in cgp and do all grading there. My footage is typically 3 cameras set to 4k 10bit hevc mp4 with 1 camera converted externally to 4k 8bit avc mp4. I don't need proxies at all for editing in either 8bit or 32bit mode with vp23 on an 11900k system with a high-end Nvidia gpu. But 8bit is a little brisker previewing and rendering. If you work in 8bit limited, you can switch to 32bit limited more easily, without dealing with turning off Aces. But Vegas previews will not match what YouTube does to uploads. Which is why I've switched to full in recent years.

Igors-rop wrote on 9/25/2025, 1:43 PM

I assume view transform is off for a lut and not ACES workflow. Let me test it later.

Are you rendering using NVENC?

Yes, I always use the NVENC codec.

Igors-rop wrote on 9/25/2025, 2:06 PM

@Igors-rop If you work in 32bit full and leave Aces turned on, you will experience pretty sever slowdowns if you also use cgp or load any 3D technical or look luts.

The way I work with log-to-rec709 luts with my Zcam and Canon cameras, using manufacturer supplied 64- and 65-point technical 3D luts, is to do my editing in 8bit full and switch to 32bit full for final render for delivery. When switching to 32bit full, I have to turn off Aces View Transform and set Gamma back to 2.222 in project properties.

I put the 3D luts in cgp and do all grading there. My footage is typically 3 cameras set to 4k 10bit hevc mp4 with 1 camera converted externally to 4k 8bit avc mp4. I don't need proxies at all for editing in either 8bit or 32bit mode with vp23 on an 11900k system with a high-end Nvidia gpu. But 8bit is a little brisker previewing and rendering. If you work in 8bit limited, you can switch to 32bit limited more easily, without dealing with turning off Aces. But Vegas previews will not match what YouTube does to uploads. Which is why I've switched to full in recent years.

Your footage processing technology is interesting, and I'll try to use the tips you gave. But first, I need to start rendering via the GPU. When I start the rendering and monitor the processes in the task manager's performance window, I see the CPU load at 20-30 percent, memory at 60-80, and no GPU load. So, it's not participating in the process, and I can't understand why or what else can be done.

RogerS wrote on 9/25/2025, 7:05 PM

If you click on the GPU you should see activity under encode.

Just to compare apples and apples can you try the VP benchmark in my signature with an 8 bit project, follow the render settings for NVENC and report your times? If the GPU isn't working at all that will quickly become clear.

Igors-rop wrote on 9/26/2025, 12:32 AM

If you click on the GPU you should see activity under encode.

Just to compare apples and apples can you try the VP benchmark in my signature with an 8 bit project, follow the render settings for NVENC and report your times? If the GPU isn't working at all that will quickly become clear.

I disable the GPU and get the same 1-2 FPS on rendering. I enable it on the same project and again get 1-2 FPS without any changes. And one more problem I can't handle: in the Explorer window, Vegas shows only icons instead of micro-footages (thumbnails/previews)