I was meticulous with getting levels uniform and balanced but the project renders with music way up load and varying dialogue volumes. Is there perhaps an existing thread on this?
Thank you for the reply. I'm not familiar with what that means though, or exactly what you're asking me to do. Is there a thread that can help me understand what a loudness log is and how to do what you're asking? Are you asking me to simply put the rendered waveform on the timeline and screenshot it?
Since @EricLNZs memory is better than mine, I often repeat myself. We want to see proof that something measurable changed at render time before we go chasing around.
Learn about the Loudness Meters and how to Generate a Loudness Log and you'll be further down the road to understanding what you hear (or don't hear, as in my case).
It appears the render is different based on the contrast in the log numbers. From here, how do I determine what the issue is and how to address whatever's causing the render to be so different from the uniform mix I hear when listening to the project itself pre-render?
Loudness Log aside, are you stating the mix sounds good in preview but totally different when rendered? If that is the case, I would suspect automation envelopes (or plug-ins) are somehow being disabled when rendering.
Have you tried 'Render to a new track' as a PCM audio file.