Comments

john_dennis wrote on 4/22/2024, 5:46 PM

Post the last page of the Loudness log for:

  • your project
  • your rendered output put back on the Vegas Pro timeline
skrootayp wrote on 4/22/2024, 10:37 PM

Thank you for the reply. I'm not familiar with what that means though, or exactly what you're asking me to do. Is there a thread that can help me understand what a loudness log is and how to do what you're asking? Are you asking me to simply put the rendered waveform on the timeline and screenshot it?

EricLNZ wrote on 4/22/2024, 10:51 PM

@skrootayp The answer is in the fourth post in this thread where John provides an image showing where the option is https://www.vegascreativesoftware.info/us/forum/changing-playback-rate-disables-the-volume-effect--143089/#ca894719

john_dennis wrote on 4/22/2024, 11:36 PM

Since @EricLNZs memory is better than mine, I often repeat myself. We want to see proof that something measurable changed at render time before we go chasing around.

Learn about the Loudness Meters and how to Generate a Loudness Log and you'll be further down the road to understanding what you hear (or don't hear, as in my case).

EricLNZ wrote on 4/23/2024, 4:10 AM

Since @EricLNZs memory is better than mine,

Actually it's not my memory but the Forum search function. After all skrootayp did ask "Is there perhaps an existing thread on this?"

skrootayp wrote on 4/23/2024, 4:28 PM

(first is project log, then rendered project log)

skrootayp wrote on 4/24/2024, 6:16 PM

It appears the render is different based on the contrast in the log numbers. From here, how do I determine what the issue is and how to address whatever's causing the render to be so different from the uniform mix I hear when listening to the project itself pre-render?

john_dennis wrote on 4/24/2024, 7:34 PM

Divide the Loudness Log and the rendered sections until you find where the difference is going astray. From here on, it's manual labor.

skrootayp wrote on 4/24/2024, 7:49 PM

Can you say that a bit more laymanesque? 😌

RogerS wrote on 4/24/2024, 8:03 PM

Render out a section at a time and do a loudness log on one section at a time? Maybe use markers to keep track of which one is which?

rraud wrote on 4/25/2024, 9:35 AM

Loudness Log aside, are you stating the mix sounds good in preview but totally different when rendered? If that is the case, I would suspect automation envelopes (or plug-ins) are somehow being disabled when rendering.

Have you tried 'Render to a new track' as a PCM audio file.