VP 16 Motion Track and pin another Events to Motion Track

musko wrote on 9/5/2018, 10:19 AM

Hello,

Is any way to pin Motion Track any other event not only Text event?
I know about Vegasaur method ( https://www.vegascreativesoftware.info/us/forum/new-motion-track-vegas-pro-16-and-vegasaur-pin-events-to-motion-track--112798/ ) but I ask what is any other method (this Vegasaur method costs 100$)?

I want to motion object in my events and place on it another event.

 

Thank you.

Comments

fr0sty wrote on 9/5/2018, 11:11 AM

Corner pinning is what you refer to, and unfortunately it has not yet been implemented into Vegas Pro's motion tracking setup. I think Hitfilm can? I know Mocha can if you're willing to pay for it... Or you can wait for the Vegas team to add it in a future update, which I'd imagine they would (though I can't say for sure, I've heard nothing about it yet).

VEGASPascal wrote on 9/6/2018, 4:21 AM

Today we added a script for adding the motion information to a "picture in picture" effect. This workarround script will be part of one of the next updates.

https://www.vegascreativesoftware.info/us/forum/beta-pin-image-video-to-motion-track--112837/

matt-nice wrote on 9/6/2018, 8:48 AM

Seems to work very well.. Nice one..  :)  Thanks

xberk wrote on 9/6/2018, 9:39 AM

It works. Great! Thanks so much for the amazingly prompt response to users needs .. I assume the script will eventually show some indication that it has been applied. Right now it shows nothing on the screen but works! I'm impressed!

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Hi-There wrote on 2/2/2019, 6:43 PM

Corner pinning is what you refer to, and unfortunately it has not yet been implemented into Vegas Pro's motion tracking setup. I think Hitfilm can? I know Mocha can if you're willing to pay for it... Or you can wait for the Vegas team to add it in a future update, which I'd imagine they would (though I can't say for sure, I've heard nothing about it yet).

This is what I want. Would like to feature walls and windows and such within a clip replaced with video and/or text, manipulated in 3D to match on-screen geometry, tracking to corners. I don't understand why the auto-track can't just be inserted into 3D masking features, since it's just the same thing applied to a set of coordinate transforms that are already in the 3D engine and baked into every video card on the planet since the 90's. You're just using the on-screen coordinates, gathered from the motion tracker, to inform the same 3D transforms you would otherwise create manually, that's all. Every 3D game does this as a matter of course with on-screen vertices, and the math is already in the rotations and sizing you do manually within Vegas's 3D engine. ME WANT NOW, this is fresh-out-of-college coder stuff that should be in there already.