This adds NVENC (NVIDIA) encoding and seems to be working fine with higher GPU usage and lower CPU usage. I'd still change hardware decoding to Intel QSV for stability in VEGAS.
Dynamic ram at 50% is still very high.
Do you actually have an Intel CPU and iGPU with QSV? Your screenshot doesn't show one. Here's my system:
[Edit, I see you said WITHOUT Intel graphics. I thought earlier the post said it had it]
Great, now you need to go into your BIOS (UEFI) and enable the Intel UHD graphics as I don't see it listed in task manager/performance. I have a 13th generation i5-13600K and the iGPU works GREAT in VEGAS.
Your render with NVIDIA looks fine, it's just that for decoding media there are benefits to using the Intel iGPU in VEGAS if it exists. If it doesn't exist use NVDEC.
[Edit, I see you said WITHOUT Intel graphics. I thought earlier the post said it had it]
Great, now you need to go into your BIOS (UEFI) and enable the Intel UHD graphics as I don't see it listed in task manager/performance. I have a 13th generation i5-13600K and the iGPU works GREAT in VEGAS.
Your render with NVIDIA looks fine, it's just that for decoding media there are benefits to using the Intel iGPU in VEGAS if it exists. If it doesn't exist use NVDEC.
Okay, so definitely no iGPU (didn't think F had it, K do).
VEGAS isn't Capcut- it can do much more sophisticated edits but the architecture doesn't make the most of GPUs (yet).
Did you ever write exactly what the footage was? I can't find it. There's no GPU decoding here in VEGAS but is in Capcut ("video decode" in task manager/performance). If it's HEVC, try unchecking legacy HEVC in preferences/ file io and see if performance improves. VEGAS can't encode a file any faster than it can encode it, and here the program is waiting on the CPU to get decoding done it seems.
Feel free to try render benchmarks from my signature as well- see how your times compare to similar systems.
I don't know what I'm looking at with this video- I see some mild flicker. My player is dropping frames though (6 year old laptop).
Is the source (original) file variable framerate? Do the framerates perfectly match between the source footage, project and render settings?
Format : MPEG-4 Format profile : Base Media / Version 2 Codec ID : mp42 (isom/mp42) File size : 119 MiB Duration : 17 s 584 ms Overall bit rate mode : Variable Overall bit rate : 56.6 Mb/s Frame rate : 29.970 FPS Encoded date : 2023-10-07 18:49:54 UTC Tagged date : 2023-10-07 18:49:54 UTC
Video ID : 1 Format : HEVC Format/Info : High Efficiency Video Coding Format profile : Main@L6@High Codec ID : hvc1 Codec ID/Info : High Efficiency Video Coding Duration : 17 s 584 ms Bit rate : 56.4 Mb/s Width : 7 680 pixels Height : 4 320 pixels Display aspect ratio : 16:9 Frame rate mode : Constant Frame rate : 29.970 (30000/1001) FPS Color space : YUV Chroma subsampling : 4:2:0 Bit depth : 8 bits Bits/(Pixel*Frame) : 0.057 Stream size : 118 MiB (100%) Language : English Encoded date : 2023-10-07 18:50:04 UTC Tagged date : 2023-10-07 18:50:04 UTC Color range : Limited Codec configuration box : hvcC
Audio ID : 2 Format : AAC LC Format/Info : Advanced Audio Codec Low Complexity Codec ID : mp4a-40-2 Duration : 17 s 579 ms Bit rate mode : Variable Bit rate : 125 kb/s Maximum bit rate : 229 kb/s Channel(s) : 2 channels Channel layout : L R Sampling rate : 48.0 kHz Frame rate : 46.875 FPS (1024 SPF) Compression mode : Lossy Stream size : 269 KiB (0%) Language : English Encoded date : 2023-10-07 18:50:04 UTC Tagged date : 2023-10-07 18:50:04 UTC
You should match your encoding fps with your source and timeline fps. So 30fps source, 30fps timeline, 30fps encode. I believe you have to manually type 30 into the encoding template, as Vegas only has 29.975fps option. However I don't think that accounts for the dropped frames (choppiness) seen with your encode.
Vegas handles phone videos very poorly, it can't see all the video frames, while editors like Resolve and Capcut and transcoders like Shutter Encoder and handbrake can handle phone videos much better. That means you either use another editor or you transcode all your phone footage. Capcut is a 4K editor so if you want 8K you'll have to use Vegas.
Also to confuse things, I have the same S23U phone, and also use the high bitrate encode option that encodes to HEVC. It does sometimes drop frames but not as bad as the video you uploaded. You're making a comparison between Capcut encode and Vegas encode and find Vegas encode choppy while Capcut is smooth, so that's a Vegas problem . They need to fix the editor.
Hello Todd-A0 yesterday RogerS told me same thing about 30fps vs 29fps so I tried already to change me setup to 30fps and there is not different. Final video with similar copping effect :( Yes I'd like to play more about 8K so I have got option Sony Vegas (copping video), Adobe Premiere Pro(no experience yet), Final Cut (for Apple) and DaVinci (offline media ) no support . Did you say your videos are not as bad as the video you uploaded. What's your version of SV please and what about setup can I change something ? Maybe I have got problem with my GPU Geforce RTX 4060 how looks your GPU performance(encode,decode) during rendering . Any chance to see how looks your 8K video after render ?
Your render and project settings look good for 30fps media.
If VEGAS doesn't decode this footage well you could convert it and then "swap video files" (right-click on media in VEGAS). https://www.shutterencoder.com/
If the problem is at the render stage another option is to encode through Voukoder. voukoder.org/