Some folks release one big version every year and save all the features they've been developing all year for this big version release. Some folks find it better to release features to the public as they are finished, which allows them to continuously pump out updates year-round and keep adding new features constantly. It also removes the focus from what version you are on, the same version just keeps getting updates. You buy a certain amount of update time, like a year, and from then on, new features that get released cannot be downloaded until you buy another update package. I cannot speak for VEGAS, but I do know that some apps that use the model I just described still allow critical bugfixes after the update period has expired, but you cannot download any of the new features. Again, I cannot speak to if this is how VEGAS would implement such a delivery model, or if they are even adopting that delivery model, but from what they describe, it sounds similar to that.
Unlike a subscription, you don't get locked out of using your software if you stop paying the annual fee. You just get feature-locked from that point on until you renew. This allows people who are happy with where the app is to stay there if they feel like they should, at least until new updates entice them to buy in again, but for those who stay current, they get new features faster and more frequently. It's more flexible for the end user in that way. I imagine it's also cheaper on the production side, you don't have to do a big annual marketing push for a new version.
I believe Final Cut uses a similar model. One of my favorite VJ/Video Mapping apps, Resolume Arena, does as well. I know in the case of Resolume, it really helped to speed along development.
I quite like the new 'V' icon for the desktop and taskbar. It's so much easier to identify VP19 as against the almost identical icons of 16, 17 and 18.
What you have described is pretty much the Update Service that Magix has had for several years for some of its products. You got quarterly updates with new features and, if a new version came out during the 1 year period, you could get it for free. The caveat was that if you were no longer under the 1 year period and had to reinstall, you would roll back to the version available when you last paid. Otherwise, you kept using whatever you last obtained. For Magix, the idea was to get a more regular revenue stream as they thought that users would most likely renew the Update Service upon expiry, even though there was nothing new for the user at that time. False hopes.
They are now in the process of killing this. They are adding subscriptions and changing the Update Service to the regular system whereby you get the version available and some bug patches, just like for Vegas. When your Update Service gets to the end, you cannot get another one.
Why? I am speculating, but it seems that Magix had a lot of difficulty coming up with new features quarterly. Also, the next version had only minor new features over the last upgrade of the previous version. Users would not pay for the Update Service if there was nothing to be gained. They waited. I know, I did.
If you timed things correctly, you could get version W part way through the cycle along with any newly released features, then you would get version X which would have been released before the 1 year period expired, and, again by timing, you could get some bug patches and maybe a quarterly release or two for version X. When your Update Service expired, there was no impetus to pay unless you had to reinstall. So, one would wait until well after version Y came out, most bugs fixed, a quarterly update, and then get version Z when it came out. This effectively cut the cost to the user by half. Good for the user, not good for Magix.
See this thread for a discussion on Subscriptions and the end of the Update Service.
Thus, I can't see Magix/Vegas going to anything resembling what you have described. Been there, done that, didn't work.
I purchased Vegas 18 and they said I would get a free upgrade to 19, well 19 was released and I never got anything. Can anyone help? They said they would send an email, but I haven't gotten one.
okay... so far I'm not sure how I feel... bought vegas post 19 upgrade... I like the "adjustment track" in vegas pro but so far that is the only plus I find... I didn't get the sound forge PRO upgrade I expected only the sound forge audio studio which, after they finally sent me a serial number for it... leaves much to be desired... I will likely continue using sound forge pro 14 until I feel the urge to pony-up for sound forge 15 pro and the only reason I might do that is to get the ACX tool they offer... Vegas pro and Vegas Image and Vegas FX are much the same as they were... maybe a bit more stable... I already had continuum full version so the three month TRIAL subscription of the green screen tool from borisfx was NOT worth it... over all... not a lot of bang for the buck in this upgrade, I could have just upgraded vegas pro 19 and saved 100-200$... and now they announce the 119.00 price is a permanent price reduction... what is happening with my favorite editor?? just sayin'... cheers!
What you have described is pretty much the Update Service that Magix has had for several years for some of its products. You got quarterly updates with new features and, if a new version came out during the 1 year period, you could get it for free. The caveat was that if you were no longer under the 1 year period and had to reinstall, you would roll back to the version available when you last paid. Otherwise, you kept using whatever you last obtained. For Magix, the idea was to get a more regular revenue stream as they thought that users would most likely renew the Update Service upon expiry, even though there was nothing new for the user at that time. False hopes.
They are now in the process of killing this. They are adding subscriptions and changing the Update Service to the regular system whereby you get the version available and some bug patches, just like for Vegas. When your Update Service gets to the end, you cannot get another one.
Why? I am speculating, but it seems that Magix had a lot of difficulty coming up with new features quarterly. Also, the next version had only minor new features over the last upgrade of the previous version. Users would not pay for the Update Service if there was nothing to be gained. They waited. I know, I did.
If you timed things correctly, you could get version W part way through the cycle along with any newly released features, then you would get version X which would have been released before the 1 year period expired, and, again by timing, you could get some bug patches and maybe a quarterly release or two for version X. When your Update Service expired, there was no impetus to pay unless you had to reinstall. So, one would wait until well after version Y came out, most bugs fixed, a quarterly update, and then get version Z when it came out. This effectively cut the cost to the user by half. Good for the user, not good for Magix.
See this thread for a discussion on Subscriptions and the end of the Update Service.
Thus, I can't see Magix/Vegas going to anything resembling what you have described. Been there, done that, didn't work.
They did say they are moving to a continuous delivery model. That doesn't mean "quarterly updates", it just means when a feature is done, they can send it to us, it doesn't have to adhere to any schedule. As I said, there's other popular apps out there, like Resolume, that have been using this delivery model successfully for years.
So is the new "delivery" model one that does not require downloading and replacing the app with an updated version every time a feature is added or a bug is fixed? Looks like the new text to speech feature already employs that model by running mostly in a remote server. Sounds like the Vegas app installed locally will be turning into a client-shell or perhaps ultimately a glorified web page.
No, you'll still have to download and install updates, those updates will just come more frequently now, rather than big new features being saved for the next numbered version release. 19 may end up being the last numbered version of VEGAS, as a result, much like Final Cut Pro X was.
The subscription model is continuous delivery. Vegas has, in the past, issued new features after a new version was released. From what I understand, this was usually because the new feature was intended to be in the new version but wasn't quite ready. I think that it would be foolish for Vegas to commit to anything new coming out over the interim release period.
Hmmm. Maybe they are going to add the "Store" like in other Magix programs where you can purchase new features and content. As new stuff comes out, it becomes available for purchase.
No, the plan is to stop saving those new features for a new version release. Let me give an example.
In the old model, if they make a cool new feature, that feature gets put on the shelf for up to a year before the next major version is ready, unless as you say, it was a delayed feature they wanted to get into the previous release.
So, even though that feature is done and ready to start being used, it sits on the shelf waiting for that next version so it can be another bullet point on the feature list.
Now there are no more numbered versions, and when a feature gets finished, it just gets released, right then, right there. No saving features for a big bullet point list to advertise a new version, they just send it out there for us to use.
As long as your update contract is current, you can get those new features free of additional charge.
I cannot speak for how VEGAS will implement this delivery method, but for another app I use, Resolume, that is indeed how it works. The perpetual user gets all free updates during that time, even if it is a major version update, and once they stop renewing their update contract, the app becomes feature-locked to that particular feature set, and you need to get a new update contract to continue adding new features. However, the software works perpetually, with that feature set, if you choose not to upgrade.
Save for the quarterly updates... it's the whole "having to stick to a release schedule" thing that this is supposed to be addressing. As such, I don't see that exact same method carrying over.
I’m interested in the Vegas POST subscription. However, the website is not very clear about two interesting features as below… and there doesn’t seem to be an easy way to ask the manufacturer directly (which gives me pause for thought).
Could anyone help me, please with these two questions...
1) Which video library is included in the subscription plan? This could be important to us and I’d like to see its scope before we decide.
2) More info – and samples – of the text to speech function. Is this just re-badged Amazon Polly? Or something better?
I quite like the new 'V' icon for the desktop and taskbar. It's so much easier to identify VP19 as against the almost identical icons of 16, 17 and 18.
@Dexcon But every time I see the "V" icon, I'm reminded of the TV Sci-Fi show from a few years back, called, "V." (But I like the new icon, too.)
I believe StoryBlocks it the provider of the content
Ah, I was wondering if it was StoryBlocks, to whom we already subscribe. Do you know if it's the full library or a cut-down version? Thanks for the video link!
Jumping in a bit late here -- but I'm thinking the buzz about VST3 support is not such a big deal as far as Vegas is concerned. Certainly not the showstopper some would make it.
Most plugin manufacturers have not abandoned VST2 support for effects, and probably never will. Some have no interest in releasing VST3 versions of their tried-and-true Effects libraries.
VST3 support would be a welcome addition in my book, but it needs to come with solid functionality....unlike what I'm observing with AP10. My observation has been that audio plugin developers are making that shift to VST3 only releases and since Steiny has discontinued VST2 support, that will accelerate that shift quicker.
While the majority of my audio plugins come in both VST2 and VST3 flavors I have observed recent releases of Celemony Melodyne and Antares Auto-tune come in VST3 flavor only. Which means I currently have zero options for vocal pitch correction inside of Vegas currently. What helps me overcome that is that Open in Sound Forge allows me to use those plugins, but then I lose the reference accompanied audio tracks inside of Vegas.
The majority of my VSTi Instrument plugins I own come in VST2 and VST3 flavors as well where the only ones I own which are VST3 only are instruments from ToonTracks.
It seems the fact that since VST3 plugins don't take up any CPU when audio is not being fed to them, is a great benefit alone worth supporting VST3 seeing that some of us make a default audio track desk setup with plugins already inserted in each channel for EQ and Dynamics which are a little higher caliber than the ones that come built into Vegas.
The native support for side-chaining that VST3 provides would also be a welcome addition although it would likely take some routing addition options in Vegas to do such a thing. Having a music track automatically duck when a V.O. track plays can be a big time saver. I currently work around not having that option by riding the music track via automation recording.
I think you're a little off base with your statements that VST3 mostly benefits instrument plugins but your background experience seems to lean more heavily toward video productions, so I understand the oversights.
It does amuse me hearing someone condemn the single audio feature that may actually make its way inside of Vegas when Vegas really hasn't had any audio addition features since VP7. 😉
I have been using Vegas Pro since 10 always upgrading until 18 when 18 would not work with a second screen.
I down loaded the 19 trial and yet again 19 does not work with a second screen. The image is 150% thus making it unusable. Vegas 17 everything works fine second screen correct resolution. It seems that the more advanced versions cannot take a 4K editing screen into a 1080 second screen as Vegas 17 us able to do. Yes latest graphic driver for Nvidia. Yes the second and first screen are set properly, and as I have stated Vegas 17 just works. I like to keep current but not when the program does not do what I need it to do. Any help would be appreciated but I am afraid it is a software problem not a simple checkmark in the program.
I have been using Vegas Pro since 10 always upgrading until 18 when 18 would not work with a second screen.
I down loaded the 19 trial and yet again 19 does not work with a second screen. The image is 150% thus making it unusable. Vegas 17 everything works fine second screen correct resolution. It seems that the more advanced versions cannot take a 4K editing screen into a 1080 second screen as Vegas 17 us able to do. Yes latest graphic driver for Nvidia. Yes the second and first screen are set properly, and as I have stated Vegas 17 just works. I like to keep current but not when the program does not do what I need it to do. Any help would be appreciated but I am afraid it is a software problem not a simple checkmark in the program.
Thanks
In both cases, this is fixed by going into preferences>display and check the "use high DPI scaling".
1. runs stable and also the preview and rendering performance is better than in V18.
2. color wheels are super implemented. The color grading area is now even better to use.
3. a bug from V18, where some settings in the color curves were not loaded in combination with a LUT, is fixed
4. the icons are smaller, some colors take some time getting used to.
5. video stabilization in V19 has become more usable
6 . The biggest issue is that the background colors are no longer the same as in V18. Here I had the best contrast to the icons and it was pleasant for me. Please give us the old color again 😩 In the dark gray I get pain in my eyes 😖
Although Vegas does not support VST3 as yet, i however found a work-around for that for a while now and have several of my VST3 Audio plugins working quite smoothly and stable inside Vegas Pro. For example, the latest versions of Melodyne and Auto-tune runs flawlessly within Vegas Pro or any vst3 plugs i throw at it.
Vegas will have VST3 support implemented very soon. Yeah its long over due, but it will be here!