Vp15 B311 Intel HEVC rendering (QSV) on i7-8700k

Peter_P schrieb am 22.02.2018 um 09:49 Uhr

Hello together,


when rendering XAVC-S UHD(p30) footage to UHD(p30) using the Intel HEVC encoder should not be done with an existing, older render template. This may crash the system.


Please make a slight change. For example use the 30-40Mbps template, set the upper limit to 42Mbps and save this to one with a new name. Thereby the template is newly written by Vp15 B311 and rendering with this template should not cause any problem.


I think this problem is not really related to the footage. But this is, what I tested.


Rendering to Intel HEVC 10bit still does not work on i7-8700k.

Kommentare

john_dennis schrieb am 22.02.2018 um 17:22 Uhr

Are you proposing that version dependencies exist for “custom” render templates from previous Vegas Pro versions, or standard render templates included with previous Vegas Pro versions?

Peter_P schrieb am 22.02.2018 um 17:47 Uhr

No, just use an Intel HEVC template, that is shown when you start 'render as ...' and alter for example the upper bitrate and save this new template. This ensures that the template is written by the actual Vegas pro version and that's important.

However,  I just had a hard crash with system reboot while rendering an existing UHDp30 project to Intel HEVC with an altered template. So this may not always help on i7-8700k systems. 

 

Peter_P schrieb am 24.02.2018 um 18:22 Uhr

However,  I just had a hard crash with system reboot while rendering an existing UHDp30 project to Intel HEVC with an altered template. So this may not always help on i7-8700k systems.

A couple of further tests with many hard crashes leads me to the assumption, that these crashes are caused by the restriction to “1” render thread to avoid Mercalli glitches.

Today I rendered a short 08:23 UHDp30 XAVC-S project to Intel HEVC UHDp30 first with the max. render threads set to “1” and the system crashed to a reboot at TL ~ 05:21. Then I rendered the same project twice successfully with max. render threads set to “16”, but I got Mercalli glitches.

The crashes do not occur when I render to UHDp30 MAGIX AVC/AAC QSV  nor to FHDp30 with Sony AVC with max. set to “1”.

I did not have these crashes  with max. render threads set to “1” on my (old) i7-6700k with previous Vegas versions.

Is there any hint how to avoid the Mercalli glitches and crashes rendering to Intel HEVC on an i7-8700k?

Peter_P schrieb am 25.02.2018 um 18:03 Uhr

I could now find a solution to render with Intel HEVC to UHDp30 without crash and no Mercalli glitches. The current  mxhevcplug folder was replaced with the related content from B216 and the max. render threads can be set to “1”, without causing the system to crash. Using this approach requires to rewrite the Intel HEVC render template with a slight change. If not, I get again the color artifacts.