422 video from Panasonic Lumix S5II (DC-S5M2) not imported - Resolved

MaxC wrote on 3/10/2023, 11:40 AM

Hello all,

I'm new to the community and currently using a Vegas Pro trial to confirm the compatibility with my new Panasonic Lumix S5II camera.

In summary, the issue is that any 422 recording format is imported as audio only, non matter about resolution, frame rate or APS-C/Pixel by Pixel.

I found this old post (2017) https://www.vegascreativesoftware.info/us/forum/gh5-4k-24-30p-problem--105152/?page=2#ca658569 that explains how to convert MOV clips (that is the only 422 container available in the S5II) into MXF. The conversion works on all the different formats and the MXFs are imported correctly in Vegas but... with mono audio only.

That means that, on top of the conversion effort (time and disk space), I will have to replace the audio in the timeline for each clip.

Is there any modern way to enable 422 MOV direct import in Vegas?

Thank you!


Howard-Vigorita wrote on 3/10/2023, 12:30 PM

I had no trouble with vp20 b326 editing the S5ii sample clips from here... they are all in mov containers. But if you don't have a late-model Intel igpu or Arc, suggest you stick to the avc format.

MaxC wrote on 3/10/2023, 4:47 PM

Thank you for the prompt response and for sharing the samples. Your comment about the GPU made me think.

I have an nVidia GeForce GTX 1660 SUPER but I installed the trial on a VM, with reduced graphic capabilities.

I moved forward and installed the trial directly on my PC and now everything works like a charm. Also all the 4 audio channels are imported, another issue that I noticed on the VM.

Issue closed and lesson learned. VP is confirmed to be an excellent tool!

Thank you very much!

Todd-A0 wrote on 3/11/2023, 7:40 PM

You only run a NLE in a VM with passthrough to the GPU, never use the virtual GPU, and passthrough isn't straightforward on Windows. I had the idea to run Vegas trials in a VM too, so people get to trial every build instead of only the first one they try, but it's not a simple enough process. There's quite a few tutorials about this now, mainly pertaining to gaming