audio .wav?

Cateroide wrote on 7/27/2025, 10:05 PM
General
Complete name                            : E:\CATERCAST - DEJAIR\Untitled 3\Audio Source Files\Untitled CAM 1 02.wav
Format                                   : Wave
Format profile                           : RF64
Format settings                          : PcmWaveformat
File size                                : 4.32 GiB
Duration                                 : 4 h 28 min
Overall bit rate mode                    : Constant
Overall bit rate                         : 2 304 kb/s
Encoded date                             : 2025:07:15 17:15:06
Producer_Reference                       : USBMDC0B83811929B171506142365394

Audio
Format                                   : PCM
Format settings                          : Little / Signed
Codec ID                                 : 1
Duration                                 : 4 h 28 min
Bit rate mode                            : Constant
Bit rate                                 : 2 304 kb/s
Channel(s)                               : 2 channels
Sampling rate                            : 48.0 kHz
Bit depth                                : 24 bits
Stream size                              : 4.32 GiB (100%)

Hello everyone,

I'm facing a strange issue where VEGAS won't accept audio files in the .wav format. It throws an error both when I try to import the file through the "Import" option and when I attempt to drag and drop it into the timeline.

From my testing, the only noticeable difference between the working and non-working files is their length and size. The problematic file is over 4 hours long (a podcast) and larger than 4GB, while shorter and smaller .wav files work just fine.

Has anyone else experienced this or knows how to fix it?

Thanks in advance!

Comments

Dexcon wrote on 7/27/2025, 11:14 PM

In Preferences/File I/O, try checking the checkboxes of either or both the Wave checkboxes:

... I recall that this was the solution quite some years ago for dealing with very large .WAV files.

Cameras: Sony FDR-AX100E; GoPro Hero 11 Black Creator Edition

Installed: Vegas Pro 15, 16, 17, 18, 19, 20, 21 & 22, HitFilm Pro 2021.3, DaVinci Resolve Studio 20, BCC 2025, Mocha Pro 2025.0, NBFX TotalFX 7, Neat NR, DVD Architect 6.0, MAGIX Travel Maps, Sound Forge Pro 16, SpectraLayers Pro 11, iZotope RX11 Advanced and many other iZ plugins, Vegasaur 4.0

Windows 11

Dell Alienware Aurora 11:

10th Gen Intel i9 10900KF - 10 cores (20 threads) - 3.7 to 5.3 GHz

NVIDIA GeForce RTX 2080 SUPER 8GB GDDR6 - liquid cooled

64GB RAM - Dual Channel HyperX FURY DDR4 XMP at 3200MHz

C drive: 2TB Samsung 990 PCIe 4.0 NVMe M.2 PCIe SSD

D: drive: 4TB Samsung 870 SATA SSD (used for media for editing current projects)

E: drive: 2TB Samsung 870 SATA SSD

F: drive: 6TB WD 7200 rpm Black HDD 3.5"

Dell Ultrasharp 32" 4K Color Calibrated Monitor

 

LAPTOP:

Dell Inspiron 5310 EVO 13.3"

i5-11320H CPU

C Drive: 1TB Corsair Gen4 NVMe M.2 2230 SSD (upgraded from the original 500 GB SSD)

Monitor is 2560 x 1600 @ 60 Hz

Cateroide wrote on 7/28/2025, 8:25 AM

In Preferences/File I/O, try checking the checkboxes of either or both the Wave checkboxes:

... I recall that this was the solution quite some years ago for dealing with very large .WAV files.

Thank you for your reply.
I checked my settings and everything is already the same as yours, but strangely, I still can't import the audio.

Dexcon wrote on 7/28/2025, 8:31 AM

Not quite. What happens if you check the third checkbox - Allow Wave renders up to 4GB?

Another approach - use an audio editor to split the audio event into smaller segments and use those smaller segments on VP's timeline.

Cameras: Sony FDR-AX100E; GoPro Hero 11 Black Creator Edition

Installed: Vegas Pro 15, 16, 17, 18, 19, 20, 21 & 22, HitFilm Pro 2021.3, DaVinci Resolve Studio 20, BCC 2025, Mocha Pro 2025.0, NBFX TotalFX 7, Neat NR, DVD Architect 6.0, MAGIX Travel Maps, Sound Forge Pro 16, SpectraLayers Pro 11, iZotope RX11 Advanced and many other iZ plugins, Vegasaur 4.0

Windows 11

Dell Alienware Aurora 11:

10th Gen Intel i9 10900KF - 10 cores (20 threads) - 3.7 to 5.3 GHz

NVIDIA GeForce RTX 2080 SUPER 8GB GDDR6 - liquid cooled

64GB RAM - Dual Channel HyperX FURY DDR4 XMP at 3200MHz

C drive: 2TB Samsung 990 PCIe 4.0 NVMe M.2 PCIe SSD

D: drive: 4TB Samsung 870 SATA SSD (used for media for editing current projects)

E: drive: 2TB Samsung 870 SATA SSD

F: drive: 6TB WD 7200 rpm Black HDD 3.5"

Dell Ultrasharp 32" 4K Color Calibrated Monitor

 

LAPTOP:

Dell Inspiron 5310 EVO 13.3"

i5-11320H CPU

C Drive: 1TB Corsair Gen4 NVMe M.2 2230 SSD (upgraded from the original 500 GB SSD)

Monitor is 2560 x 1600 @ 60 Hz

Cateroide wrote on 7/28/2025, 8:56 AM

Não exatamente. O que acontece se você marcar a terceira caixa de seleção - Permitir renderizações do Wave de até 4 GB?

Outra abordagem: use um editor de áudio para dividir o evento de áudio em segmentos menores e usar esses segmentos menores na linha do tempo do VP.

I also tried with the third option selected, but nothing changed.

Regarding the other approach, I wouldn't want to have to use other programs for this; it doesn't seem practical, you know? All it takes is for VEGAS to accept my audio, as it should.

I could even change it to .mp3, or even split the audio as you suggested, but it shouldn't be like that.

Dexcon wrote on 7/28/2025, 9:06 AM

Regarding the other approach, I wouldn't want to have to use other programs for this; it doesn't seem practical,

So the preferable position from your point-of-view is that it is better not to be able to use the audio media at all rather than to take remedial measures so as to be able to use the audio media. I suppose that you could wait for Vegas Pro 23, 24 ,25 etc to address the issue, but can your project wait that long?

Cameras: Sony FDR-AX100E; GoPro Hero 11 Black Creator Edition

Installed: Vegas Pro 15, 16, 17, 18, 19, 20, 21 & 22, HitFilm Pro 2021.3, DaVinci Resolve Studio 20, BCC 2025, Mocha Pro 2025.0, NBFX TotalFX 7, Neat NR, DVD Architect 6.0, MAGIX Travel Maps, Sound Forge Pro 16, SpectraLayers Pro 11, iZotope RX11 Advanced and many other iZ plugins, Vegasaur 4.0

Windows 11

Dell Alienware Aurora 11:

10th Gen Intel i9 10900KF - 10 cores (20 threads) - 3.7 to 5.3 GHz

NVIDIA GeForce RTX 2080 SUPER 8GB GDDR6 - liquid cooled

64GB RAM - Dual Channel HyperX FURY DDR4 XMP at 3200MHz

C drive: 2TB Samsung 990 PCIe 4.0 NVMe M.2 PCIe SSD

D: drive: 4TB Samsung 870 SATA SSD (used for media for editing current projects)

E: drive: 2TB Samsung 870 SATA SSD

F: drive: 6TB WD 7200 rpm Black HDD 3.5"

Dell Ultrasharp 32" 4K Color Calibrated Monitor

 

LAPTOP:

Dell Inspiron 5310 EVO 13.3"

i5-11320H CPU

C Drive: 1TB Corsair Gen4 NVMe M.2 2230 SSD (upgraded from the original 500 GB SSD)

Monitor is 2560 x 1600 @ 60 Hz

Howard-Vigorita wrote on 7/28/2025, 10:06 AM

@Cateroide MediaInfo says it's RF64 format. Which cannot be represented as a Microsoft Wav. It can be represented as Sony Wave64 or Flac which Vegas does read. Converting it to w64 would be a solution, but flac would be much smaller. You could just try and rename it to w64 instead of wav... but I don't know if Vegas would buy that.

VEGASDerek wrote on 7/28/2025, 10:08 AM

.wav files have a 4GB limitation, so this is a non-conforming file which is why VEGAS will not import it. This is why Wave64 was developed.