Balancing Audio across Objects on the Timeline

Jerry-Cain wrote on 2/10/2026, 7:54 AM

I'm new to this software and I have a movie project that has clips from multiple cameras, and the audio levels are different, how do I balance the audio across the clips. A link to a video on how to do this would be useful. Any assistance would be appreciated. I'm currently using Vegas Pro 23 on am Omnibook X Laptop.

Comments

rraud wrote on 2/10/2026, 10:18 AM

the audio levels are different, how do I balance the audio across the clips

Start with adding 'volume envelopes' To view the envelope envelope (line on the track), press the "V" key. You can add points to raise and lower a track's level at different points on the timeline. The same goes for the audio sub-masters and master . You can also enable a volume track envelope in the track header if the "V" key does not work.. A 'Gain' adjustment on the audio events can be used to attenuate the volume of an event (drag the top line of the event downward). A compressor/limiter plug-in will also help even the levels out. Vegas includes the Track Compressor. If included with Vegas, the Wave Hammer plug-in is a two-stage comp/limiter that can be very effective .. but can cause distortion if used to excess, which btw, emulates the sound of a vintage UA-1176 FET compressor which can be desirable on music tracks. There are also more third-party compressor plug-ins available than I can count.. free or otherwise. Compression and/or limiter plug-ins can be applied to audio events, tracks, sub-masters and master bus as needed.

btw, welcome to the Vegas users community @Jerry-Cain.

Howard-Vigorita wrote on 2/10/2026, 11:10 AM

@Jerry-Cain Suggest you start by taking it scene by scene with each camera's video and audio on it's own track. Then try and get roughly equal peaks on the audio track meters using the audio track volume sliders. One way to do it is to play each scene through. I usually do it by bouncing a wav render to Sound Forge and running its statistics function to asses both peaks and loudness. Once I get levels into the same ballpark, I then use compressor/expanders to even out wide variances and/or adjust loudness. But only if necessary. Then fine tune phrases that need it with volume envelopes.