File format when using Open Copy in Audio Editor

MCFC-Fan wrote on 8/4/2021, 7:37 AM

Long time viewer of this forum and have learned lots over the years but first time post.

I've used Vegas Pro V11, V13, V14 & V15 in the past but just had to re-build following a PC failure and I have only re-installed V15.

Previously, when I used Open Copy in Audio Editor the file format was a 48K 16-bit .wav file but now it is 48K 32-bit float .wav file which causes my preferred audio editor issues.

Is there a way to specify the format of the .wav file created by Vegas Pro (I'm sure I did this previously but can't recall how).

Thanks,

MCFC-Fan

Comments

Dexcon wrote on 8/4/2021, 7:50 AM

What is your audio editor?

Cameras: Sony FDR-AX100E; GoPro Hero 11 Black Creator Edition

Installed: Vegas Pro 15, 16, 17, 18, 19, 20, 21 & 22, HitFilm Pro 2021.3, DaVinci Resolve Studio 20, BCC 2025, Mocha Pro 2025.0, NBFX TotalFX 7, Neat NR, DVD Architect 6.0, MAGIX Travel Maps, Sound Forge Pro 16, SpectraLayers Pro 11, iZotope RX11 Advanced and many other iZ plugins, Vegasaur 4.0

Windows 11

Dell Alienware Aurora 11:

10th Gen Intel i9 10900KF - 10 cores (20 threads) - 3.7 to 5.3 GHz

NVIDIA GeForce RTX 2080 SUPER 8GB GDDR6 - liquid cooled

64GB RAM - Dual Channel HyperX FURY DDR4 XMP at 3200MHz

C drive: 2TB Samsung 990 PCIe 4.0 NVMe M.2 PCIe SSD

D: drive: 4TB Samsung 870 SATA SSD (used for media for editing current projects)

E: drive: 2TB Samsung 870 SATA SSD

F: drive: 6TB WD 7200 rpm Black HDD 3.5"

Dell Ultrasharp 32" 4K Color Calibrated Monitor

 

LAPTOP:

Dell Inspiron 5310 EVO 13.3"

i5-11320H CPU

C Drive: 1TB Corsair Gen4 NVMe M.2 2230 SSD (upgraded from the original 500 GB SSD)

Monitor is 2560 x 1600 @ 60 Hz

MCFC-Fan wrote on 8/4/2021, 8:06 AM

It is Diamond Cut Audio Restoration Tools but it won't play 32-bit .wav files.

I mainly shoot outdoors football (soccer to USA friends) in an exposed location and, even though I use a deadcat, the wind noise is usually pretty bad. DCart offers the best, easy to use wind noise reduction filter I have found at an affordable price.

Prior to my re-build I used to be able to right click audio events, select Open Copy in Audio Editor, do the wind noise reduction in DCart and then save as a new audio take in Vegas. Now, I have a workaround by using Sound Forge Pro V12 as the preferred editor to manually change the bit depth of the . wav file to 16-bit, save and then manually open in DCart for wind noise reduction.

I'm just trying to work out how I used to be able to open the audio in DCart directly without issues.

Thanks,

MCFC-Fan

Dexcon wrote on 8/4/2021, 8:13 AM

To change your preferred audio editor in Vegas Pro, go to Options/Preferences/Audio (tab) and in the 'Preferred Audio Editor' field, seek out the .exe file for your preferred audio editor in the C drive.

Cameras: Sony FDR-AX100E; GoPro Hero 11 Black Creator Edition

Installed: Vegas Pro 15, 16, 17, 18, 19, 20, 21 & 22, HitFilm Pro 2021.3, DaVinci Resolve Studio 20, BCC 2025, Mocha Pro 2025.0, NBFX TotalFX 7, Neat NR, DVD Architect 6.0, MAGIX Travel Maps, Sound Forge Pro 16, SpectraLayers Pro 11, iZotope RX11 Advanced and many other iZ plugins, Vegasaur 4.0

Windows 11

Dell Alienware Aurora 11:

10th Gen Intel i9 10900KF - 10 cores (20 threads) - 3.7 to 5.3 GHz

NVIDIA GeForce RTX 2080 SUPER 8GB GDDR6 - liquid cooled

64GB RAM - Dual Channel HyperX FURY DDR4 XMP at 3200MHz

C drive: 2TB Samsung 990 PCIe 4.0 NVMe M.2 PCIe SSD

D: drive: 4TB Samsung 870 SATA SSD (used for media for editing current projects)

E: drive: 2TB Samsung 870 SATA SSD

F: drive: 6TB WD 7200 rpm Black HDD 3.5"

Dell Ultrasharp 32" 4K Color Calibrated Monitor

 

LAPTOP:

Dell Inspiron 5310 EVO 13.3"

i5-11320H CPU

C Drive: 1TB Corsair Gen4 NVMe M.2 2230 SSD (upgraded from the original 500 GB SSD)

Monitor is 2560 x 1600 @ 60 Hz

MCFC-Fan wrote on 8/4/2021, 8:26 AM

Sorry, I know how to change the audio editor, my query is the format of the .wav file that Vegas creates - it is currently 32-bit IEEE float, can this be changed so when I click Open Copy in Audio Editor I get a 16-bit .wav file created?

rraud wrote on 8/4/2021, 1:48 PM

Try changing the VP audio bit depth to 16 or 24 in the "File> Properties> Audio" menu.

john_dennis wrote on 8/4/2021, 3:06 PM

I only use Sound Forge 9 and 15, I see a difference in the file format that Vegas 15 exports:

Open in Sound Forge

Open Copy in Sound Forge

Likely Open in Sound Forge shows the properties of the actual camera file, While Open Copy in Sound Forge renders the audio from the timeline for export to the outside editor.

I haven't found a way to control the behavior in an Internal setting or Project Properties.

MCFC-Fan wrote on 8/4/2021, 3:12 PM

It was already set to 16-bit but changing it to 24 doesn't seem to have any effect - the .wav file Vegas creates always seems to be 32-bit. I haven't been using Vegas V15 for that long and not done any editing since before lockdown last year so I think I'll reinstall V14 tomorrow and see if that is the same.

walter-i. wrote on 8/4/2021, 3:47 PM

@MCFC-Fan
Try a reset first - follow the instructions exactly
https://www.vegascreativesoftware.info/us/forum/faq-how-can-i-reset-vegas-pro-to-default-settings--104646/

MCFC-Fan wrote on 8/5/2021, 4:12 AM

Update: Reinstalled V14 today, used the same source file as with V15, clicked on Open Copy in Audio Editor and the .wav file created is 16-bit:

I also have a copy of V16 that has never been used yet, tried it here and the same results as for V15 - 32-bit IEEE float .wav file created.

At least this solves my query as to why it used to work as I must have used V14 for the whole of football season 2019/20 before lockdown hit us, but it does raise a few queries:

1. why is there no control over the format of the .wav file created in V15 & V16?

2. why doesn't the .wav file created use the Project Audio setting File -> Properties -> Audio?

3. in the Project Audio settings there is no 32-bit option in either V15 or V16, so why create the .wav file as 32-bit?

4. is 32-bit common now in the audio world and do most applications now handle it?

I do have a workaround using Sound Forge to convert the .wav file to 16- or 24-bit but this adds many extra steps to fix something that used to work so well for me in V14.

rraud wrote on 8/5/2021, 10:00 AM

A new take (16 or 24 bit) could be created in VP and use "Open in Audio Editor", which opens the file directly. Unfortunately it is still an additional step.

"is 32-bit common now in the audio world and do most applications now handle it?"

32 bit is still not all that 'common' in the acquisition world. 24 bit is the most"common" bit depth for most. Most 'Pro' DAWs and editors support floating point 32 bit PCM files. Many NLE do not.

 

MCFC-Fan wrote on 8/5/2021, 11:11 AM

@rraud thanks for this reply, it got me thinking...I can initially open a copy in DCart to create Take 2 of the audio event, convert it to 16 or 24-bit in DCart and save it as Take 2. Then use Open in Audio Editor for any further adjustments if required. It's a few extra steps for me but maybe easier than using Sound Forge to convert as I first thought. Considering I can end up with over 100 clips from one day's football filming any streamlining will be welcome.

Of course I could always continue with V14 for these football shoots but I'd rather stick with one Vegas Pro version if possible.

Alternatively, Magix could always fix what wasn't broken in the first place, or at least use the Project Audio settings for the creation of the .wav files.