The Look LUT in Vegas Pro does not work when you add an external LUT. Vegas’s built-in LUT is applied, but applying an external LUT makes no difference. LUTs that worked fine in Vegas Pro 22 no longer apply in Vegas Pro 23.
Is the issue with a particular type of LUT. What are you using @yoo-changyun? Is it from a commercial provider or camera maker or one you made yourself?
I have a lot of luts. If I drag any look lut from outside, it doesn't get applied. I wondered if it was just me, so I asked other users I know, but here, the color doesn't get applied regardless of the lut type. The only ones that get applied are the luts in Vegas.
There are so many LUTs, but when I drag a look LUT from outside, it doesn't apply. I was wondering if it was just me, so I asked other users I know, and they said the colors don't apply regardless of the LUT type. They said only Vegas LUTs work, not LUTs provided by camera manufacturers or generic LUTs. They all don't work, but I'm keeping one for testing. https://drive.google.com/file/d/1UJUXRQgAyRmWctahnd-VV-dYX9QiTARB/view?usp=sharing
Your Kodak Killer lut works for me in all of the 3 possibilities... in cgp as a look or camera lut. And lut-fx which only has 1 slot. In cgp, use the white folder icon to browse to it. In the fx chain, use the button labeled Browse. At what level were you trying to apply it... I tried track and event levels and they're fine. I've used camera maker luts in Vegas for years.
Kodak Killer LUT는 세 가지 가능성 모두에서 잘 작동합니다. CGP에는 룩이나 카메라 LUT로, LUT-FX에는 하나가 있습니다. CGP에서는 흰색 폴더 아이콘을 사용하여 보고, FX 내부에서는 찾기 버튼을 사용하세요. 어떤 레벨에 적용하려고 했나? 트랙 레벨과 이벤트 레벨을 즐겨보세요. 베가스에서 카메라 메이커 LUT를 수련해왔습니다.
“It does not apply at all on this side. The LUTs built into Vegas are applied, but external LUTs do not apply in any way.”
@yoo-changyun: The Killer Lut works for me as expected. So the Lut itself is not an issue.
But you really seem to have discovered a bug with the file path, which in your case includes unicode characters/korean words. With such a filepath I'm now able to reproduce it.
For the time being the workaround is to change the filepath where the Luts are being stored.