Magix will issued an official statement about vegas pro 22 situation?

NewVegas22 wrote on 1/21/2026, 2:24 PM

I read the nvidia communication about the problem, also how adobe are working to support their user, also another studios same. But i cant find any post comment or something about the situation of vegas 22 that was selling until 2026. Exist some official post about that?. Im thinking about pay happy otter for render but i spend a lot in vegas 22 and not work for render.

Comments

andyrpsmith wrote on 1/21/2026, 2:28 PM

I can confirm that HOS (Happy Otter Scripts) work well in all versions of Vegas and Render+ allows NVENC to work with various codecs, also you can choose various sound options besides AAC. Worth the money in my experience.

NewVegas22 wrote on 1/21/2026, 2:36 PM

I can confirm that HOS (Happy Otter Scripts) work well in all versions of Vegas and Render+ allows NVENC to work with various codecs, also you can choose various sound options besides AAC. Worth the money in my experience.

Thanks a lot! Imjust from a very poor country and i save 2 years for get vegas 22 original this january just for not work... So spend more money is pain for my. I will save money again. Or hope for official answer from magix. Your answer was very helpful

jetdv wrote on 1/21/2026, 7:36 PM

Or just use video driver 581 (which is FREE) and - problem solved...

RogerS wrote on 1/21/2026, 7:59 PM

No, there's no statement from Magix. 581.57 still works though.

LUCAS-OLIVEIRA wrote on 1/22/2026, 12:14 PM

No, Magix just don't care about your own consumers. Nvidia has already explained how to solve it and it's responsability of Magix fix it.

Reyfox wrote on 1/22/2026, 12:16 PM

How to solve it according to Nvidia?

Newbie😁

Vegas Pro 23 B302 (VP18-22 also installed)

Win 11 Pro 23H2 (Build 22631.6199)

AMD Ryzen 9 5950X 16 cores / 32 threads

64GB DDR4 3200 Patriot Viper

Sapphire RX6700XT 12GB Driver: 25.12.1

Gigabyte X570 Elite Motherboard

Panasonic G9, G7, FZ300

Boris FX Continuum Complete 2026, Newblue FX Total FX360, Ignite Pro V5, proDAD Vitascene V5 Pro and Mercalli V6 OFX

LUCAS-OLIVEIRA wrote on 1/22/2026, 12:18 PM

It's VERY frustrating. I need to update my nvidia driver to use DLSS 4.5 in my games, but I can't because of this issue with VEGAS Pro 22.

"Go to Vegas 23 or use voukoder" Vegas 23 has serious problems with alpha channel (.mov files) and many other issues, which makes it impossible for me to use it.

Voukouder it's very hard to configure and not friendly to use.. so please Magix, fix it.

Reyfox wrote on 1/22/2026, 12:49 PM

Well, Vegas 22 is not being developed any more. I don't have Nvidia, but wonder if VP23 has this.

Newbie😁

Vegas Pro 23 B302 (VP18-22 also installed)

Win 11 Pro 23H2 (Build 22631.6199)

AMD Ryzen 9 5950X 16 cores / 32 threads

64GB DDR4 3200 Patriot Viper

Sapphire RX6700XT 12GB Driver: 25.12.1

Gigabyte X570 Elite Motherboard

Panasonic G9, G7, FZ300

Boris FX Continuum Complete 2026, Newblue FX Total FX360, Ignite Pro V5, proDAD Vitascene V5 Pro and Mercalli V6 OFX

3POINT wrote on 1/22/2026, 3:21 PM

@LUCAS-OLIVEIRA To solve your rendering issues with new NVIDIA driver(s) following options you have:

  1. Roll back driver (IMO it's not a good idea to use your editing PC for gaming since Vegas and other applications prefer the Studio driver version and not the Gaming driver), define your priorities: gaming or video editing.
  2. As mentioned use Voukoder (also fastest and best quality render option AND easy to use).
  3. Don't use the NVENC rendertemplates, use the Mainconcept rendertemplates, they still work, just a little slower.
  4. Upgrade to VP23 and receive further updates and bug fixing
fifonik wrote on 1/22/2026, 4:08 PM

When mentioning Voukoder, do people mean free legacy version (installer is not available on dev's web-site any longer so it might be complicated to find it for new users) or non-free new PRO version?
I would be happy to buy the PRO version, unfortunately, last time I tried it I was having issues with audio (that is probably still exists): https://www.voukoder.org/forum/thread/1587-voukoderpro-vegas-pro-22-premature-audio-stream-end/

Camcorder: Panasonic X1500 + DJI OSMO Action 6

Desktop: MB: MSI B650M Gaming Plus WIFI, CPU: AMD Ryzen 9700X, RAM: G'Skill 64 GB DDR5@6000, Graphics card: XFX RX-7900 XTX 24GB, SSD: Seagate FireCuda 530R2 (NVMe, OS), Samsung 970 Evo+ 1TB (NVMe, source footage), HDD WD 4TB, HDD Toshiba 4TB, OS: Windows 10 Pro 22H2

NLE: Vegas Pro [Edit] 11, 12, 13, 15, 17, 18, 19, 22

Author of FFMetrics and FFBitrateViewer

LUCAS-OLIVEIRA wrote on 1/22/2026, 4:15 PM

@LUCAS-OLIVEIRA To solve your rendering issues with new NVIDIA driver(s) following options you have:

  1. Roll back driver (IMO it's not a good idea to use your editing PC for gaming since Vegas and other applications prefer the Studio driver version and not the Gaming driver), define your priorities: gaming or video editing.
  2. As mentioned use Voukoder (also fastest and best quality render option AND easy to use).
  3. Don't use the NVENC rendertemplates, use the Mainconcept rendertemplates, they still work, just a little slower.
  4. Upgrade to VP23 and receive further updates and bug fixing

I'm sorry, but I think it’s pathetic how you all normalize Magix’s neglect.

LUCAS-OLIVEIRA wrote on 1/22/2026, 4:20 PM

I’ve been working with VEGAS for 16 years, and I’m sick of this problems. Unfortunately, I’ll have to move to DaVinci Resolve or Premiere.

Howard-Vigorita wrote on 1/22/2026, 5:35 PM

@LUCAS-OLIVEIRA I do not think it's any different with Premiere... if you use an older version, you need to use the older Nvidia driver. As long as Nvidia keeps getting away with it and it saves or makes them money, they might do it again next week. Fwiw, AMD and Intel seem to have a more enlightened attitude.

Resolve might have avoided the issue by using ffmpeg libs which are not wired into Nvidia driver dependent render presets.

LUCAS-OLIVEIRA wrote on 1/22/2026, 6:13 PM

@LUCAS-OLIVEIRA I do not think it's any different with Premiere... if you use an older version, you need to use the older Nvidia driver. As long as Nvidia keeps getting away with it and it saves or makes them money, they might do it again next week. Fwiw, AMD and Intel seem to have a more enlightened attitude.

Resolve might have avoided the issue by using ffmpeg libs which are not wired into Nvidia driver dependent render presets.

The difference is that I can actually use the latest version of DaVinci, Premiere.... unlike Vegas, where version 23 is broken with alot of problems with ProRes, .mov and alpha channel.

djrikki2 wrote on 1/24/2026, 7:15 PM

@LUCAS-OLIVEIRA To solve your rendering issues with new NVIDIA driver(s) following options you have:

  1. Roll back driver (IMO it's not a good idea to use your editing PC for gaming since Vegas and other applications prefer the Studio driver version and not the Gaming driver), define your priorities: gaming or video editing.
  2. As mentioned use Voukoder (also fastest and best quality render option AND easy to use).
  3. Don't use the NVENC rendertemplates, use the Mainconcept rendertemplates, they still work, just a little slower.
  4. Upgrade to VP23 and receive further updates and bug fixing

Studio is the Gaming driver and are identical btw.

andyrpsmith wrote on 1/25/2026, 4:27 AM

Studio is not the gaming driver. Studio is optimised for stability with multimedia applications and supposedly not updated as much as the gaming driver. Incidentally I have used the gaming drivers with all versions of Vegas since 13 and never had a problem.

(Intel 3rd gen i5@4.1GHz, 32GB RAM, SSD, 1080Ti GPU, Windows 10) Not now used with Vegas.

13th gen i913900K - water cooled, 96GB RAM, 4TB M2 drive, 4TB games SSD, 2TB video SSD, GPU RTX 4080 Super, Windows 11 pro

Dexcon wrote on 1/25/2026, 5:18 AM

I agree with @andyrpsmith

Oddly, NVIDIA's website doesn't seem to provide any information about the difference between Studio and Game Ready drivers, but a BIng search (presumably AI) results in:

NVIDIA Studio Drivers are optimized for creative applications, while Game Ready Drivers are tailored for gaming performance, with each serving distinct user needs.

Overview of NVIDIA Drivers

NVIDIA offers two main types of drivers: Game Ready Drivers and Studio Drivers. Each is designer for different user experiences and application requirements.

Game Ready Drivers

Purpose: These drivers are specifically optimized for gaming. They provide the best performance and support for the latest games, including optimizations for new titles, patches, and downloadable content (DLC). 

Update Frequency: Game Ready Drivers are updated frequently to ensure compatibility with the latest games and gaming technologies, offering "day-one support" for new releases. 

Performance: They are designed to maximize frame rates and minimize latency in gaming scenarios, making them ideal for gamers who prioritize performance. 

Studio Drivers

Purpose: Studio Drivers are tailored for creative professionals who use applications for video editing, graphic design, 3D modeling, and other creative tasks. They focus on stability and reliability in creative workflows. 

Update Frequency: These drivers are updated less frequently than Game Ready Drivers, as they undergo extensive testing with creative applications to ensure performance and reliability. 

Performance: While they may not always provide the highest frame rates in games, Studio Drivers are optimized for consistent performance in creative software, reducing crashes and glitches during intensive tasks. 

Choosing the Right Driver

For Gamers: If gaming is your primary focus, Game Ready Drivers are the best choice due to their frequent updates and optimizations for the latest games. 

For Creatives: If you primarily work with creative applications, Studio Drivers will provide a more stable and reliable experience, especially during rendering and other resource-intensive tasks. 

Interchangeability: Users can switch between the two driver types based on their current activities. For instance, a creative professional who also games can use Studio Drivers for work and switch to Game Ready Drivers for gaming sessions. 

Conclusion

In summary, the choice between NVIDIA Studio and Game Ready Drivers depends on your primary use case. Game Ready Drivers are optimized for gaming performance, while Studio Drivers are designed for stability and reliability in creative applications. Understanding these differences can help you select the right driver for your needs, ensuring the best performance and experience in your activities.

Sorry, but can't easily fix the lack of text wrapping that breaks words between lines.

Cameras: Sony FDR-AX100E; GoPro Hero 11 Black Creator Edition; Samsung S23 Ultra smart phone

Installed: Vegas Pro 13, 15, 16, 17, 18, 19, 20, 21, 22 & 23, HitFilm Pro 2021.3, DaVinci Resolve Studio 20.3, BCC 2026, Mocha Pro 2026, NBFX TotalFX 7, Neat NR 6, DVD Architect 6.0, MAGIX Travel Maps, Sound Forge Pro 16, SpectraLayers Pro 12, iZotope RX11 Advanced and many other iZ plugins, Vegasaur 4.0

Windows 11 25H2

Dell Alienware Aurora 11:

10th Gen Intel i9 10900KF - 10 cores (20 threads) - 3.7 to 5.3 GHz

NVIDIA GeForce RTX 2080 SUPER 8GB GDDR6 - liquid cooled

64GB RAM - Dual Channel HyperX FURY DDR4 XMP at 3200MHz

C drive: 2TB Samsung 990 PCIe 4.0 NVMe M.2 PCIe SSD

D: drive: 4TB Samsung 870 SATA SSD (used for media for editing current projects)

E: drive: 2TB Samsung 870 SATA SSD

F: drive: 6TB WD 7200 rpm Black HDD 3.5"

Dell Ultrasharp 32" 4K Color Calibrated Monitor

 

LAPTOP:

Dell Inspiron 5310 EVO 13.3"

i5-11320H CPU

C Drive: 1TB Corsair Gen4 NVMe M.2 2230 SSD (upgraded from the original 500 GB SSD)

Monitor is 2560 x 1600 @ 60 Hz

3POINT wrote on 1/25/2026, 5:28 AM

@djrikki2 According NVIDIA:

Game Ready Drivers Vs NVIDIA Studio Drivers:

Whether you are playing the hottest new games or working with the latest creative applications, NVIDIA drivers are custom tailored to provide the best possible experience. If you are a gamer who prioritizes day of launch support for the latest games, patches, and DLCs, choose Game Ready Drivers.  If you are a content creator who prioritizes reliability for creative workflows including video editing, animation, photography, graphic design, and livestreaming, choose Studio Drivers.  Do a little bit of both?  No worries, either can support running the best games and creative apps.

So when you work with latest creative applications (VegasPro23) choose latest Studio driver, to me that also implements that when NOT working with latest creative applications (VegasPro22 and before) stay with the Studio driver that gave best best performance for those applications.

djrikki2 wrote on 1/25/2026, 6:32 AM

Studio is not the gaming driver. Studio is optimised for stability with multimedia applications and supposedly not updated as much as the gaming driver. Incidentally I have used the gaming drivers with all versions of Vegas since 13 and never had a problem.

Nope.

 

 

 

djrikki2 wrote on 1/25/2026, 6:33 AM

I agree with @andyrpsmith

Oddly, NVIDIA's website doesn't seem to provide any information about the difference between Studio and Game Ready drivers, but a BIng search (presumably AI) results in:

NVIDIA Studio Drivers are optimized for creative applications, while Game Ready Drivers are tailored for gaming performance, with each serving distinct user needs.

Overview of NVIDIA Drivers

NVIDIA offers two main types of drivers: Game Ready Drivers and Studio Drivers. Each is designer for different user experiences and application requirements.

Game Ready Drivers

Purpose: These drivers are specifically optimized for gaming. They provide the best performance and support for the latest games, including optimizations for new titles, patches, and downloadable content (DLC). 

Update Frequency: Game Ready Drivers are updated frequently to ensure compatibility with the latest games and gaming technologies, offering "day-one support" for new releases. 

Performance: They are designed to maximize frame rates and minimize latency in gaming scenarios, making them ideal for gamers who prioritize performance. 

Studio Drivers

Purpose: Studio Drivers are tailored for creative professionals who use applications for video editing, graphic design, 3D modeling, and other creative tasks. They focus on stability and reliability in creative workflows. 

Update Frequency: These drivers are updated less frequently than Game Ready Drivers, as they undergo extensive testing with creative applications to ensure performance and reliability. 

Performance: While they may not always provide the highest frame rates in games, Studio Drivers are optimized for consistent performance in creative software, reducing crashes and glitches during intensive tasks. 

Choosing the Right Driver

For Gamers: If gaming is your primary focus, Game Ready Drivers are the best choice due to their frequent updates and optimizations for the latest games. 

For Creatives: If you primarily work with creative applications, Studio Drivers will provide a more stable and reliable experience, especially during rendering and other resource-intensive tasks. 

Interchangeability: Users can switch between the two driver types based on their current activities. For instance, a creative professional who also games can use Studio Drivers for work and switch to Game Ready Drivers for gaming sessions. 

Conclusion

In summary, the choice between NVIDIA Studio and Game Ready Drivers depends on your primary use case. Game Ready Drivers are optimized for gaming performance, while Studio Drivers are designed for stability and reliability in creative applications. Understanding these differences can help you select the right driver for your needs, ensuring the best performance and experience in your activities.

Sorry, but can't easily fix the lack of text wrapping that breaks words between lines.

Prepare to unagree then -

djrikki2 wrote on 1/25/2026, 6:34 AM

@djrikki2 According NVIDIA:

Game Ready Drivers Vs NVIDIA Studio Drivers:

Whether you are playing the hottest new games or working with the latest creative applications, NVIDIA drivers are custom tailored to provide the best possible experience. If you are a gamer who prioritizes day of launch support for the latest games, patches, and DLCs, choose Game Ready Drivers.  If you are a content creator who prioritizes reliability for creative workflows including video editing, animation, photography, graphic design, and livestreaming, choose Studio Drivers.  Do a little bit of both?  No worries, either can support running the best games and creative apps.

So when you work with latest creative applications (VegasPro23) choose latest Studio driver, to me that also implements that when NOT working with latest creative applications (VegasPro22 and before) stay with the Studio driver that gave best best performance for those applications.

They are known for being economical with the truth at times -

andyrpsmith wrote on 1/25/2026, 6:36 AM

I am currently using the last 581 series driver (581.94) which optimised frame rates for games following a windows 11 update which significantly reduced gaming performance. This driver is stable in games (I have 200 games in my steam account and play every day with my grandchildren) and works great in V23 build 356 with no cursor issues and the other Vegas versions I currently have on my current PC (V20,21,22 and V23). NVENC works in all Vegas versions and the ASUS LED lighting app works with this driver. The latest Nvidia drivers break all these things except for V23 which can use the latest Nvidia code. So for the time being I will stay with 581.94. In the past I have used the Studio drivers which also worked OK for older games. The video was interesting in comparing the two of the same version. The issue can be is if the Studio driver is updated less frequently then the game performance could not reflect the latest game release. Gamers dwell on the version numbers while Studio users just use the most recent Studio version or even don't bother to look if there apps are stable. If they are basically the same than that explains why I have never had an issue in using game drivers with Vegas.

Last changed by andyrpsmith on 1/25/2026, 6:52 AM, changed a total of 2 times.

(Intel 3rd gen i5@4.1GHz, 32GB RAM, SSD, 1080Ti GPU, Windows 10) Not now used with Vegas.

13th gen i913900K - water cooled, 96GB RAM, 4TB M2 drive, 4TB games SSD, 2TB video SSD, GPU RTX 4080 Super, Windows 11 pro

3POINT wrote on 1/25/2026, 6:44 AM

@djrikki2 Since I'm no Gamer (also never been), just a Creator, I really don't care.

I'm still on driver 577.00 without issues in VP22 and VP23.