Multicam sometimes cuts at non-current position (bug?)

lachlan145 wrote on 12/19/2025, 5:59 AM

Okay, so I've edited a bunch of multicam since it was introduced in Vegas. And I can't seem to figure out why SOMETIMES Vegas acts weirdly and applies cuts to the starting cursor position, rather than where it is currently up to.

In the video, you'll see it working incorrectly at the beginning, then it starts working properly after a pause/play.

If anyone can enlighten me to work around this, it seems to be happening way too often and I'm actually having to go back and double check edits....because when you're focused on the vision, you don't always notice the timeline not cutting correctly.

Dropbox link if video doesn't upload correctly.

https://www.dropbox.com/scl/fi/wo86vjgpjbu87emueacy5/vegas-multicam-19-December-2025-09-52-16-PM-00000.mp4?rlkey=qhlfv9tc2by7k8ckupq6nabph&dl=0

Comments

Howard-Vigorita wrote on 12/19/2025, 11:50 AM

I'm not experiencing that but I don't do my cuts while playing. I stop play approximately where I want the cut to be. I then fine tune the cursor position so it's right before what I want to bring out on a different camera using the audio waveform as a guide. Then I do the cut with a ctrl-click on the other camera. Followed by a play-through to make sure it looks and sounds right. If it needs further adjustment, I hit ctrl-z and try again. Works well for me with cuts configured in Edit prefs to occur before the cursor position with cross-fades set to 1 second. Only troubles I experience is when splits in other cameras cause cuts which I don't want... I try to minimize that by only turning off cameras during intermissions and joining splits they make while recording before bringing the footage into Vegas.

lachlan145 wrote on 12/19/2025, 7:12 PM

Nice to hear other workflows. It definitely works when I do it that way. However, I'm looking for a faster real-time edit most of the time (to the extent that sometimes I'll run the speed at 2x to get through it easier, for simple jobs).

Since it works the way it should sometimes, I'm guessing it was designed for doing it either way. It can certainly handle it from a performance perspective. It just seems like a bug when it doesn't work sadly.

Otherwise editing multicam is pretty seamless.

Sidenote - I only realized recently and I'm not sure exactly how you force Vegas to achieve this every time, but sometimes it treats all following events with the same camera take as your most recent cut, so when you have cameras that turn on and off, it no longer chooses the topmost layer, but instead sticks with the recent cut. I hope that makes sense, have you had experience finding this as well?

Agree on keeping cameras running. Also important to have consistent cameras or a Timecode system because I've seen the synchronization wander over time.