HI all
so on my recent project in V22, I'm dealing with 10bit 422 UHD Slog footage from my Sony FX3. I tried several LUTs for this project and decided on @mark-y 's blockbuster LUT, an orange/teal kinda cine look which I really like for this clip.
Now, I seem to be running into several banding issues.
I tried applying the LUT at track level, and at bus level, and in an adjustment track, and all have the same amount of banding in certain scenes.
When I apply an FX like colorfast 2 at event level and try to dial down the highlights, banding gets stronger in the highlights, as if there was a lack of composite level or bit depth and wasn't able to handle the gradients anymore. ( sorry if I use a technically non correct wording here). Also, on fades to black, where I always use a solid black media on top and apply the fade there, banding instantly appears as soon as the signal weakens because of the increasing black.
For the sake of preview speed, I work in 8bit full range, but export in 32bit. Both settings have the same amount of banding in the final render
A few YT clips suggest using a noise or grain plugin to sort of dilute the banding by ditherting, which seems to work, but I hink there shouldn't really be a need for that?
Is there something I'm missing / misunderstanding here?
Thanks for any insight.
( BTW, I posted about the kinda jittery fades in Vegas a while ago, I can't seem to realy get super smooth fades to black no matter what I try)