So .... now that Version 22 has been out a while, what do you think?

Douglas-McCarron wrote on 1/10/2025, 6:58 PM

I have 21 and an thinking of getting 22. I have ignite dehaze so don't need that, I am a classical and Flamenco composer to the lining up the video to a beat isn't an issue. The AI to concentrate on a character in portrait, I figure they can turn their phone. So not a lot of that interests me.

My main issue is does it crash less, is it more stable? I read the roll out was good but an upgrade 194 has a lot of issues for people, mostly with installing. I just slice audio and video together from multiple angle shots.

So what is your basic thoughts on this upgrade?

I had a lot of issues in 20 and 21 with many crashes a day but I think I just overwhelmed it with starting out loading in all the videos, many many hours of videos, and then slicing back from there, while the software seems to let you add on, which isn't how I used it. Now days I load in 4 angles and 6-7 audios and it seem to handle it well (version 21).

So what do you think of it?

Thank you

Douglas Scott McCarron

Comments

RogerS wrote on 1/10/2025, 7:19 PM

It's a big improvement to VP 21.315 giving the stability and performance benefits we started to see then, plus many bug fixes (especially for media compatibility). I haven't heard of widespread issues with it.

I'd do the trial of 22 and see how it works on an actual project of yours.

Douglas-McCarron wrote on 1/10/2025, 10:26 PM

Good advice. Thank you.

Douglas-McCarron wrote on 1/28/2025, 1:29 PM

So I finally downloaded the trial. First thing I went to look at is the AI parts of the program as that seems a lot of the advance. I got a message that I needed to download Deep Learning Models from My Products, but no such thing appeared. Is there something I am missing, or do I need to buy them, or do they show up once I purchase 22?

So far everything looks the same as 21 to me, though I lost my screen layouts that work so good for me.

Thank you

Douglas

3POINT wrote on 1/28/2025, 1:41 PM

Probably the Deep Learning Models are not available for the trial.

Steve_Rhoden wrote on 1/28/2025, 1:46 PM

After your purchase, you will get the links of the additional downloads for installation.

VEGASDerek wrote on 1/28/2025, 3:50 PM

Probably the Deep Learning Models are not available for the trial.

You should be able to download them and install them with a trial. There is not reason why they would not work.

Douglas-McCarron wrote on 1/29/2025, 3:01 AM

So Steve says I get them after purchase, which means I can't try them to see if they are of use. VEGASDerek says I should be able to download them with a trial, but I don't see where.

Should I ask tech support?

3POINT wrote on 1/29/2025, 3:29 AM

@Douglas-McCarron Look at the end of this thread: https://www.vegascreativesoftware.info/us/forum/update-vegas-pro-22-build-239--148287/ for downloading latest deep learning models.

Douglas-McCarron wrote on 1/29/2025, 4:17 AM

Thank you 3Point, that did it, I appreciate it

Douglas

Reyfox wrote on 1/29/2025, 4:34 AM

I've found Vegas to be quite stable for me on the computer listed in my Signature below. While there have been crashes and freezes, it has happened with other editing software that I will use too. But I've edited for hours using keyboard shortcuts to speed up the editing process and nary a hiccup. But that doesn't stop me from doing incremental saves along with way, just in case.

Newbie😁

Vegas Pro 22 (VP18-21 also installed)

Win 11 Pro always updated

AMD Ryzen 9 5950X 16 cores / 32 threads

32GB DDR4 3200

Sapphire RX6700XT 12GB Driver: 25.3.1

Gigabyte X570 Elite Motherboard

Panasonic G9, G7, FZ300

3POINT wrote on 1/29/2025, 5:41 AM

Also I can confirm @Reyfox findings, to me Vegaspro 22 is rock stable. I haven't a single crash yet.

Douglas-McCarron wrote on 2/8/2025, 5:14 AM

Thank you all. I like the trial, though with all the AI and the copyright office challenges I am not sure I am comfortable with the AI. But stability will be good.

Dexcon wrote on 2/8/2025, 5:24 AM

... though with all the AI and the copyright office challenges I am not sure I am comfortable with the AI

I am not sure where you are seeing copyright challenges with Vegas Pro AI - they are only video FX utilising Vegas' proprietary AI and are not video or audio media - they are just advanced Video FX that are added to a video event on the timeline as equally occurs with any non-AI video FX.

Cameras: Sony FDR-AX100E; GoPro Hero 11 Black Creator Edition

Installed: Vegas Pro 15, 16, 17, 18, 19, 20, 21 & 22, HitFilm Pro 2021.3, DaVinci Resolve Studio 19.0.3, BCC 2025, Mocha Pro 2025.0, NBFX TotalFX 7, Neat NR, DVD Architect 6.0, MAGIX Travel Maps, Sound Forge Pro 16, SpectraLayers Pro 11, iZotope RX11 Advanced and many other iZ plugins, Vegasaur 4.0

Windows 11

Dell Alienware Aurora 11:

10th Gen Intel i9 10900KF - 10 cores (20 threads) - 3.7 to 5.3 GHz

NVIDIA GeForce RTX 2080 SUPER 8GB GDDR6 - liquid cooled

64GB RAM - Dual Channel HyperX FURY DDR4 XMP at 3200MHz

C drive: 2TB Samsung 990 PCIe 4.0 NVMe M.2 PCIe SSD

D: drive: 4TB Samsung 870 SATA SSD (used for media for editing current projects)

E: drive: 2TB Samsung 870 SATA SSD

F: drive: 6TB WD 7200 rpm Black HDD 3.5"

Dell Ultrasharp 32" 4K Color Calibrated Monitor

 

LAPTOP:

Dell Inspiron 5310 EVO 13.3"

i5-11320H CPU

C Drive: 1TB Corsair Gen4 NVMe M.2 2230 SSD (upgraded from the original 500 GB SSD)

Monitor is 2560 x 1600 @ 60 Hz

RogerS wrote on 2/8/2025, 5:42 AM

VEGAS doesn't have generative AI incorporated- I don't see where there could be a copyright issue.

Howard-Vigorita wrote on 2/8/2025, 4:12 PM

VEGAS doesn't have generative AI incorporated- I don't see where there could be a copyright issue.

Under US Law the factual analysis would be different. Vegas does in fact have the ability to generate speech from text and generate imagery. But that would probably not be a relevant fact. The more relevant fact related to copyright liability would be whether Vegas copies protected sound recordings, compositions, photos, artwork, or video recordings in its AI process. I suppose Vegas could have liability exposure using a centralized AI database service which has done unauthorized copying itself. Do not take this as legal advice, but what I do to protect myself in my own business, which involves recording performances of copyrighted musical compositions, is to only license either directly from composers who have not transferred their rights. Or if rights have been transferred, from a transferee of performance rights that agrees to hold me harmless against composer copyright claims. Eg., ASCAP and BMI in the US where I operate.

RogerS wrote on 2/8/2025, 9:24 PM

Can you reference what US case law you are referring to and how far does it go? Are you saying that if any models are trained with copyrighted data, not just their direct output but works deriving from that would all have liability?

So if you use a grammar checking program trained on commercial books for an essay the essay itself is now potentially in violation of copyright? If the speech to text trained on copyrighted material then the use of this voice as part of a broader work is potentially infringing? If the upscale algorithms used trained on copyrighted material then its application to enhance video imagery taken by a user is now also potentially infringing?

Howard-Vigorita wrote on 2/9/2025, 11:10 AM

Are you saying that if any models are trained with copyrighted data, not just their direct output but works deriving from that would all have liability?

@RogerS US copyright law is based on copying. If there is no copying, then copyright liability would not come into play. My own personal concern, as a retired attorney who spent 30 years in the employ of trial judges and courts of the US Federal judiciary, is possible liability licensing from a violator. Hold-harmless clauses running in my favor in the license agreement should protect me from that. Assuming the licensor lives up to the agreement. Although now that I'm retired and no longer licensed to render legal services or advice, I am allowed and encouraged to advise retaining legal counsel licensed to practice in your jurisdiction of interest.

Dexcon wrote on 2/10/2025, 6:09 AM

AI FX (sourced from Vegas Pro's Deep Learning Models program) does not copy or infringe anybody's intellectual property because - as mentioned earlier - those FX are Vegas Pro proprietary FX. I cannot see how there would be any difference with using Ignite Dehaze on a video event on Vegas Pro's timeline as against using Vegas Pro's AI Dehaze FX, the latter only using a different more modern method of technically assessing the image. If Vegas Pro's AI Dehaze FX by default possibly breaches copyright law then so must Ignite Pro's Dehaze FX - and any other FX for that matter.

Surely the intellectual property is the source of the video/image being used, not the FX being used on that video/image. For example, if I am using my own video recordings (not involving copyright instances in that video such as music / artwork / etc) then using an AI FX or a non-AI FX on that video event won't make a scrap of difference. But if I record a movie in a cinema (which I've never done - I haven't been to a cinema for 10 years +) and upload it to social media, then that would be a copyright breach regardless as to whether or not I had applied an AI FX or non-AI FX to that video.

AI FX is a completely different issue to AI on social media where it seems - for example - that students can 'write' their school projects using AI like SnapChat (and others) where the source of the information for that AI sourced school project may well be copyright particularly if the source of the information is not attributed - and even so and depending on the jurisdiction the amount of content used even with attribution may well be limited.

Cameras: Sony FDR-AX100E; GoPro Hero 11 Black Creator Edition

Installed: Vegas Pro 15, 16, 17, 18, 19, 20, 21 & 22, HitFilm Pro 2021.3, DaVinci Resolve Studio 19.0.3, BCC 2025, Mocha Pro 2025.0, NBFX TotalFX 7, Neat NR, DVD Architect 6.0, MAGIX Travel Maps, Sound Forge Pro 16, SpectraLayers Pro 11, iZotope RX11 Advanced and many other iZ plugins, Vegasaur 4.0

Windows 11

Dell Alienware Aurora 11:

10th Gen Intel i9 10900KF - 10 cores (20 threads) - 3.7 to 5.3 GHz

NVIDIA GeForce RTX 2080 SUPER 8GB GDDR6 - liquid cooled

64GB RAM - Dual Channel HyperX FURY DDR4 XMP at 3200MHz

C drive: 2TB Samsung 990 PCIe 4.0 NVMe M.2 PCIe SSD

D: drive: 4TB Samsung 870 SATA SSD (used for media for editing current projects)

E: drive: 2TB Samsung 870 SATA SSD

F: drive: 6TB WD 7200 rpm Black HDD 3.5"

Dell Ultrasharp 32" 4K Color Calibrated Monitor

 

LAPTOP:

Dell Inspiron 5310 EVO 13.3"

i5-11320H CPU

C Drive: 1TB Corsair Gen4 NVMe M.2 2230 SSD (upgraded from the original 500 GB SSD)

Monitor is 2560 x 1600 @ 60 Hz

Howard-Vigorita wrote on 2/10/2025, 11:52 AM

I can envision issues with AI databases and their contents. For instance, the Vegas DLM is a database and it's copied during installation. Databases themselves are compilations which I imagine Magix has copyrighted. So if you copy it for an unauthorized purpose, like to integrate into a competing product, Magix might be inclined to come after you. If the DLM includes unauthorized copyrighted writings, like a book or a song, I could see that as a problem for all. And then there's DeepSeek reportedly self-identifying as ChatCGT... if it actually makes use of an unauthorized copy of a copyrighted database, that could be deep trouble.

@RogerS Been pondering the theoretical issue of training an AI database from copyrighted writings. I've never heard of liability from reading a book, learning from it, and then applying your knowledge. Maybe if you steal your books, à la Abbey Hoffman. Otherwise, encouraging the advancement of knowledge and the arts is the fundamental rational for granting authors limited monopolies in the US.

Adis-a wrote on 2/10/2025, 3:27 PM

VEGAS doesn't have generative AI incorporated- I don't see where there could be a copyright issue.

Under US Law the factual analysis would be different. Vegas does in fact have the ability to generate speech from text and generate imagery. But that would probably not be a relevant fact. The more relevant fact related to copyright liability would be whether Vegas copies protected sound recordings, compositions, photos, artwork, or video recordings in its AI process. I suppose Vegas could have liability exposure using a centralized AI database service which has done unauthorized copying itself. Do not take this as legal advice, but what I do to protect myself in my own business, which involves recording performances of copyrighted musical compositions, is to only license either directly from composers who have not transferred their rights. Or if rights have been transferred, from a transferee of performance rights that agrees to hold me harmless against composer copyright claims. Eg., ASCAP and BMI in the US where I operate.

With my smartass hat on, can Vegas be charged, brought to court and convicted/punished? Like, for anything?

Is Vegas a person? :)

RogerS wrote on 2/10/2025, 9:45 PM

I'll keep an eye out for real-world cases involving AI as it's still early days.

I am having trouble imagining anything potentially infringing here for VEGAS users. While ignorance of the law may be no defense, if tools are tainted by copied AI datasets users would have no way of knowing that, and viewers of a video would also have no way of knowing what tools were used to make it.

The only downloaded content VEGAS seems to have access to is stock footage and that has limited licenses already attached to it. I don't think Magix would distribute copyrighted content to users for its own liability reasons, AI or not.

I suppose you can legally "steal" books by reading them in the library, taking notes and learning from them, and then producing your own works, or at least that's how I was educated.

Fun to ponder but not so much to worry about yet as far as I can tell.