Most 32 bit exe and dll files have a 2 gig maximum memory cap. I've been playing around with CFF EXPLORER (free download) which is a program that allows you to easily open the exe or dll and click the 2 gig memory switch that allows it to use more than 2 gig.
I reset the memory flags in
vegas80.exe
m2tsplug.dll
mcstdh264dec.dll
sonymvd2pro_xp.dll
to "greater than 2gig" and did a render of which I almost always crash on (avchd at 1920 render to m2ts 1920@16Mb/s with AC3 audio)
I didn't crash!
In fact memory usage shot up higher than i had ever seen vegas use (it shot up to 5gig and leveled off.... usually it climbs no higher than about 3.5 gig and creeps a little)
The whole render process of avchd seems to be quite a bit more stable I'm now doing a second render test with a few more complicated effects as we speak.... it SEEMS to be doing quite well. I'll do a 3rd render test and throw everything I can think of at it should this one pass.
CFF explorer:
http://www.ntcore.com/exsuite.php
I reset the memory flags in
vegas80.exe
m2tsplug.dll
mcstdh264dec.dll
sonymvd2pro_xp.dll
to "greater than 2gig" and did a render of which I almost always crash on (avchd at 1920 render to m2ts 1920@16Mb/s with AC3 audio)
I didn't crash!
In fact memory usage shot up higher than i had ever seen vegas use (it shot up to 5gig and leveled off.... usually it climbs no higher than about 3.5 gig and creeps a little)
The whole render process of avchd seems to be quite a bit more stable I'm now doing a second render test with a few more complicated effects as we speak.... it SEEMS to be doing quite well. I'll do a 3rd render test and throw everything I can think of at it should this one pass.
CFF explorer:
http://www.ntcore.com/exsuite.php