VEGAS Pro 22 Build 122 General Discussion

Comments

ac6000cw wrote on 9/30/2024, 11:40 PM

Whenever i use Lut filter it uses all of VRAM on my RTX 3060 and after that Vegas Pro 22 will use all of the available RAM making rendering slow and eventually hang. This Problem started to appear in Vegas pro 22 and still continues in this patch also. This VRAM & RAM problem with some video fx plugins didn't exist in Vegas pro 21 it only had VRAM & RAM issues with adjustment events not with the video fx plugins itself. I hope we get a fix for this memory leak in the next patch.

I can confirm the GPU memory leak issue using the 'VEGAS LUT Filter' with nVidia GPU acceleration enabled in 'Video' preferences. It progressively uses up the 6GB of dedicated GPU RAM then the 32GB of 'shared' GPU RAM during the render - and doesn't release it until you exit Vegas (just closing the project doesn't release it). I've tried it with the LUT Filter applied as a Media FX and as a Track FX - same behavior in both cases.

Interestingly, if I set GPU acceleration to use the Intel GPU instead, the memory leak problem still happens on the nVidia GPU (even though I've told Vegas not to use that GPU !!).

It doesn't happen if GPU acceleration is 'Off' (or if I use a 3rd party LUT plug-in like '3D LUT Creator OFX Plug-in' which don't use GPU acceleration).

nVidia GPU is a (laptop) Quadro RTX 3000 running 555.99 drivers on Windows 10 Pro.

Stevie wrote on 10/1/2024, 6:08 AM

I just ran a benchmark test with Unigine and looks fine for 2K which I'm working with

Rendering a video game at 2k and working with 2k video are completely different worlds with completely different processor and memory requirements.

I also see you say you're using the game ready driver... VEGAS is recommended to use studio drivers. Try that. Your games will still work just fine. Studio drivers are just tested more thoroughly.

I'd have thought activating Nvidea studio drivers might conflict with the Geforce driver. Can I do this via Geforce Experience app?

Last changed by Stevie on 10/1/2024, 6:11 AM, changed a total of 1 times.

Vegas Pro 19 Owner.

Windows 11 Home 64-bit

Intel® Core™ i7-11800H processor Octa-core 2.30 GHz

39.6 cm (15.6") Full HD (1920 x 1080) 16:9 IPS 144 Hz

16 GB, DDR4 SDRAM

1 TB SSD

NVIDIA® GeForce RTX™ 3070 with 8 GB dedicated memory

 

RogerS wrote on 10/2/2024, 1:00 AM

You can use experience with studio drivers. If the version number is the same as the gaming driver it's identical. The difference is the more frequent gaming driver releases to patch the latest games.

Former user wrote on 10/2/2024, 1:38 AM

Some popping noises in audio

Format                                   : AAC LC SBR
Format/Info                              : Advanced Audio Codec Low Complexity with Spectral Band Replication
Commercial name                          : HE-AAC
Format settings                          : Explicit
Codec ID                                 : mp4a-40-2

https://www.mediafire.com/file/832hjdn5s7anjbg/HBO_Title.mp4/file

 

Reyfox wrote on 10/2/2024, 6:21 AM

@Former user, interesting. I am not hearing the the "ticking" on my computer with the file you listed for download.

My first thought was to look at your computer hardware to see if there is a difference between yours and mine, but your User Profile is blank.

Dexcon wrote on 10/2/2024, 6:47 AM

@Former user  ... I'm not hearing popping noises but there is a low end rumbling which shows in SpectraLayers' spectrogram as highlighted with arrows in:

Other than that, the spectrogram doesn't seem to show frequency anomalies/spikes that would be expected with popping.

Last changed by Dexcon on 10/2/2024, 6:53 AM, changed a total of 1 times.

Cameras: Sony FDR-AX100E; GoPro Hero 11 Black Creator Edition

Installed: Vegas Pro 15, 16, 17, 18, 19, 20, 21 & 22, HitFilm Pro 2021.3, DaVinci Resolve Studio 19.0.3, BCC 2025, Mocha Pro 2025.0, NBFX TotalFX 7, Neat NR, DVD Architect 6.0, MAGIX Travel Maps, Sound Forge Pro 16, SpectraLayers Pro 11, iZotope RX11 Advanced and many other iZ plugins, Vegasaur 4.0

Windows 11

Dell Alienware Aurora 11:

10th Gen Intel i9 10900KF - 10 cores (20 threads) - 3.7 to 5.3 GHz

NVIDIA GeForce RTX 2080 SUPER 8GB GDDR6 - liquid cooled

64GB RAM - Dual Channel HyperX FURY DDR4 XMP at 3200MHz

C drive: 2TB Samsung 990 PCIe 4.0 NVMe M.2 PCIe SSD

D: drive: 4TB Samsung 870 SATA SSD (used for media for editing current projects)

E: drive: 2TB Samsung 870 SATA SSD

F: drive: 6TB WD 7200 rpm Black HDD 3.5"

Dell Ultrasharp 32" 4K Color Calibrated Monitor

 

LAPTOP:

Dell Inspiron 5310 EVO 13.3"

i5-11320H CPU

C Drive: 1TB Corsair Gen4 NVMe M.2 2230 SSD (upgraded from the original 500 GB SSD)

Monitor is 2560 x 1600 @ 60 Hz

Adi-W wrote on 10/2/2024, 10:57 AM

Hi, on the Vegas web site it is said that you have access to Text to Speech up to 80k characters in Vega pro 22. However, in the trial version that I am testing, I am getting the message that I need Vegas pro 365 to get AI Speech to Text. So what's up with that ? I would like to upgrade with the perpetual licence but need Speech to text to be available.

VEGASDerek wrote on 10/2/2024, 11:15 AM

@Adi-W

I think we need to change the message in the trial version.

You do have access to Speech to Text and Text to Speech with a perpetual license.

I will check with the team about the message.

We apologize for the confusion.

Adi-W wrote on 10/2/2024, 11:23 AM

@VEGASDerek Great, so even with the trial I should be able to test it before upgrading ? And if so, would it be still possible for me to test speech to text while I am already using the trial version ?

Former user wrote on 10/2/2024, 6:07 PM

@Dexcon @Reyfox Thanks for letting me know, I installed the latest Nvidia studio drivers a couple of days ago but haven't yet had the chance to restart computer, it includes the Nvidia audio drivers, I've noticed other strange audio problems with Vegas that are transient. I"ll restart computer and possibly revert to previous driver.

Wolfgang S. wrote on 10/3/2024, 5:36 AM

Great, so even with the trial I should be able to test it before upgrading ? And if so, would it be still possible for me to test speech to text while I am already using the trial version ?

You get it with the perputual license only. But you cannot test it with the trial.

Desktop: PC AMD 3960X, 24x3,8 Mhz * RTX 3080 Ti (12 GB)* Blackmagic Extreme 4K 12G * QNAP Max8 10 Gb Lan * Resolve Studio 18 * Edius X* Blackmagic Pocket 6K/6K Pro, EVA1, FS7

Laptop: ProArt Studiobook 16 OLED * internal HDR preview * i9 12900H with i-GPU Iris XE * 32 GB Ram) * Geforce RTX 3070 TI 8GB * internal HDR preview on the laptop monitor * Blackmagic Ultrastudio 4K mini

HDR monitor: ProArt Monitor PA32 UCG-K 1600 nits, Atomos Sumo

Others: Edius NX (Canopus NX)-card in an old XP-System. Edius 4.6 and other systems

Adi-W wrote on 10/4/2024, 2:02 PM

Does speech to text work also with song or it is not yet enough powerfull for that ? Anybody as use it with a pop song or so and got same results as with speech only?

Former user wrote on 10/5/2024, 9:20 PM

Distorted audio when playing MV-HEVC video with PCM audio

https://www.mediafire.com/file/arqke8ra99flgb9/Video_Vertical_SBS_Spatial.MP4/file

Audio fine if AAC

Dexcon wrote on 10/6/2024, 4:48 AM

@Adi-W ...

Does speech to text work also with song or it is not yet enough powerfull for that ? Anybody as use it with a pop song or so and got same results as with speech only?

Based on some testing today, the answer is yes (or rather possibly) but only if the vocal is loud and clear and distinct from the music. For example, I tried a short section of Frank Sinatra's "Come Fly with Me" - and Speech to Text was accurate. In this case. Sinatra's vocals are prominent and distinctly separated from the music track.

But I did not get any success with other songs where the vocals are more integrated with the music. For example, there was no result at all with the Fifth Dimension's "Up, Up and Away" - but that's a group where the vocals are almost instrumental in themselves.

There is another method that could possibly work, and that it to unmix the song in SpectraLayers Pro 11 to create a layer that consists of the vocals only. Again, the vocals will need to be clear and distinct in order to get Speech to Text to work accurately. Unmixing "Up, Up and Away" sort or worked in Speech to Text using the vocal only audio track created in SpectraLayers, but the result was not accurate. Some words were correct but others weren't. In a couple of cases, the result was Franglais where Speech to Text identified both English and French words in the one clause ("in my beautiful balloon" became "c'est my beautiful").

Last changed by Dexcon on 10/6/2024, 4:58 AM, changed a total of 1 times.

Cameras: Sony FDR-AX100E; GoPro Hero 11 Black Creator Edition

Installed: Vegas Pro 15, 16, 17, 18, 19, 20, 21 & 22, HitFilm Pro 2021.3, DaVinci Resolve Studio 19.0.3, BCC 2025, Mocha Pro 2025.0, NBFX TotalFX 7, Neat NR, DVD Architect 6.0, MAGIX Travel Maps, Sound Forge Pro 16, SpectraLayers Pro 11, iZotope RX11 Advanced and many other iZ plugins, Vegasaur 4.0

Windows 11

Dell Alienware Aurora 11:

10th Gen Intel i9 10900KF - 10 cores (20 threads) - 3.7 to 5.3 GHz

NVIDIA GeForce RTX 2080 SUPER 8GB GDDR6 - liquid cooled

64GB RAM - Dual Channel HyperX FURY DDR4 XMP at 3200MHz

C drive: 2TB Samsung 990 PCIe 4.0 NVMe M.2 PCIe SSD

D: drive: 4TB Samsung 870 SATA SSD (used for media for editing current projects)

E: drive: 2TB Samsung 870 SATA SSD

F: drive: 6TB WD 7200 rpm Black HDD 3.5"

Dell Ultrasharp 32" 4K Color Calibrated Monitor

 

LAPTOP:

Dell Inspiron 5310 EVO 13.3"

i5-11320H CPU

C Drive: 1TB Corsair Gen4 NVMe M.2 2230 SSD (upgraded from the original 500 GB SSD)

Monitor is 2560 x 1600 @ 60 Hz

Reyfox wrote on 10/6/2024, 12:11 PM

@Former user the audio played by fine on my computer.... the video.... well, it was green... same result with Resolve Studio 19.

 

Last changed by Reyfox on 10/6/2024, 12:14 PM, changed a total of 2 times.

Newbie😁

Vegas Pro 22 (VP18-21 also installed)

Win 11 Pro always updated

AMD Ryzen 9 5950X 16 cores / 32 threads

32GB DDR4 3200

Sapphire RX6700XT 12GB Driver: 25.3.1

Gigabyte X570 Elite Motherboard

Panasonic G9, G7, FZ300

Former user wrote on 10/6/2024, 5:39 PM

@Reyfox I still have audio routing via HDMI with Nvidia audio driver due to limitations I haven't been able to fix yet. I don't know if that's the cause but one thing I can try at a later date. Interesting you see green, that may indicate MV-HEVC is not in fall back mode, it's supposed to be backwards compatible on software that can't display the stereo video.

Does an actual MV-HEVC camera file play fine for you, no green screen?

https://www.mediafire.com/file/4ntglvvqvkri7b6/IMG_8216.MOV/file

Adi-W wrote on 10/6/2024, 10:05 PM

@Dexcon

Based on some testing today, the answer is yes (or rather possibly) but only if the vocal is loud and clear and distinct from the music. For example, I tried a short section of Frank Sinatra's "Come Fly with Me" - and Speech to Text was accurate. In this case. Sinatra's vocals are prominent and distinctly separated from the music track.

Thanks for taking the time to test this. It gives me a good idea of ​​what results I could get.
Another question, can you choose the font, text position and how the text can appear/disappear before the AI ​​detection or after but globaly ? I have 5 songs to process and I would like to get something like a karaoke.

RogerS wrote on 10/6/2024, 10:36 PM

You set the text properties after it is generated.

Also in VP 21 and newer you can also take a text event and there's a button on it that will synchronize all text settings for text events on that track.

Otherwise VEGASAUR gives more granular control.

Reyfox wrote on 10/7/2024, 6:59 AM

@Former user playing back with my AMD GPU enabled, I get the green video, but audio plays back perfectly.

Turning off GPU Acceleration in the Preferences>Video tab, no problems playing back the video Best>Full with full audio.

Screenshot when AMD GPU (driver 24.9.1) enabled.

 

reinhard-s wrote on 10/7/2024, 10:16 AM

Sie scheinen dieselben Update-Probleme zu haben wie ich. Die Tatsache, dass Vegas 22 b122 nach der Installation überhaupt nicht geöffnet wird, deutet darauf hin (dass Vegas 22 entfernt statt installiert wird).

Ich frage mich, ob Ihre Erfahrung darauf zurückzuführen ist, dass ein Doppelklick eine doppelte Ausführung verursacht. Das passiert mir manchmal, wenn ich Vegas mit einem Doppelklick öffne und zwei Instanzen erhalte. Ich vermeide das, indem ich mit der rechten Maustaste klicke und im Kontextmenü „Öffnen“ auswähle. Ich installiere meine Updates auf die gleiche Weise. Ich denke, es gibt eine Möglichkeit, Windows oder den Maustreiber anzuweisen, eine längere Zeitkonstante für Doppelklicks zu verwenden, was das Problem möglicherweise auch minimieren könnte.

Auch ich sehe, dass Win11-Rechner in meinem Magix-Konto als Win10 gemeldet werden.

 

reinhard-s wrote on 10/7/2024, 10:23 AM

Ich habe die gleichen Probleme mit Pro 22 Build 122, mit dem Doppelklick. Auch wenn ich Projektnotizen aufrufe

komme ich nicht wieder in das Projekt zurück. Traurig, Was die Programmierer sich dabei gedacht haben!!

Es ist an Vegas viel Zuviel experimentiert worden, schade für das Programm.

Bei mir steht auch bei 122 das es sich um eine Beta Version handelt; wundere mich.

Islander wrote on 10/8/2024, 11:33 AM

I noticed that in Vegas 22, masks on videos are shifted on different preview quality in the monitor window. For example in preview and full quality, the mask are completely shifted.

RogerS wrote on 10/8/2024, 7:03 PM

I noticed that in Vegas 22, masks on videos are shifted on different preview quality in the monitor window. For example in preview and full quality, the mask are completely shifted.

Is there a proxy file in use?

Islander wrote on 10/8/2024, 9:20 PM

Yes this happens apparently when there a proxy created. I have the previous Vegas 21 and no problem whatsoever with the same scenario with version 21.This is happening in Vegas 22.