Video FX animating (timeline) doesn't sync with the real timeline

Verin.des wrote on 6/8/2018, 9:11 PM

That means.

when I use any type of Video FX and use the animate button to animate it with its timeline

but the problem is. when I play the video, the cursor of the timeline, of the animate button thing.

doesn't sync with the video preview I mean doesn't move while playing the video but it just sync to the frame that I am

on right now when I only pause the video and to be honest, that's kind of annoying for me because I want calculate frames or seconds of the timeline

I am sorry but I am bad at explaining things 😂

Thanks!

It like stills and just move when I pause the video and play it again.

 

Comments

Grazie wrote on 6/9/2018, 2:12 AM

@Verin.des : I totally understand your:

when I use any type of Video FX and use the animate button to animate it with its timeline

but the problem is. when I play the video, the cursor of the timeline, of the animate button thing.

doesn't sync with the video preview I mean doesn't move while playing the video but it just sync to the frame that I am

Yup, totally understand. I understand this as this:

When using an EVENT FX all the Controls are only active to THAT Event except LIVE Timeline Preview, because LIVE Timeline Preview takes into account ALL the Project TIMELINE, and not just the Event and as a result the LIVE updating of that Event is ignored. And, as you have found, the Event's Timeline only updates when the T/L Cursor is stopped. Been this way at least back to VP9, and I would think for all time.

I want calculate frames or seconds of the timeline

This you can do this. What happens now then?

NickHope wrote on 6/9/2018, 2:35 AM

I believe the solution to this case is in part 2 of this post: https://www.vegascreativesoftware.info/us/forum/faq-why-does-my-video-effect-fx-not-work-in-vegas-pro--111203/

Please don't start multiple posts on the same subject.

Verin.des wrote on 6/9/2018, 9:12 AM

I am sorry but I don't really understand that solution in your post.

NickHope wrote on 6/9/2018, 8:22 PM

Are you using a desktop PC or a notebook/laptop PC?

Verin.des wrote on 6/10/2018, 5:31 AM

Laptop PC, and I didn't post the same issue 2 times. this is another one. totally different one

NickHope wrote on 6/10/2018, 5:50 AM

Sorry, you're right. I didn't read the issue carefully enough.

It has always been normal Vegas behaviour for the cursor in the animation pane of the Video FX window to not sync until you pause playback.

You can calculate frames or seconds of the timeline by using the ruler above the timeline. If you right-click on it, you can change the units. If you drag horizontally in the area above it you can create a loop region, and the length of that is shown as "Selection area" at the very bottom right of the timeline.

Verin.des wrote on 6/10/2018, 9:25 AM

so that's the solution ?

I mean, is that another way to "calculate" or it's just the solution to make it sync with the timeline?

 

NickHope wrote on 6/10/2018, 11:00 AM

There is no solution that I know of. As far as I know, the "continuous sync" that you want cannot be done.

My last paragraph was about other ways to calculate. I am not sure exactly what you mean by "calculate frames or seconds of the timeline". If you explain more what you want exactly, maybe someone will have suggestions for you.

Red Prince wrote on 6/10/2018, 12:42 PM

so that's the solution ?

The solution is scrubbing. That is, you can click on a different frame on the timeline and the same frame will be selected in the FX window as long as you have that icon at the bottom left of the FX window set to on and as long as the frame you clicked is within the scope covered by the FX. But when you’re actually playing the video, the timeline covers the entire project and has is outside the scope of the FX window.

There is no solution because it is not considered a problem. That is how Vegas has been designed and has always worked. That makes sense to me, anyway, because the FX window pertains to an event or a medium or a track, but the video timeline pertains to the entire project. If the FX window were to follow the timeline, what would it show when the project timeline is outside the scope of the FX timeline? It is similar to local and global variables in a programming language. A local variable can have the same name as a global variable but they are unrelated. Similarly, the FX window has a timeline and the project has a timeline but their scopes are completely different.

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camstew wrote on 11/16/2022, 5:59 PM

so that's the solution ?

The solution is scrubbing. That is, you can click on a different frame on the timeline and the same frame will be selected in the FX window as long as you have that icon at the bottom left of the FX window set to on and as long as the frame you clicked is within the scope covered by the FX. But when you’re actually playing the video, the timeline covers the entire project and has is outside the scope of the FX window.

There is no solution because it is not considered a problem. That is how Vegas has been designed and has always worked. That makes sense to me, anyway, because the FX window pertains to an event or a medium or a track, but the video timeline pertains to the entire project. If the FX window were to follow the timeline, what would it show when the project timeline is outside the scope of the FX timeline? It is similar to local and global variables in a programming language. A local variable can have the same name as a global variable but they are unrelated. Similarly, the FX window has a timeline and the project has a timeline but their scopes are completely different.

I just had to take the time to say thanks bro, bc this is a button I never pressed before and it helped so much! I did things like a caveman before I learned about this🤯.

walter-i. wrote on 11/17/2022, 2:27 AM

@camstew
You are not alone - this function has often been overlooked by users (including me in the early days).
But it's good if you say to yourself: "This can't be like that" - and start looking and digging.
This is how you get to know software (and many other things in life) better and better, piece by piece.