VP21 b300 and big problem with MXF

Comments

Gid wrote on 7/24/2024, 11:46 AM

@pierre-k I've seen that very often for quite a while., it's normally near the top/upper 1/3 of the preview, it doesn't matter what FR, where the preview window is or what quality it is set at. It's not in the final render so I just ignore it.

Rendered

Vegas Pro 21
Vegas Pro/Post 19
Boris Continuum & Sapphire, 
Silhouette Standalone + Plugin, 
Mocha Pro Standalone + Plugin, 
Boris Optics,
NewBlue TotalFX
Desktop PC Microsoft Windows 10 Pro - 64-Bit
ASUS PRO WS WRX80E-SAGE SE WIFI AMD Motherboard
AMD Ryzen Threadripper PRO 3975WX 3.5GHz 32 Core
Corsair iCUE H150i RGB PRO XT 360mm All-in-One Liquid CPU Cooler
RAM 256GB ( 8x Micron 32GB (1x 32GB) 2666MHz DDR4 RAM )
2x Western Digital Black SN850 2TB M.2-2280 SSD, 7000MB/s Read, 5100MB/s Write
(programs on one, project files on the other)
Graphics MSI GeForce RTX 3090 SUPRIM X 24GB OC GPU
ASUS ROG Thor 1200W Semi-Modular 80+ Platinum PSU 
Fractal Design Define 7 XL Dark TG Case with 3 Fans
Dell SE3223Q 31.5 Inch 4K UHD (3840x2160) Monitor, 60Hz, & an Acer 24" monitor.

At the moment my filming is done with a Samsung Galaxy S23 Ultra 5G & a GoPro11

I've been a Joiner/Carpenter for 40yrs, apprentice trained time served, I don't have an apprentice of my own so to share my knowledge I put videos on YouTube.

YouTube videos - https://www.youtube.com/c/Gidjoiner

Lots of work photos on Facebook - https://www.facebook.com/gid.joiner/photos_albums

Wolfgang S. wrote on 7/24/2024, 1:42 PM

thanks for the tip, but I don't have a UHD monitor and I'm not planning to buy one. I do not need him. I have two monitors. One primary LG 1920x1200 and the other Samsung 1280x1040 on which I have a Vegas preview window. Both have analog connections. It's enough for me to edit the video. The editing output is in 95% FullHD.
 

Then you are never ever in the position to assess the preview of any NLE.

Desktop: PC AMD 3960X, 24x3,8 Mhz * GTX 3080 Ti (12 GB)* Blackmagic Extreme 4K 12G * QNAP Max8 10 Gb Lan * Resolve Studio 18 * Edius X* Blackmagic Pocket 6K/6K Pro, EVA1, FS7

Laptop: ProArt Studiobook 16 OLED * internal HDR preview * i9 12900H with i-GPU Iris XE * 32 GB Ram) * Geforce RTX 3070 TI 8GB * internal HDR preview on the laptop monitor * Blackmagic Ultrastudio 4K mini

HDR monitor: ProArt Monitor PA32 UCG-K 1600 nits, Atomos Sumo

Others: Edius NX (Canopus NX)-card in an old XP-System. Edius 4.6 and other systems

Todd-AO wrote on 7/24/2024, 7:23 PM

@pierre-k I've seen that very often for quite a while., it's normally near the top/upper 1/3 of the preview, it doesn't matter what FR, where the preview window is or what quality it is set at. It's not in the final render so I just ignore it.

It's the equivalent of having VSYNC turned off in video games, faster frames but torn frames. I don't think that's appropriate for an NLE preview to tear like that and maybe that was an interim measure at one stage to increase the frame rate.

With the new decoder/engine it most doesn't have a lagging problem anymore, I can playback smoothly 4K240fps AVC, if you look at the FPS counter there's very slight fluctuations, maybe at 200fps there wouldn't be, but if they have the ability to turn off that screen tearing now due to the maturity of their decoder/engine it would be an even better improvement.

If you want to see what this looks like slowed down look at my videocap in the main VP21b315 thread at the top of the board, it's very ugly

Todd-AO wrote on 7/24/2024, 7:34 PM

Another idea is to have an option where vsync can be switch on, in Resolve ticking this option does that

There will be no dropped frames ever, but the highest amount of frames per second will be dictated by your monitor, so 144hz monitor when playing 240fps footage on a 240fps timeline, the playback will be slowed down to 144fps in the preview, it won't be playing in real time, but ofcourse a 120fps project will play perfectly. Just an idea, not entirely necessary if you can get rid of the frame tearing by other methods

fr0sty wrote on 7/24/2024, 7:50 PM

VEGAS has a Vsync option as well in preferences.

RogerS wrote on 7/24/2024, 9:48 PM

Vsync only seems to work for full screen preview.

Custom PC (2022) Intel i5-13600K with UHD 770 iGPU with latest driver, MSI z690 Tomahawk motherboard, 64GB Corsair DDR5 5200 ram, NVIDIA 2080 Super (8GB) with latest studio driver, 2TB Hynix P41 SSD and 2TB Samsung 980 Pro cache drive, Windows 11 Pro 64 bit

Dell XPS 15 laptop (2017) 32GB ram, NVIDIA 1050 (4GB) with latest studio driver, Intel i7-7700HQ with Intel 630 iGPU (latest available driver), dual internal SSD (1TB; 1TB), Windows 10 64 bit

VEGAS Pro 19.651
VEGAS Pro 20.411
VEGAS Pro 21.208
VEGAS Pro 22.93

Try the
VEGAS 4K "sample project" benchmark (works with VP 16+): https://forms.gle/ypyrrbUghEiaf2aC7
VEGAS Pro 20 "Ad" benchmark (works with VP 20+): https://forms.gle/eErJTR87K2bbJc4Q7

pierre-k wrote on 7/25/2024, 1:45 AM

VEGAS has a Vsync option as well in preferences.

vsync only works for full screen. Not for the preview window.

pierre-k wrote on 7/25/2024, 2:08 AM

Even other options such as deinterlacing and adjust level do not work in the preview window. Isn't that a shame?

pierre-k wrote on 7/25/2024, 3:32 AM

@VEGASDerek

Hi Derek.

Can you please tell us if it is possible to activate vsync for the preview window as well? And why is it still off?

Thanks.

Wolfgang S. wrote on 7/25/2024, 5:31 AM

VEGAS has a Vsync option as well in preferences.

vsync only works for full screen,. Not for the preview window.

To come up with a 30 fps testfile is a nice idea. But with 25 or 30 fps and no motion blur from a camera the preview will never be smooth, especially not on a progressiv system and a typical PC monitor.

I wonder what your priorities are. Can you edit real live footage with the existing system? For sure you can. Would it be nice to see improvements here? For sure that is true too.

However, given your limited preview chain with a Samsung 1280x1040 I wonder what you are looking for. As said, this is not the hardware for a supperior workflow. Is is a calibrated unit at least? That would be more important to be able to asses video footage really. And as said earlier: if that is so important for you, invest in an appropriate UHD monitor that can be calibrated. And a Decklink card, what improves not only the preview quality today with Vegas, but allows also a qualified assessment of the color of your footage.

Desktop: PC AMD 3960X, 24x3,8 Mhz * GTX 3080 Ti (12 GB)* Blackmagic Extreme 4K 12G * QNAP Max8 10 Gb Lan * Resolve Studio 18 * Edius X* Blackmagic Pocket 6K/6K Pro, EVA1, FS7

Laptop: ProArt Studiobook 16 OLED * internal HDR preview * i9 12900H with i-GPU Iris XE * 32 GB Ram) * Geforce RTX 3070 TI 8GB * internal HDR preview on the laptop monitor * Blackmagic Ultrastudio 4K mini

HDR monitor: ProArt Monitor PA32 UCG-K 1600 nits, Atomos Sumo

Others: Edius NX (Canopus NX)-card in an old XP-System. Edius 4.6 and other systems

pierre-k wrote on 7/25/2024, 6:14 AM

as I already mentioned drive... the problem with vertical synchronization in Vegas is also when using a 1920x1080 projector via hdmi. Apparently it doesn't work on any monitor.

I would like you to show me that on your uhd monitor there is movement in the preview window without any problems.

What I want is clear. So that the preview window of Vegas does not cut the image vertically during editing. Buying a uhd monitor or a Decklink card for this seems like an unnecessary investment to me.

I am convinced that it is a software thing that arose in the first versions of Vegas and no one ever addressed it. If it works in games or in Resolve, why not in Vegas?

pierre-k wrote on 7/25/2024, 6:31 AM

I don't use fullscreen on the entire monitor where the image is fine. Fullscreen works great even without a uhd monitor and Decklink card. I am troubled by the preview window, which is not in order.

Wolfgang S. wrote on 7/25/2024, 7:06 AM

I would like you to show me that on your uhd monitor there is movement in the preview window without any problems.

It is up to you to check the preview with other hardware. And I did not say that there are not problems. I said, what we have it is good enough for even professional work. I use both Ultrastudio 4K for my laptop, but also the Decklink 4K extreme 12G for my desktop - to grade on my calibrated UHD monitor. In my understanding that was not unnecessary investment, for the background of professional work.

 I am troubled by the preview window, which is not in order.

Yes, you are. But I wonder what is the outcome to your final products really. If ther e is a impact at all.

But it is up to you can stick to consumer hardware. Beside Vegas I have here also both Resolve and EdiusX here. Both tools support Decklink cards for a professional background - Edius for broadcast stations, Resolve as serious grading ap.

What harms your work more is to use uncalibrated monitors, accepting unidentified luminance and gamut shifts. One should stick to the really important points.

Desktop: PC AMD 3960X, 24x3,8 Mhz * GTX 3080 Ti (12 GB)* Blackmagic Extreme 4K 12G * QNAP Max8 10 Gb Lan * Resolve Studio 18 * Edius X* Blackmagic Pocket 6K/6K Pro, EVA1, FS7

Laptop: ProArt Studiobook 16 OLED * internal HDR preview * i9 12900H with i-GPU Iris XE * 32 GB Ram) * Geforce RTX 3070 TI 8GB * internal HDR preview on the laptop monitor * Blackmagic Ultrastudio 4K mini

HDR monitor: ProArt Monitor PA32 UCG-K 1600 nits, Atomos Sumo

Others: Edius NX (Canopus NX)-card in an old XP-System. Edius 4.6 and other systems

pierre-k wrote on 7/25/2024, 7:15 AM
 

Yes, you are. But I wonder what is the outcome to your final products really. If ther e is a impact at all.

My real work is here in this playlist.

https://youtube.com/playlist?list=PLar2dFw-h7vRsRpd6FSoJOSBN9P6AS7Jp&si=OAZFyffJ0UAhId2A

I don't edit minecraft.😂

RogerS wrote on 7/25/2024, 7:26 AM

Maybe such improvements will come as part of the video engine overhaul. We already got the ability to zoom into the preview window which was long overdue.
This is a good place to put feature requests: https://www.vegascreativesoftware.info/us/forum/vegas-pro-feature-requests--134374/

Custom PC (2022) Intel i5-13600K with UHD 770 iGPU with latest driver, MSI z690 Tomahawk motherboard, 64GB Corsair DDR5 5200 ram, NVIDIA 2080 Super (8GB) with latest studio driver, 2TB Hynix P41 SSD and 2TB Samsung 980 Pro cache drive, Windows 11 Pro 64 bit

Dell XPS 15 laptop (2017) 32GB ram, NVIDIA 1050 (4GB) with latest studio driver, Intel i7-7700HQ with Intel 630 iGPU (latest available driver), dual internal SSD (1TB; 1TB), Windows 10 64 bit

VEGAS Pro 19.651
VEGAS Pro 20.411
VEGAS Pro 21.208
VEGAS Pro 22.93

Try the
VEGAS 4K "sample project" benchmark (works with VP 16+): https://forms.gle/ypyrrbUghEiaf2aC7
VEGAS Pro 20 "Ad" benchmark (works with VP 20+): https://forms.gle/eErJTR87K2bbJc4Q7

pierre-k wrote on 7/25/2024, 7:34 AM
 

What harms your work more is to use uncalibrated monitors, accepting unidentified luminance and gamut shifts. One should stick to the really important points.

I don't want to open another topic here about the quality of the output product.

But I will briefly explain the basic facts. If my customer needs to post a video on FCB or youtube, where the quality of the original video is greatly degraded, calibrated monitors and Decklink cards are not needed. It's a useless investment. I will have a wonderful feeling that the video is color correct and the gamut is exactly as I wanted, but FCB and YouTube will still invalidate my result.

The customer is not interested in the color range, but whether the video can be interesting and whether they like it. This is the most important.

Wolfgang S. wrote on 7/25/2024, 7:44 AM

The customer is not interested in the color range, but whether the video can be interesting and whether they like it. This is the most important.

And what will think your customers about vsync? If they do not care about color, what will they say about such a minor preview issue?

But I hope that there will be some improvement for vsync too. My assumption is only, that this has low priority at the moment, since the development team is busy with the new video engine. But who knows...

Desktop: PC AMD 3960X, 24x3,8 Mhz * GTX 3080 Ti (12 GB)* Blackmagic Extreme 4K 12G * QNAP Max8 10 Gb Lan * Resolve Studio 18 * Edius X* Blackmagic Pocket 6K/6K Pro, EVA1, FS7

Laptop: ProArt Studiobook 16 OLED * internal HDR preview * i9 12900H with i-GPU Iris XE * 32 GB Ram) * Geforce RTX 3070 TI 8GB * internal HDR preview on the laptop monitor * Blackmagic Ultrastudio 4K mini

HDR monitor: ProArt Monitor PA32 UCG-K 1600 nits, Atomos Sumo

Others: Edius NX (Canopus NX)-card in an old XP-System. Edius 4.6 and other systems

pierre-k wrote on 7/25/2024, 7:50 AM

And what will think your customers about vsync? If they do not care about color, what will they say about such a minor preview issue?

Sir colleague. You are provoking me. (fun)

The case of vsync is only about the comfort of editing.😉

Wolfgang S. wrote on 7/25/2024, 7:55 AM

And what will think your customers about vsync? If they do not care about color, what will they say about such a minor preview issue?

Sir colleague. You are provoking me. (fun)

The case of vsync is only about the comfort of editing.😉

I know that this is about the comfort of editing. But unfortunately, that is what we have.

And true is, that you make other - quite significant - compromises.

I may be wrong when I stated, that the development team may have other priorities then vsync. The future will show.

Desktop: PC AMD 3960X, 24x3,8 Mhz * GTX 3080 Ti (12 GB)* Blackmagic Extreme 4K 12G * QNAP Max8 10 Gb Lan * Resolve Studio 18 * Edius X* Blackmagic Pocket 6K/6K Pro, EVA1, FS7

Laptop: ProArt Studiobook 16 OLED * internal HDR preview * i9 12900H with i-GPU Iris XE * 32 GB Ram) * Geforce RTX 3070 TI 8GB * internal HDR preview on the laptop monitor * Blackmagic Ultrastudio 4K mini

HDR monitor: ProArt Monitor PA32 UCG-K 1600 nits, Atomos Sumo

Others: Edius NX (Canopus NX)-card in an old XP-System. Edius 4.6 and other systems

pierre-k wrote on 7/25/2024, 8:06 AM

And true is, that you make other - quite significant - compromises.

I may be wrong when I stated, that the development team may have other priorities then vsync. The future will show.

I agree with you. Compromises for quality on social media annoy me. It is a degradation of the author's work.

Now that the new engine is being created is the best time to upgrade the Preview window.

Wolfgang S. wrote on 7/25/2024, 10:28 AM

Maybe. But that is the decision by the development team anyway. Not mine.

Desktop: PC AMD 3960X, 24x3,8 Mhz * GTX 3080 Ti (12 GB)* Blackmagic Extreme 4K 12G * QNAP Max8 10 Gb Lan * Resolve Studio 18 * Edius X* Blackmagic Pocket 6K/6K Pro, EVA1, FS7

Laptop: ProArt Studiobook 16 OLED * internal HDR preview * i9 12900H with i-GPU Iris XE * 32 GB Ram) * Geforce RTX 3070 TI 8GB * internal HDR preview on the laptop monitor * Blackmagic Ultrastudio 4K mini

HDR monitor: ProArt Monitor PA32 UCG-K 1600 nits, Atomos Sumo

Others: Edius NX (Canopus NX)-card in an old XP-System. Edius 4.6 and other systems

Reyfox wrote on 7/26/2024, 8:04 AM

@Gid can you supply the project demonstrating the issue? The "bar" project.

Newbie😁

Vegas Pro 22 (VP18-21 also installed)

Win 11 Pro always updated

AMD Ryzen 9 5950X 16 cores / 32 threads

32GB DDR4 3200

Sapphire RX6700XT 12GB Driver: 22.5.1, testing 24.7.1

Gigabyte X570 Elite Motherboard

Gid wrote on 7/26/2024, 9:16 AM

@Reyfox I used Vegas Chequerboard, 10secs UHD, (there's nothing on the audio track so no reason for it being there)

I don't see this all the time, not with 'reg' videos, I like to play with fxs & movement of some kind, so it's normally when something like this is moving across the screen, it's hard to pin point but If I can find a 'reg' video that does this I'll post it on here.

This isn't a video, it's just a png ball keyframed to travel left to right across the screen,

I don't remember how long I've seen this but like I say this is just on the preview window not in the final render so I just ignore it.

Vegas Pro 21
Vegas Pro/Post 19
Boris Continuum & Sapphire, 
Silhouette Standalone + Plugin, 
Mocha Pro Standalone + Plugin, 
Boris Optics,
NewBlue TotalFX
Desktop PC Microsoft Windows 10 Pro - 64-Bit
ASUS PRO WS WRX80E-SAGE SE WIFI AMD Motherboard
AMD Ryzen Threadripper PRO 3975WX 3.5GHz 32 Core
Corsair iCUE H150i RGB PRO XT 360mm All-in-One Liquid CPU Cooler
RAM 256GB ( 8x Micron 32GB (1x 32GB) 2666MHz DDR4 RAM )
2x Western Digital Black SN850 2TB M.2-2280 SSD, 7000MB/s Read, 5100MB/s Write
(programs on one, project files on the other)
Graphics MSI GeForce RTX 3090 SUPRIM X 24GB OC GPU
ASUS ROG Thor 1200W Semi-Modular 80+ Platinum PSU 
Fractal Design Define 7 XL Dark TG Case with 3 Fans
Dell SE3223Q 31.5 Inch 4K UHD (3840x2160) Monitor, 60Hz, & an Acer 24" monitor.

At the moment my filming is done with a Samsung Galaxy S23 Ultra 5G & a GoPro11

I've been a Joiner/Carpenter for 40yrs, apprentice trained time served, I don't have an apprentice of my own so to share my knowledge I put videos on YouTube.

YouTube videos - https://www.youtube.com/c/Gidjoiner

Lots of work photos on Facebook - https://www.facebook.com/gid.joiner/photos_albums

Reyfox wrote on 7/26/2024, 9:38 AM

@Gid thanks! Playing back 40 seconds of the clip, I didn't see the "tearing" at the top that was in your video.

Newbie😁

Vegas Pro 22 (VP18-21 also installed)

Win 11 Pro always updated

AMD Ryzen 9 5950X 16 cores / 32 threads

32GB DDR4 3200

Sapphire RX6700XT 12GB Driver: 22.5.1, testing 24.7.1

Gigabyte X570 Elite Motherboard