Weird Frame/glitch on timeline

kimfit wrote on 3/31/2018, 11:08 AM

I am new to vegas and when I import footage from Sony A7S2 to timeline and playback I get all sorts of random artifacts on my videos. Pretty annoying because this is not happening in Premier. Check out the photo

https://ibb.co/kwq89n

NVIDIA GEFORCE 980Ti

CORE i7-4770K 3.50GHZ

16GB RAM

64-BIT

 

Comments

walter-i. wrote on 3/31/2018, 1:00 PM

Did you try this?
On the other hand please do this:

Best Regards
Walter

kimfit wrote on 3/31/2018, 6:38 PM

Did you try this?
On the other hand please do this:

Best Regards
Walter

Unfortunately nothing worked. I've tried it all. Reinstalled windows to no luck. Frustrating because I like vegas and it even renders with the strange glitch but does absolute fine in Adobe. Oh well

walter-i. wrote on 4/1/2018, 9:50 AM

Really?
Where did you give the INFORMATION REQUIRED TO HELP YOU ?

kimfit wrote on 4/1/2018, 8:57 PM

Really?
Where did you give the INFORMATION REQUIRED TO HELP YOU ?

When I render old files it happens. A month ago I could render those same files with no problem. I am using a Sony A7S2 XAVC 4K files. Premiere is fine but Vegas seems to bug out now. I'm just confused. Could it be my graphics card is dying out?

WINDOWS 10 PRO 1709 i7 4770k 16gb RAM 64-bit

 

fr0sty wrote on 4/2/2018, 11:04 PM

So4compoundplug.dll is known to cause this issue, especially if you are rendering a 32 bit project. You said you did disable it? I had the exact same issue trying to render video from my GH5, memory leaks would cause glitching in the render before long. Disabling So4 did fix the issue for me... Also try a CPU render instead of "automatic".

Systems:

Desktop

AMD Ryzen 7 1800x 8 core 16 thread at stock speed

64GB 3000mhz DDR4

Geforce RTX 3090

Windows 10

Laptop:

ASUS Zenbook Pro Duo 32GB (9980HK CPU, RTX 2060 GPU, dual 4K touch screens, main one OLED HDR)

walter-i. wrote on 4/3/2018, 3:28 AM

Do you really need 32 bit instead of 8 bit ?
If not so, try 8 bit.

fr0sty wrote on 4/3/2018, 11:39 AM

It's always better to do color correction in 32 bit, especially if using higher quality color tools like logarist, and especially if shooting in 10 bit or higher. Not to mention, switching back to 8 bit can mean having to re-grade everything.

Last changed by fr0sty on 4/3/2018, 11:40 AM, changed a total of 1 times.

Systems:

Desktop

AMD Ryzen 7 1800x 8 core 16 thread at stock speed

64GB 3000mhz DDR4

Geforce RTX 3090

Windows 10

Laptop:

ASUS Zenbook Pro Duo 32GB (9980HK CPU, RTX 2060 GPU, dual 4K touch screens, main one OLED HDR)