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  • Video
    14 answers, most recent on 2/11/2020
    RE: Take #'s oddly sized in Multi-cam mode?
    The bad look probably is from proxy files are always 1280 x 720. So they are downscaled from your 2k and 4k footage to build the proxy files and then upscaled to the project properties again and downsized again for the multicam view while being used
  • Video
    60 answers, most recent on 5/7/2020
    RE: AMD Radeon Vll or Nvidia 2070 Super?
    Been beating my Radeon VII / 9900k system relentlessly the last few months editing and rendering multicam 2 to 5 hour projects with vp17 and it's been rock solid. Except for occasional work-arounds of some lingering Vegas bugs. But no driver or
  • Video
    5 answers, most recent on 1/11/2020
    RE: Keeping Crop in "virtual camera" when using Multi-cam
    Sorry for the hasty read. I always render my pre-multicam tracks to new ones so I'll have ready backups in case I flub the edit. So for my workflow, that is where I would apply Pan/Crop, essentially the same as @Former user's first suggestion.
  • Video
    5 answers, most recent on 1/9/2020
    RE: Aligning using Timecode... one track per camera instead of multiples
    @Former user I read the help :) But thanks for the reminder in case I hadn't.. always a good place to start. I also searched these forums before posting.Whether you multi-select the clips in Project Media and say "layout tracks using timecode", or
  • Video
    12 answers, most recent on 1/3/2020
    RE: professional color grading tutorial - please help me - long story...
    As far as I know the Baumann Color Match plugin is still available. Did you search this forum?? You will need to ask the third party plugin developers how their algorithms work. They are not made by Magix. The link here still seems to work:
  • Video
    107 answers, most recent on 2/13/2020
    RE: VEGAS Pro 17 Update 3 (Build 387) - General Discussion
    I found an issue with mullticam editing - when you scroll the timeline, the edits change to being made at the cursor position, rather than the play head position. This means edits are not made where you're watching in time, but rather where you
  • Video
    107 answers, most recent on 2/13/2020
    RE: VEGAS Pro 17 Update 3 (Build 387) - General Discussion
    I found an issue with mullticam editing - when you scroll the timeline, the edits change to being made at the cursor position, rather than the play head position. This means edits are not made where you're watching in time, but rather where you last
  • Video
    6 answers, most recent on 12/3/2019
    RE: Audio not synced in speeded up parts after enabling multi cam editing
    Tho only effects that are retained when you enable multicam are those that were previously applied at the Media level. Stretch/velocity applied as Track effects will be lost. I always save a full duplicate set of tracks on the timeline for
  • Video
    6 answers, most recent on 12/3/2019
    RE: Audio not synced in speeded up parts after enabling multi cam editing
    Before I use multicam mode, I always save a version as it is. Then you can revert if something goes wrong such as this.
  • Video
    6 answers, most recent on 12/3/2019
    Audio not synced in speeded up parts after enabling multi cam editing
    I spent a few days editing lots of clips with a lot of those parts speeded up 400%. I then added a second video track at about the 10 minute mark and enabled multicam editing. Now all of the previous speeded up parts have audio that is out of sync
  • Video
    No answers, created on 12/1/2019
    Vegas not remembering button/state after exit/start for Multi-cam
    As we try making the native Vegas multi-cam workflow working for us, I've encounter some oddities perhaps others have run across.. wondering if this is a bug or some settings we're overlooking? Here's one. After setting up the multi-cam project and
  • Scripting
    6 answers, most recent on 11/28/2019
    RE: Group placing inside region/regions
    When you click Apply to place multicam events within the Region Vegasaur creates a crossfade on the first or last event hack to try to adjust multicam events within the region. This is as expected and vegasaur is working correctly in this case.
  • Video
    6 answers, most recent on 11/30/2019
    upgrading video card RX590 or GTX1660
    hi All, i will be heading out to upgrade mu video card tomorrow. 209.00 for an gigabyte RX590 and 279.00 for a gigabyte GTX1660. my system consists of an msi gaming pro x470 mb, 48gb ram, Ryzen 7 2700x,2 x 500 gb ssd, 2 x 3 tb hhd's. i am running
  • Video
    11 answers, most recent on 12/1/2019
    RE: Building a proxy (pre-rendered) video to speed up multi-cam editing
    Thanks for the reply! I understand Vegas proxies are large uncompressed files which make them quick for decode, but large in size. Throw that up with 7 or 8 concurrent streams multicam and I am pretty sure Vegas will drop frames when editing in fast
  • Video
    11 answers, most recent on 12/1/2019
    RE: Building a proxy (pre-rendered) video to speed up multi-cam editing
    Vegas does have a proxy system, just right click on a clip in project media and select "create video proxy" (you can ctrl+a all clips to do this quickly). This creates 720p proxies of all the clips that are only visible if preview quality is set to
  • Video
    21 answers, most recent on 11/25/2019
    RE: VP17 Build 353 Unusable - Reinstalled B321. Back working . . . so far
    Before build 321 I got 2-3 crash in editing per project. Mostly freeze when I try to click here and there. But acceptable to work to finished the project. Build 321 is the best one. Edited and finished multicam project that is 1hrs 30minutes long.
  • Video
    11 answers, most recent on 11/17/2019
    RE: Multiple cameras choppy playback and slow render times VP14+
    Thanks for the recommendation; I don't have Excalibur, and I don't plan any multicam projects now that I'm retired from theatre production.
  • Video
    11 answers, most recent on 11/17/2019
    RE: Multiple cameras choppy playback and slow render times VP14+
    Hey @Musicvid.. I'm a huge Excaliber fan for our multi-cam work -- it's nondestructive way of editing and only building the master track upon completion is superior IMO -- the ability to apply event-level FX, pan/crop, etc and have them preserved.
  • Vegas Movie Studio (up to ver. 17)
    3 answers, most recent on 11/14/2019
    Crossfade between multiple clips
    Using Movie Studio 16 Platinum on Windows 10. I understand how to add transitions between clips by selecting all the clips using shift and clicking the first and last clip. What I cannot figure out is the following. I want each crossfade to last
  • Video
    6 answers, most recent on 11/12/2019
    RE: heavy multicamera editing
    1. Upgrade to a modern Nvidia GPU (10 series or later, RTX preferred). The hardware decoding they support in Vegas can give lots of extra mileage when it comes to editing multicam smoothly. 1/2 OFF: It is interesting to read recommendations to
  • Video
    6 answers, most recent on 11/12/2019
    RE: heavy multicamera editing
    1. Upgrade to a modern Nvidia GPU (10 series or later, RTX preferred). The hardware decoding they support in Vegas can give lots of extra mileage when it comes to editing multicam smoothly. 2. In the mean time, make proxies. It takes some time, but
  • Video
    8 answers, most recent on 11/11/2019
    RE: "Create Multicamera Track" is greyed out VP 16
    Be Sure to back up all your tracks before creating a Multicam Track. You'll find out why during editing.
  • Video
    9 answers, most recent on 11/10/2019
    RE: So my G9 gets 10 bit 4:2:2, since it reads my 8bit ......
    10 bit vlog video definitely decodes slower in Vegas, I proxy any multicam stuff I do in 10 bit, but the added color and dynamic range is worth it.
  • Video
    74 answers, most recent on 11/11/2019
    RE: Proxy for still images?
    "I use punch-in recording on an audio track while in loop record mode which creates multiple takes on top of each other which I can select between which one is take is active." That's the concept of looped punch-in recording, where Takes are added
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