Dear VEGAS Pro Development Team and Community,
I'd like to propose a feature request for the inclusion of a 16-bit floating-point pixel format option within VEGAS Pro 23 Project Properties.
Currently, VEGAS Pro offers 8-bit and 32-bit floating-point options for internal pixel processing. While 32-bit float provides the absolute highest precision and is essential for top-tier HDR and extremely demanding color work, it can be quite system resource-intensive, leading to slower playback and rendering, especially on mid-range machines or with complex projects. On the other hand, 8-bit, while performant, can sometimes introduce banding or clipping artifacts during heavy color grading or compositing.
A 16-bit floating-point pixel format would offer a crucial and much-needed "sweet spot":
Optimal Balance for Modern Footage: For the vast majority of users working with contemporary camera footage, such as 10-bit Log or even 12-bit video, 16-bit floating point offers more than sufficient precision to preserve dynamic range and color fidelity. This format is a very effective solution for preventing banding and maintaining detail without the significant performance overhead of 32-bit float.
Improved Workflow & Resource Efficiency: It would allow users with less powerful hardware to achieve significantly higher quality output than 8-bit, without grinding their system to a halt. This could empower a broader user base to work with Log and higher bit-depth footage more efficiently directly within VEGAS Pro.
This intermediate bit depth is a common and highly effective standard in many professional video pipelines and it is already available in dedicated compositing applications like VEGAS Effects, showcasing its utility.
Implementing a 16-bit floating-point option would empower VEGAS Pro users with greater flexibility in balancing performance and quality, enhancing the overall professional capability and user experience of the software.
Thank you