So Confused, and ready to throw in the towel.

Silverglove wrote on 3/6/2023, 8:35 PM

I've been a more than loyal customer since audio-only V1. Tonight when I click on Vegas to launch, nothing happens. Last night I finished rendering a project with minimal issues. I removed one static image (jpg) and replaced it with another image (jpg)

At that point, I could not render the project. It would hang at 7% stuck on that particular image which was the exact same type of file and size. Both were small screenshots. Both had the same exact effect and preset.

It seems it's always the smallest of things, still continuous crashes, being unable to get Vegas to even start, that keeps me from being able to be productive. I don't want to use DaVinci, I'm too vested in Vegas, but lately, feeling like a don't have much of a choice.

Comments

EricLNZ wrote on 3/6/2023, 8:50 PM

@Silverglove Some info would help in trying to solve your problems.

Compare the properties details of both jpg files. I'd use Irfanview for that.

What is your Vegas version and build. What are your pc specs especially GPU.

set wrote on 3/7/2023, 4:21 AM

Can you open the .bak.veg project (Backup project) or make reset of VP.

Probably something not right with the replacement jpg file. Perhaps try 'change' the file?

ALO wrote on 3/7/2023, 9:17 PM

I've been a more than loyal customer since audio-only V1. Tonight when I click on Vegas to launch, nothing happens. Last night I finished rendering a project with minimal issues. I removed one static image (jpg) and replaced it with another image (jpg)

At that point, I could not render the project. It would hang at 7% stuck on that particular image which was the exact same type of file and size. Both were small screenshots. Both had the same exact effect and preset.

It seems it's always the smallest of things, still continuous crashes, being unable to get Vegas to even start, that keeps me from being able to be productive. I don't want to use DaVinci, I'm too vested in Vegas, but lately, feeling like a don't have much of a choice.

I don't know what's going to happen. I am encouraged by some of the shifts in the communication from above regarding Vegas' long-standing problems, but I really doubt the Magix team has the resources or capability to rebuild this app using modern code/tools, which is what is required (there are still dependencies going back to unsupported versions of C++, for goodness sakes!).

And even if you could magically rebuild Vegas with sound architecture: it's 2023! Many of Vegas' tools are wildly outdated (just try doing some color work with 10-bit SLOG3, if you want to see how far behind Resolve VP20 is). So, it is hard to be hopeful. But I will still keep rooting for Vegas until they pry it from my cold dead fingers. :)

w/regard to your issue, I always save multiple versions of my veg files, numbered so I can keep track of them, at every major edit/change. Because I've had this happen too: you do something (who knows what) and the project refuses to open, and there's no way to recover hours/days of work. Sorry for the hard times. Hope you get your file to open!

Wolfgang S. wrote on 3/8/2023, 12:08 AM

And even if you could magically rebuild Vegas with sound architecture: it's 2023! Many of Vegas' tools are wildly outdated (just try doing some color work with 10-bit SLOG3, if you want to see how far behind Resolve VP20 is). So, it is hard to be hopeful. But I will still keep rooting for Vegas until they pry it from my cold dead fingers. :)

The grading of 10bit slog3 can be done with Vegas, and I do not see why the the color grading portal is outdated (it has been developed in the last to upgrades). True, there are still some bugs in the HDR workflow, but you can grade the different log formats like slog or vlog in an appropriate way.

Examples see here: https://www.vegascreativesoftware.info/de/forum/render-to-4k-make-artefacts-and-random-dropping-frames--139806/?page=2#ca874207

@Silverglove

without further information about your system, the footage you grade, the project settings nobody can try to help you.

Howard-Vigorita wrote on 3/8/2023, 9:22 AM

@Silverglove You might want to check all the media listed in Project Media and make sure there are no zero-length clips in there. A project containing an inadvertent zero-length media event will hang on render every time. Check by right-clicking on the clips in Project Media and choose "Explore Containing Folder"... easy to spot at a glance in Windows Explorer details-view if all your media is in the same folder. If you haven't already, also recommend running "Clean Project Media" in the Tools menu. I always do that after deleting media from the timeline. Then I check the Project Media tab to make sure no hard-to-see slivers of deleted media got left behind.

Silverglove wrote on 3/8/2023, 12:27 PM

@Silverglove Some info would help in trying to solve your problems.

Compare the properties details of both jpg files. I'd use Irfanview for that.

What is your Vegas version and build. What are your pc specs especially GPU.

Yes, both are identical files.

Vegas: 20 v326

Intel i9 10900KF 3.70GHz, 64 GB ram, NVIDIA GeForce RTX 3090, 2 TB NVME

Silverglove wrote on 3/8/2023, 12:34 PM

@Silverglove You might want to check all the media listed in Project Media and make sure there are no zero-length clips in there. A project containing an inadvertent zero-length media event will hang on render every time. Check by right-clicking on the clips in Project Media and choose "Explore Containing Folder"... easy to spot at a glance in Windows Explorer details-view if all your media is in the same folder. If you haven't already, also recommend running "Clean Project Media" in the Tools menu. I always do that after deleting media from the timeline. Then I check the Project Media tab to make sure no hard-to-see slivers of deleted media got left behind.

I clean project media every time I remove a clip and then some, so definitely not that. When you say zero length, what do you mean per se? It's hanging on a .jpg. And this is the simplest of edits and project in general, which makes it even more frustrating.

Silverglove wrote on 3/8/2023, 12:35 PM

And even if you could magically rebuild Vegas with sound architecture: it's 2023! Many of Vegas' tools are wildly outdated (just try doing some color work with 10-bit SLOG3, if you want to see how far behind Resolve VP20 is). So, it is hard to be hopeful. But I will still keep rooting for Vegas until they pry it from my cold dead fingers. :)

The grading of 10bit slog3 can be done with Vegas, and I do not see why the the color grading portal is outdated (it has been developed in the last to upgrades). True, there are still some bugs in the HDR workflow, but you can grade the different log formats like slog or vlog in an appropriate way.

Examples see here: https://www.vegascreativesoftware.info/de/forum/render-to-4k-make-artefacts-and-random-dropping-frames--139806/?page=2#ca874207

@Silverglove

without further information about your system, the footage you grade, the project settings nobody can try to help you.

Not grading, just trying to render a simple .jpg :(

Silverglove wrote on 3/8/2023, 12:37 PM

The first clip, which is the exact same type as the second clip (extension and size, and effect)

Howard-Vigorita wrote on 3/8/2023, 4:24 PM

Maybe something about the filename? Either too long or has a special character? Also make sure it's not locked by another app... browsers sometimes do that.

RedRob-CandlelightProdctns wrote on 3/8/2023, 5:09 PM

I've long-noted some bug in how Vegas handles still image files (JPG or PNG.. not sure there's a difference).

When "GPU Acceleration of Video Processing" is using my RX470 GPU, although things work, memory will climb and not be released. Disabling GPU that behavior doesn't happen.

While I admit I haven't checked to see if this behavior still exists in the latest build, I wonder if you're running into something related. Try launching Vegas, disable your GPU (preferences, Video), close/re-open Vegas and see if your project loads.

Another thing to try is resizing your image (scale down).. I've sometimes gotten huge images from clients that are only going to be slightly pushed in and ultimately rendered 1920x1080 so downscaling really didn't hurt.

Last changed by RedRob-CandlelightProdctns on 3/8/2023, 8:06 PM, changed a total of 1 times.

Vegas 20.214

My PC (for finishing):

Cyperpower PC Intel Core i7-7700K CPU @ 4.2GHz, 32GB mem @ 2133MHz RAM, AMD Radeon RX470 (4GB dedicated) with driver recommended by Vegas Updater (reports as 30.0.15021.11005 dated 4/28/22), and Intel HD Graphics 630 driver version 31.0.101.2112 dated 7/21/22 w/16GB shared memory. Windows 10 Pro 64bit version 10.0.19045 Build 19045.

My main editing laptop:

Dell G15 Special Edition 5521, Bios 1.12 9/13/22, Windows 11 22H2 (10.0.22621)

12th Gen Intel Core i7-12700H (14 cores, 20 logical processors), 32 GB DDR5 4800MHz RAM, Intel Iris Xe Graphics, NVIDIA GeForce RTX 3070 Ti Laptop GPU w/8GB GDDR6 RAM, Realtek Audio

 

 

Silverglove wrote on 3/9/2023, 11:36 AM

I've long-noted some bug in how Vegas handles still image files (JPG or PNG.. not sure there's a difference).

When "GPU Acceleration of Video Processing" is using my RX470 GPU, although things work, memory will climb and not be released. Disabling GPU that behavior doesn't happen.

While I admit I haven't checked to see if this behavior still exists in the latest build, I wonder if you're running into something related. Try launching Vegas, disable your GPU (preferences, Video), close/re-open Vegas and see if your project loads.

Another thing to try is resizing your image (scale down).. I've sometimes gotten huge images from clients that are only going to be slightly pushed in and ultimately rendered 1920x1080 so downscaling really didn't hurt.

You're probably the closest on this. For years have always had issues with image files. And that's what seemed to be an issue here; although, The first project rendered with no issue, I replaced the very first .jpg with another .jpg that was the exact same format, size, and aspect ratio. In fact, the size is only 26.14 KB. Tiny. And you are spot on. I did end up disabling GPU acceleration, and it chugged through. I was able to get the render done before my posting but am forever frustrated by the lack of stability and the hoops I must go through to do the simplest things. The only two reasons I stay with Vegas are A) Navigation. Nobody has come close to Vegas in the way the timeline is manipulated with the mouse click, scroll/ center on zoom as well as the speed with which I can switch between tools. B) The unparalleled audio editor as many of my videos are very audio intensive.

Thanks again for your reply!!

Silverglove wrote on 3/9/2023, 11:37 AM

Maybe something about the filename? Either too long or has a special character? Also make sure it's not locked by another app... browsers sometimes do that.

definitely not the issue. Both files share the same name with the exception of 1A and 1B

ALO wrote on 3/10/2023, 9:47 AM

The grading of 10bit slog3 can be done with Vegas, and I do not see why the the color grading portal is outdated (it has been developed in the last to upgrades). True, there are still some bugs in the HDR workflow, but you can grade the different log formats like slog or vlog in an appropriate way.

Examples see here: https://www.vegascreativesoftware.info/de/forum/render-to-4k-make-artefacts-and-random-dropping-frames--139806/?page=2#ca874207

@Wolfgang S. Vegas' 32-bit Full Range mode is flat-out broken for working with SLOG3, at least for the media I've tried. At some point I may try to post about that on the VP20 issues thread, but there are more issues than I have time to report.

As far as the color grading tools being outdated, look at what the (free) competition offers:

That's just one tiny aspect of Resolve's tools!

 

Sassylola wrote on 3/10/2023, 11:27 AM

I've long-noted some bug in how Vegas handles still image files

Testing my new PC build with Vegas 20 V 326. I put a Video clip ( see media info ) and some jpegs ( see media info ). I just used a simple cross fade transition. I cropped the jpegs in event pan crop and used a mask with some feathering so they could be seen in the video below. In the video you can see preview slows down to 8fps when it comes to the transition and jpeg file. That is with Hardware Decoder to use set to NVIDIA Geforce 4090 and then tried it with Intel Graphics 770. Both slowed down when previewing. Preview/full.

My old system that had a 3900X and Radeon Vll used to also struggle when it came to jpegs. I could be playing back ProRes files on my timeline with no problem. But to be clear I had to use Shutter Encoder to take my 4K videos from my Sony AX 700 and render them to ProRes to play back smoothly on the Vegas timeline. If not the Vegas timeline would struggle unless I encoded those files to ProRes. If i inserted any picture file the preview would struggle until it got past that image, even when using ProRes video.

I tried the same clips marked below with Resolve Ver 18 ( Free Version ) cropped, feathered jpegs, added transitions and made them longer. Resolve played them back with no dropped frames. I was tempted to leave Vegas and try out Resolve but I do not have the patients to learn it.

jpeg MediaInfo. All events taken with Phone do not if was Apple or Android.

Video used MediaInfo

Hardware decoder used. And tried it with Intel and decoder off. Same results.

Video clip of slowdown with transition.

Last changed by Sassylola on 3/10/2023, 11:44 AM, changed a total of 4 times.

My System Home Built

Intel 13900K Latest Intel Chipset. Latest Intel Management Engine Installed. NO OC (PL 1 Set to 125W PL 2 set to 253W)

Arctic Liquid Freezer ll 360mm AIO

Gigabyte Aero G Z790 MB Latest BIOS

ZOTAC GAMING GeForce RTX 4090 AMP Extreme AIRO Latest Nvidea Studio Drivers Installed. With GPU OC results were about the same as GPU set to default settings. I have kept GPU at default settings

64 GB G Skill DDR 5 6000mhz Ram 2X32

Corsair 1000W RMx Power Supply

SK Hynix P41 NVMe 1TB Operating Drive. ( Boot Drive )

Corsair MP 600 1Tb NVMe Render Drive

SK Hynix P 41 2 TB NVMe Storage Drive

1TB NVMe Samsung 970 Evo Plus Render Drive

Win 11 Pro 22H2

Fractal Design R6 Case

Samsung - M7 Series 43" Smart Tizen 4K UHD Monitor

Vegas Post 365 20 Ver 326

Sound Blaster 5.1 Audigyfx Sound Card

SSK USB C External NVMe drive Enclosure with 500GB Samsung 970 EVO Plus for backups.

PROBOI 10G Hard drive Enclosure. USB C. 4 4TB Spinning Drives for Backups.

 

 

john-baker wrote on 3/10/2023, 12:35 PM

@Silverglove

Hi

. . . . Both files share the same name with the exception of 1A and 1B . . . .

As @Howard-Vigorita suspects and has commented on - the first image does contain an illegal character, the @ symbol. While this is allowed in Linux or MAC OS environments it is not allowed in a Windows environment

Try renaming the images without the @ , then re-import it and try the export again.

John EB

Last changed by john-baker on 3/10/2023, 12:36 PM, changed a total of 2 times.

Lateral thinking can get things done!

VPX, MEP Premium, MEP Pro Premium, Video Pro X4, MEP 2016, and earlier versions, Music Maker Premium, Music Maker 2016, 2015, DVD Architect 7 build 100..

Running Windows 10 64bit on Intel i7-8700K 3.2 GHz, 16Gb RAM, 1Tb + 2 x 2Tb internal HDD + 60Gb internal SSD, + 6 x 2Tb ext HDDs, Sony FDR-AX53 Video camera, Contour HD 1080 and Sony HDR-AS30V Sports cams.

john_dennis wrote on 3/10/2023, 12:36 PM

@Sassylola

Is there a special reason that your Project Properties are set to interlaced?

My main system:
Motherboard: ASUS ProArt Z790-CREATOR WIFI
CPU: Intel Core i9-13900K - Core i9 13th Gen Raptor Lake 24-Core (8P+16E) P-core Base Frequency: 3.0 GHz E-core Base Frequency: 2.2 GHz LGA 1700 125W Intel UHD Graphics 770 Desktop Processor - BX8071513900K
GPU: Currently intel on-die video adapter
RAM: CORSAIR Vengeance 64GB (2 x 32GB) 288-Pin PC RAM DDR5 5600 (PC5 44800) Desktop Memory Model CMK64GX5M2B5600C40
Disk O/S & Programs: WD Black SN850 NVMe SSD WDS100T1X0E - SSD - 1 TB - PCIe 4.0 x4 (NVMe)
Disk Active Projects: 1TB & 2TB WD BLACK SN750 NVMe Internal PCI Express 3.0 x4 Solid State Drives
Disk Other: WD Ultrastar/Hitachi Hard Drives: WDBBUR0080BNC-WRSN, HGST HUH728080ALE600, 724040ALE640, HDS3020BLA642
Case: LIAN LI PC-90 Black Aluminum ATX Full Tower Case
CPU cooling: CORSAIR - iCUE H115i RGB PRO XT 280mm Radiator CPU Liquid Cooling System
Power supply: SeaSonic SS-750KM3 750W 80 PLUS GOLD Certified Full Modular Active PFC Power Supply
Drive Bay: Kingwin KF-256-BK 2.5" and 3.5" Trayless Hot Swap Rack with USB 3
Sound card: Realtek S1220A on motherboard. Recording done on another system.
Primary Monitor: ASUS ProArt 31.5" 1440p HDR10 Monitor PA328QV
O/S: Windows 10 Pro 10.0.19045 Build 19045
Camera: Sony RX10 Model IV

https://www.youtube.com/user/thedennischannel

Sassylola wrote on 3/10/2023, 1:29 PM

john_dennis: I set that by mistake. I went back and set project properties to progressive. Still have dropped frames as before as shown in above video. Thanks

My System Home Built

Intel 13900K Latest Intel Chipset. Latest Intel Management Engine Installed. NO OC (PL 1 Set to 125W PL 2 set to 253W)

Arctic Liquid Freezer ll 360mm AIO

Gigabyte Aero G Z790 MB Latest BIOS

ZOTAC GAMING GeForce RTX 4090 AMP Extreme AIRO Latest Nvidea Studio Drivers Installed. With GPU OC results were about the same as GPU set to default settings. I have kept GPU at default settings

64 GB G Skill DDR 5 6000mhz Ram 2X32

Corsair 1000W RMx Power Supply

SK Hynix P41 NVMe 1TB Operating Drive. ( Boot Drive )

Corsair MP 600 1Tb NVMe Render Drive

SK Hynix P 41 2 TB NVMe Storage Drive

1TB NVMe Samsung 970 Evo Plus Render Drive

Win 11 Pro 22H2

Fractal Design R6 Case

Samsung - M7 Series 43" Smart Tizen 4K UHD Monitor

Vegas Post 365 20 Ver 326

Sound Blaster 5.1 Audigyfx Sound Card

SSK USB C External NVMe drive Enclosure with 500GB Samsung 970 EVO Plus for backups.

PROBOI 10G Hard drive Enclosure. USB C. 4 4TB Spinning Drives for Backups.

 

 

RogerS wrote on 3/10/2023, 7:23 PM

Hardware decoders don't support jpegs, they decode video. I'd set file io back to defaults.

Resolve leverages the computational ability of GPUs better than Vegas, but requires better hardware.

For jpegs if they're massive and you're not punching in try resizing them to project resolution before importing to Vegas. Does that help performance? I do that for time lapses.

Custom PC (2022) Intel i5-13600K with UHD 770 iGPU with 31.0.101.4091 driver, MSI z690 Tomahawk motherboard, 64GB Corsair DDR5 5200 ram, NVIDIA 2080 Super (8GB) with latest studio driver, 2TB Hynix P41 SSD, Windows 11 Pro 64 bit

Dell XPS 15 laptop (2017) 32GB ram, NVIDIA 1050 (4GB) with latest studio driver, Intel i7-7700HQ with Intel 630 iGPU (driver 31.0.101.2115), dual internal SSD (256GB; 1TB), Windows 10 64 bit

Vegas 19.648
Vegas 20.270

VEGAS 4K "sample project" benchmark: https://forms.gle/ypyrrbUghEiaf2aC7
VEGAS Pro 20 "Ad" benchmark: https://forms.gle/eErJTR87K2bbJc4Q7

fr0sty wrote on 3/11/2023, 1:26 AM

The grading of 10bit slog3 can be done with Vegas, and I do not see why the the color grading portal is outdated (it has been developed in the last to upgrades). True, there are still some bugs in the HDR workflow, but you can grade the different log formats like slog or vlog in an appropriate way.

Examples see here: https://www.vegascreativesoftware.info/de/forum/render-to-4k-make-artefacts-and-random-dropping-frames--139806/?page=2#ca874207

@Wolfgang S. Vegas' 32-bit Full Range mode is flat-out broken for working with SLOG3, at least for the media I've tried. At some point I may try to post about that on the VP20 issues thread, but there are more issues than I have time to report.

As far as the color grading tools being outdated, look at what the (free) competition offers:

That's just one tiny aspect of Resolve's tools!

 

Sounds more like you just don't know how to use it... I grade SLOG3 in VEGAS all the time, works just fine. Same for VLOG. I'd be interested in seeing what media is causing you such issues.

As for Resolve, just like VEGAS started its life as a DAW, and as such has far better audio recording, effects, and editing capabilities than Resolve does, the same is true for Resolve with color grading, it began its life as a colorist's toolbox. Of course it's going to have well-developed color tools... but once you get to workflow speed and ease of use, that's where it falters.

There is no perfect NLE.

Last changed by fr0sty on 3/11/2023, 1:31 AM, changed a total of 3 times.

Systems:

Desktop

AMD Ryzen 7 1800x 8 core 16 thread at stock speed

64GB 3000mhz DDR4

Geforce RTX 3090

Windows 10

Laptop:

ASUS Zenbook Pro Duo 32GB (9980HK CPU, RTX 2060 GPU, dual 4K touch screens, main one OLED HDR)

Gid wrote on 3/11/2023, 1:33 AM

@Sassylola Hi, just for the sake of sharing, I sort of recreated your project but I used UHD AVC MP4's with constant fr, I also tried it with FHD content, both showed the frame dropping as in your vid,

Vegas is quite poor reg playback on my machine, I use Adobe AE for effects because of that but.. I've tried quite a lot of software & as far as i an tell all require some kind of caching to play smoothly, some do it better, quicker than others & some do it automatically, most tho only need 1 loop play to fil that cache, Vegas seems to need to loop play several times before it gets up to speed, I know there's Ctrl M & B but If Vegas could find a way to auto cache on 1 loop play that would improve it no end,

Vegas Pro 20
Vegas Pro/Post 19 (Latest build), HitFilm Pro,  
Magix Movie Studio Platinum 2023 - from 2004-ish - Latest version,
Magix VPX14
Adobe After Effects
Boris Continuum & Sapphire, 
Silhouette Standalone + Plugin, 
Mocha Pro Standalone + Plugin, 
Boris Optics,
Desktop PC Microsoft Windows 10 Pro - 64-Bit
ASUS PRO WS WRX80E-SAGE SE WIFI AMD Motherboard
AMD Ryzen Threadripper PRO 3975WX 3.5GHz 32 Core
Corsair iCUE H150i RGB PRO XT 360mm All-in-One Liquid CPU Cooler
RAM 256GB ( 8x Micron 32GB (1x 32GB) 2666MHz DDR4 RAM )
2x Western Digital Black SN850 2TB M.2-2280 SSD, 7000MB/s Read, 5100MB/s Write
(programs on one, project files on the other)
Graphics MSI GeForce RTX 3090 SUPRIM X 24GB OC GPU
ASUS ROG Thor 1200W Semi-Modular 80+ Platinum PSU 
Fractal Design Define 7 XL Dark TG Case with 3 Fans
Dell SE3223Q 31.5 Inch 4K UHD (3840x2160) Monitor, 60Hz, 

At the moment my filming is done with a Samsung Galaxy S23 Ultra 5G

Wolfgang S. wrote on 3/11/2023, 1:37 AM

 

@Wolfgang S. Vegas' 32-bit Full Range mode is flat-out broken for working with SLOG3, at least for the media I've tried. At some point I may try to post about that on the VP20 issues thread, but there are more issues than I have time to report.

As far as the color grading tools being outdated, look at what the (free) competition offers:

That's just one tiny aspect of Resolve's tools!

This is simply wrong, the slog and vlog workflow works in Vegas. What do you think that I do since years with my FS7 or EVA1 10bit log footage?

👍

 

RogerS wrote on 3/11/2023, 2:18 AM

Vegas' 32-bit Full Range mode is flat-out broken for working with SLOG3,

This may depend on the Sony camera- haven't been impressed with the Alpha series and ACES in Vegas but FS footage seems different (don't have an FS so haven't tested it much).

As far as Vegas vs Resolve for audio I think Resolve is much more modern and I sometimes bounce audio to it to finish in Fairlight, which is a full-fledged DAW that has fewer issues with VSTs than Vegas.

Custom PC (2022) Intel i5-13600K with UHD 770 iGPU with 31.0.101.4091 driver, MSI z690 Tomahawk motherboard, 64GB Corsair DDR5 5200 ram, NVIDIA 2080 Super (8GB) with latest studio driver, 2TB Hynix P41 SSD, Windows 11 Pro 64 bit

Dell XPS 15 laptop (2017) 32GB ram, NVIDIA 1050 (4GB) with latest studio driver, Intel i7-7700HQ with Intel 630 iGPU (driver 31.0.101.2115), dual internal SSD (256GB; 1TB), Windows 10 64 bit

Vegas 19.648
Vegas 20.270

VEGAS 4K "sample project" benchmark: https://forms.gle/ypyrrbUghEiaf2aC7
VEGAS Pro 20 "Ad" benchmark: https://forms.gle/eErJTR87K2bbJc4Q7

Illusion wrote on 3/11/2023, 8:07 AM

This thread is derailed...

  • ASUS ROG Strix X570-E
  • Ryzen 9 3900x 12-core
  • 64GB RAM (2x32GB)
  • Nvidia RTX 2070 8GDDR6
  • 1TB WD Black NVMe M.2 for OS/Prog
  • 1TB WD Black NVMe M.2 for Media
  • 1TB SATA3 SSD for projects
  • 2TB SATA3 SSD for additional media
  • 4TB WD Red drive for local cache
  • 10TB EXOS enterprise drive for local cache
  • 32in 4K main monitor, 24in 1080 second
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  • Sony A7C
  • GoPro Hero 8
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