VEGAS Pro 15 Update 3 (build 311) - General Discussion

Comments

Fiola wrote on 2/21/2018, 6:41 PM

@Fiola

> Yes, I have newest codecs (K-Lite pack) installed.

I do not think installing the pack was a good idea. And I do not know an easy way to uninstall everything that was installed without re-installing system. However, my knowledge about the pack is outdated, may be newer versions are better in this way. I'd recommend to rid it off.

In addition, I believe it would be a good idea if you put everything about your issue in a separate thread. With more details. Claims like "I have newest drivers" not really useful. It's better to provide version numbers (at least for chipset and graphics card). Probably you already done this in other threads and cannot do this again and again. So this is why I recommend you to have a separate thread with everything included there.

If you can reinstall (temporary on a separate SSD/HDD) the system once again I'd do this:

- Install windows from scratch

- Let it auto update everything

- Install the latest chipset drivers from Intel (provide version)

- Install the latest graphic card (provide version)

- Install Vegas only (no plugins, codecs packs etc) and test

In addition, I'd recommend you to check your hardware and temporary replace memory and graphics card. I do have experience that some memory modules caused OS/programs crashes (only few programs crashed, have not used Vegas on that PC). I was not able not detect the defective module with memory testing programs (windows diagnostics, memtest86+), but replacing these modules fixed the issues. Also, I had very similar issue with graphics card. The Skyrim crashed almost instantly with the card installed, but other games and testing programs -- does not. Checked this on two different PCs with different drivers. Replacing the card fixed the issue as well.


I already comment that I will provide all of this infromation directly to MAGIX team :). On top of that. I have done your way like three times already. Really. Please, I know you are trying to be helpful, but please, read whole thread before posting something like this. I tried your recommended things in our studio with 15 different computers. With different driver sets and even Windows versions.

NickHope wrote on 2/21/2018, 9:50 PM

I'm trying to render a 15 minute project, but it won't render. The "elapsed time" continues to run, even after the "approximate time left" is all zeros. When I go to the file location, there is a file that only plays about 20% of the project. Suggestions?

@bilco64 Troubleshoot with this thread: https://www.vegascreativesoftware.info/us/forum/faq-how-can-i-stop-vegas-pro-hanging-or-crashing-during-rendering--104786/

AVsupport wrote on 2/22/2018, 1:12 AM

VP15_311 keeps crashing when 'Selectively Prerendering Video', especially when Intel630 is selected as primary GPU acceleration for video processing. Not so bad with Nvidia 1060. however,

I have made a rendering comparison chart (link google drive https://docs.google.com/spreadsheets/d/15vMiZ3kfM48QZE1avQU-zRLz2TL2KdsTha11godsscs/edit?usp=sharing ) that shows the different renderers (XAVC-S, Magix AVC +/- QSV, Magix HEVC) and how they perform under different circumstances and how their actual load looks.

Besides not using much GPU power either way, there's big problems with the CPU internal UHD630 it seems, as this crashes the rendering process to a halt that cannot be cancelled and hence VP needs to be force closed.

Last changed by AVsupport on 2/22/2018, 1:13 AM, changed a total of 1 times.

my current Win10/64 system (latest drivers, water cooled) :

Intel Coffee Lake i5 Hexacore (unlocked, but not overclocked) 4.0 GHz on Z370 chipset board,

16GB (2x8GB Corsair Dual Channel DDR4-2133) XMP-3000 RAM,

Intel 600series 512GB M.2 SSD system drive running Win10/64 home automatic driver updates,

4TB 7200RPM NAS HGST data drive,

Intel HD630 iGPU - currently disabled in Bios,

nVidia GTX1060 6GB, always on latest [creator] drivers. nVidia HW acceleration enabled.

main screen 4K/50p 1ms scaled @175%, second screen 1920x1080/50p 1ms.

Wolfgang S. wrote on 2/22/2018, 1:45 AM

I tried your recommended things in our studio with 15 different computers. With different driver sets and even Windows versions.

15 different Computers? Great! I must be a lucky guy that it works here with my one 8core editing System, running at 4.2 GHz equiped with an Quadro K4200 und an AMD R9 390X (set to GPU acceleration). Right, two different GPUs are tricky in Terms of Drivers - but it works.

 

Wolfgang S. wrote on 2/22/2018, 1:47 AM

I have made a rendering comparison chart (link google drive https://docs.google.com/spreadsheets/d/15vMiZ3kfM48QZE1avQU-zRLz2TL2KdsTha11godsscs/edit?usp=sharing ) that shows the different renderers (XAVC-S, Magix AVC +/- QSV, Magix HEVC) and how they perform under different circumstances and how their actual load looks.

Besides not using much GPU power either way, there's big problems with the CPU internal UHD630 it seems, as this crashes the rendering process to a halt that cannot be cancelled and hence VP needs to be force closed.

That is a great comparison Chart. Have you run the Tests with b311? If I find the time I will try to post some compareable figures. The 32bit mode was set to Video Levels?

AVsupport wrote on 2/22/2018, 3:13 AM

yes, it was , for both, and it says on the chart. 311, 32bit video levels.

the unfortunate truth is, that with VP15 I was expecting the buzzword 'improved hardware acceleration', which now since I have powerful hardware, proves a myth. Crashes aside, I cannot see efficient use of computing power, especially high end GPUs. And I don't know where the issues are to use the systems more effectively. By now, I would have expected the software to give it 100% load to the GPU when it can, and it's far from that. For my new system, I was expecting a theoretical 4x realtime render speed, even in 32bit floating point... And now you check those charts...But, I can't see the bottlenecks, I don't think its the hardware...

my current Win10/64 system (latest drivers, water cooled) :

Intel Coffee Lake i5 Hexacore (unlocked, but not overclocked) 4.0 GHz on Z370 chipset board,

16GB (2x8GB Corsair Dual Channel DDR4-2133) XMP-3000 RAM,

Intel 600series 512GB M.2 SSD system drive running Win10/64 home automatic driver updates,

4TB 7200RPM NAS HGST data drive,

Intel HD630 iGPU - currently disabled in Bios,

nVidia GTX1060 6GB, always on latest [creator] drivers. nVidia HW acceleration enabled.

main screen 4K/50p 1ms scaled @175%, second screen 1920x1080/50p 1ms.

Wolfgang S. wrote on 2/22/2018, 4:23 AM

Well, for the use of Vegas Pro 15 b311  together with Filmconvert I see here up to 60-70% utilization of my two GPUs together (R9 390X, Quadro K4200) during playback, while CPU utilisation stays low. What delivers a appropriate playback during editing for my UHD 25p/50p footage, what is more important then the rendering to my opinion.

Not so bad I think. Grading with my v log or s log footage to rec 709 works nice with such a combination.

Dr Zen wrote on 2/22/2018, 5:36 AM

[XAVC-S Timecode issue] - For the record:

  • FullHD 50p clips TC IN & OUT information does now read correctly it seems.
  • But this still does Not work for 4K/25 clips. Those still don't show Timecode In.

(can someone else please confirm) Beware Sony multicam crew ;-)

@AVsupport
I can confirm that all XAVC-S video still does not show Time Code In & Out, in Vegas Pro 15 #311.
All my test videos are 1080, and I tried all Frame Rates (24,25,30,50 & 60) - none work.

I can only generate Timecode by disabling the So4 Compound Reader for AVC/M2TS - then time code is shown in Project Media tab. Obviously the So4 Compound Reader is incapable of doing this.

I have to remember to disable this every time I need to use the Timecode for syncing. Was hoping it would be fixed in this update, but must be low in priority.

Derek.

monoparadox wrote on 2/22/2018, 12:13 PM

Not sure what's going on, but each successive release of Vegas Pro 15 has gone downhill for me. Black video on the timeline (Sony AVCHD), audio anamolies, slow interaction with effects. I cannot exit out of Vegas without it returning a crash menu which means I can't even get a preference changed that requires restarting the app. I'm back to the initial release ver. of 15 just to get a modicum of stability. I've never had this many issues since v. 3.

-- tom

fr0sty wrote on 2/22/2018, 1:40 PM

I'm having definite speed improvements, but at the cost of stability. I can edit smoother than ever before, but if I minimize Vegas, I run the chance of it crashing when I return. If I delete an item off of the timeline, there's a chance that it will cause Vegas to hang. These bugs are not easily repeatable, unfortunately, so I haven't been able to catch one in the act, though the last time it crashed (after minimizing) it did give me a bug report screen to submit. I did, along with a description of what happened.

Systems:

Desktop

AMD Ryzen 7 1800x 8 core 16 thread at stock speed

64GB 3000mhz DDR4

Radeon VII

Windows 10

Laptop:

ASUS Zenbook Pro Duo 32GB (9980HK CPU, RTX 2060 GPU, dual 4K touch screens, main one OLED HDR)

wwjd wrote on 2/22/2018, 2:44 PM

any of this work better shutting off ALL GPU processes?

wilri001 wrote on 2/22/2018, 2:51 PM

Render works for me with GPU off, but edit slow down is same.

fr0sty wrote on 2/22/2018, 3:11 PM

My editing is pretty quick (though I do occasionally notice that slowdown the above poster mentions, I fix it by pausing, waiting a second, sometimes changing quality settings for the preview, it usually clears up after messing with it a bit), but trying to render with the GPU (970 GTX) so far hasn't worked. No frames render, it just sits there counting away. Second attempt got about 100 frames rendered then stopped. I have not disable so4compoundplug.dll's AVC reader, hoping it had been fixed by now. It seems to bring with it lots of speed improvements, but also makes things crash a lot. The media on my timeline is a combination of 4K 10 bit footage from a GH5, 4K 8 bit footage from a GH4, 1080p footage from a GH2, and 1080p footage from an HMC40.

Driver version is 390.77

OS is Windows 10

CPU is Ryzen 7 1800x

GPU is GTX 970

RAM is 64GB DDR4

Edit: My renders are locking up no matter whether I'm using NVENC or not. Looks like I have to go back to disabling so4 again...

Edit 2: Disabling so4 didn't help with NVENC, now to try mainconcept.

Edit 3: Mainconcept Crashes too...

 

Disabling GPU seems to help.

Last changed by fr0sty on 2/22/2018, 5:05 PM, changed a total of 6 times.

Systems:

Desktop

AMD Ryzen 7 1800x 8 core 16 thread at stock speed

64GB 3000mhz DDR4

Radeon VII

Windows 10

Laptop:

ASUS Zenbook Pro Duo 32GB (9980HK CPU, RTX 2060 GPU, dual 4K touch screens, main one OLED HDR)

AVsupport wrote on 2/22/2018, 4:52 PM

I have updated the chart to include Realtime Playback performance comparing GPU acceleration and resulting frame rates.

Surprisingly (as indicated above) the best performance is gained by having GPU acceleration: OFF, for GPU enabled OpenCL plugins, as this will use little CPU with good resulting frame rates (no lip sync loss) (yes, this sounds weired)

https://docs.google.com/spreadsheets/d/15vMiZ3kfM48QZE1avQU-zRLz2TL2KdsTha11godsscs/edit?usp=sharing

@Wolfgang S. can you use Task Manager / Performance to individually analyze your GPU performance? are you editing in a 32-bit floating point XAVC-S FHD project? your Filmconvert, what renderer is it set to use?

PS: have now included my system specs in my personal info ;-)

Last changed by AVsupport on 2/22/2018, 6:34 PM, changed a total of 2 times.

my current Win10/64 system (latest drivers, water cooled) :

Intel Coffee Lake i5 Hexacore (unlocked, but not overclocked) 4.0 GHz on Z370 chipset board,

16GB (2x8GB Corsair Dual Channel DDR4-2133) XMP-3000 RAM,

Intel 600series 512GB M.2 SSD system drive running Win10/64 home automatic driver updates,

4TB 7200RPM NAS HGST data drive,

Intel HD630 iGPU - currently disabled in Bios,

nVidia GTX1060 6GB, always on latest [creator] drivers. nVidia HW acceleration enabled.

main screen 4K/50p 1ms scaled @175%, second screen 1920x1080/50p 1ms.

AVsupport wrote on 2/22/2018, 4:58 PM

I can only generate Timecode by disabling the So4 Compound Reader for AVC/M2TS - then time code is shown in Project Media tab. Obviously the So4 Compound Reader is incapable of doing this.

@Dr Zen, just so you don't think I'm dreaming, here's a screenshot from my files (originals have been shot with a Sony A6300, and imported into the previous VP15 release version)

my project is XAVC-S 1080/25 whilst the files are 1080/50p. Compound dude enabled... bizarre..tried re-importing?

my current Win10/64 system (latest drivers, water cooled) :

Intel Coffee Lake i5 Hexacore (unlocked, but not overclocked) 4.0 GHz on Z370 chipset board,

16GB (2x8GB Corsair Dual Channel DDR4-2133) XMP-3000 RAM,

Intel 600series 512GB M.2 SSD system drive running Win10/64 home automatic driver updates,

4TB 7200RPM NAS HGST data drive,

Intel HD630 iGPU - currently disabled in Bios,

nVidia GTX1060 6GB, always on latest [creator] drivers. nVidia HW acceleration enabled.

main screen 4K/50p 1ms scaled @175%, second screen 1920x1080/50p 1ms.

Cielspacing wrote on 2/22/2018, 6:38 PM

VP15_311 keeps crashing when 'Selectively Prerendering Video', especially when Intel630 is selected as primary GPU acceleration for video processing. Not so bad with Nvidia 1060. however, (...)

Besides not using much GPU power either way, there's big problems with the CPU internal UHD630 it seems, as this crashes the rendering process to a halt that cannot be cancelled and hence VP needs to be force closed.

"Due to its lack of dedicated graphics memory or eDRAM cache, the UHD 630 has to access the main memory (2x 64-bit DDR3L-1600 / DDR4-2133)"
https://www.notebookcheck.net/Intel-UHD-Graphics-630-GPU-Benchmarks-and-Specs.257928.0.html

AVsupport wrote on 2/22/2018, 7:07 PM

This is in my desktop computer, running VP15 with the 630 as main GPU accleleration, and Filmconvert using GPU (OpenCL), realtime playback 32bit 1080:

main RAM is 16GB DDR4 3000 in XMP mode. actual shared load seems low (20%)

add: (yes it says GPU Memory running at 1500MHz, DDR4, 48.0GB/s bandwidth)

add: when ' Selectively Prerendering' with intel630, GPU-Z reports most GPU utilization is 70% (2000MB) using HEVC; 64% Intel QSV, 50% Sony XAVC-s and 47% Magix AVC. all max out at 2000MB.

Last changed by AVsupport on 2/22/2018, 7:40 PM, changed a total of 3 times.

my current Win10/64 system (latest drivers, water cooled) :

Intel Coffee Lake i5 Hexacore (unlocked, but not overclocked) 4.0 GHz on Z370 chipset board,

16GB (2x8GB Corsair Dual Channel DDR4-2133) XMP-3000 RAM,

Intel 600series 512GB M.2 SSD system drive running Win10/64 home automatic driver updates,

4TB 7200RPM NAS HGST data drive,

Intel HD630 iGPU - currently disabled in Bios,

nVidia GTX1060 6GB, always on latest [creator] drivers. nVidia HW acceleration enabled.

main screen 4K/50p 1ms scaled @175%, second screen 1920x1080/50p 1ms.

Dr Zen wrote on 2/22/2018, 8:54 PM

@AVsupport
If you first import XAVC-S videos with the So4 Compound plugin disabled, you will get to see Time Code In/Out.
Now save that project.
Go back to Internal Settings and enable So4 Compound plugin - and re-boot Vegas.
Now open your saved project.
The Timecode In/Out will now still be showing - Vegas has saved the Time Code In/Out results somewhere, but the So4 Compound plugin seems to have nothing to do with saved XAVC-S videos that appear in your Project Media tab, from when So4 was disabled.

Final test: If you now import a new/different XAVC-S video into the same saved project, with So4 still enabled, all new videos added do not show any Time Code In/Out.

All my XAVC-S videos are coming from a Sony a7s.
Here is a screen shot showing XAVC-S video imported into VP15 #311, with So4 plugin enabled.

kinetik wrote on 2/23/2018, 3:02 AM

bad timeline preview and crashes.. this is hopeless

win7 SP1, i7 6800K, gtx1070, ddr4 64GB

Lukasz wrote on 2/23/2018, 3:41 AM

Hello, I installed bulid 311 I opened vegas 15 and let go rederation of your project which is showcase and stopped at 71%. Each version of your version is fraught with error. I am sorry to say, but I think I will finish my cooperation on vegas 13. I was planning to buy a vegas 15 at the trade show for 1.5 months, but it still hangs during rendering. My computer is 10 64bit. Ryzen 1700X, Ram 16GB, asus 1050TI OC

Lukasz wrote on 2/23/2018, 4:01 AM

What is the test version like you can not test the entire project? A limitation of up to two minutes only shows that you are going to sell to the market and are afraid of financial losses. The logo is a sufficient security on the project. Nobody will give the client a project with your logo. I do projects for 3.5 hours and I would like to be able to render the whole to be compared to vegas 13.

Former user wrote on 2/23/2018, 4:38 AM

so maybe people should not install this update?

Happy wrote on 2/23/2018, 5:15 AM

Hello, I installed bulid 311 I opened vegas 15 and let go rederation of your project which is showcase and stopped at 71%. Each version of your version is fraught with error. I am sorry to say, but I think I will finish my cooperation on vegas 13. I was planning to buy a vegas 15 at the trade show for 1.5 months, but it still hangs during rendering. My computer is 10 64bit. Ryzen 1700X, Ram 16GB, asus 1050TI OC

Same here, I am following the development of Vegas with interest. I am still using Sony Vegas 13, now even with 4K, which is still working pretty well for me since I am only using Sony cameras. Once I tried Vegas 14 which genearated glitches in AVCHD clips. Interested in acquiring the latest version of Vegas because of some new features, but....

dape wrote on 2/23/2018, 7:21 AM

Just updated last night - thanks for the so4comp issue with shadowplay dual audio stream being fixed, the audio now properly shows (game audio and mic in their separate tracks).