VEGAS Pro 15 Update 5 (build 361) - General Discussion

Comments

HEADMASTER wrote on 6/2/2018, 2:53 PM

2 things:

1 ° The "red car" benchmark link is broken, I have trouble finding to expose my benchmark. No success ... I made mine.
>>> One idea I had was that Vegas could come with a benchmark system included.
Well, we could share with the whole community, for a common good and each to find the ideal solution in terms of hardware. <<<

2 ° I saw, the comments that last build greatly improve in rendering times, and use most of the percentage of GPU. (I have not tested yet render). But in the build 361 I improved by 1fps compared to my 3fps I received, in my preview window, on my own benchmark. What I see is that my GPU is used around 16-18%.

So am I happy with more 1fps? I do not think.

And I only used 16% of the GPU when I could maybe use more to get more FPS to edit smoothly? I want the full potential of my hardware to see if it's his problem. And do not fall into the mistake buy new and be useless due to poor software optimization.

AVsupport wrote on 6/2/2018, 6:04 PM

The nature of fixing bugs is that the hard part isn't necessarily fixing them, it's often finding them.

I know that this has been mentioned in the past, but perhaps considering using a dedicated Bug Tracking Tool such as Jira etc could shift the load and wasting time on finding the bugs to fixing them. I am certain there's many community members that would like to contribute in a meaningful way, and not just have their findings buried in a forum thread.

my current Win10/64 system (latest drivers, water cooled) :

Intel Coffee Lake i5 Hexacore (unlocked, but not overclocked) 4.0 GHz on Z370 chipset board,

32GB (4x8GB Corsair Dual Channel DDR4-2133) XMP-3000 RAM,

Intel 600series 512GB M.2 SSD system drive running Win10/64 home automatic driver updates,

Crucial BX500 1TB EDIT 3D NAND SATA 2.5-inch SSD

2x 4TB 7200RPM NAS HGST data drive,

Intel HD630 iGPU - currently disabled in Bios,

nVidia GTX1060 6GB, always on latest [creator] drivers. nVidia HW acceleration enabled.

main screen 4K/50p 1ms scaled @175%, second screen 1920x1080/50p 1ms.

AVsupport wrote on 6/2/2018, 6:14 PM

XaVC-s (mp4) still see something as simple as a fade between clips freezing between the transitions. Not smooth. It seems random when happens though. Any one else?

Is there anyone else seeing this? Hoping I am not alone here. : )

I am bumping this along as it is really a headache to see this performance issue in front of a client.

[XAVC-S user, PAL] what I Am seeing (and that does concern me) is, that in a simple timeline playback, with no FX or transitions applied, the preview playback framerate drops where there'a a new clip start.

It seems, the playback buffering stops / doesn't look 'ahead' far enough as it should, past the actual currently playing clip's duration, hence causing issues.

I can playback 4K XAVC-S on full quality, no problems, if the clip is long enough, the PC will preload enough material to 'feed the playback pipeline', or I briefly wait before hitting that space bar. But when there's a new clip assembled, this pipeline seems broken.

my current Win10/64 system (latest drivers, water cooled) :

Intel Coffee Lake i5 Hexacore (unlocked, but not overclocked) 4.0 GHz on Z370 chipset board,

32GB (4x8GB Corsair Dual Channel DDR4-2133) XMP-3000 RAM,

Intel 600series 512GB M.2 SSD system drive running Win10/64 home automatic driver updates,

Crucial BX500 1TB EDIT 3D NAND SATA 2.5-inch SSD

2x 4TB 7200RPM NAS HGST data drive,

Intel HD630 iGPU - currently disabled in Bios,

nVidia GTX1060 6GB, always on latest [creator] drivers. nVidia HW acceleration enabled.

main screen 4K/50p 1ms scaled @175%, second screen 1920x1080/50p 1ms.

andoe wrote on 6/2/2018, 7:38 PM

I cheered too soon. This latest build still freezes minutes after launching, every time. It just stops playing video (sometimes I still hear the sound) and the app becomes completely unresponsive and then goes white and I have to kill it. I've tried disabling the GPU acceleration of video processing, but that doesn't seem to make a difference. Back to Vegas Pro 14 it is.

Wolfgang S. wrote on 6/3/2018, 3:32 AM

The nature of fixing bugs is that the hard part isn't necessarily fixing them, it's often finding them.

I know that this has been mentioned in the past, but perhaps considering using a dedicated Bug Tracking Tool such as Jira etc could shift the load and wasting time on finding the bugs to fixing them. I am certain there's many community members that would like to contribute in a meaningful way, and not just have their findings buried in a forum thread.

To my opinion that happens. But the public may not know that.

Desktop: PC AMD 3960X, 24x3,8 Mhz * RTX 3080 Ti (12 GB)* Blackmagic Extreme 4K 12G * QNAP Max8 10 Gb Lan * Resolve Studio 18 * Edius X* Blackmagic Pocket 6K/6K Pro, EVA1, FS7

Laptop: ProArt Studiobook 16 OLED * internal HDR preview * i9 12900H with i-GPU Iris XE * 32 GB Ram) * Geforce RTX 3070 TI 8GB * internal HDR preview on the laptop monitor * Blackmagic Ultrastudio 4K mini

HDR monitor: ProArt Monitor PA32 UCG-K 1600 nits, Atomos Sumo

Others: Edius NX (Canopus NX)-card in an old XP-System. Edius 4.6 and other systems

Grazie wrote on 6/3/2018, 4:18 AM

@AVsupport : I've asked for this on and off/privately of the MADISON Diggers from 2006 onwards

I know that this has been mentioned in the past, but perhaps considering using a dedicated Bug Tracking Tool such as Jira etc could shift the load and wasting time on finding the bugs to fixing them.

@AVsupport . . . Oh yes . . .

I am certain there's many community members that would like to contribute in a meaningful way, and not just have their findings buried in a forum thread.

Give me a VEGAS Debug Tool that is Grazie-Proof and I'd use it.😉

garygiles63 wrote on 6/3/2018, 4:29 AM

My preview window has slowed down, making it unusable. Anyone else having the same problem, or have a solution. I can't edit my videos at the moment.

Norbert wrote on 6/3/2018, 6:00 AM

I tried to edit a multicam performance with the newest Vegas 15 but it kept crashing during the multicam editing. I did it in Vegas 14 and it didn't crash at all. I had two X AVC L and an X AVC S video file. The X AVC L from Sony PXW-X70, Sony PXW-Z150 and the X AVC S from the Sony a6300.

MarcinB wrote on 6/3/2018, 6:09 AM

I know that this has been mentioned in the past, but perhaps considering using a dedicated Bug Tracking Tool such as Jira etc could shift the load and wasting time on finding the bugs to fixing them. I am certain there's many community members that would like to contribute in a meaningful way, and not just have their findings buried in a forum thread.

That is just a registration. The hardest part is to find out why the bug (registered symptoms) occurs and even the best bug tracking system will not help.

wwjd wrote on 6/3/2018, 9:55 AM

Disabling So4 dll again keeps mine going strong

michael-cookson wrote on 6/3/2018, 10:26 AM

Disabling So4 dll again keeps mine going strong

Same for me, but I also had my Intel graphics driver updated by the Dell Support on my laptop and this just would lock Pro 15 up as soon as I played any video on the timeline, rolled back to my previous driver and all ok again.

Reyfox wrote on 6/3/2018, 11:22 AM

I think we all paid for computers we think should be able to handle timeline playback. I know buy computer should. Playing back a simple cross dissolve between two clips should not cause it to slow down. but I do have to say, the memory management so far has been much much better. And now I can render using my AMD graphics card to it's full potential.

Of course there is room for improvement. And those with show stoppers, I feel your pain. I just haven't experienced any yet.

Newbie😁

Vegas Pro 22 (VP18-21 also installed)

Win 11 Pro always updated

AMD Ryzen 9 5950X 16 cores / 32 threads

32GB DDR4 3200

Sapphire RX6700XT 12GB Driver: 25.3.1

Gigabyte X570 Elite Motherboard

Panasonic G9, G7, FZ300

david-ruby wrote on 6/3/2018, 12:31 PM

Reyfox my machine was hand built and works flawless with other software as well as using fast drive systems. There seems to have always been a problem with h264 XAVC-s footage. Don't understand why it only effects vegas specially since it used to be run by my Sony tech friends out of wisconsin. Just would love to someday actually use this great product with XAVC-S. Fingers crossed.

david-ruby wrote on 6/3/2018, 12:32 PM

I tried to edit a multicam performance with the newest Vegas 15 but it kept crashing during the multicam editing. I did it in Vegas 14 and it didn't crash at all. I had two X AVC L and an X AVC S video file. The X AVC L from Sony PXW-X70, Sony PXW-Z150 and the X AVC S from the Sony a6300.

Ok so I am not alone here. ; )

david-ruby wrote on 6/3/2018, 12:34 PM

XaVC-s (mp4) still see something as simple as a fade between clips freezing between the transitions. Not smooth. It seems random when happens though. Any one else?

Is there anyone else seeing this? Hoping I am not alone here. : )

I am bumping this along as it is really a headache to see this performance issue in front of a client.

[XAVC-S user, PAL] what I Am seeing (and that does concern me) is, that in a simple timeline playback, with no FX or transitions applied, the preview playback framerate drops where there'a a new clip start.

It seems, the playback buffering stops / doesn't look 'ahead' far enough as it should, past the actual currently playing clip's duration, hence causing issues.

I can playback 4K XAVC-S on full quality, no problems, if the clip is long enough, the PC will preload enough material to 'feed the playback pipeline', or I briefly wait before hitting that space bar. But when there's a new clip assembled, this pipeline seems broken.

Yes this is the problem. Thank you.

Reyfox wrote on 6/3/2018, 12:58 PM

@david-ruby, I haven't bought a pre-built computer since 1990. That was an Amiga (I had several and tricked them out). I've built computers for businesses that have specific needs. Also, of course my own. Had a long stint with trouble shooting other people's computer problems too. My present computer works fine. SSD C: drive and SSD for "scratch/render". Then things are moved to mechanical drives. My editing demands aren't what they used to be, but I love good editing software. After years of avoiding VP, I finally bought VP14 and was impressed with the speed of it's timeline editing. Really impressed enough to upgrade to VP15 Suite. Then RAM issues started. But now, they are fixed in the latest build.

I can not speak to your specific problems. I too would figure since Vegas started with Sony, that XAVC-S would work flawless. But reading the replies says otherwise. I personally edit Panasonic MP4 4K UHD files. Yes, I also let proxies be made. But the previews look pretty good, and now, with AMD VCE, rendering is a breeze.

I hope they come up with a solution for you. Really. I also think that transitions and titles should not have to take "forever" to render to RAM, and they should be able to be played back smoothly without having to jump through hoops...

Cliff Etzel wrote on 6/3/2018, 1:49 PM

Reyfox my machine was hand built and works flawless with other software as well as using fast drive systems. There seems to have always been a problem with h264 XAVC-s footage. Don't understand why it only effects vegas specially since it used to be run by my Sony tech friends out of wisconsin. Just would love to someday actually use this great product with XAVC-S. Fingers crossed.

@david-ruby I'm going to take a wild stab at this since I reviewed your hardware specs - I think the culprit causing the lackluster performance for transitions could be the GTX 670 you list in your hardware specs - I currently use a GTX-660ti (Currently waiting for an R9 380 4GB card to arrive this next week) - I get the same issues as you even with Cineform AVI's - I think transitions and motion title graphics are OpenCL accelerated in Vegas. In Premiere Pro, the transitions are CUDA accelerated so I'm guessing it's the same in Vegas for AMD based cards since nVidia support for OpenCL on older cards is mediocre at best.

Reyfox wrote on 6/3/2018, 2:33 PM

...I wish transitions and titles were OpenCL accelerated.... at least on my computer, they certainly do not appear to be so.

Newbie😁

Vegas Pro 22 (VP18-21 also installed)

Win 11 Pro always updated

AMD Ryzen 9 5950X 16 cores / 32 threads

32GB DDR4 3200

Sapphire RX6700XT 12GB Driver: 25.3.1

Gigabyte X570 Elite Motherboard

Panasonic G9, G7, FZ300

Cliff Etzel wrote on 6/3/2018, 3:13 PM

...I wish transitions and titles were OpenCL accelerated.... at least on my computer, they certainly do not appear to be so.

Are you saying transitions and titles aren't?

Reyfox wrote on 6/3/2018, 3:34 PM

If they are... they certainly do not work like it on my computer. AMD RX480 8GB graphics card. Use one of the standard VP titles with a little bit of motion and unless I render it, I won't see the animation.

The problem could be me.... it certainly isn't the computer hardware.

Newbie😁

Vegas Pro 22 (VP18-21 also installed)

Win 11 Pro always updated

AMD Ryzen 9 5950X 16 cores / 32 threads

32GB DDR4 3200

Sapphire RX6700XT 12GB Driver: 25.3.1

Gigabyte X570 Elite Motherboard

Panasonic G9, G7, FZ300

Cliff Etzel wrote on 6/3/2018, 4:25 PM

Are you editing off of SSD's or spinning drive(s)? I have found the bottle neck on my system is the eSata Raid 0 I have used for the past few years is not able to handle even 1080p footage well enough - I think it's my eSata card itself. If I stick with straight cuts I'm ok but add some of the more intensive FX in Vegas and my fps does drop. I'm willing ot live with it and work around by dropping down to Preview Full or half quality.

AVsupport wrote on 6/3/2018, 5:10 PM

The nature of fixing bugs is that the hard part isn't necessarily fixing them, it's often finding them.

I know that this has been mentioned in the past, but perhaps considering using a dedicated Bug Tracking Tool such as Jira etc could shift the load and wasting time on finding the bugs to fixing them. I am certain there's many community members that would like to contribute in a meaningful way, and not just have their findings buried in a forum thread.

To my opinion that happens. But the public may not know that.

Do you have proof of that, @Wolfgang S., or is that a guess? If there was, it would be good to have a 'public component' of this system, a little bit like what Nick Hope does with his marvellous 'Known Issues' thread, only with more depth & information to a specific issue

my current Win10/64 system (latest drivers, water cooled) :

Intel Coffee Lake i5 Hexacore (unlocked, but not overclocked) 4.0 GHz on Z370 chipset board,

32GB (4x8GB Corsair Dual Channel DDR4-2133) XMP-3000 RAM,

Intel 600series 512GB M.2 SSD system drive running Win10/64 home automatic driver updates,

Crucial BX500 1TB EDIT 3D NAND SATA 2.5-inch SSD

2x 4TB 7200RPM NAS HGST data drive,

Intel HD630 iGPU - currently disabled in Bios,

nVidia GTX1060 6GB, always on latest [creator] drivers. nVidia HW acceleration enabled.

main screen 4K/50p 1ms scaled @175%, second screen 1920x1080/50p 1ms.

AVsupport wrote on 6/3/2018, 5:20 PM

I have found the bottle neck on my system is the eSata Raid 0 I have..

The 'Playback-buffering-look-ahead-pipeline-broken' - issue I described earlier even happens with straight cuts, no transitions, no FX. Data drive barely registers any read/write traffic. nor is anything else maxed out in the system. This seems to be a systemic programming issue at the core of VP that is at the root of all other consequential poor timeline playback performance when you start adding 'fancy stuff'...

my current Win10/64 system (latest drivers, water cooled) :

Intel Coffee Lake i5 Hexacore (unlocked, but not overclocked) 4.0 GHz on Z370 chipset board,

32GB (4x8GB Corsair Dual Channel DDR4-2133) XMP-3000 RAM,

Intel 600series 512GB M.2 SSD system drive running Win10/64 home automatic driver updates,

Crucial BX500 1TB EDIT 3D NAND SATA 2.5-inch SSD

2x 4TB 7200RPM NAS HGST data drive,

Intel HD630 iGPU - currently disabled in Bios,

nVidia GTX1060 6GB, always on latest [creator] drivers. nVidia HW acceleration enabled.

main screen 4K/50p 1ms scaled @175%, second screen 1920x1080/50p 1ms.

Cliff Etzel wrote on 6/3/2018, 5:56 PM

I have found the bottle neck on my system is the eSata Raid 0 I have..

The 'Playback-buffering-look-ahead-pipeline-broken' - issue I described earlier even happens with straight cuts, no transitions, no FX. Data drive barely registers any read/write traffic. nor is anything else maxed out in the system. This seems to be a systemic programming issue at the core of VP that is at the root of all other consequential poor timeline playback performance when you start adding 'fancy stuff'...

Hmm.... Not sure why you're experiencing it as you describe it - I've seen it on my machine, but not to the extent you're describing. But, I dont' edit XAVC footage as I prefer either editing native clips or converting to a more user friendly format like Cineform AVI's (been using Cineform for a very long time) - That's about to change as GoPro's app will not convert .MOV files so I may end up moving to XAVC-I for my converted files via Catalyst if needed as they seem to play very well with Vegas in my testing. The Long GOP files are pretty CPU intensive according to this explanation