Comments

robwood wrote on 4/12/2010, 12:59 PM
i'm not having any problems with 9d :)

- i've opened files dating back to v7, v8, v9c, no problems.
- the Quicktime render glitch i used to get is gone (Vegas would always add the frame BEFORE the loop area to the output render... took me a long time to notice as the opening frames on my renders are black)... whether this was a fix or not, dunno.
- speaking of QuickTime, another glitch i got was Vegas freezing for 30 seconds or so when opening the settings for QuickTime output settings: also gone.
- load/close time same as usual.

CAVEAT
- i don't work with YUV-based media, only RGB (png, tga, tif, mov, avi)
- i don't use intermediates (cineform, etc)
...so many of the problems posted on the forum aren't an issue for me :)
gwailo wrote on 4/12/2010, 1:02 PM
32bit

so far red frames are gone...

dramatically slower project loading...

performance has also taken a hit / less responsive, the audio meters / cursor freeze longer / more often on tough material.

I'm glad they fixed the low level audio / normalization wave drawing problem though, it was annoying.
John_Cline wrote on 4/12/2010, 1:05 PM
Of the projects I have been working on since I updated to 9d, one of them was an HDV project using Cineform intermediates and some raw HDV files. This project is about 4 hours long with about 20 hours of media files, it was started in 9c. The other is an HD project with files from an EX1 and some AVCHD files, also started in 9c. I used all the "standard" stuff on both projects-- multiple layers, filters, titles etc.
dreamlx wrote on 4/12/2010, 1:22 PM
The thing that might be special for my case is the fact that I have projects and media stored on a file server. Are other people experiencing the same slow loading of projects loading them from local discs or network drives ?
rmack350 wrote on 4/12/2010, 1:26 PM
The thing that might be special for my case is the fact that I have projects and media stored on a file server.

Ah! I was just wondering to myself if these were network or local assets.

Regardless, if it worked in 9c it shouldn't break in 9d.

Rob
John_Cline wrote on 4/12/2010, 1:30 PM
Is there any network or disk activity during the time that Vegas is stalled opening a VEG file?
dreamlx wrote on 4/12/2010, 2:03 PM
While 9.0d is stalling there is network activity of about 10mbit/s. The same thing is the case in 9.0c except that there it is only this activity during 10 seconds. The througput I can get while copying files is more than 500mbit/s so it seems not to be a network issue
rmack350 wrote on 4/12/2010, 2:31 PM
The throughput I can get while copying files is more than 500mbit/s so it seems not to be a network issue

It might be that the problem isn't specifically with your network but the fact your assets are out on a network might be exposing a problem that exists across the board. The way you guys are describing the problem makes it seem like Vegas is opening and closing the files, like it would if you went out to Photoshop for a while and then back to Vegas. It could be something buggy like Vegas going back to the file repeatedly to open it, or who knows?

The question remains, and it's a good one, are the assets in these problem projects out on a network? On a USB disc? Anything like that?

Rob
TLF wrote on 4/12/2010, 2:43 PM
All my assets are on a local SATA II drive.

The drive is partitioned, but none of the partitions contains a windows installation. The various partitions hold audio, video and stills files.

No intermediaries for me.

Five tracks: one for titles (empty), cutaways, main video track, main audio track, and music (empty).

No effects used, just vanilla video. Likewise for audio.
Marc S wrote on 4/12/2010, 2:58 PM
Could this be a graphics card issue?
willqen wrote on 4/12/2010, 3:06 PM
been working with 9.0d all day long, few if any real problems. I have noticed that my AVCHD playback has improved, with no black frames, also no black frames where they occured before with HDV. I'm getting twice the track count for the same conditions (mostly preview state) as before (9.0c), with smoother playback on 9.0d. I have seen 9.0d hiccup a few times. Especially when loading many files. Also when loading files into different type projects, for example loading 1920 x 1080 AVCHD into 480 x 720 timeline. It will hiccup when loading a large timeline, I guess it's more of a hesitation. I'll repoprt any other problems. thats all for now,

Will
JJKizak wrote on 4/12/2010, 3:26 PM
Quicktime mov's fixed with 7.6.6. and 9.0D. Didn't check much else.
JJK
Paul Fierlinger wrote on 4/12/2010, 3:48 PM
>>>I didn't see anything in the "Notable fixes/changes in Version 9.0d" list relating to the "Red >>>Frames" problem with stills & AVCHD.

>>>Bummer!

>>>...Jerry

They are gone! I've been working with 9d for several hours now without a hitch. I love the improved (perfect, actually) picture quality on my secondary monitor -- just wonderful.
fordie wrote on 4/12/2010, 4:05 PM
All my files are on an internal SATA2 HD in a JBOD set up.
everything runs fine in vegas 32 9c.
vegas 9d takes 8 mins to load up a project that was created in 9c.
All files are cineform film scan 2 HD avis 1440x1080 25p
colour correction was magic bullet looks.
vista 64 8gb ddr
intel quad core.
vegas 9c takes 10 secs to load the same project which is 1.5 hrs long.
this is obviously repeatable as others have the same issue.
will file a ticket.
john
Massimo Rossi wrote on 4/12/2010, 4:22 PM
Yes, 9.0d is a lot slower to open projects than 9.0c for me, too. And it often hangs on building peaks, or on scrolling the timeline, or on some other "simple" GUI actions which NEVER, NEVER caused any sort of problems in previous versions of Vegas.

Quite disappointing, after all this long long waiting... And quite strange beta testers didn't notice that. Hope SCS will come out with a patch as soon as possible.

Bye everyone.
fordie wrote on 4/12/2010, 4:37 PM
Its not really that suprising as when vegas 9 came out cineform playback was broken. I found that hard to believe at the time so I suppose I should not have expected any difference this time round.
If it wasnt for the great integration with sound forge and the money ive spent on magic bullet etc, I would be jumping ship leaving my red and green frames behind.
willqen wrote on 4/12/2010, 5:08 PM
just finished stacking 5 HDV tracks (pip with background) with audio and had smooth playback on all 5 tracks with preview set to auto. Never have I been able to do that before with any version on my Q6600 2.4Ghz w/8GBram
Harold Brown wrote on 4/12/2010, 5:13 PM
I have loaded 9d both 32bit and 64bit. So far Vegas loads at about the same speed and most projects open up at the same speed. I have one veg file where the sound keeps dropping out while the video is playing. I hear the hard drive making a lot of noise while the project plays. Not sure about that one. Nothing else seems to cause the same noise except playing the veg project. I am backing up the disk and will try it again tomorrow. I will keep playing but so far it seems to be working very good for me. I am running Windows 7 Pro 64bit with 8gig of memory on a quad 2.4ghz.
CClub wrote on 4/12/2010, 6:17 PM
Paul Fierlinger says, "They [red frames] are gone! I've been working with 9d for several hours now without a hitch. I love the improved (perfect, actually) picture quality on my secondary monitor -- just wonderful."

I have a VERY large veg I've been working with that has many avi's in the project media, and it's taking forever to load. I'm wondering -- in conjunction wiht Paul's statement above -- if what is taking so long is that Vegas is rebuilding all of the sfl files or whatever allows Vegas to open a veg without taking so long each time. Because somehow I think the red frames were linked to that aspect of Vegas.

For those who've had to wait a while for a project to load... does it take that long each time or just the first time?

Edit: After opening/closing the veg several times, I discovered two things: 1) the red frames I was experiencing every time I opened this veg are now gone!! 2) To answer my own question above, it takes a long time to load EACH time... not just the first time.
CorTed wrote on 4/12/2010, 6:55 PM
Well after the installation process ended prematurely not sure why, but I do remember having this issue installing 9.0c the 9.0d installed fine.....

My current project is SD only, approximate. 55 minutes all total in about 15 tracks lots of cc and other effects and loaded the same time as 9.0b did yesterday (I do not run 9.0c for various reasons) so NO 10 minutes + load time for me (could be the SD format?)

Only played for a short time and all appears to work just fine... Noticed a different play back quality on my second monitor, and appears sharper, but also a bit "blockier" in parts

Will report more results when I have them.

Ted
Rob Franks wrote on 4/12/2010, 7:22 PM
Maybe it's just me but I seem to see a slight improvement in preview speed with avchd. The frame rate still dips a little through dissolves, but not nearly as bad. It's now at least watchable without having to use dynamic ram.

Haven't seen ANY of the above issues mentioned so far.
RodC wrote on 4/12/2010, 7:56 PM
Installed 32bit on XP with dual 3g processor and 2G ram.

Projects load slooowwwer than 9.0c

What is worse is scrolling down through clips in the timeline. It appears very jerkey and slow. It even locks up occationaly if you try to scroll down during playback.

How could the beta testers miss this? Seems like a common issue with all of us.

gwailo wrote on 4/12/2010, 9:53 PM
So far, still no red frames for me. I'm in the middle of a 45 min show.

Yes I know I'm very brave to switch just as I'm starting the online.

I had red frames in 9.0c in the project I was using (*.mov DV Pal)

So if it's a question of speed vs. reliability. I'm glad Sony finally chose reliability.

The longer project open is okay with me, I only open a project maybe once every 8 hours. But the graphical freeze as preview levels are auto adjusting is on the edge of whether I'll stick with 9.0d or go back to 9.0c.

I'm sure I'll just get used to the new feel of 9.0d and stick with something that gives less errors.

Hopefully that means 9.0d
gwailo wrote on 4/12/2010, 9:56 PM
Is there a setting i'm missing that will force the preview window to play at a certain quality without jumping between good / preview etc... ?

I'd rather take a momentary hit on frame count, than to auto jump down to preview from good, because it doesn't auto jump back up until I stop and start again.