Other stuff of import:
64 Gb 3200 Mhz DDR4, Windows 10 on Nvme M.2 Samsung, Projects on SATA 6 SSD.
Vegas 19 + Boris Continuum 2023 with Particleillusion
Estimated usage: not a professional editor who works every day so I won't be maxing out the system except on major test renders, but my visual style tends to be somewhat fx intensive and Particleillusion definitely can be depending on emitter complexity.
That said I have a third party particles program that could take several hours to render. I may or may not look into consumer ray-tracing/3D landscaping programs like Terragen or Vue. Though the latter would probably require render farms, which I can't afford.
I've never had an air cooler fail on me on all my previous, granted far less powerful systems going back to the late 1990s. The Ryzen 9 5950X states a liquid CPU cooler "recommended."
Since I'm totally new to those, I've been Googlin' around, watching decent pros-cons of both types of coolers on YouTube this is my current - probably not informed-enough - perspective:
Custom, non-AIO is not something I want to attempt or afford. As to AIO, understand the better-cooling advantages of liquid coolers, but I don't like the possibility of an AIO's pump going out. May be rare but seems to be that the consequences would be drastic and fast, or not.
I like the idea of a liquid cooler being able to act as a exhaust case fan (such as 2x 140mm or larger), but not necessary for my set up is pretty chilly as is.
Familiarity is a strong decision factor. Due to the power of the Ryzen 9 CPU, I'll need a chunky dual-fans model. May or may not interfere with the motherboard's RAM or other parts of the layout. I'm still looking at what models are out there in the sub to USD $100 range.
Current P.O.V.: I'd feel better with an air cooler overall and the TDP rating of most coolers are way over the Ryzen's 105W - at least 200W, so safe.
But I welcome some wisdom on all this for as stated, I'm new to the whole liquid versions.