My video files contain 24 but audio, as well as any supplemental files I may use. Why does Vegas only allow 16 bit audio when rendering? There is no option to change it. Is it because of the render profile I use?
@anthony-chiappette That is quite normal, editing audio is done in the highest quality (e.g. 24bit), however rendering to a distribution media is usually down sampled (with dithering) to 16 bits. 16 bits is not bad quality, sufficient for playback on many consumer devices and standard for CDs (16-bit/44.1kHz). Do you want to deliver better quality than CD's?
However I do think the default render settings in VP23 with video and audio are a bit minimal on the audio bitrate. In your screenshot I see you select or use 256 kb/s, I would increase that to 320 kb/s for stereo (and even higher for 5.1 audio). Contrary to the 16 bit output, you do can change the bitrate in the audio tab of the render profiles.
@anthony-chiappette That is quite normal, editing audio is done in the highest quality (e.g. 24bit), however rendering to a distribution media is usually down sampled (with dithering) to 16 bits. 16 bits is not bad quality, sufficient for playback on many consumer devices and standard for CDs (16-bit/44.1kHz). Do you want to deliver better quality than CD's?
Hi. Thanks for the reply. I was just curious why rendering was at 16 bit, when i thought the original files were 24 bit. But I see that the Sony XAVC-S files I use are recorded in 16 bit audio.
I had set audio to 256 kb because that was the format my Canon cameras used, but they also used AAC audio. I didn't realize the Sony cameras used PCM audio.
I'm only using the Sony cameras now. When I start a new project, I always use the option to set the properties based on the media I will be using, and it's coming up as 24 bit. Should I just leave it at that or change to 16 bit since that is what the native files use? I did increase the bitrate to 512Kb/s in the render profile.
@anthony-chiappette All the Vegas mp4 formats use aac which uses 16bit lossy compression that's similar in quality to mp3. Vegas can render 24bit uncompressed pcm but only as stand-alone wav or w64, or to lossless flac which takes up less space. My workaround is to first render mp4, followed by 24bit wav, and then repackage them with ffmpeg into mov containers, swapping the wavs in place of aac. Works like a charm and is compliant with mov specs. Some camera makers package wavs into mp4, and vegas accepts them, but that is outside the official mp4 spec. YouTube has been taking all my mov uploads over the last few weeks without a problem. Details are in this thread: https://www.vegascreativesoftware.info/us/forum/audio-for-youtube-uploads--149798/#ca943253
Thank you. I'm just a hobbyist making YouTube videos for fun, and to keep myself busy. That's a lot for me to do, just to upload to YouTube, which will re-encode what I upload anyway.
Uploading Sony MXF HD EX Custom might not be the worst thing you ever did.
General
Complete name : C:\Users\John\Desktop\Render\Sony MXF HD EX Custom.mxf
Format : MXF
Commercial name : XDCAM HD 35
Format version : 1.3
Format profile : OP-1a
Format settings : Closed / Complete
File size : 172 MiB
Duration : 49 s 583 ms
Overall bit rate mode : Variable
Overall bit rate : 29.2 Mb/s
Frame rate : 29.970 FPS
Encoded date : 2025-10-21 23:34:48.000
Writing application : MAGIX Vegas 22.0.0.250
Writing library : Sony MXF Development Kit (Win32) 4.21.0.159.1
Video
ID : 2
Format : MPEG Video
Commercial name : XDCAM HD 35
Format version : Version 2
Format profile : Main@High
Format settings : CustomMatrix / BVOP
Format settings, BVOP : Yes
Format settings, Matrix : Custom
Format settings, GOP : M=3, N=15
Format settings, wrapping mode : Frame
Codec ID : 0D01030102046001-0401020201030300
Duration : 49 s 583 ms
Bit rate mode : Variable
Bit rate : 35.0 Mb/s
Width : 1 920 pixels
Height : 1 080 pixels
Display aspect ratio : 16:9
Frame rate : 29.970 (30000/1001) FPS
Standard : Component
Color space : YUV
Chroma subsampling : 4:2:0
Bit depth : 8 bits
Scan type : Progressive
Compression mode : Lossy
Bits/(Pixel*Frame) : 0.563
Time code of first frame : 00:00:00:00
Time code source : Group of pictures header
GOP, Open/Closed : Open
GOP, Open/Closed of first frame : Closed
Stream size : 207 MiB
Color range : Limited
Color primaries : BT.709
Transfer characteristics : BT.709
Matrix coefficients : BT.709
Audio #1
ID : 3
Format : PCM
Format settings : Little
Format settings, wrapping mode : Frame (AES)
Codec ID : 0D01030102060300
Duration : 49 s 583 ms
Bit rate mode : Constant
Bit rate : 1 152 kb/s
Channel(s) : 1 channel
Sampling rate : 48.0 kHz
Frame rate : 29.970 FPS (1601.6 SPF)
Bit depth : 24 bits
Stream size : 6.81 MiB (4%)
Locked : Yes
Audio #2
ID : 4
Format : PCM
Format settings : Little
Format settings, wrapping mode : Frame (AES)
Codec ID : 0D01030102060300
Duration : 49 s 583 ms
Bit rate mode : Constant
Bit rate : 1 152 kb/s
Channel(s) : 1 channel
Sampling rate : 48.0 kHz
Frame rate : 29.970 FPS (1601.6 SPF)
Bit depth : 24 bits
Stream size : 6.81 MiB (4%)
Locked : Yes
Other #1
ID : 1-Material
Type : Time code
Format : MXF TC
Frame rate : 29.970 (30000/1001) FPS
Time code of first frame : 00:00:00;00
Time code of last frame : 00:00:49;15
Time code settings : Material Package
Time code, stripped : Yes
Other #2
ID : 1-Source
Type : Time code
Format : MXF TC
Frame rate : 29.970 (30000/1001) FPS
Time code of first frame : 00:00:00;00
Time code of last frame : 00:00:49;15
Time code settings : Source Package
Time code, stripped : Yes
Other #3
Type : Time code
Format : SMPTE TC
Muxing mode : SDTI
Frame rate : 29.970 (30000/1001) FPS
Time code of first frame : 00:00:00;00
The end result probably won't be better for sound or picture, though.