Comments

john_dennis wrote on 7/4/2020, 1:15 PM

"The company explains that the feature "is a significant and fundamental change to the driver model" and compares it to "rebuilding the foundation of a house while still living in it".

The company plans to monitor the performance of the feature and will continue to work on it."

I think I'm going to let the people who play games provide feedback to Microsoft. One reboot in a render would negate a 1-2 frame per second advantage.

Len Kaufman wrote on 7/4/2020, 2:19 PM

John, I tend to agree with you.. I did like the house/foundation analogy given by the author. I'll certainly wait it out. Just musing... I even had a major issue on one of my computers just by upgrading to Windows V.2004.

j-v wrote on 7/4/2020, 2:29 PM

Since my upgrades to version 2004 I use these settings only on my laptop (for experimenting all kind of things ) but saw no difference in GPU use, rendering, powerload with heavy 4K Hevc 50p files and my normal FHD 50p stuff than before with the same GPU drivers.

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Desktop :MB Gigabyte Z390M, W10 home version 2004 build 19041.264, i7 9700 4.7Ghz,16 DDR4 GB RAM, Gef. GTX 1660 Ti.
Laptop  :Asus ROG GL753VD, W10 home version 2004 build 19041.264, CPU i7 7700HQ, 8 GB RAM, GeF. GTX 1050 (2 GB) + Int. HD Graphics 630(2GB).VP 16,17 and VMS PL 16,17 are installed, all latest builds
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lenard-p wrote on 7/4/2020, 9:15 PM

 

I think I'm going to let the people who play games provide feedback to Microsoft. One reboot in a render would negate a 1-2 frame per second advantage.

It's supposed to increase performance of directX12 games. Currently it only makes games run slower, doesn't make anything faster. I think all software must adapt to the new driver, it doesn't get improvements without software update. It could offer real improvement though, it took maybe a year to see a big increase in RTX GPU related features performance

Howard-Vigorita wrote on 7/5/2020, 2:33 PM

Just checked all my systems running v2004 and none of them display the option shown in the link on their Graphics Settings screens. 2 of the systems I checked have high end amd cards and my xps15 laptop has Nvidia with the latest Dell certified driver (will not accept studio drivers). I'm guessing it's strictly a limited Nvidia thing right now and only beneficial to apps not smart enough to manage their own video performance. Which makes me wonder how it might interact with Nvidia's own Control Panel setting allowing deference to program app settings.

Cameras: Canon XF305, JVC GV-LS2, Canon 6D w/L-glass line. (Mar 2020: testing Zcam E2)
Laptop: Dell XPS15-9570; i7-8750h 32gb (integrated Intel UHD-630 & Nvidia GTX-1050Ti)
Road: Intel NUC i7 8809g 32gb (integrated AMD VegaM 4gb graphics and Intel HD630)
Workstation: i9 9900k 32 gb (Sapphire AMD Radeon VII 16gb graphics and integrated Intel UHD630)
Workstation2: e5 1650v4 128 gb (Sapphire Nitro+ RX5700xt Navi 8gb graphics)
Workstation3: i7-980X 24gb (Sapphire Nitro+ Vega64 8gb graphics)
currently Vegas 17.452

Dexcon wrote on 7/5/2020, 6:05 PM

I'm guessing it's strictly a limited Nvidia thing

@Howard-Vigorita  ... same here. W10 b2004 with an AMD card. In Settings, there is no Default Graphics Settings page that I could find.

 

Howard-Vigorita wrote on 7/5/2020, 10:30 PM

@Dexcon I had to type "Graphics" in the "Find a setting" search box of the Settings screen. But when I select Graphics Settings, it has no mention of Hardware-accelerated GPU scheduling or Variable refresh rate as shown in the link. I can select apps but Vegas isn't one of them. Options for apps I can select don't have those options either.
 

Cameras: Canon XF305, JVC GV-LS2, Canon 6D w/L-glass line. (Mar 2020: testing Zcam E2)
Laptop: Dell XPS15-9570; i7-8750h 32gb (integrated Intel UHD-630 & Nvidia GTX-1050Ti)
Road: Intel NUC i7 8809g 32gb (integrated AMD VegaM 4gb graphics and Intel HD630)
Workstation: i9 9900k 32 gb (Sapphire AMD Radeon VII 16gb graphics and integrated Intel UHD630)
Workstation2: e5 1650v4 128 gb (Sapphire Nitro+ RX5700xt Navi 8gb graphics)
Workstation3: i7-980X 24gb (Sapphire Nitro+ Vega64 8gb graphics)
currently Vegas 17.452

lenard-p wrote on 7/5/2020, 11:56 PM

I'm guessing it's strictly a limited Nvidia thing

@Howard-Vigorita  ... same here. W10 b2004 with an AMD card. In Settings, there is no Default Graphics Settings page that I could find.

 

AMD also notes that for the time being, support is limited to the Radeon RX 5600 and Radeon RX 5700 series GPUs via Adrenalin 2020 Edition 20.5.1 Beta driver package

So it's beta drivers for AMD but public release for Nvidia

fr0sty wrote on 7/6/2020, 2:35 AM

Hardware scheduling gives the GPU full control of VRAM, it removes the operating system as the middle man for all that, which can lead to performance advantages. I have not seen any tests done on creative apps, but in games, the results are this:

Games that are using a modern GPU with lots of RAM, such as a RTX 2080, do not see much of an improvement, at least not as of now. This may change over time, I'm not sure if it's something developers can code their games to take better advantage of, or if it's completely automatic.

However, there's a pretty significant rendering framerate increase in games that are using older or cheaper GPUs that have less RAM, such as 4GB. You can expect to get an additional 10-20fps out of your games.

However, there is a major caveat to all this...

Windows update 2004 has a major bug in it currently. If you use solid state hard drives in your computers like I do, then you want to know about this. Windows' automatic hard drive trimming and defragging has a bug in it that makes windows think your hard drive needs to be defragged again as soon as it completes, so what happens is windows ends up defragging your solid state drive many times per day, which can quickly wear down the lifespan of your drive.

If you have already installed update 2004 and have a SSD, you have 2 options. 1 is to roll back the install, which you can only do for 10 days after updating. 2 is to go into the defrag settings in windows and disable automatic scheduled defragging, then you'll need to manually go in and defrag the drive(s) every now and then until Microsoft can patch this bug.

Last changed by fr0sty on 7/6/2020, 2:38 AM, changed a total of 2 times.

Systems:

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64GB 3000mhz DDR4

Radeon VII

Windows 10

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lenard-p wrote on 7/6/2020, 2:58 AM

 

However, there's a pretty significant rendering framerate increase in games that are using older or cheaper GPUs that have less RAM, such as 4GB. You can expect to get an additional 10-20fps out of your games.

That does sound useful. I recall the workaround was to load in the low quality textures that did fit within memory, but potentially these GPU owners can now use high quality without the fps loss, although how this works i'm not sure if the full texture pack can't be in ram at same time, dynamic I guess

Len Kaufman wrote on 7/7/2020, 2:57 PM

If anyone is having difficulty updating to Windows V2004, this might explain why.

https://betanews.com/2020/07/06/windows-10-may-2020-update-your-pc-setting-arent-supported/

Howard-Vigorita wrote on 7/7/2020, 9:52 PM

When the update 1st became available a few weeks ago, I got a notice on my Intel NUC to the effect that the update was not yet supported for that system and that I'd be notified when that changed. Four other systems got the update without issue. Btw, there's also an update for a new version of the Edge browser that further updates the OS.

Cameras: Canon XF305, JVC GV-LS2, Canon 6D w/L-glass line. (Mar 2020: testing Zcam E2)
Laptop: Dell XPS15-9570; i7-8750h 32gb (integrated Intel UHD-630 & Nvidia GTX-1050Ti)
Road: Intel NUC i7 8809g 32gb (integrated AMD VegaM 4gb graphics and Intel HD630)
Workstation: i9 9900k 32 gb (Sapphire AMD Radeon VII 16gb graphics and integrated Intel UHD630)
Workstation2: e5 1650v4 128 gb (Sapphire Nitro+ RX5700xt Navi 8gb graphics)
Workstation3: i7-980X 24gb (Sapphire Nitro+ Vega64 8gb graphics)
currently Vegas 17.452