"The company explains that the feature "is a significant and fundamental change to the driver model" and compares it to "rebuilding the foundation of a house while still living in it".
The company plans to monitor the performance of the feature and will continue to work on it."
I think I'm going to let the people who play games provide feedback to Microsoft. One reboot in a render would negate a 1-2 frame per second advantage.
John, I tend to agree with you.. I did like the house/foundation analogy given by the author. I'll certainly wait it out. Just musing... I even had a major issue on one of my computers just by upgrading to Windows V.2004.
Since my upgrades to version 2004 I use these settings only on my laptop (for experimenting all kind of things ) but saw no difference in GPU use, rendering, powerload with heavy 4K Hevc 50p files and my normal FHD 50p stuff than before with the same GPU drivers.
Former user
wrote on 7/4/2020, 9:15 PM
I think I'm going to let the people who play games provide feedback to Microsoft. One reboot in a render would negate a 1-2 frame per second advantage.
It's supposed to increase performance of directX12 games. Currently it only makes games run slower, doesn't make anything faster. I think all software must adapt to the new driver, it doesn't get improvements without software update. It could offer real improvement though, it took maybe a year to see a big increase in RTX GPU related features performance
Just checked all my systems running v2004 and none of them display the option shown in the link on their Graphics Settings screens. 2 of the systems I checked have high end amd cards and my xps15 laptop has Nvidia with the latest Dell certified driver (will not accept studio drivers). I'm guessing it's strictly a limited Nvidia thing right now and only beneficial to apps not smart enough to manage their own video performance. Which makes me wonder how it might interact with Nvidia's own Control Panel setting allowing deference to program app settings.
@Dexcon I had to type "Graphics" in the "Find a setting" search box of the Settings screen. But when I select Graphics Settings, it has no mention of Hardware-accelerated GPU scheduling or Variable refresh rate as shown in the link. I can select apps but Vegas isn't one of them. Options for apps I can select don't have those options either.
Former user
wrote on 7/5/2020, 11:56 PM
I'm guessing it's strictly a limited Nvidia thing
@Howard-Vigorita ... same here. W10 b2004 with an AMD card. In Settings, there is no Default Graphics Settings page that I could find.
AMD also notes that for the time being, support is limited to the Radeon RX 5600 and Radeon RX 5700 series GPUs via Adrenalin 2020 Edition 20.5.1 Beta driver package
So it's beta drivers for AMD but public release for Nvidia
Hardware scheduling gives the GPU full control of VRAM, it removes the operating system as the middle man for all that, which can lead to performance advantages. I have not seen any tests done on creative apps, but in games, the results are this:
Games that are using a modern GPU with lots of RAM, such as a RTX 2080, do not see much of an improvement, at least not as of now. This may change over time, I'm not sure if it's something developers can code their games to take better advantage of, or if it's completely automatic.
However, there's a pretty significant rendering framerate increase in games that are using older or cheaper GPUs that have less RAM, such as 4GB. You can expect to get an additional 10-20fps out of your games.
However, there is a major caveat to all this...
Windows update 2004 has a major bug in it currently. If you use solid state hard drives in your computers like I do, then you want to know about this. Windows' automatic hard drive trimming and defragging has a bug in it that makes windows think your hard drive needs to be defragged again as soon as it completes, so what happens is windows ends up defragging your solid state drive many times per day, which can quickly wear down the lifespan of your drive.
If you have already installed update 2004 and have a SSD, you have 2 options. 1 is to roll back the install, which you can only do for 10 days after updating. 2 is to go into the defrag settings in windows and disable automatic scheduled defragging, then you'll need to manually go in and defrag the drive(s) every now and then until Microsoft can patch this bug.
Former user
wrote on 7/6/2020, 2:58 AM
However, there's a pretty significant rendering framerate increase in games that are using older or cheaper GPUs that have less RAM, such as 4GB. You can expect to get an additional 10-20fps out of your games.
That does sound useful. I recall the workaround was to load in the low quality textures that did fit within memory, but potentially these GPU owners can now use high quality without the fps loss, although how this works i'm not sure if the full texture pack can't be in ram at same time, dynamic I guess
When the update 1st became available a few weeks ago, I got a notice on my Intel NUC to the effect that the update was not yet supported for that system and that I'd be notified when that changed. Four other systems got the update without issue. Btw, there's also an update for a new version of the Edge browser that further updates the OS.
As an fyi... in prep for hitting the road again later this week with my Intel NUC, I figured all was well to update since I no longer got that warning. Wrong. Vegas v16, 17, and 18 all crashed on load after the update. Investigation indicates Windows changed something related to graphics and some sort of disconnect between Intel and AMD results in systems depending on an embedded AMD Vega M gpu to no longer be supported. This affects the Intel NUC as well as any laptop with a Vega M gpu. The latest general purpose AMD driver that sucessfully updates is the Vega 56 Adrenalin 20.4.2... which allows Vegas to load without crashing but previews and renders pretty much blank screens for anything but generated media. It does allow selecting Intel HD630 in video preferences after which everything works in Vegas including VCE rendering. But display and editing performance is much poorer. And AMD Relive captures nothing but green screens.
I found the better solution for me was trying to install the AMD Enterprise 2020 q4 driver till it aborts with a "hardware not supported" message. But not before it unzips to C:AMD. Then in the Windows Device Manager I did a manual "update driver", "browse my computer", "let me pick from a list", "Have Disk", browse to "C:\AMD\Win10-Radeon-Pro-Software-Enterprise-20.Q4-Nov10\Packages\Drivers\Display\WT6A_INF", then selected "C0360165.inf" followed by "Radeon RX Vega". This time I got a "Not Recommended by Windows" warning but could choose "Yes" to install anyway. After which everything including Vegas and ReLive works wonderfully once again. Hope this is of help to anyone similarly situated.
Just to comment, I have hardware-accelerated GPU scheduling activated on my system for about half a year now; no issues seen so far in games, Vegas, photo editors, etc. and remote working from home (COVID measures😷) via Citrix; all on the same PC...