Vegas Became completely unusable

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fr0sty wrote on 7/31/2022, 1:44 AM

Currently working with a 3090 on my desktop, and 2060 in my laptop. I decided to abandon team red, but not for video editing reasons... none of the ray tracing rederers in Cinema 4D that I use support AMD anymore, they've all jumped ship to Nvidia, so I had to follow, but after seeing how much better this 3090 is in VEGAS vs. my Radeon VII's, I think I'm right at home with team green.

For the most part, VEGAS performance is the same, but when I fire up Neat Video, or other computationally expensive effects that support GPU acceleration, it hauls ass. I think I was getting 16fps at max denoise settings in neat video on 4K 10 bit footage. You saw that motion tracking tutorial I posted, all that was playing back in real time just fine. Text generated effects, etc. also run buttery smooth. Encoding or decoding I don't see any difference, because 3090 is using the same NVENC and NVDEC as the 2060.

fr0sty wrote on 7/31/2022, 2:53 AM

Also, to respond to some things I didn't have time to earlier as I was at a gig...

For, "some" yes, and this doesn't have to be either/or, but when people cannot get simple playback on the timeline that meets "BASIC" requirements, and this has been an ONGOING concern for DECADES, and is NEVER addressed, well everything else is popcorn and gummy bears to the movie we never get to see.

@fr0sty Are you honestly suggesting that third party library/stock footage assests are a "game changer?" I mean, there are a hundred sources. This is what we mean when we say FIX THE THING before adding BELLS AND WHISTLES.

Those things have been addressed, just not as fast as we want. We got GPU encoding, we got GPU decoding, we got the dynamic RAM preview system overhauled so that it stopped causing crashes. We got HDR previews, which IIRC required the rendering engine to be rewritten to support a new API. It isn't something that is going to come all at the same time. In the mean time, features like enabling file sharing, the content library, etc. aren't things that take someone a ton of time to implement, and you have to keep in mind that not all the team members will be as skilled at doing certain things... This is speculation, but I doubt that every member of the team knows the best way to code up the rendering engine, or AI, etc... I would imagine each has a skill set that they specialize in. So, having this person work on adding a new feature isn't necessarily going to slow down the progress of another task that a different team member is working on, as it is their specialty. It's like with any other complex thing, like video editing... we're not all expert audio editors, but we all must know a little bit of it. We're also not all expert motion graphics artists, or colorists... so if we get a colorist, an audio guy, a VFX artist, a motion graphics designer, and an editor in a room... and we tell them all we need to focus on editing only, no bells and whistles, we just need a working rough cut out the door as fast as possible... it isn't necessarily going to make things any faster to throw all of them at the project, when the skilled editor would be able to get the job down faster by themselves vs. having a bunch of people who don't know a lot about editing trying to help. Same for trying to mix the audio, or color, etc...

So don't think that having new features added means that progress on reworking the engine is being slowed down. It isn't always that simple.

As for the asset library, considering I didn't have to lift a finger, or pay an extra dime, and it suddenly appeared in VEGAS as part of my 365 subscription, alongside text to speech, speech to text, cloud storage/project sharing, etc... yes, I am suggesting it's a game changer. It has sped up my productions a lot, not having to bother paying extra for that content, and not even having to leave VEGAS. The added value this brings to the 365 subscription is almost worth the asking price by itself, and we get the latest version of VEGAS with all updates as part of the package as well. Yes, they are looking into ways to enable perpetual license users to access this content as well.

Last changed by fr0sty on 7/31/2022, 3:07 AM, changed a total of 3 times.

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dafek wrote on 7/31/2022, 3:24 AM

I accept

Let's switch to davinci resolve together. vegas has no future.

With davinci resolve, you pay only once. And no renewal fee
I have vegas pro 16, 17, 18, 19. I am also disappointed with this software. It just adds features you don't need and doesn't improve anything.

fr0sty wrote on 7/31/2022, 3:50 AM

Speak for yourself. I've already named many areas it has improved dramatically. Just because it adds features YOU don't need doesn't mean I don't need them... along with many others.

There's a lot VEGAS can do that Resolve cannot... so lower price or not, it isn't an optimal solution for everyone.

pierre-k wrote on 7/31/2022, 5:00 AM

Speak for yourself.

That you enjoy fighting them. Whatever you write, it won't be enough.

The developers recently wrote to me that proxy innovation is now a priority. They also like some of our tips.

They also like our proposal, like Adobe Premiere with on-the-fly saving to Dram. But first they had to fix the errors in Dram. That has already happened. So the light at the end of the tunnel is getting closer. So let them work in peace.

When will Vegas play everything smoothly? Answer... The team is working on it.

Former user wrote on 7/31/2022, 6:01 AM
 


In the case of the OP, your suggestion would be??? Aren't the card desigations FIXED as far as - for example, the 3090 card having a standard amount of VRAM, and if you'd want more, you go to the next number level card, or to the Ti or to the TITAN, so forth? Can VRAM be added? I wouldn't think so.

 

@Seb-o His 3090 with 24GB Vram is great . My vague recollection is he has a good AMD CPU, something like a 3950 or 5950 which is ideal. Their problem is most likely the same as Sony a7siii people, the 10bit HEVC 420 codec has no GPU decode with any discreet GPU except Intel, and Intel GPU's unfortunately sound very bad. It is a bug that Vegas have to fix. If Vegas did support GPU decode on his Nvidia he will still run into the problem that Vegas's SO4 HEVC GPU decoder is not multi threaded, it's only capable of using a fraction of his CPU resources, and so there's no way Vegas could play his 8K HEVC 10bit files. Vegas will force SO4, Legacy HEVC not an option.

Sony limit some resolutions and frame rates to HEVC, but where there is an option he could choose AVC. There is no GPU decode for 10bit AVC (This is a hardware limitation, not a Vegas failing) so will be restricted by CPU power. Sony 4K60 10bit 420/422 will play fine, but will suffer extreme lag at edit points with my 12core CPU. As a comparison I can playback the 422 4K120fps version on a 4K120fps timeline with very little lag at edit points with Resolve.

So he can't really win, whether it's AVC or HEVC with his Sony camera, although if he does have a 16core AMD CPU that edit point lag I see with AVC might not be there for him, or less pronounced. There is all intra AVC formats too, the 476mbit/s 4K50 works acceptably with low lag at edit points.

Vegas's problem is inefficiency of CPU, inability to use CPU(single threaded HEVC GPU decode) and failure to process the frames from the GPU decoder(runaway GPU decode) which results in lag on timeline playback and especially over edit points for formats that can use GPU decode.

EDIT: Correction User has a 16core Intel i9-7960X

Currently working with a 3090 on my desktop, and 2060 in my laptop. I decided to abandon team red, but not for video editing reasons... none of the ray tracing rederers in Cinema 4D that I use support AMD anymore, they've all jumped ship to Nvidia, so I had to follow, but after seeing how much better this 3090 is in VEGAS vs. my Radeon VII's, I think I'm right at home with team green.

@fr0sty It's a problem, same with AI software. The 3090 equivalent , The RX 6900 XT are now up to $US600 cheaper, a great deal for those that won't have a problem with it.

Former user wrote on 7/31/2022, 6:19 AM

 

They also like our proposal, like Adobe Premiere with on-the-fly saving to Dram. But first they had to fix the errors in Dram. That has already happened. So the light at the end of the tunnel is getting closer. So let them work in peace.

When will Vegas play everything smoothly? Answer... The team is working on it.

@pierre-k Also the Vegas equivalent of smart cache would help so much with transitions and edit points.

Problem: Vegas doesn't' like edit points at high resolutions and frame rates because it causes GPU decoder runaway and lag. So if possible cache them so there is no GPU decode at edit points.

If anyone doesn't know smart cache, it's an automatic function that can be activated that will cache only sections of a timeline that will likely cause lag on playback, usually set to activate during inactivity of 1-5 seconds so as not to cause further lag

Former user wrote on 7/31/2022, 6:26 AM

ayablity) why did you not consider and comment of FREEZE FUNCTIONALITY?

If you were the one funding all of this, you'd know about how the market responds and would be well aware that releasing a new version with nothing but "we made it run faster" won't sell, regardless of how much we enthusiasts may want that...

@fr0sty I disagree, if Vegas was faster it would sell more, people esp. the younger generation are impatient, on this forum there are a few main gripes people have, crashing, how slow Vegas is at playback & render esp with some forms of media like 10bit as you've mentioned having to use proxies, If the word got out on the net that Vegas was 'super' fast & if some kind of back-up/freeze functionality was added to stop the program closing on every fault there would be an influx of buyers, it may be fine for you as a pro who knows the ins n outs of this software but how many people are there like you, there's potentially millions of amateurs who'd be more than willing to spend their money on 'fast' software, esp a program like Vegas with all it's functionality, Speed & stability is key right now & revenue would go through the roof if it could be implemented, ,

PS, as @Former user mentioned Smart caching would be a good 'feature' , & oh yeah i'd like a zoom preview with better on screen controls, Vegas is the only software i have that doesn't zoom the preview window.

Former user wrote on 7/31/2022, 6:37 AM

@Former user Vegas Effects has Smart cache, presumably handed from Hitfilm, so Vegas team must be well aware of it but for whatever reason haven't added to Vegas pro, this again suggests a major rewrite of Vegas is needed.

Dexcon wrote on 7/31/2022, 7:47 AM

if Vegas was faster it would sell more, people esp. the younger generation are impatient,

It might need to be more than speed. Have a look at how HitFilm (under new ArtList ownership) are now presenting most of their tutorials on YT: https://www.youtube.com/c/FXhome/videos Mostly in 9:16 format. Ye Gods! This might have something to do with their tie up with Tik Tok (which some countries are considering banning due to concerns about privacy and data mining) which of course is a phone app popular with the younger generation.

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Installed: Vegas Pro 15, 16, 17, 18, 19, 20, 21 & 22, HitFilm Pro 2021.3, DaVinci Resolve Studio 19.0.3, BCC 2025, Mocha Pro 2025.0, NBFX TotalFX 7, Neat NR, DVD Architect 6.0, MAGIX Travel Maps, Sound Forge Pro 16, SpectraLayers Pro 11, iZotope RX11 Advanced and many other iZ plugins, Vegasaur 4.0

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RogerS wrote on 7/31/2022, 9:07 AM

Hitfilm/Vegas Effects aren't related to Vegas Pro so I wouldn't infer much of anything from that. The developers also appear familiar with Davinci Resolve and Premiere, and they all take different approaches to media and timeline performance. When I used FinalCut X it created optimized media for everything (which annoyed me... had to wait so long for it to finish vs just editing 1080p AVC straight away in VP 12).

I think people by software for the results they can achieve (aspirational) and less about the details (technical) of how it does that.

Feature requests thread is here and I think you all will see some of your ideas already reflected in it (or if not, feel free to add it!)

For me the biggest improvement with Vegas of late was speech to text captions as I do captions and translations in most of my videos these days. Not perfect in terms of workflow, but very useful and saves money and time vs third party services.

Kloverton wrote on 7/31/2022, 11:01 AM

I do get the point that some people are happy with new features, and i stated that they are not usefull personnaly for "Me", but the fact that people try to cover core problem just by saying how those features is great, looks not objective. We are here on the same side to make the software better, but as i said before, for anyone with new 10 bit files and h.265 files and higher resolution, software is COMPLETELY unusabble. What are all those features for, if Vegas doesn't work at all for majority of people who can't even render out a video with those files. I'm glad you got the feauture and can keep working and have fun, but a lot of people can't even simply cut and render the video with no effects in it. A completely non working software is a much bigger priority, than adding more and more features, for them not to work at all, with high quality files.

Vegas Pro 20 Build 411, Windows 11 PRO, Intel Core i9 10980XE (4.9Ghz all cores) with Direct Die and Luquid Metal + EK Waterblock, RTX 4090 EK Water Cooled, 128GB DDR4 G.Skill 3800Mhz, Samsung 980 Pro 2TBx4, Asus Rog Rampage VI Extreme Omega, Creative SoundBlaster X5, Elgato 4K 60 Pro x2, Seasonic Prime TX 1600W Titanium. Custom EK Water Cooling, with Direct Die and Liquid Metal, 420mm EK Radiator 45mm thick, 2x 360 EK Radiators, 45mm thick, D5 Revo Pump. 12X Noctua Coolers, four of those are 140mm, others 120mm.

Kloverton wrote on 7/31/2022, 1:04 PM

Fantastic performance by the way, trying to render 7 seconds of 4K. You guessed it right, it eventually stuck.

Vegas Pro 20 Build 411, Windows 11 PRO, Intel Core i9 10980XE (4.9Ghz all cores) with Direct Die and Luquid Metal + EK Waterblock, RTX 4090 EK Water Cooled, 128GB DDR4 G.Skill 3800Mhz, Samsung 980 Pro 2TBx4, Asus Rog Rampage VI Extreme Omega, Creative SoundBlaster X5, Elgato 4K 60 Pro x2, Seasonic Prime TX 1600W Titanium. Custom EK Water Cooling, with Direct Die and Liquid Metal, 420mm EK Radiator 45mm thick, 2x 360 EK Radiators, 45mm thick, D5 Revo Pump. 12X Noctua Coolers, four of those are 140mm, others 120mm.

Reyfox wrote on 7/31/2022, 1:25 PM

@Kloverton what type of footage created by what? What effects? I work with UHD 4K 10bit 422 often and have never seen anything close to that unless heavy usage of effects/titles/grading are applied.

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Kloverton wrote on 7/31/2022, 2:01 PM

@Kloverton what type of footage created by what? What effects? I work with UHD 4K 10bit 422 often and have never seen anything close to that unless heavy usage of effects/titles/grading are applied.

4K 60FPS 10 BIT 4:2:2 from Sony A1.

No effects, only LUT at some shots.

Also MOV files from Atomos Ninja V+.

Vegas Pro 20 Build 411, Windows 11 PRO, Intel Core i9 10980XE (4.9Ghz all cores) with Direct Die and Luquid Metal + EK Waterblock, RTX 4090 EK Water Cooled, 128GB DDR4 G.Skill 3800Mhz, Samsung 980 Pro 2TBx4, Asus Rog Rampage VI Extreme Omega, Creative SoundBlaster X5, Elgato 4K 60 Pro x2, Seasonic Prime TX 1600W Titanium. Custom EK Water Cooling, with Direct Die and Liquid Metal, 420mm EK Radiator 45mm thick, 2x 360 EK Radiators, 45mm thick, D5 Revo Pump. 12X Noctua Coolers, four of those are 140mm, others 120mm.

Former user wrote on 7/31/2022, 2:23 PM

@Kloverton Hi, would you go to your icon at the top, click it - My Profile, & fill in your Signature with your Vegas version, Windows version & system specs, full name of CPU, GPU, & amount of RAM etc. this will then show at the bottom of the comments 👍 thanks.

& is it poss for you to share one of those 10bit Sony files & a Ninja MOV file on Google drive etc. ?

Seb-o wrote on 7/31/2022, 2:23 PM

For, "some" yes, and this doesn't have to be either/or, but when people cannot get simple playback on the timeline that meets "BASIC" requirements, and this has been an ONGOING concern for DECADES,.....etc.... ~ Seb-O


Those things have been addressed, just not as fast as we want. We got GPU encoding, we got GPU decoding, we got the dynamic RAM preview system overhauled ......~fr0sty

 

Thanks @fr0sty for your considered response and "this doesn't have to be either/or" means we need not see the two "move forward" agendas as mutually exclusive.

So don't think that having new features added means that progress on reworking the engine is being slowed down. It isn't always that simple.

 

OK, I'll take your word for it that true progress is in the offing.
 


As for the asset library, considering I didn't have to lift a finger, or pay an extra dime, and it suddenly appeared in VEGAS as part of my 365 subscription, alongside text to speech, speech to text, cloud storage/project sharing, etc... yes, I am suggesting it's a game changer.

Again, for me it's not some sort of absolute either/or. I can see those being useful for quite a few. The company "gets it right" more than it gets it wrong, that's why I've stayed, but playback is just too huge an issue, and probably, you're right, hard to fix, but it needs to get done. Again, I accept your report that this is happenning.

3POINT wrote on 7/31/2022, 2:26 PM

@Kloverton in your other thread, your projectsettings are 8k30 interlaced instead of 4k60 progressive. Maybe the source of your problem.

Seb-o wrote on 7/31/2022, 2:44 PM

@Kloverton what type of footage ,,,,

4K 60FPS 10 BIT 4:2:2 from Sony A1.

No effects, only LUT at some shots.

Also MOV files from Atomos Ninja V+.

At the risk of being too obvious or redundant, the MOV file raises some potential issues. Does QuickTime still need to be installed on the Computer? (I'm guessing yes) and there is a QT switch also in Vegas deprecated features TAB (as you're probably aware). This is "just in case" - as you've probably looked into that already.

Kloverton wrote on 7/31/2022, 2:46 PM

@Kloverton in your other thread, your projectsettings are 8k30 interlaced instead of 4k60 progressive. Maybe the source of your problem.

But my project is 8K, cause I need to deliver in these resolution, and some shots are in 4K 60 and 4K 120.

Vegas Pro 20 Build 411, Windows 11 PRO, Intel Core i9 10980XE (4.9Ghz all cores) with Direct Die and Luquid Metal + EK Waterblock, RTX 4090 EK Water Cooled, 128GB DDR4 G.Skill 3800Mhz, Samsung 980 Pro 2TBx4, Asus Rog Rampage VI Extreme Omega, Creative SoundBlaster X5, Elgato 4K 60 Pro x2, Seasonic Prime TX 1600W Titanium. Custom EK Water Cooling, with Direct Die and Liquid Metal, 420mm EK Radiator 45mm thick, 2x 360 EK Radiators, 45mm thick, D5 Revo Pump. 12X Noctua Coolers, four of those are 140mm, others 120mm.

3POINT wrote on 7/31/2022, 2:52 PM

@Kloverton in your other thread, your projectsettings are 8k30 interlaced instead of 4k60 progressive. Maybe the source of your problem.

But my project is 8K, cause I need to deliver in these resolution, and some shots are in 4K 60 and 4K 120.

But it should be definitely not set to interlaced.

Kloverton wrote on 7/31/2022, 2:53 PM

@Kloverton Hi, would you go to your icon at the top, click it - My Profile, & fill in your Signature with your Vegas version, Windows version & system specs, full name of CPU, GPU, & amount of RAM etc. this will then show at the bottom of the comments 👍 thanks.

& is it poss for you to share one of those 10bit Sony files & a Ninja MOV file on Google drive etc. ?

https://drive.google.com/file/d/1vWX1OeJi_gH-8rIRbPwVLqMGsl_ezknS/view?usp=sharing 8K

https://drive.google.com/file/d/14qpL5c6t-WmEBFNxyiRUIOm1va6Kb_qt/view?usp=sharing 4K 60

 

Vegas Pro 20 Build 411, Windows 11 PRO, Intel Core i9 10980XE (4.9Ghz all cores) with Direct Die and Luquid Metal + EK Waterblock, RTX 4090 EK Water Cooled, 128GB DDR4 G.Skill 3800Mhz, Samsung 980 Pro 2TBx4, Asus Rog Rampage VI Extreme Omega, Creative SoundBlaster X5, Elgato 4K 60 Pro x2, Seasonic Prime TX 1600W Titanium. Custom EK Water Cooling, with Direct Die and Liquid Metal, 420mm EK Radiator 45mm thick, 2x 360 EK Radiators, 45mm thick, D5 Revo Pump. 12X Noctua Coolers, four of those are 140mm, others 120mm.

fr0sty wrote on 7/31/2022, 3:02 PM

Interlacing hasn't been used since the dawn of HD (1080i) and SD (480i). It is not used for 720p, 1080p, 4k (2160p), or 8k (7680p). The p that follows each number means progressive. If you see an i after the number, it means interlaced. You do not want to use interlacing in your projects, as it cuts your resolution in half, creates shimmering image artifacts along diagonal lines in the image, and can cause problems beyond that as well.

Go into your project settings, and change the interlaced setting to progressive. Then get back to us about if your problem persists beyond that point.

Vincent-Brice wrote on 7/31/2022, 3:23 PM

@Kloverton Hi, would you go to your icon at the top, click it - My Profile, & fill in your Signature with your Vegas version, Windows version & system specs, full name of CPU, GPU, & amount of RAM etc. this will then show at the bottom of the comments 👍 thanks.

& is it poss for you to share one of those 10bit Sony files & a Ninja MOV file on Google drive etc. ?

https://drive.google.com/file/d/1vWX1OeJi_gH-8rIRbPwVLqMGsl_ezknS/view?usp=sharing 8K

https://drive.google.com/file/d/14qpL5c6t-WmEBFNxyiRUIOm1va6Kb_qt/view?usp=sharing 4K 60

 

I dropped the 4K 60 onto my timeline and once I started playing I couldn't stop it, nothing responded and I had to shut Vegas via Task Manager.

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