Vegas Pro 17

fr0sty wrote on 7/26/2019, 11:51 AM

Since the cat is out of the bag, in this post we'll discuss all the new features that have been announced so far in VP17.

A Resolve-Like color grading solution that contains LUT import and export capability, wheel and slider RGB controls for lift, gamma, gain, and offset, as well as exposure and saturation sliders next to the levels.

8K support via proxy

GPU hardware decoding

Nested timelines - In the video he saves a timeline, it saves it as a separate project, but opens the timeline inside of vegas, with no need to open another instance like before. The collaboration thing was only mentioned as an example, this very well could be used as a means of organizing footage. It also saves as its own project, if you'll notice when he creates the timeline, so that means you can edit that project on its own separately as well.

Vegas Post will launch alongside Vegas 17 on August 5.

Boris FX plugins and Spectral Layers Pro 6 included in Suite, Post includes Vegas Effects and Image plugin packages.

A screen capture utility

A framerate upscaler for super smooth slow motion

Planar 3D motion tracking

Event Level Video Stabilization

Improved Color curves

Improved PiP

Improved HDR support

and more... Needless to say, this is one heck of an update.

Video preview of these features: https://www.facebook.com/NFMLA/videos/1087564878110733/

Last changed by VEGAS_CommunityManager on 8/5/2019, 4:04 AM, changed a total of 1 times.

Reason: Official release thread open

Systems:

Desktop

AMD Ryzen 7 1800x 8 core 16 thread at stock speed

64GB 3000mhz DDR4

Geforce RTX 3090

Windows 10

Laptop:

ASUS Zenbook Pro Duo 32GB (9980HK CPU, RTX 2060 GPU, dual 4K touch screens, main one OLED HDR)

Comments

Richvideo wrote on 7/26/2019, 1:01 PM

Since the cat is out of the bag, in this post we'll discuss all the new features that have been announced so far in VP17.

A Resolve-Like color grading solution that contains LUT import and export capability, wheel and slider RGB controls for lift, gamma, gain, and offset, as well as exposure and saturation sliders next to the levels.

8K support via proxy

GPU hardware decoding

Nested timelines - In the video he saves a timeline, it saves it as a separate project, but opens the timeline inside of vegas, with no need to open another instance like before. The collaboration thing was only mentioned as an example, this very well could be used as a means of organizing footage. It also saves as its own project, if you'll notice when he creates the timeline, so that means you can edit that project on its own separately as well.

Vegas Post will launch alongside Vegas 17 on August 5.

Boris FX plugins and Spectral Layers Pro 6 included in Suite, Post includes Vegas Effects and Image plugin packages.

A screen capture utility

A framerate upscaler for super smooth slow motion

Planar 3D motion tracking

Event Level Video Stabilization

Improved Color curves

Improved PiP

Improved HDR support

and more... Needless to say, this is one heck of an update.

Video preview of these features: https://www.facebook.com/NFMLA/videos/1087564878110733/

Will these GPU improvements speed up proxy building? I find that it still takes a bit of time to build one even with a PC with a i9-9900K processor and a RTX 2080Ti card in Vegas 16 (10 bit HEVC 4K MOV files (150 bitrate) and GoPro 2K files)

fr0sty wrote on 7/26/2019, 1:06 PM

 

Will these GPU improvements speed up proxy building? I find that it still takes a bit of time to build one even with a PC with a i9-9900K processor and a RTX 2080Ti card in Vegas 16 (10 bit HEVC 4K MOV files (150 bitrate) and GoPro 2K files)

The improvements should help remove the need for proxies at all, as the GPU handles the decoding of the video. If the video is a format it is able to decode using the GPU (I have no idea if or which limitations would apply here), I imagine you could get away with a few 4K angles at once being decoded on a moderately powerful GPU, but I've never seen this tested so that is a very uneducated guess.

That said, you can currently get GPU acceleration with proxies by using happy otter scripts proxy system. Just drop all your media on the timeline before you start editing, it makes proxies of it all and saves it as a take which you can switch back and forth from on the fly, and it lets you choose from a number of vegas supported and ffmpeg formats, including the GPU accelerated formats like NVENC, Quicksync, and VCE.

Last changed by fr0sty on 7/26/2019, 1:09 PM, changed a total of 2 times.

Systems:

Desktop

AMD Ryzen 7 1800x 8 core 16 thread at stock speed

64GB 3000mhz DDR4

Geforce RTX 3090

Windows 10

Laptop:

ASUS Zenbook Pro Duo 32GB (9980HK CPU, RTX 2060 GPU, dual 4K touch screens, main one OLED HDR)

Rednroll wrote on 7/26/2019, 1:40 PM

Things I will likely have a use for.

- Temporarily ignore event grouping

- LUT color correction panel

- Integrated screen capture

- Improved existing tools

- Nested Timelines (unsure)?

I wouldn't use Nested timelines as how it was demoed in the FB video. My understanding of a nested timeline and a use I would have is if you could place existing Vegas projects onto a master timeline. So for example, if you have an opening intro segment saved, and a credit roll veg project previously saved, then you would be able to drag and drop those previously saved and existing veg projects onto a new project master timeline, they would show up as a single track item event which could be trimmed and moved along the master timeline within the master project. If you double clicked on that nested project, it would take you to the previously saved project to do deeper dive editing if needed.

It looks like you may be able to do that, but I'm unsure.

Things I don't like.

- Audio feature updates remain seemingly forgotten about under the Magix ownership.

I guess the thought here must be that since Vegas is ahead of most other NLEs in regards to audio features, then they don't need to be expanded where a lot of us who started off using Vegas as a DAW are well aware of some of the Vegas current short comings of audio features which tend to fall into the audio routing categories and lack of Rewire support. How sad is it that you have 2 similar programs with Acid pro and Vegas Pro, yet if you wanted to use them simultaneously on the same project, you can't. I'm sure there must be some technical difficulties on Rewire implementation because this was one of the features audio users were screaming for going back 15 years ago where Acid Pro currently has Rewire, but Vegas Pro still does not.

fr0sty wrote on 7/26/2019, 1:43 PM

What you describe about nested timelines Vegas can already do, you can import a project into Vegas and drop it on your timeline as one media event, however you have to open a new instance of Vegas to make any changes to it. From what I gather, this changes that, so you can make those changes within the same instance of Vegas, but we'll see.

Vegas had a lot of catching up to do on the video end of things, and as you say, their audio offerings were already mostly great, and ahead of the other NLEs in many ways still, so they probably felt it was best to prioritize the video stuff first. After this update, I think it's pretty safe to say that Vegas' video offerings are mostly done being modernized, so maybe moving into the future we'll start to see some love shown to audio again.

Last changed by fr0sty on 7/26/2019, 1:45 PM, changed a total of 1 times.

Systems:

Desktop

AMD Ryzen 7 1800x 8 core 16 thread at stock speed

64GB 3000mhz DDR4

Geforce RTX 3090

Windows 10

Laptop:

ASUS Zenbook Pro Duo 32GB (9980HK CPU, RTX 2060 GPU, dual 4K touch screens, main one OLED HDR)

Rednroll wrote on 7/26/2019, 2:25 PM

Vegas had a lot of catching up to do on the video end of things, and as you say, their audio offerings were already mostly great, and ahead of the other NLEs in many ways still, so they probably felt it was best to prioritize the video stuff first. After this update, I think it's pretty safe to say that Vegas' video offerings are mostly done being modernized, so maybe moving into the future we'll start to see some love shown to audio again.

That's my hope. The good thing with the video updates is that I'm happy to see Magix actively developing those needed features and not taking 2-3 years between major version releases to do them. So I at least have some hope if there going to be audio updates they'll be here much sooner rather than later.

karma17 wrote on 7/26/2019, 3:40 PM

It kind of blows my mind to see where Vegas was a couple of short years ago to where it is now. At one point, things looked pretty bleak for Vegas and now it seems like things couldn't be looking better. I can't remember who said it but someone on this forum once said to expect the changes to be evolutionary, not revolutionary. It almost seems to be a little bit of both now, especially now that things appear to be catching up.

fr0sty wrote on 7/26/2019, 4:17 PM

My favorite part is how much the team has listened to us. I personally recommended multiple things to the devs that wound up in this release, and I've seen many of the requests of others on these forums get taken care of this update as well. They keep their ear to the ground, far better than Sony did, for sure.

Last changed by fr0sty on 7/26/2019, 4:17 PM, changed a total of 1 times.

Systems:

Desktop

AMD Ryzen 7 1800x 8 core 16 thread at stock speed

64GB 3000mhz DDR4

Geforce RTX 3090

Windows 10

Laptop:

ASUS Zenbook Pro Duo 32GB (9980HK CPU, RTX 2060 GPU, dual 4K touch screens, main one OLED HDR)

Greg-Kintz wrote on 7/26/2019, 7:01 PM

All sound good so far, but am keeping the fingers crossed for 180 degree stereoscopic 3-D, as more and more cameras are offering this shooting option.

fr0sty wrote on 7/26/2019, 7:20 PM

Vegas has a workflow for stereoscopic, as well as another for 360 degree video, so hopefully merging the two won't be too complicated, but I wouldn't expect it to be something you see in 17 at launch, if at all, as it isn't a format that has gained a huge amount of market share yet, and there's other areas that Vegas has needed attention paid to for a long time that hold a bit more priority.

 

Kinvermark wrote on 7/26/2019, 9:29 PM

My favorite part is how much the team has listened to us. I personally recommended multiple things to the devs that wound up in this release, and I've seen many of the requests of others on these forums get taken care of this update as well. They keep their ear to the ground, far better than Sony did, for sure.


+1. They may not appear here all the time, but we know they are watching. Vegas 17 looks like a fantastic update!

@fr0sty I couldn't tell from the Facebook video (no audio), but I am very interested in how the colour panel settings are "applied" to each clip. My hope is that it is automatic in the way that you select a clip, make colour panel adjustments, select next clip, make colour adjustments, etc. without having to "apply" an FX each time.

Comments?

Former user wrote on 7/26/2019, 9:55 PM

I am very interested in how the colour panel settings are "applied" to each clip. My hope is that it is automatic in the way that you select a clip, make colour panel adjustments, select next clip, make colour adjustments, etc. without having to "apply" an FX each time.

Comments?

Watching the video I noticed that apparently the color panel settings will be applied following the FX Video principle where the effect is applied at the event level. Then there will probably also be the option to apply as FX Media so that the effect will be applied at the media level.

The nesting system will also allow you to apply effects to multiple nested media at the same time.

I see several application possibilities.

Kinvermark wrote on 7/26/2019, 10:07 PM

True, but what I am wondering is how fast can I work?

For example, currently I apply FX to a bunch of events, then for each event I have to select the event, then select the specific FX, then start making adjustment. Same again & again for the rest of the clips.

What I would prefer is to just select the event, make adjustments, select next event... much faster. Looks like it might work this way as it is a separate panel.

PS Even better would be to autoselect whatever is under the timeline cursor.

fr0sty wrote on 7/26/2019, 10:43 PM

From what I can tell, it doesn't appear to be fx based. If I had to guess, you pull up the color panel, click on an event, and you're coloring that event. If that is the case, then the LUT export would come in handy for promoting that color grade to higher levels, such as media, track, or project.

I'm most excited about the LUT export... often times when collaborating on projects, the editor will do a fantastic edit but something will be off about the color. Now I can have them send me a short 2-3 second clip of each scene, and I can send them back a LUT for each scene even though they work on Final Cut exclusively, no need for any conversion/etc.

Kinvermark wrote on 7/26/2019, 11:08 PM

Agreed. It's very handy to be able to interact/cooperate with other tools.

RogerS wrote on 7/26/2019, 11:30 PM

I think nested timelines will be useful for documentary work where you have many complex scenes. I liked how Final Cut had a similar approach.

fr0sty wrote on 7/26/2019, 11:37 PM

In the video, he makes a timeline, and it takes over full screen. He's able to make edits to that timeline, and when he presses a button to go back into the parent timeline, the nested timeline is collapsed into one track (which would then allow you to apply track level effects to the entire timeline). There's some cool possibilities with this approach, especially with being able to jump into a timeline and make quick edits within the same instance of Vegas.

Last changed by fr0sty on 7/26/2019, 11:38 PM, changed a total of 1 times.

Systems:

Desktop

AMD Ryzen 7 1800x 8 core 16 thread at stock speed

64GB 3000mhz DDR4

Geforce RTX 3090

Windows 10

Laptop:

ASUS Zenbook Pro Duo 32GB (9980HK CPU, RTX 2060 GPU, dual 4K touch screens, main one OLED HDR)

Adi-W wrote on 7/27/2019, 12:59 AM

Concerning nested timeline, I'm not sure if understand it well : so, as in the video, if you have a master project in which you create a nested project # 1 and a nested project # 2, both are nested (or "reduced") on a single track . From there it is possible to open (go inside again) either the nested project # 1 or the nested project # 2 but you have lost the possibilities to edit or to view the original master project as it was before the nested projects were created. If is it so, I see it as a limitation.

fr0sty wrote on 7/27/2019, 1:55 AM

No, that doesn't appear to be how it is demonstrated in the video. Let me give an example that might clarify. based on what is shown.

I have a title sequence that is pretty complex, takes up a bunch of tracks. I collapse it down into a project. Vegas saves it as a separate project, and nests it in the "parent" project as a single track. I can then add my main content, and nest it as its own project. I can then make my ending credits scene, and nest it as its own project. So, in the master project, I can go into any of those 3 nested projects and make changes, and those automatically reflect in the master project, which I can get back to at the press of a button (you can see him toggle from child to parent project by pressing a button ). You are able to go in and out of those child projects and back to the parent at will. Also, if this works the way it seems, any effects applied to those nested projects get applied to the entire project, so it gives one extra layer of effects you can add to a project.

Systems:

Desktop

AMD Ryzen 7 1800x 8 core 16 thread at stock speed

64GB 3000mhz DDR4

Geforce RTX 3090

Windows 10

Laptop:

ASUS Zenbook Pro Duo 32GB (9980HK CPU, RTX 2060 GPU, dual 4K touch screens, main one OLED HDR)

Adi-W wrote on 7/27/2019, 2:14 AM

Yes, in the video he go back to the master project at will but what you see then is only 2 nested projects side by side. At least in the video you don't see him going back to the uncollapse original master that was containing 6 tracks or more.

KaraUSA wrote on 7/27/2019, 5:18 AM

Will this time be able to export in any video resolution? Or is it still in the 4K limit like the old version of Vegas PRO?

fr0sty wrote on 7/27/2019, 5:21 AM

Nested timelines are more meant for organizing material into sections, if you want to be able to collapse and then bring a group of tracks back into a project, the easiest way is to use group tracks, which is already in Vegas 16. Nested timelines enable me to, for instance, make a lower third animation, import it as a project, drop it into Vegas, edit the timeline to change the name on the lower third without having to open another instance of Vegas, and be done with it. Collaboration, organization, and templates are the main benefits. The ability to import Vegas projects as media has been around for a while, this just makes creating a nested project and editing the media within those projects much easier.

Systems:

Desktop

AMD Ryzen 7 1800x 8 core 16 thread at stock speed

64GB 3000mhz DDR4

Geforce RTX 3090

Windows 10

Laptop:

ASUS Zenbook Pro Duo 32GB (9980HK CPU, RTX 2060 GPU, dual 4K touch screens, main one OLED HDR)

fr0sty wrote on 7/27/2019, 5:26 AM

Will this time be able to export in any video resolution? Or is it still in the 4K limit like the old version of Vegas PRO?

No clue, all they have announced is "8K by proxy support". Vegas can currently take in video above 4k, it just can't render it out, so we'll have to see exactly what that means.

Systems:

Desktop

AMD Ryzen 7 1800x 8 core 16 thread at stock speed

64GB 3000mhz DDR4

Geforce RTX 3090

Windows 10

Laptop:

ASUS Zenbook Pro Duo 32GB (9980HK CPU, RTX 2060 GPU, dual 4K touch screens, main one OLED HDR)

Dexcon wrote on 7/27/2019, 5:28 AM

Given that VP17 promotes 8K editing (via proxy) as a new feature, it seems reasonable to guess that above 4K export will be available - but it hasn't specifically been mentioned in the VP17 teasers and launch video as far as I recall. The good news is that we'll all know for sure in just over a week on 5 August.

Last changed by Dexcon on 7/27/2019, 5:32 AM, changed a total of 1 times.

Cameras: Sony FDR-AX100E; GoPro Hero 11 Black Creator Edition

Installed: Vegas Pro 15, 16, 17, 18, 19, 20, 21 & 22, HitFilm Pro 2021.3, DaVinci Resolve Studio 19.0.3, BCC 2025, Mocha Pro 2025.0, NBFX TotalFX 7, Neat NR, DVD Architect 6.0, MAGIX Travel Maps, Sound Forge Pro 16, SpectraLayers Pro 11, iZotope RX11 Advanced and many other iZ plugins, Vegasaur 4.0

Windows 11

Dell Alienware Aurora 11:

10th Gen Intel i9 10900KF - 10 cores (20 threads) - 3.7 to 5.3 GHz

NVIDIA GeForce RTX 2080 SUPER 8GB GDDR6 - liquid cooled

64GB RAM - Dual Channel HyperX FURY DDR4 XMP at 3200MHz

C drive: 2TB Samsung 990 PCIe 4.0 NVMe M.2 PCIe SSD

D: drive: 4TB Samsung 870 SATA SSD (used for media for editing current projects)

E: drive: 2TB Samsung 870 SATA SSD

F: drive: 6TB WD 7200 rpm Black HDD 3.5"

Dell Ultrasharp 32" 4K Color Calibrated Monitor

 

LAPTOP:

Dell Inspiron 5310 EVO 13.3"

i5-11320H CPU

C Drive: 1TB Corsair Gen4 NVMe M.2 2230 SSD (upgraded from the original 500 GB SSD)

Monitor is 2560 x 1600 @ 60 Hz

Howard-Vigorita wrote on 7/29/2019, 4:44 PM

Will these GPU improvements speed up proxy building? I find that it still takes a bit of time to build one even with a PC with a i9-9900K processor and a RTX 2080Ti card in Vegas 16 (10 bit HEVC 4K MOV files (150 bitrate) and GoPro 2K files)

@Richvideo I would expect at least a small improvement if they bring gpu acceleration to proxy creation. Because I just ran some tests with and without a gpu and they are clearly not using gpu now for proxy creation. Which struck me as odd at first since many of their render presets do benefit from gpu. Digging a little deeper, proxy files always seem to be in xdcam35/mp4 720p format at 23,.976 fps no matter what format the project or clips are. The XDCam encoder happens to be one of the fasted non-gpu encoders in Vegas. Coming close to equaling the performance of their best gpu-assisted ones. But it's not popular with Vegas users or the public, because output is larger. Which might be why they have not bothered to accelerate it already.