Vegas Pro 17

Comments

fr0sty wrote on 7/29/2019, 5:04 PM

They've announced GPU accelerated video decoding, but not GPU accelerated proxy encoding, to the best of my knowledge. That said, with Happy Otter Scripts, you can make proxies using the GPU in Vegas currently.

Systems:

Desktop

AMD Ryzen 7 1800x 8 core 16 thread at stock speed

64GB 3000mhz DDR4

Geforce RTX 3090

Windows 10

Laptop:

ASUS Zenbook Pro Duo 32GB (9980HK CPU, RTX 2060 GPU, dual 4K touch screens, main one OLED HDR)

Richvideo wrote on 7/29/2019, 7:22 PM

Will these GPU improvements speed up proxy building? I find that it still takes a bit of time to build one even with a PC with a i9-9900K processor and a RTX 2080Ti card in Vegas 16 (10 bit HEVC 4K MOV files (150 bitrate) and GoPro 2K files)

@Richvideo I would expect at least a small improvement if they bring gpu acceleration to proxy creation. Because I just ran some tests with and without a gpu and they are clearly not using gpu now for proxy creation. Which struck me as odd at first since many of their render presets do benefit from gpu. Digging a little deeper, proxy files always seem to be in xdcam35/mp4 720p format at 23,.976 fps no matter what format the project or clips are. The XDCam encoder happens to be one of the fasted non-gpu encoders in Vegas. Coming close to equaling the performance of their best gpu-assisted ones. But it's not popular with Vegas users or the public, because output is larger. Which might be why they have not bothered to accelerate it already.

Thanks for that info, I did not know that about the XDcam

Marco. wrote on 7/30/2019, 2:36 AM

"Digging a little deeper, proxy files always seem to be in xdcam35/mp4 720p format at 23,.976 fps no matter what format the project or clips are."

This is a widespread misunderstanding of how about the Vegas Pro proxy workflow works. If the regular proxy workflow is used, it is made up of two processes. One of it is using the video stream of the SFVP0 files, the other one is using some of the meta data of the source video. Regarding the frame rate, the meta data of the source video is used. Thus the frame rate of the proxy files will always automatically adopt to the frame rate of the source files, no matter what the clip property of that SFVP0 file says.

ColdHardDrewth wrote on 7/30/2019, 2:51 AM

Still small icons though :( It's so hard to see the buttons and click the buttons in the UI for people with 4k monitors and bad eyes. :(

Processor    Intel(R) Core(TM) i9-10900K CPU @ 3.70GHz   3.70 GHz
Installed RAM    32.0 GB (31.8 GB usable)
System type    64-bit operating system, x64-based processor
Edition    Windows 11 Home Insider Preview
Version    22H2
Installed on    ‎7/‎14/‎2022
OS build    25158.1000

Former user wrote on 7/30/2019, 5:33 PM

Just wondering if VEGAS POST will work with VP 16 or will I need to get 17 for best functionality.
I guess we'll find out soon enough.

fr0sty wrote on 7/30/2019, 5:44 PM

I would assume, since V17 has so many performance-enhancing features added, that it would be a V17 thing. Post may rely on some of those features to work smoothly. We'll see.

Systems:

Desktop

AMD Ryzen 7 1800x 8 core 16 thread at stock speed

64GB 3000mhz DDR4

Geforce RTX 3090

Windows 10

Laptop:

ASUS Zenbook Pro Duo 32GB (9980HK CPU, RTX 2060 GPU, dual 4K touch screens, main one OLED HDR)

Mike_Byrd wrote on 7/30/2019, 10:12 PM

True, but what I am wondering is how fast can I work?

For example, currently I apply FX to a bunch of events, then for each event I have to select the event, then select the specific FX, then start making adjustment. Same again & again for the rest of the clips.

What I would prefer is to just select the event, make adjustments, select next event... much faster. Looks like it might work this way as it is a separate panel.

PS Even better would be to autoselect whatever is under the timeline cursor.

For applying the same FX to multiple events, I use 'Paste event attributes' or 'Selectively Paste Event attributes' and then adjust each effect individually, if needed.

Kinvermark wrote on 7/30/2019, 10:50 PM

Sure, that's a start, and something I have done for years. However, it's still too slow for colour grading work where you might want to work on several hundred clips in a timeline. This is where every click saved counts (because you are repeating.)

Also, I would like to reiterate the idea of integrating a hardware controller for this work (Tangent Wave, Loupedeck, etc.) - that would really make things fly. :)

fr0sty wrote on 7/30/2019, 11:20 PM

It has lut export, so if you are grading hundreds of clips, and the clips are scattered across various tracks, group the clips that will get the same grade into their own group tracks, grade one of them, export a lut, reset the grade back to normal, then apply that lut to the group track. Or, you can select the events that need to be colored, make a nested timeline, and apply the LUT to that project/timeline.

Last changed by fr0sty on 7/30/2019, 11:22 PM, changed a total of 1 times.

Systems:

Desktop

AMD Ryzen 7 1800x 8 core 16 thread at stock speed

64GB 3000mhz DDR4

Geforce RTX 3090

Windows 10

Laptop:

ASUS Zenbook Pro Duo 32GB (9980HK CPU, RTX 2060 GPU, dual 4K touch screens, main one OLED HDR)

Kinvermark wrote on 7/31/2019, 12:00 AM

Actually, I used to work a little bit like this with the Filmconvert plug-in as it has the capability to export a LUT. But in the end, I still felt a need to visit each clip and tweak black point, gain, etc. so I just ended up applying a standard FX package (Filmconvert, curves, secondary cc, sharpen, unsharp mask) with all the CC elements I typically needed and then working clip by clip. YMMV. It's probably an OCD thing :)

Wolfgang S. wrote on 7/31/2019, 2:25 AM

I love Filmconvert because it has a great GPU support and delivers very nice results with my FS7 UHD slog3 footage. However, Filmconvert has up to now no HDR workflow - sure, you can grade log but only to SDR or rec. 709. What is fine as long as you do not wish to grade to HDR - either PQ or HLG what I tend to do more and more

The ACES workflow in Vegas grades both to SDR AND to HDR and is easy to handle given the new grading tools in Vegas Pro 17. it was possible with Vegas Pro 16 too, but now it has become even simpler.

Desktop: PC AMD 3960X, 24x3,8 Mhz * RTX 3080 Ti (12 GB)* Blackmagic Extreme 4K 12G * QNAP Max8 10 Gb Lan * Resolve Studio 18 * Edius X* Blackmagic Pocket 6K/6K Pro, EVA1, FS7

Laptop: ProArt Studiobook 16 OLED * internal HDR preview * i9 12900H with i-GPU Iris XE * 32 GB Ram) * Geforce RTX 3070 TI 8GB * internal HDR preview on the laptop monitor * Blackmagic Ultrastudio 4K mini

HDR monitor: ProArt Monitor PA32 UCG-K 1600 nits, Atomos Sumo

Others: Edius NX (Canopus NX)-card in an old XP-System. Edius 4.6 and other systems

KaraUSA wrote on 7/31/2019, 8:01 AM

Will it be possible to export HEVC in 12 bits in version 17? Can we export exceeding the 4k resolution? There will be new video codecs for export (mkv or other recent)?

Dexcon wrote on 7/31/2019, 8:05 AM

Will it be possible to export HEVC in 12 bits in version 17? Can we export exceeding the 4k resolution? There will be new video codecs for export (mkv or other recent)?

In about 6 days time, you will know for sure.

Cameras: Sony FDR-AX100E; GoPro Hero 11 Black Creator Edition

Installed: Vegas Pro 15, 16, 17, 18, 19, 20, 21 & 22, HitFilm Pro 2021.3, DaVinci Resolve Studio 19.0.3, BCC 2025, Mocha Pro 2025.0, NBFX TotalFX 7, Neat NR, DVD Architect 6.0, MAGIX Travel Maps, Sound Forge Pro 16, SpectraLayers Pro 11, iZotope RX11 Advanced and many other iZ plugins, Vegasaur 4.0

Windows 11

Dell Alienware Aurora 11:

10th Gen Intel i9 10900KF - 10 cores (20 threads) - 3.7 to 5.3 GHz

NVIDIA GeForce RTX 2080 SUPER 8GB GDDR6 - liquid cooled

64GB RAM - Dual Channel HyperX FURY DDR4 XMP at 3200MHz

C drive: 2TB Samsung 990 PCIe 4.0 NVMe M.2 PCIe SSD

D: drive: 4TB Samsung 870 SATA SSD (used for media for editing current projects)

E: drive: 2TB Samsung 870 SATA SSD

F: drive: 6TB WD 7200 rpm Black HDD 3.5"

Dell Ultrasharp 32" 4K Color Calibrated Monitor

 

LAPTOP:

Dell Inspiron 5310 EVO 13.3"

i5-11320H CPU

C Drive: 1TB Corsair Gen4 NVMe M.2 2230 SSD (upgraded from the original 500 GB SSD)

Monitor is 2560 x 1600 @ 60 Hz

Kinvermark wrote on 7/31/2019, 10:07 AM

IMO: 12 bits and MKV seems very unlikely. Some limited form of >4k seems likely.

@Wolfgang S.

Do you think Filmconvert will make a HDR version any time soon?

Kinvermark wrote on 7/31/2019, 10:41 AM

From the Filmconvert website regarding their upcoming "Nitrate" version:

Nitrate now uses a full Log image processing pipeline, so you can retain the full dynamic range of your footage through the grading process.

So , maybe HDR ?

Kinvermark wrote on 7/31/2019, 6:52 PM

I asked Filmconvert tech support about this. Here is their reply:

Hi there, thanks for your email. Yes, you will be able to use FilmConvert in your HDR workflow if you stick to the Cineon Log film emulation. Apply our print film simulation will clamp your footage down to REC709, but can avoid this by keeping the print film emulation slider at 0. Obviously, you'll need to originate with 10-bit Log footage to be compatible with HDR.

Best Regards The FilmConvert Team

 

Wolfgang S. wrote on 7/31/2019, 7:02 PM

Hmmm, sounds not soo great really what they answered here.

Desktop: PC AMD 3960X, 24x3,8 Mhz * RTX 3080 Ti (12 GB)* Blackmagic Extreme 4K 12G * QNAP Max8 10 Gb Lan * Resolve Studio 18 * Edius X* Blackmagic Pocket 6K/6K Pro, EVA1, FS7

Laptop: ProArt Studiobook 16 OLED * internal HDR preview * i9 12900H with i-GPU Iris XE * 32 GB Ram) * Geforce RTX 3070 TI 8GB * internal HDR preview on the laptop monitor * Blackmagic Ultrastudio 4K mini

HDR monitor: ProArt Monitor PA32 UCG-K 1600 nits, Atomos Sumo

Others: Edius NX (Canopus NX)-card in an old XP-System. Edius 4.6 and other systems

Kinvermark wrote on 7/31/2019, 7:08 PM

Why? care to explain?

fr0sty wrote on 7/31/2019, 7:58 PM

The idea that you have to disable a setting to keep it from limiting colors to Rec709 doesn't sound good for the end result being as good as it would be with software like Vegas 17 which is natively set up to grade HDR very well.

Systems:

Desktop

AMD Ryzen 7 1800x 8 core 16 thread at stock speed

64GB 3000mhz DDR4

Geforce RTX 3090

Windows 10

Laptop:

ASUS Zenbook Pro Duo 32GB (9980HK CPU, RTX 2060 GPU, dual 4K touch screens, main one OLED HDR)

Howard-Vigorita wrote on 7/31/2019, 8:47 PM

"Digging a little deeper, proxy files always seem to be in xdcam35/mp4 720p format at 23,.976 fps no matter what format the project or clips are."

This is a widespread misunderstanding of how about the Vegas Pro proxy workflow works.

"Digging a little deeper, proxy files always seem to be in xdcam35/mp4 720p format at 23,.976 fps no matter what format the project or clips are."

This is a widespread misunderstanding of how about the Vegas Pro proxy workflow works. If the regular proxy workflow is used, it is made up of two processes. One of it is using the video stream of the SFVP0 files, the other one is using some of the meta data of the source video. Regarding the frame rate, the meta data of the source video is used. Thus the frame rate of the proxy files will always automatically adopt to the frame rate of the source files, no matter what the clip property of that SFVP0 file says.

Actually I only mentioned that observed detail because I was thinking more about the wasted time and effort on the part of Vegas and that there might be room for improvement. I've noticed if I make my own proxy and match the project and proxy rates to the rate of the original clip, or the lower multiple if it's a double rate clip, things go smother and quicker every step of the way. Faster proxy render up front and smoother preview while editing.

Wolfgang S. wrote on 8/1/2019, 3:37 AM

The idea that you have to disable a setting to keep it from limiting colors to Rec709 doesn't sound good for the end result being as good as it would be with software like Vegas 17 which is natively set up to grade HDR very well.

That is exactly my Point.

Desktop: PC AMD 3960X, 24x3,8 Mhz * RTX 3080 Ti (12 GB)* Blackmagic Extreme 4K 12G * QNAP Max8 10 Gb Lan * Resolve Studio 18 * Edius X* Blackmagic Pocket 6K/6K Pro, EVA1, FS7

Laptop: ProArt Studiobook 16 OLED * internal HDR preview * i9 12900H with i-GPU Iris XE * 32 GB Ram) * Geforce RTX 3070 TI 8GB * internal HDR preview on the laptop monitor * Blackmagic Ultrastudio 4K mini

HDR monitor: ProArt Monitor PA32 UCG-K 1600 nits, Atomos Sumo

Others: Edius NX (Canopus NX)-card in an old XP-System. Edius 4.6 and other systems

Kinvermark wrote on 8/1/2019, 9:53 AM

You guys may be right. I will take a look at Nitrate once it is available for Vegas. I do like the look it gives footage; quite hard to replicate in other ways.

KaraUSA wrote on 8/4/2019, 7:24 AM

When coming VP17 ? Tomorrow ?

fr0sty wrote on 8/4/2019, 7:40 AM

Yep.

Systems:

Desktop

AMD Ryzen 7 1800x 8 core 16 thread at stock speed

64GB 3000mhz DDR4

Geforce RTX 3090

Windows 10

Laptop:

ASUS Zenbook Pro Duo 32GB (9980HK CPU, RTX 2060 GPU, dual 4K touch screens, main one OLED HDR)