Vegas Pro 23 – Laggy Preview on High-End PC Compared to Vegas 18

AbdelhadiAfa wrote on 11/4/2025, 6:54 AM

Hi everyone,

I’m running into a frustrating issue with Vegas Pro 23 (Build 302), my specs:Ryzen 9 7950X, RTX 4080 Super, and 32GB RAM.

Even with this setup, I’m getting heavy preview lag and stuttering during editing. The problem is most noticeable when cutting clips or moving from one scene to the next, the preview drops frames and becomes very choppy.

Here’s what I’ve tried so far:

- Project set to 1080p (even though source is 1440p).

- Preview window set to Half quality, I also tried all other preview quality levels (Draft, Preview, Good, Best), but the problem is still there.

- Adjusted File I/O settings (screenshots attached) — this configuration feels “less bad,” but the lagging and stuttering are still there.

- Tested with multiple large video files (screenshots attached of file properties).

- Even re‑encoded the same videos with HandBrake into smaller file sizes to reduce the load, but the lag and stuttering still happen.

Comparison with Vegas Pro 18:

I tested the exact same projects in Vegas Pro 18, and the older version runs much smoother and more stable.

Honestly, I upgraded because of the ads promising “better performance with the new Vegas engine,” but in my experience, version 23 is worse than 18 for preview editing.

I have to say I’m really disappointed with this upgrade. With my hardware, I expected a big improvement, not a downgrade in stability and smoothness.

👉 My question: Can anyone recommend the best settings for my case (File I/O, GPU acceleration, project settings, etc.) to get smoother previews in Vegas Pro 23?

Comments

jetdv wrote on 11/4/2025, 7:08 AM

Here's my File IO tab. I've been getting full speed previews in most cases using Good (Full) and in other cases get real good preview rates at Good (Preview).

Main differences - Uncheck the "Legacy AVC" option and turn on GPU Acceleration.

AbdelhadiAfa wrote on 11/4/2025, 7:26 AM

Here's my File IO tab. I've been getting full speed previews in most cases using Good (Full) and in other cases get real good preview rates at Good (Preview).

Main differences - Uncheck the "Legacy AVC" option and turn on GPU Acceleration.

Thank you for your answer. I already tested it, but when I tried uncheck the AVC the video started stuttering even more, especially when I selected my graphics card. I noticed that when I disabled it, the preview became smoother.

Reyfox wrote on 11/4/2025, 7:32 AM

What is a "high end" PC?

Newbie😁

Vegas Pro 22 B250 (VP18-21 also installed)

Win 11 Pro 23H2 (Build 22631.6060)

AMD Ryzen 9 5950X 16 cores / 32 threads

64GB DDR4 3200 Patriot Viper

Sapphire RX6700XT 12GB Driver: 25.9.1

Gigabyte X570 Elite Motherboard

Panasonic G9, G7, FZ300

Boris FX Continuum Complete 2025.5.1, Newblue FX Total FX360, Ignite Pro V5, proDAD Vitascene V5 Pro and Mercalli V6.

RogerS wrote on 11/4/2025, 7:33 AM

Hi, I have a RTX 4060 and am having a good experience with VP 23. Please uncheck legacy AVC decoding and set the hardware decoder to NVIDIA NVDEC. I recommend a recent studio driver for your GPU.

Beyond that can you share details for your media?

https://www.vegascreativesoftware.info/us/forum/faq-how-to-post-mediainfo-and-vegas-pro-file-properties--104561/

For Handbrake use the production standard template to start with and limit the keyint to your framerate (keyint=60).

There is one known issue with VP 23 and that's overlapping media with itself (cutting and fading, etc.) can significantly reduce performance with the new decoder. One workaround is to create a copy of the original media so that A overlaps/fades into B instead of A with A.

Last changed by RogerS on 11/4/2025, 7:34 AM, changed a total of 1 times.

Custom PC (2022) Intel i5-13600K with UHD 770 iGPU with latest driver, MSI z690 Tomahawk motherboard, 64GB Corsair DDR5 5200 ram, NVIDIA 5070 (12GB) with latest studio driver, 2TB Hynix P41 SSD and 2TB Samsung 980 Pro cache drive, Windows 11 Pro 64 bit https://pcpartpicker.com/b/rZ9NnQ

ASUS Zenbook Pro 14 Intel i9-13900H with Intel graphics iGPU with latest ASUS driver, NVIDIA 4060 (8GB) with latest studio driver, 48GB system ram, Windows 11 Home, 1TB Samsung SSD.

VEGAS Pro 21.208
VEGAS Pro 22.250
VEGAS Pro 23.302

Try the
VEGAS 4K "sample project" benchmark (works with VP 16+): https://forms.gle/ypyrrbUghEiaf2aC7
VEGAS Pro 20 "Ad" benchmark (works with VP 20+): https://forms.gle/eErJTR87K2bbJc4Q7

AbdelhadiAfa wrote on 11/4/2025, 8:00 AM

Hi, I have a RTX 4060 and am having a good experience with VP 23. Please uncheck legacy AVC decoding and set the hardware decoder to NVIDIA NVDEC. I recommend a recent studio driver for your GPU.

Beyond that can you share details for your media?

https://www.vegascreativesoftware.info/us/forum/faq-how-to-post-mediainfo-and-vegas-pro-file-properties--104561/

For Handbrake use the production standard template to start with and limit the keyint to your framerate (keyint=60).

There is one known issue with VP 23 and that's overlapping media with itself (cutting and fading, etc.) can significantly reduce performance with the new decoder. One workaround is to create a copy of the original media so that A overlaps/fades into B instead of A with A.

I already tried uncheck the AVC the video started stuttering even more, especially when I selected my graphics card. I noticed that when I disabled it the preview became smoother.

andyrpsmith wrote on 11/4/2025, 8:01 AM

I have exactly the same GPU as you and can confirm that it works fine with Vegas, on my current PC I have V20,21,22 and 23 all fine with the RTX 4080 Super. Following Roger's comment about over laping clip here is what I find comparing V22 and V23 using a 6 second overlap between two clips using render Magix H264 GPU NVENC:

V22 Ave fps 48.74

V23 Ave fps 42.47

ie, V23 15% slower.

In a longer comparison with various FX included with a 7 min project I get with same render H264 NVENC:

V22 Ave fps 63.52

V23 Ave fps 40.00

Last changed by andyrpsmith on 11/4/2025, 8:05 AM, changed a total of 1 times.

(Intel 3rd gen i5@4.1GHz, 32GB RAM, SSD, 1080Ti GPU, Windows 10) Not now used with Vegas.

13th gen i913900K - water cooled, 96GB RAM, 4TB M2 drive, 4TB games SSD, 2TB video SSD, GPU RTX 4080 Super, Windows 11 pro

AbdelhadiAfa wrote on 11/4/2025, 8:05 AM

I have exactly the same GPU as you and can confirm that it works fine with Vegas, on my current PC I have V20,21,22 and 23 all fine with the RTX 4080 Super. Following Roger's comment about over laping clip here is what I find comparing V22 and V23 using a 6 second overlap between two clips using render Magix H264 GPU NVENC:

V22 AVE fps 48.74

V23 Ave fps 42.47

ie, V23 15% slower.

Yeah, this makes me feel really bad. I don’t even know where the problem is coming from, my setup should handle it fine

AbdelhadiAfa wrote on 11/4/2025, 8:19 AM

Hi, I have a RTX 4060 and am having a good experience with VP 23. Please uncheck legacy AVC decoding and set the hardware decoder to NVIDIA NVDEC. I recommend a recent studio driver for your GPU.

Beyond that can you share details for your media?

https://www.vegascreativesoftware.info/us/forum/faq-how-to-post-mediainfo-and-vegas-pro-file-properties--104561/

For Handbrake use the production standard template to start with and limit the keyint to your framerate (keyint=60).

There is one known issue with VP 23 and that's overlapping media with itself (cutting and fading, etc.) can significantly reduce performance with the new decoder. One workaround is to create a copy of the original media so that A overlaps/fades into B instead of A with A.

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Stream size                              : 252 GiB (100%)
Title                                    : advanced_video_recording
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RogerS wrote on 11/4/2025, 9:22 AM

In addition to the overlapping clip issue (you could just make a copy of it in Windows explorer- copy and paste the file back into the same folder) in OBS try setting the GOP (keyframe interval) to 1 (second). That should be all you need to edit smoothly in VEGAS with NVDEC.

AbdelhadiAfa wrote on 11/4/2025, 9:56 AM

In addition to the overlapping clip issue (you could just make a copy of it in Windows explorer- copy and paste the file back into the same folder) in OBS try setting the GOP (keyframe interval) to 1 (second). That should be all you need to edit smoothly in VEGAS with NVDEC.

Thanks, I’m not sure I fully understand the overlapping clip issue you mentioned. I usually move clips around a lot, I can easly notice if duplicates when I’m rearranging things during heavy edits. Also I don’t use NVDEC for recording, I record in H.264, which I believe is AVC in MP4 format.

RogerS wrote on 11/4/2025, 10:04 AM

The issue is if you take one long recording, split it and then fade it or overlap it with another piece of the same original media the performance is much worse in VP 23.
If you had one recording, made a copy of it (A and B) and split A and B and overlapped or faded A with B the performance should be good.

NVDEC= NVIDIA decoding or playback. You already re-enabled this in preferences/ file io. It's what makes your GPU help speed playback of media.

MediaInfo confirms you are recording AVC in an MP4 container; try limiting the GOP as I suggested if you don't already do that.

AbdelhadiAfa wrote on 11/4/2025, 10:14 AM

The issue is if you take one long recording, split it and then fade it or overlap it with another piece of the same original media the performance is much worse in VP 23.
If you had one recording, made a copy of it (A and B) and split A and B and overlapped or faded A with B the performance should be good.

NVDEC= NVIDIA decoding or playback. You already re-enabled this in preferences/ file io. It's what makes your GPU help speed playback of media.

MediaInfo confirms you are recording AVC in an MP4 container; try limiting the GOP as I suggested if you don't already do that.

Ah okay, so next time I should record with Keyframe Interval = 1 second in OBS, right? About the overlapping part: since I edit gaming videos and cut a lot of scenes, will that affect performance? Are you saying I should make separate copies of the original footage, like one named "A" and another named "B" and use them in the timeline so that clip A is for the first scene, clip B for the next, then back to A again, instead of overlapping cuts from the same original file? Sorry if my explanation isn’t perfect, English is not my native :D

Howard-Vigorita wrote on 11/4/2025, 11:26 AM

I can confirm the vp23 problem @RogerS mentioned with overlaps of video split from the same camera-clip on disk. The RedCar 4k benchmarks I have listed in my signature all use the same clip on disk overlapped up to 3 at a time and perform very poorly in vp23. Did not do that when I created them with earlier versions of Vegas. Hope they fix this at some point.

RogerS wrote on 11/4/2025, 12:09 PM

Ah okay, so next time I should record with Keyframe Interval = 1 second in OBS, right? About the overlapping part: since I edit gaming videos and cut a lot of scenes, will that affect performance? Are you saying I should make separate copies of the original footage, like one named "A" and another named "B" and use them in the timeline so that clip A is for the first scene, clip B for the next, then back to A again, instead of overlapping cuts from the same original file? Sorry if my explanation isn’t perfect, English is not my native :D

@AbdelhadiAfa English may not be your native language but you understood this perfectly!

Yes, with the OBS fix it will give VEGAS somewhat easier to edit footage.

By making copies of the footage you can work around this limitation with VP 23.

Do both and hopefully you will no longer have a laggy preview experience.

Gid wrote on 11/4/2025, 12:39 PM

@RogerS @Howard-Vigorita It's a shame that the issue with crossfades made on split media hasn't been resolved in VP23, as that is my main gripe about VP22, but thanks for the info, I'm glad I didn't upgrade.

@AbdelhadiAfa I've turned to using proxies, for a long time I thought my PC was powerful enough to handle simple MP4 projects but no. For me cutting a piece of media, adding a 15fr crossfade & then playing it it would take several loop plays before it would play fluidly, that was a pain esp when just a few frames needed to be further removed during refinement of the crossfade.

Proxies are time consuming but they eliminate this crossfade issue when the preview is set to Preview (Full) 👍

Vegas Pro 18 - 22
Vegas Pro/Post 19
Boris Continuum & Sapphire, 
Silhouette Standalone + Plugin, 
Mocha Pro Standalone + Plugin, 
Boris Optics,
NewBlue TotalFX
Desktop PC Microsoft Windows 10 Pro - 64-Bit
ASUS PRO WS WRX80E-SAGE SE WIFI AMD Motherboard
AMD Ryzen Threadripper PRO 3975WX 3.5GHz 32 Core
Corsair iCUE H150i RGB PRO XT 360mm All-in-One Liquid CPU Cooler
RAM 256GB ( 8x Micron 32GB (1x 32GB) 2666MHz DDR4 RAM )
2x Western Digital Black SN850 2TB M.2-2280 SSD, 7000MB/s Read, 5100MB/s Write
(programs on one, project files on the other)
Graphics MSI GeForce RTX 3090 SUPRIM X 24GB OC GPU
ASUS ROG Thor 1200W Semi-Modular 80+ Platinum PSU 
Fractal Design Define 7 XL Dark TG Case with 3 Fans
Dell SE3223Q 31.5 Inch 4K UHD (3840x2160) Monitor, 60Hz, & an Acer 24" monitor.

At the moment my filming is done with a Samsung Galaxy S23 Ultra 5G & a GoPro Hero11 Black

I've been a Joiner/Carpenter for 40yrs, apprentice trained time served, I don't have an apprentice of my own so to share my knowledge I put videos on YouTube.

YouTube videos - https://www.youtube.com/c/Gidjoiner

 

3POINT wrote on 11/4/2025, 12:45 PM

I can confirm the vp23 problem @RogerS mentioned with overlaps of video split from the same camera-clip on disk. The RedCar 4k benchmarks I have listed in my signature all use the same clip on disk overlapped up to 3 at a time and perform very poorly in vp23. Did not do that when I created them with earlier versions of Vegas. Hope they fix this at some point.

To my knowledge this issue was/is also present in VP22, so not a VP23 only issue.

3POINT wrote on 11/4/2025, 12:50 PM

Proxies are time consuming but they eliminate this crossfade issue when the preview is set to Preview (Full) 👍

Easier and quicker is to do a selectively prerender (SHIFT+M) just for that crossfade.

Gid wrote on 11/4/2025, 1:25 PM

Proxies are time consuming but they eliminate this crossfade issue when the preview is set to Preview (Full) 👍

Easier and quicker is to do a selectively prerender (SHIFT+M) just for that crossfade.

@3POINT As soon as you make any further edit that prerender is lost, I sometimes make 3,4 or 5 adjustments to a crossfade, prerendering every time is a pain.

An auto prerender would be a good solution, just like many other editors already have.

Vegas Pro 18 - 22
Vegas Pro/Post 19
Boris Continuum & Sapphire, 
Silhouette Standalone + Plugin, 
Mocha Pro Standalone + Plugin, 
Boris Optics,
NewBlue TotalFX
Desktop PC Microsoft Windows 10 Pro - 64-Bit
ASUS PRO WS WRX80E-SAGE SE WIFI AMD Motherboard
AMD Ryzen Threadripper PRO 3975WX 3.5GHz 32 Core
Corsair iCUE H150i RGB PRO XT 360mm All-in-One Liquid CPU Cooler
RAM 256GB ( 8x Micron 32GB (1x 32GB) 2666MHz DDR4 RAM )
2x Western Digital Black SN850 2TB M.2-2280 SSD, 7000MB/s Read, 5100MB/s Write
(programs on one, project files on the other)
Graphics MSI GeForce RTX 3090 SUPRIM X 24GB OC GPU
ASUS ROG Thor 1200W Semi-Modular 80+ Platinum PSU 
Fractal Design Define 7 XL Dark TG Case with 3 Fans
Dell SE3223Q 31.5 Inch 4K UHD (3840x2160) Monitor, 60Hz, & an Acer 24" monitor.

At the moment my filming is done with a Samsung Galaxy S23 Ultra 5G & a GoPro Hero11 Black

I've been a Joiner/Carpenter for 40yrs, apprentice trained time served, I don't have an apprentice of my own so to share my knowledge I put videos on YouTube.

YouTube videos - https://www.youtube.com/c/Gidjoiner

 

AbdelhadiAfa wrote on 11/4/2025, 1:28 PM

Ah okay, so next time I should record with Keyframe Interval = 1 second in OBS, right? About the overlapping part: since I edit gaming videos and cut a lot of scenes, will that affect performance? Are you saying I should make separate copies of the original footage, like one named "A" and another named "B" and use them in the timeline so that clip A is for the first scene, clip B for the next, then back to A again, instead of overlapping cuts from the same original file? Sorry if my explanation isn’t perfect, English is not my native :D

@AbdelhadiAfa English may not be your native language but you understood this perfectly!

Yes, with the OBS fix it will give VEGAS somewhat easier to edit footage.

By making copies of the footage you can work around this limitation with VP 23.

Do both and hopefully you will no longer have a laggy preview experience.

Ohh man, the work will only get harder if i need each time to make copies to fix the issue, but i will try if it works; thank u

AbdelhadiAfa wrote on 11/4/2025, 1:32 PM

@RogerS @Howard-Vigorita It's a shame that the issue with crossfades made on split media hasn't been resolved in VP23, as that is my main gripe about VP22, but thanks for the info, I'm glad I didn't upgrade.

@AbdelhadiAfa I've turned to using proxies, for a long time I thought my PC was powerful enough to handle simple MP4 projects but no. For me cutting a piece of media, adding a 15fr crossfade & then playing it it would take several loop plays before it would play fluidly, that was a pain esp when just a few frames needed to be further removed during refinement of the crossfade.

Proxies are time consuming but they eliminate this crossfade issue when the preview is set to Preview (Full) 👍

I tried using proxies with my 4-hour video even if i waitted so long, but I’m still having the same issue 😔 Honestly, my old version VG 18, performed better than VG 23. It’s disappointing, especially after they advertised it as “peak performance for new engine” I didn’t expect this at all. I’ve already requested a refund, but I’m not sure if they’ll approve it though.

3POINT wrote on 11/4/2025, 2:02 PM

Proxies are time consuming but they eliminate this crossfade issue when the preview is set to Preview (Full) 👍

Easier and quicker is to do a selectively prerender (SHIFT+M) just for that crossfade.

@3POINT As soon as you make any further edit that prerender is lost, I sometimes make 3,4 or 5 adjustments to a crossfade, prerendering every time is a pain.

An auto prerender would be a good solution, just like many other editors already have.

I used it frequently, not for crossfades because I know how a crossfade looks/will look, but mainly for other complex parts of the timeline. But I must admit that this is a workaround that shouldn't be necessary.

AbdelhadiAfa wrote on 11/4/2025, 2:24 PM

And also I don't know why the program create a lot of sfk files each time I opened the VG 23, as you can see sfk0, sfk1, sfk2

john_dennis wrote on 11/4/2025, 2:35 PM

@AbdelhadiAfa The sfk0, sfk1, sfk2 files are created to draw audio waveforms for each of the audio tracks in your media. It's been done since Sound Forge days and probably will continue.

Gid wrote on 11/4/2025, 2:44 PM

not for crossfades because I know how a crossfade looks/will look

@3POINT  When you've got lets say 20 events on the timeline, working your way along the timeline you cut one then drag to create a crossfade, then play that crossfade you might see it needs just a one, two or a few frames removed or added for it to flow properly, so you cut one frame off but that might not be enough so you try removing two, .... after every edit it needs to be replayed & to see it play correctly playback at full frame rate is essential.

To prerender that section a loop region needs to be created if you don't want to prerender the whole timeline, doing this for every crossfade isn't practical, time consuming & interrupts the flow of editing, you're correct it shouldn't be necessary.

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