Vegas Pro Vs Resolve

Comments

Former user wrote on 6/18/2020, 8:28 PM

@lan-mLMC Resolve is a more efficient player, I believe but not 100% sure that free resolve offers gpu acceleration using Cuda/OpenCL for many or all formats, but it limits GPU video decoding to the paid version. MXF format is where you can see this because it's not compatible with GPU decoding, but there is a large amount of Cuda gpu acceleration on playback. I can play 4k50fps at 50fps on Resolve, but 2fps on Vegas because it doesn't use Cuda/openCL acceleration. It is said VP18 will introduce this

People do not buy vegas for it's performance. It's the slowest NLE I use.

adimatis wrote on 6/19/2020, 12:40 AM

Yeap, that's it. @Former user spot on.

It is true in my case, I do not know about anyone else. For sure Vegas can improve and will improve GPU load. It is just that Resolve and probably others have already did it and that makes Vegas feel slow behind. I also believe that v18 will address this. They better do!

On the other hand, this issue it happens only when it comes about 4k footage. For FHD, Vegas is doing reasonably ok.

I noticed this - in a completely unscientific way, that with my Lumix FHD files Vegas does better than with Canon FHD files, but when I throw 4k Lumix files has difficulties. It seems .mp4 file that are above 50mbps are slower or more difficult to process/preview/render. That seems to be like a threshold for me.

With resolve they are all equally smooth.

That's of course, only on my system.

 

Clay-Zaccaglini wrote on 6/19/2020, 3:10 AM

Everything .mov works in the free version of Resolve, but it is a struggle to get those containers working in Vegas.

rock-c wrote on 6/19/2020, 5:26 PM

It is true in my case, I do not know about anyone else. For sure Vegas can improve and will improve GPU load. It is just that Resolve and probably others have already did it and that makes Vegas feel slow behind. I also believe that v18 will address this. They better do!

Hope. But some people hoped in the past same.

 

Howard-Vigorita wrote on 6/22/2020, 2:43 AM

I was curious how Vegas compared to Resolve playing a 2-clip hevc picture-in picture timeline and then rendering it to a full hd 1080p mp4. Used a pair of 5-minite clips I shot in my yard. They both played it no problem w/o proxies and rendered in almost the same amount of time to very similarly sized mp4 files. Used my 9900k/Radeon VII system. I'm not as proficient with Resolve but I was able to do the pip by manipulating their inspector which seems a bit like Vegas' crop. I couldn't figure out how to get it to report the render time so I just used the Win10 stopwatch. Here's a screen shot of Resolve showing the render time of 6:20.01 on the stopwatch...

In Vegas I used its pip-fx because I like it better. No other fx except the camera lut attached to both media in both Vegas and Resolve. Used the Magix-avc AMD-VCE preset set to it's defaults with the bitrate matched in Resolve using their custom render setup. Here's the Vegas render screen shot showing a render time of 6:16:

Used the free 16.2.3 version of Resolve and it's set to use my Radeon VII in opencl mode but does not see the Intel hd630 which my Vegas 17 build 452 is set to use for decoding. Btw, looks like the preview screen is darker in Resolve... they seem to be defaulting to limited range preview levels which Vegas can replicate if the SeMW extension is set to 'PC' instead of 'Original'.

adimatis wrote on 6/22/2020, 6:23 AM

Thanks for the test, Howard.

For me, the rendering time I can adjust to... I am not terribly bothered by 10-20% efficiency plus or minus.

The most important for me is how smooth and stable the editing/preview is.

And in my tests, DaVinci is doing better. With FHD, the difference is minimal. For 4K, it is obvious.

ram17 wrote on 6/22/2020, 7:21 AM

@Howard-Vigorita thanks for the comparison, but it's a little unfair cause your comparing a fully unlocked software vs not.

I am using them both & I love them, I have the Resolve studio version & it renders faster against Vegas & it also decodes HEVC.

BruceUSA wrote on 6/22/2020, 8:15 AM

@Howard-Vigorita thanks for the comparison, but it's a little unfair cause your comparing a fully unlocked software vs not.

I am using them both & I love them, I have the Resolve studio version & it renders faster against Vegas & it also decodes HEVC.

I also own both and have use both depends on project. However I preferred to use Vegas on a complex project because I know my way around better then in Resolve. Vegas are getting better and improved but in no way that Vegas can match the TL/rendering performance in Resolve. Don't take my word for it. If you do a search on the issue, there are thousand of people will telling you so.

38s clip 4K 60P GH5 straight to the VP 17 4K 60P TL and render out to 4K 60P VCE took 54s to finish.

38s clip 4K 60P GH5 straight to the Davinci Resolve studio 16 4K 60P TL render out to 4K 60P VCE took 45s.

This test is on 1950X 16 cores with Frontier Edition card. Old system still kicking ass here.

 

 

Last changed by BruceUSA on 6/22/2020, 2:31 PM, changed a total of 2 times.

Intel i7 12700k @5.2Ghz all P Cores, 5.3@ 6 Core, Turbo boost 3 Cores @5.4Ghz. 4.1Ghz All E Cores.                                          

MSI Z690 MPG Edge DDR5 Wifi                                                     

TEAMGROUP T-Force Delta RGB 32GB DDR5 -6200                     

Samsung 980 Pro x4 Nvme .M2 1tb Pcie Gen 4                                     

ASRock RX 6900XT Phantom 16GB                                                        

PSU Eva Supernova G2 1300w                                                     

Black Ice GTX 480mm radiator top mount push/pull                    

MCP35X dual pump w/ dual pump housing.                                

Corsair RGB water block. RGB Fan thru out                           

Phanteks Enthoo full tower

Windows 11 Pro

relaxvideo wrote on 6/22/2020, 3:05 PM

"but in no way that Vegas can match the TL/rendering performance in Resolve. "

Wait a minute, don't they call Vegas, "The fastest NLE" ?

#1 Ryzen 5-1600, 16GB DDR4, Nvidia 1660 Super, M2-SSD, Acer freesync monitor

#2 i7-2600, 32GB, Nvidia 1660Ti, SSD for system, M2-SSD for work, 2x4TB hdd, LG 3D monitor +3DTV +3D projectors

Win10 x64, Vegas22 latest

Marco. wrote on 6/22/2020, 3:15 PM

Fast editing is not equal to smooth playback or fast rendering. It's the overall process.

Reyfox wrote on 6/22/2020, 3:31 PM

Smooth timeline playback is important. Saving a few moments rendering, not so much for me.

Newbie😁

Vegas Pro 22 (VP18-21 also installed)

Win 11 Pro always updated

AMD Ryzen 9 5950X 16 cores / 32 threads

32GB DDR4 3200

Sapphire RX6700XT 12GB Driver: 22.5.1, testing 24.7.1

Gigabyte X570 Elite Motherboard

michael-harrison wrote on 6/22/2020, 5:14 PM

I'll second what @Reyfox said. I'd rather have fast/accurate previewing first and fast rendering second. I can do something else with my comp while vp renders.

System 1:

Windows 10
i9-10850K 10 Core
128.0G RAM
Nvidia RTX 3060 Studio driver [most likely latest]
Resolution        3840 x 2160 x 60 hertz
Video Memory 12G GDDR5

 

System 2:

Lenovo Yoga 720
Core i7-7700 2.8Ghz quad core, 8 logical
16G ram
Intel HD 630 gpu 1G vram
Nvidia GTX 1050 gpu 2G vram

 

Kinvermark wrote on 6/22/2020, 5:22 PM

+1. Which implies that having a really good caching / pre-render system is of paramount importance!

This is an area IMO that has been ignored in Vegas in favor of developing other features, and has now become a kind of "road block" problem that is getting worse as expectations rise for more resolution and higher frame rates.

 

lan-mLMC wrote on 6/22/2020, 5:25 PM

"but in no way that Vegas can match the TL/rendering performance in Resolve. "

Wait a minute, don't they call Vegas, "The fastest NLE" ?

It is advertising marketing terms. Don't be so trusting.

Actually, even Vegas' crash can already make it non-fastest. Crash need lots of time to restart.

Kinvermark wrote on 6/22/2020, 5:34 PM

@lan-mLMC Yes, yes, we all know that. :) But the question for you is... what should be done to improve the situation?

lan-mLMC wrote on 6/22/2020, 5:47 PM

@lan-mLMC Yes, yes, we all know that. :) But the question for you is... what should be done to improve the situation?

I think it is too hard for current vegas team to do it. Even sony creative team can't do it. Only top-level professional software firm (Adobe, borisFX and so on) or rich firm (Apple, blackdesign and so on) can do it.

do you notice particle illusion? After borisfx purchased it, they make it several even dozens times as power as before. This is what Vegas need. But current team still can't do that. Vegas users should prepare for it mentally.

john-brown wrote on 6/22/2020, 5:59 PM

@lan-mLMC

I'm still laughing!

So, Magix' Vegas team is not a professional software development team; they must be unpaid amateurs. Real professionals from Adobe would be able to upgrade Vegas' core in no time. Etc.

Wow!

 

Vegas Pro 18 Edit, Vegas Movie Studio 16 Platinum, Magix Video Pro X16, Magix Movie Studio Platinum 2024, Xara Designer Pro X19, Samplitude Pro X8 Suite, Music Maker 2025 Premium, SF Audio Cleaning Lab 4, Sound Forge Pro 16 and more.

lan-mLMC wrote on 6/22/2020, 6:41 PM

@john-brown Hello, Maybe we have different professional approval standards in different contexts. Magix Vegas team is indeed professional software team relatively to you or some smaller firms but not professional enough to top-level professional software teams.

That is to say, Magix or Vegas Team don't have a top-level product like Photoshop, Audition, FL Studio, AVID, After Effects, FCPX, Cinema 4D, 3D max, Sapphire, Silhouette,  Red Giant Trapcode, and so on. All its products' features have a far distance from mainstream software products' and take up rather small market shares.

Magix Vegas Pro may be the most popular software of Magix, but it is still not be recognized by film-television industry. Most companies need person familiar with Premiere, AVID, Resolve, FCPX, Edius, but not Magix Vegas Pro, let alone Magix Video Pro X.

So that's why I think current Vegas Team can't upgrade Vegas' core revolutionarily in former context.

lan-mLMC wrote on 6/22/2020, 7:12 PM

And almost all the core features of Vegas are finished by sony creative software, including parent-child track, composite mode, OFX support, pan/crop/mask, trimmer, 3D track motion, track FX, Media FX, output FX, plugin organizing and preview, editing tools, VST support, Audio event FX, Audio output FX, Video Preview window engine, all kinds of track envolops, media generator feature, transition FX feature, multicam editing, S key to split, everywhere-click timeline and so on..

Even sony creative software isn't able to keep Vegas' core upgrading revolutionarily let alone current team.

Actually the most core-relevant features finished by current team are re-skin black Vegas, dockable window, color grading panel and some others.

In addition to these, there is no core-relevant upgrading. No new composite mode, No preview-window-interaction 3D track motion, No preview-window-interaction pan/crop/mask, No besier keyfram graph, No preview-window-interaction OFX overlay controls, No VST3 support, No adjustment layer, ....

ram17 wrote on 6/22/2020, 7:38 PM

+1. Which implies that having a really good caching / pre-render system is of paramount importance!

This is an area IMO that has been ignored in Vegas in favor of developing other features, and has now become a kind of "road block"

Nice to see usernames familiar here from Resolve @Kinvermark

Yep, I love this background caching/prerender in Resolve, this is the one that beats the fast TL manipulation of Vegas to me, layers of fx in Vegas slows me down sometime in editing. While in Resolve it keeps the TL smooth even layers of nodes or chains of OFX because of the prerendering, even in my intel/amd set up which I use Sapphire fx which only accelerated by cuda, when that fx is cached then back to buttery smooth playback.

Vegas pre-rendering needs an overhaul something like FCP or Resolve to pair its capable & fast TL manipulation. Aside from the benefit of faster playback (w/ plenty of fx applied) this cached files helps to a faster exporting cause the previews are generated already & will be access instead of drawing another cpu/gpu power. So it is twice the benefit there when Vegas have this.

 

 

fr0sty wrote on 6/22/2020, 8:48 PM

And almost all the core features of Vegas are finished by sony creative software, including parent-child track, composite mode, OFX support, pan/crop/mask, trimmer, 3D track motion, track FX, Media FX, output FX, plugin organizing and preview, editing tools, VST support, Audio event FX, Audio output FX, Video Preview window engine, all kinds of track envolops, media generator feature, transition FX feature, multicam editing, S key to split, everywhere-click timeline and so on..

Even sony creative software isn't able to keep Vegas' core upgrading revolutionarily let alone current team.

Actually the most core-relevant features finished by current team are re-skin black Vegas, dockable window, color grading panel and some others.

In addition to these, there is no core-relevant upgrading. No new composite mode, No preview-window-interaction 3D track motion, No preview-window-interaction pan/crop/mask, No besier keyfram graph, No preview-window-interaction OFX overlay controls, No VST3 support, No adjustment layer, ....

Some others... like motion tracking, optical flow slomo, mesh warping, GPU decoding, HDR support, HDR scopes and grading, HDR support that doesn't require special hardware to get an external monitor preview (the industry leader in this regard), MaxFALL and MAXCLL input capability, HDR metadata specification, the first NLE to allow you to render HDR from within the app natively, storyboarding, stabilization... I've listed almost as many features here as you included from before VEGAS Creative Software took over, and all of these things are what you could consider "core relevant" features (maybe not mesh warp, but it is still a very useful feature).

Many of the new features may not stand out to you because you aren't using them yet, but the HDR work VCS has put in under the hood alone is revolutionary, and it is preparing Vegas to lead the way into the future as more and more HDR sets get sold and more and more customers will be demanding HDR content.

And is it really necessary to create yet ANOTHER thread to kick at this dead horse?

Last changed by fr0sty on 6/22/2020, 8:48 PM, changed a total of 1 times.

Systems:

Desktop

AMD Ryzen 7 1800x 8 core 16 thread at stock speed

64GB 3000mhz DDR4

Geforce RTX 3090

Windows 10

Laptop:

ASUS Zenbook Pro Duo 32GB (9980HK CPU, RTX 2060 GPU, dual 4K touch screens, main one OLED HDR)

Kinvermark wrote on 6/22/2020, 9:40 PM

Yes, it is unfortunate that some forum members keep playing the rabid negativity card over and over. But I think a supportive/positive discussion is crucial to Vegas' future success.

The reality is that it is a very competitive marketplace, and while the dev team has added a lot of new and interesting features, the software as a whole isn't quite coming together IMO. Makes me wonder if the team is biting off a bit more than they can chew.

To use a metaphor - perhaps pruning some branches would lead to a stronger tree.

 

 

lan-mLMC wrote on 6/22/2020, 10:00 PM

Some others... like motion tracking, optical flow slomo, mesh warping, GPU decoding, HDR support, HDR scopes and grading, HDR support that doesn't require special hardware to get an external monitor preview (the industry leader in this regard), MaxFALL and MAXCLL input capability, HDR metadata specification, the first NLE to allow you to render HDR from within the app natively, storyboarding, stabilization... I've listed almost as many features here as you included from before VEGAS Creative Software took over, and all of these things are what you could consider "core relevant" features (maybe not mesh warp, but it is still a very useful feature).

Many of the new features may not stand out to you because you aren't using them yet, but the HDR work VCS has put in under the hood alone is revolutionary, and it is preparing Vegas to lead the way into the future as more and more HDR sets get sold and more and more customers will be demanding HDR content.

And is it really necessary to create yet ANOTHER thread to kick at this dead horse?

@fr0sty Hello, Some supports related to HDR is indeed core-relevant which I overlooked, maybe it is because I focus more on Vegas' VFX and editing feature instead of camera metedata footage importing and editing such as HDR and so on.

Motion tracking is also a semi-finished core-relevant feature. Core-relevant is because that it indeed generate position keyframe and we can apply these keyframe to other events; Semi-finished is because generated keyframes don't have a UI in besier maks FX to apply to other events, and the position which is applied keyframe to is PIP OFX instead of  pan/crop, it indicate that they aren't able to improve existing pan/crop. PIP is just a OFX filter, but pan/crop is the direct attribute of events. They should improve the direct attribute rather than develop a OFX filter to patch up. So, motion tracking in VEGAS Pro is just that a OFX generate some keyframes, then add a PIP OFX to another event, finally use a script to copy keyframes to the PIP OFX. This is so fragmented, time-consuming and semi-finished compared to other softwares.

As to hardware acceleration, actually, it is so crashable. I dare say 2 or 3 of 10 Vegas users possibly turn it off to prevent from rather a part of crashing. Yes, my hardware acceleration is almost always turned off, because there are too many agnogenic crash.

As to optical flow slow motion, mesh warp, they are all just OFX filter and the resault is also not so good. Optical flow is just a OFX (which I think supposed to be plugin companies' work) instead of integrated with velocity. And actually optical flow slow motion OFX 's resault is worse than BCC optical flow, Twixtor, Sapphire Retime. This can't be called Core-relevant revolutionarily too.

Mesh warping is also just a OFX filter with low practicability. You may use it to slim a woman but woman is motional and you need to make keyframe in every frame, and the final resault is surely worse; In Image deformation, Mesh warp's point can't drive ambient points to move, so its warp resault is not natural. Ignite puppet tool do better than Mesh warp in point warping. This can't be called Core-relevant revolutionarily too.

What they should do is not develop a Semi-finished OFX, developing OFX is the work of plugin companies. Current OFX only act on a frame and can't act on other feature of VEGAS Pro. Event FX even can't access other track's events.

They are supposed to improve more direct feature. Such as improving pan/crop/mask, 3d track motion, preview window interaction, optical flow velocity, composite mode, adjustment layer, keyframe system, making event length adjusting length automatically, multi-timeline, make OFX interacting with other OFX's keyframe and so on...

 

fr0sty wrote on 6/22/2020, 10:06 PM

You speak of OFX filters as if they aren't just as powerful as a "core feature", and as if some of the most powerful visual effects packages on the planet aren't OFX based...

Seems like no matter what they add, someone is going to find some program that does it better (for a steep price, usually) and say that Vegas' implementation is half baked, regardless of if the same feature is better or worse in other NLE's without plugins added.

@john-brown Hello, Maybe we have different professional approval standards in different contexts. Magix Vegas team is indeed professional software team relatively to you or some smaller firms but not professional enough to top-level professional software teams.

This gave me a good laugh. I'd like to see how much more professional your outfit is than what we're doing with Vegas, since we're such small-time amateurs...

As did you calling FL Studio a professional app.. it's the worst of the music production apps out there. Ableton is the industry standard, Reason follows behind it, FL Studio is what kids pirate to make their music. But hey, we all have our opinions, and nobody cares to hear them (like I'm sure you didn't care to hear my opinion of FLStudio). Unless you have some actual constructive criticisms to add, such as specifically what they can do to improve, and unless it's something you haven't already been saying in 20 different threads for the past several months, you aren't contributing anything meaningful and are just trashing Vegas while glorifying other apps that fall far short in many areas, all of which you seem to overlook.

It's getting really old.

The team is well aware of all the various things that need to be done, and they're tackling them as fast as they can while making sure the engine itself is updated enough to keep up with the changes without falling apart and crashing every few minutes. So many of you bash the team for not releasing a stable app, and focusing too much on new features rather than making sure everything that is already there works right, yet then you turn around and demand in 20 repetitive threads that they implement dozens of new features. Do you want new features, or a modern engine that can handle them? They've put far more work under the hood than most people realize, and it's time they be given some credit for the great things they have accomplished with a small team.

VEGAS gives us a solid NLE that does everything any other NLE does, and if it doesn't, there's a cheap plugin or free script out there that does, and they still let us buy perpetual licenses, they don't make us buy specialized hardware to make it work right, they have some of the widest system compatibility on the market, and Vegas is still to this day the fastest NLE as far as workflow goes.

So, let's can all the Vegas trashing. This thread already violates the community rules as it is, since the users posting here have been posting the same exact thing all over the forums for months:

3. Avoid repeat or meaningless topics

Many problems have already been discussed in the vegascreativesoftware.info community, and solutions are already available for them. We recommend using the search feature to look for an answer to your question before making a new post. This helps the forum remain uncluttered and cuts down on the number of posts with the same or nearly the same content. Cross posting, i.e. spreading around the same entry in multiple categories, should be avoided.

but I'm leaving it open for the sake of not seeming like we're trying to hide Vegas' shortcomings via censorship. However, if it continues to be nothing more than bashing the product or the team behind it, I'm going to lock it. If someone has some feature requests or direct comparisons to be made that haven't been made 100 times on these forums already (by the same users, no less), then please feel free to share them here.

Last changed by fr0sty on 6/22/2020, 10:28 PM, changed a total of 2 times.

Systems:

Desktop

AMD Ryzen 7 1800x 8 core 16 thread at stock speed

64GB 3000mhz DDR4

Geforce RTX 3090

Windows 10

Laptop:

ASUS Zenbook Pro Duo 32GB (9980HK CPU, RTX 2060 GPU, dual 4K touch screens, main one OLED HDR)