VEGAS Pro 15 build 177 General Discussion

Comments

set wrote on 9/1/2017, 11:46 PM

Meanwhile using the search bar to find a particular plug-in is as excruciatingly slow as ever. Apart from the look have yet to find any actual improvements in performance.


I know I've asked for this in the past.... why didn't Magix include an option for us to create a favorites folder and move it to the top of the Video FX window so we could assemble and have easy custom access to our most used Video FX for a given project? Sorting thru the "All" list is much worse when it's full and it defaults to the "ALL" folder being open making us scroll down to each folder below it to access FX by folder.

They almost had something like this for the Plug-in Manager, but that does nothing for my work flow and I access a lot of video FX when I edit (color correction/LUT's, sharpening or unsharpen mask, white balance, etc.).

Having tagging for favorite is a good one... I agree with this...

For the alternate, I prepare this VideoFX guide:

https://www.vegascreativesoftware.info/us/tutorials/magix-vegas-pro-14-videofx-guide--106009/

The guide haven't been updated for VP15... I'll update later...

steve-h5836 wrote on 9/2/2017, 12:00 AM

Hello, happy to upgrade as I have good Vegas Pro plugins etc and good VegasPro skills BUT where is the 360 video support or plugin?

I do not want to goto Adobe.. 

Please advise

@steve-h5836 Find an inexpensive piece of software that specializes in 360-editing (check if some of MAGIX's consumer software has that feature) or a 3rd party plug-in and use it when you need it. Then render-out and import into VEGAS.

I agree with Barton-Santello. I use the software that comes with the Samsung 360 camera, and import the result into Vegas to "goose it up." I've had people on other forums ask me how I achieved that level of quality.

Actually, there are a few 360 related tools that would be handy in Vegas: Titles, apex/nadir patching, ability to move the 360 view around to change perspective or alter the horizon, etc. Not all of these can be done with the software provided by the camera makers or stitching software like AVP/Giga. Premier has a lot of 360 plugins and integrates nicely with AVP/Giga workflows. It would be nice if Vegas did too.

Now...would someone please answer my question about the new codec? I'm editing 3D 360 VR videos with Vegas and would like to be able to render at 4K over/under full with out jumping through too many hoops.

Thanks, 3D8, Adobe has the 'Mettle' plugin which seems to offer great 360 functionality. Using VPro to change a few levels etc is weak and the lack of 4k plus render options is quite 'dumbed down' making VPro yesterday's product. Shame really.

Looks as if Adobe here I come, and all my plugins etc are wasted.

3d87c4 wrote on 9/2/2017, 12:11 AM

I've been resisting Adobe because of their subscription pricing & because I like Vegas' 3D tools. If Vegas is going to be a $200 to $300 annual upgrade for no obvious benefit, maybe I need to reconsider that first point.

 

AVsupport wrote on 9/2/2017, 12:42 AM

Can someone pls shed some light on this VP15 feature comparison re. Titler software:

HUH? with VP14, I had Titler3Express, and now nothing?

my current Win10/64 system (latest drivers, water cooled) :

Intel Coffee Lake i5 Hexacore (unlocked, but not overclocked) 4.0 GHz on Z370 chipset board,

16GB (2x8GB Corsair Dual Channel DDR4-2133) XMP-3000 RAM,

Intel 600series 512GB M.2 SSD system drive running Win10/64 home automatic driver updates,

4TB 7200RPM NAS HGST data drive,

Intel HD630 iGPU - currently disabled in Bios,

nVidia GTX1060 6GB, always on latest [creator] drivers. nVidia HW acceleration enabled.

main screen 4K/50p 1ms scaled @175%, second screen 1920x1080/50p 1ms.

Grazie wrote on 9/2/2017, 1:55 AM

@3d87c4

I've been resisting Adobe because of their subscription pricing & because I like Vegas' 3D tools. If Vegas is going to be a $200 to $300 annual upgrade for no obvious benefit, maybe I need to reconsider that first point.

Really?! - I don't know where I should begin to "counter" your comments? But I'll have a go

OK

OWNERSHIP v SUBSCRIPTION: You wouldn't own it in perpetuity - and perpetuity is a bleedin' long time too. There are those still happy and making money on VP7. So, if you want to "stay" with VP14 you'd be paying a subbie for every year to come. MAGIX, no. Now ask those VP7 to pay those years. The "other" thing about NOT levying a subbie is THE big counter-marketing argument to those that do.

REALITY CHECK & THE "ER" for VEGAS: VP13 had been running for a long time AND over the switcheroo from SONY to the then and now MAGIX VP14. Is this part of your of understanding? These had been hard, hard times for the Veg staffers and us Users. Madison is very aware of the trials and tribulations of this period, and what it meant to the customers. The Staff dealt with a change of ownership and the launch of a new version. Sure, how much of VP14 was already in the traps, when the "deal" was going through, and how much was "launch-able" - who knows? But it could not have been easy. Turbulent times, turbulent times . . . .

IMPROVEMENTS: Putting aside the GUI improves, and there are many, MAGIX/Madison are still digging away at getting better playback for all of us, that includes me with my ancient, looked down upon, nVidia GTX560ti GPU. This gets my support. I've got better Preview and can make FX changes better on the fly.

I don't know how long you've been part of the VegHead community, but I notice you joined this forum a year ago, so maybe if you've used Vegas prior you'd be up to speed with the devs on all this, through VV3 >>>VP13 to get some context.

So, I don't see that what you said would be a reason to jump to a Subscription format.

Cheers

Graham "Grazie" Bernard

Last changed by Grazie on 9/2/2017, 1:58 AM, changed a total of 1 times.

Grazie

PC 7 64-bit 16gb * Intel® Core™i7-2600k Quad Core 3.40GHz * 2GB NVIDIA GEFORCE GTX 560 Ti

PC 10 64-bit 64gb * Intel® Core™i9 - 3.3GHz * 40Gb NVIDIA  GeForce RTX 2070

Cameras: Canon XF300 + PowerShot SX60HS Bridge

Nick Hope wrote on 9/2/2017, 2:12 AM

A choice of subscription or perpetual license wouldn't be a bad idea. Boris offer that for the full shebang version of Mocha Pro.

Grazie wrote on 9/2/2017, 2:53 AM

A choice of subscription or perpetual license wouldn't be a bad idea. Boris offer that for the full shebang version of Mocha Pro.

Do you think MAGIX could cope with another layer of complexity? How's the present understanding by our VegHeads here on what package would work with what - and then Sub<>Perp? As a moderator you'd have your time cutout redirecting all those posts!

The other pachyderm in the Vegas Mansion is the spectre of all our perp plugs being transmogrified to subscriptions. Come on Boris, when yah gonna blink?

happy days....happy days....

Grazie

PC 7 64-bit 16gb * Intel® Core™i7-2600k Quad Core 3.40GHz * 2GB NVIDIA GEFORCE GTX 560 Ti

PC 10 64-bit 64gb * Intel® Core™i9 - 3.3GHz * 40Gb NVIDIA  GeForce RTX 2070

Cameras: Canon XF300 + PowerShot SX60HS Bridge

Nick Hope wrote on 9/2/2017, 3:14 AM
Do you think MAGIX could cope with another layer of complexity?

Not really!

As a moderator you'd have your time cutout redirecting all those posts!

By then I'll just be resorting to "RTFFAQs!" 😁

Boabab17 wrote on 9/2/2017, 7:49 AM

I´m still working with the trial version of V15 and I see no problem with GH5 10bit files, but V15 does not read the timecode from them. Is there anything I´m missing?. Thanks

Len Kaufman wrote on 9/2/2017, 9:21 AM

How can I tell if my machine has Quick Sync Video (QSV) technology? This is a machine I built myself.

mateuszszar wrote on 9/2/2017, 9:25 AM

http://ark.intel.com/Search/FeatureFilter?productType=processors&QuickSyncVideo=true

 

AVsupport wrote on 9/2/2017, 1:57 PM

Have tried the LUTs filter in the demo version...unfortunately there's no presets ala SLOG2->709 or CINE4->709 or an editor..how can you tell this works properly?

my current Win10/64 system (latest drivers, water cooled) :

Intel Coffee Lake i5 Hexacore (unlocked, but not overclocked) 4.0 GHz on Z370 chipset board,

16GB (2x8GB Corsair Dual Channel DDR4-2133) XMP-3000 RAM,

Intel 600series 512GB M.2 SSD system drive running Win10/64 home automatic driver updates,

4TB 7200RPM NAS HGST data drive,

Intel HD630 iGPU - currently disabled in Bios,

nVidia GTX1060 6GB, always on latest [creator] drivers. nVidia HW acceleration enabled.

main screen 4K/50p 1ms scaled @175%, second screen 1920x1080/50p 1ms.

Kinvermark wrote on 9/2/2017, 2:58 PM

It is just a LUT loader. You need to supply the LUT files. There are hundreds available; many for free. Sony will have .cube files for those gammas.

Blastrio wrote on 9/2/2017, 5:21 PM

I made the decision to switch to Premiere Pro, just a week before V15 came out. Not because I wanted to, I'd tried it before and always kept coming back to Vegas, but lately V14 has been crashy to the point of being unusable. Just randomly crashing. Sometimes with just one clip on the timeline. It didn't do that before. It started a few months ago. I tried troubleshooting but couldn't find the culprit. Vegas is a lot faster and user friendly, but I just couldn't trust it anymore. I had read before of Vegas crashing during render, but it never happened to me until recently. I was scared s***tless. Imagine having worked on a project for weeks and you can't render it? It also badly needs some basic features like:

-Basic motion tracking
-Scaling and positioning directly on the preview window (I believed they added that functionality now)
- Ability to zoom the preview window
-A search filter that actually works (it's ridiculously slow)
-The ability to copy and paste individual FX
-Multiple tracks for multiple masks
-A nesting system that actually works, and so on

Premiere is far from perfect. I was stunned to learn that you can't drag FX in the mixer to a new position. And there is some other stuff that makes you wonder what they were thinking. But at least for me it's been rock solid. I will still be using Vegas as a secondary editor and will happily upgrade to a new version whenever Magix actually fix the bugs and make it worth the upgrade price. 250$ for 15, if you're upgrading from 13 or 14, is insane. I don't know if any of you remember, or used Tracktion. It was an amazing audio app being developed by one guy, Julian Storer. Mackie, a hardware company, bought it so that they could have a DAW to bundle with their audio interfaces. It was all downhill from there, until Julian bought it back, and now it's gaining some momentum again. This is what Sony acquiring Vegas felt like to me. It felt like they bought it for peanuts from Sonic Foundry just to have some software to go along with with their cameras. The feeling I get is that they never really cared about it. Let's see what Magix does with it.

By the way, I'm not an Adobe fan, but for the people who complain that 50$/month for the suite is a lot of money, check out the Autodesk site and their monthly subscription prices. Even Mocha is 50$/month for just one app, while in CC you get a bundle of them, some of them being industry standards. Just saying.

3d87c4 wrote on 9/2/2017, 7:24 PM

@3d87c4

I've been resisting Adobe because of their subscription pricing & because I like Vegas' 3D tools. If Vegas is going to be a $200 to $300 annual upgrade for no obvious benefit, maybe I need to reconsider that first point.

Really?! - I don't know where I should begin to "counter" your comments? But I'll have a go

OK

OWNERSHIP v SUBSCRIPTION: You wouldn't own it in perpetuity - and perpetuity is a bleedin' long time too. There are those still happy and making money on VP7. So, if you want to "stay" with VP14 you'd be paying a subbie for every year to come. MAGIX, no. Now ask those VP7 to pay those years. The "other" thing about NOT levying a subbie is THE big counter-marketing argument to those that do.

REALITY CHECK & THE "ER" for VEGAS: VP13 had been running for a long time AND over the switcheroo from SONY to the then and now MAGIX VP14. Is this part of your of understanding? These had been hard, hard times for the Veg staffers and us Users. Madison is very aware of the trials and tribulations of this period, and what it meant to the customers. The Staff dealt with a change of ownership and the launch of a new version. Sure, how much of VP14 was already in the traps, when the "deal" was going through, and how much was "launch-able" - who knows? But it could not have been easy. Turbulent times, turbulent times . . . .

IMPROVEMENTS: Putting aside the GUI improves, and there are many, MAGIX/Madison are still digging away at getting better playback for all of us, that includes me with my ancient, looked down upon, nVidia GTX560ti GPU. This gets my support. I've got better Preview and can make FX changes better on the fly.

I don't know how long you've been part of the VegHead community, but I notice you joined this forum a year ago, so maybe if you've used Vegas prior you'd be up to speed with the devs on all this, through VV3 >>>VP13 to get some context.

So, I don't see that what you said would be a reason to jump to a Subscription format.

Cheers

Graham "Grazie" Bernard

Yes, relative newbie, started with V12 ( I thought 11...but the box sitting next to me is 12 & my email records don't go back that far so I can't check). I make no pretense of being an expert, and learn a lot from this forum.

Regarding subscription vs. purchase...I stand firmly in the purchase camp. My, rhetorical, point is that $200 to $300+ annual updates may (and I haven't checked this, so could be way off base) be on par with the Adobe subscriptions. Adobe supports VR, Vegas doesn't. I would gladly pay the updates to see that happening, but instead the very suggestion apparently invites ridicule on this forum---why is that?

V12 to V13 was an improvement, as I recall. V13 to V14 was a waste of money, just to stay in the club. V15? Someone answer my codec question... I don't see any benefit to the listed V15 improvements and have been reading this thread specifically to learn more. GUE changes, meh. Faster renders, nice, but my render times have been acceptable---I'm on the fence about this, The rest don't seem to apply to my use of the program.

Why should I buy this update? What are the consequences of waiting to upgrade after the V15 bugs have been sorted out? Would it cost me more, or less, to not upgrade and wait for V16? Where is Magix going with this program?

 

AVsupport wrote on 9/2/2017, 8:00 PM

Looks like my cheapest upgrade option for VP14 will be the standalone TitlerPro5 upgrade. I was willing to fork out $200 for an update, but not if it means I loose my Titler and Mercalli..Which is sad because it means Magix is not getting my ongoing 'subscription' support to continue a fully funded software development.. This problem will surface again when there would be a meaningful and affordable 'Suite' update as by then I perhaps would have already acquired a proper Titler...

IMO, the New Additions are akin a VP14.6, new look declutter and a few fixes here and there, in which case it should have been a free upgrade.

Last changed by AVsupport on 9/2/2017, 8:09 PM, changed a total of 2 times.

my current Win10/64 system (latest drivers, water cooled) :

Intel Coffee Lake i5 Hexacore (unlocked, but not overclocked) 4.0 GHz on Z370 chipset board,

16GB (2x8GB Corsair Dual Channel DDR4-2133) XMP-3000 RAM,

Intel 600series 512GB M.2 SSD system drive running Win10/64 home automatic driver updates,

4TB 7200RPM NAS HGST data drive,

Intel HD630 iGPU - currently disabled in Bios,

nVidia GTX1060 6GB, always on latest [creator] drivers. nVidia HW acceleration enabled.

main screen 4K/50p 1ms scaled @175%, second screen 1920x1080/50p 1ms.

NigelO wrote on 9/2/2017, 9:07 PM

So I bit the bullet and purchased and installed VP 15 Edit. Crashed on start up until I saw the post on SEMW extensions (which I use). Reinstalled that and VP 15 Edit then started up properly. Shut down VP15 and then opened an old VP 13 project I had just been working on. My Ultimate S Pro 4.1.x plugin had completely vanished, wasn't even in the Customise toolbar to add back in under VP13.

Reinstalled Vasst Ultimate S Pro 4.2.x after downloading from the Vasst website. The plugin returned to VP 13. Why on earth would the VP15 installer knock out plugins in an earlier version of Vegas? I wonder what other plug-ins have been affected....?

Last changed by NigelO on 9/2/2017, 9:39 PM, changed a total of 2 times.

Intel i7 7700k 4.20 GHz, GTX570, 32GB RAM, Gigabye Z170 HD3, Vegas Pro 15 (x64), Windows 10 x64 Pro, Vegas Production Assistant 1.0, VASST Ultimate S Pro 4.1, Neat Video Pro 2.

Blastrio wrote on 9/2/2017, 9:15 PM

One other thing that you have to keep in mind is that, subscriptions, while they might end up being more expensive in the long run, especially if you skip versions, they at least make it possible for people to actually use the software. If for example, you had to buy Photoshop, Premiere and After effects, that would be about 3000$ upfront, which is something that not everybody can afford. 50$/month is within reach of most people. What would be a better option though, would be to give us the option to rent to own. A few companies are doing that (Splice with Serum, Cakewalk with Sonar). And then, when you'd finish paying, you'd decide if you want to upgrade or not.

Norbert wrote on 9/3/2017, 7:13 AM

I made the decision to switch to Premiere Pro, just a week before V15 came out. Not because I wanted to, I'd tried it before and always kept coming back to Vegas, but lately V14 has been crashy to the point of being unusable. Just randomly crashing. Sometimes with just one clip on the timeline. It didn't do that before. It started a few months ago. I tried troubleshooting but couldn't find the culprit. Vegas is a lot faster and user friendly, but I just couldn't trust it anymore. I had read before of Vegas crashing during render, but it never happened to me until recently. I was scared s***tless. Imagine having worked on a project for weeks and you can't render it? It also badly needs some basic features like:

-Basic motion tracking
-Scaling and positioning directly on the preview window (I believed they added that functionality now)
- Ability to zoom the preview window
-A search filter that actually works (it's ridiculously slow)
-The ability to copy and paste individual FX
-Multiple tracks for multiple masks
-A nesting system that actually works, and so on

Premiere is far from perfect. I was stunned to learn that you can't drag FX in the mixer to a new position. And there is some other stuff that makes you wonder what they were thinking. But at least for me it's been rock solid. I will still be using Vegas as a secondary editor and will happily upgrade to a new version whenever Magix actually fix the bugs and make it worth the upgrade price. 250$ for 15, if you're upgrading from 13 or 14, is insane. I don't know if any of you remember, or used Tracktion. It was an amazing audio app being developed by one guy, Julian Storer. Mackie, a hardware company, bought it so that they could have a DAW to bundle with their audio interfaces. It was all downhill from there, until Julian bought it back, and now it's gaining some momentum again. This is what Sony acquiring Vegas felt like to me. It felt like they bought it for peanuts from Sonic Foundry just to have some software to go along with with their cameras. The feeling I get is that they never really cared about it. Let's see what Magix does with it.

By the way, I'm not an Adobe fan, but for the people who complain that 50$/month for the suite is a lot of money, check out the Autodesk site and their monthly subscription prices. Even Mocha is 50$/month for just one app, while in CC you get a bundle of them, some of them being industry standards. Just saying.

I agree with you, Vegas Pro needs a big kick in the ass to be great, but remember it takes time and if the developers will really want Vegas Pro to be a reliable choice for the users then they will make those changes. All they need to do are> to make it more stable, to make it faster - for example search bar at fx and transitions - and to add the features users actually need. If they won't be able to make Vegas Pro better then people will need to look for other options. I use Premiere for some projects and I can tell that it sucks at some things next to being more stable and it has lots of great features that Vegas Pro lacks on. What I hate about Premiere is that you can't arrange the tracks order.

I hope you guys listen to the feedbacks. I know it's very hard work and takes time but If you want a future for Vegas you need to make it awesome.

 

Cliff Etzel wrote on 9/3/2017, 9:43 AM

Given VP15 trial won't even launch without crashing, I'm actually facing the reality of going back to Adobe Premiere Pro CS6 and dealing with its issues. At least it runs compared to VP15. For me, the dark interface is a must and I find working in VP13 strains my eyes during long editing sessions due to the lighter interface. Vegas Pro 15 trial has been installed for 5 days on my laptop... with no resolution to the crashing on drawing windows when launching. Doesn't instill confidence as I was ready to upgrade... seems a lot of hype for those of us who use perfectly functional, yet somewhat outdated hardware. Odd as Avid Media Composer First runs perfectly as does PPro CS6 and even the latest trial of PPro. Might be time to learn Media Composer

Nigel wrote on 9/3/2017, 10:45 AM

Quick Question in VP 15:

How do you move a panel/window ?

Can't seem to grab it by the corner or title bar area and move to a new location.

When I enable "preview monitor" to put preview window on my 2nd monitor, it just

makes it full screen, which I don't want (can't preview fast enough at that size, or looks too pixelated).

Can't seem to get a windowed preview on my 2nd monitor as I could with all previous VP versions.

Thanks in advance.

Update: Answered below, Thanks Paul-Fierlinger, Nick Hope.

Paul-Fierlinger wrote on 9/3/2017, 11:01 AM

I ran into the same problem when I first got 15. Now you have you to grab the very top left corner of the panel and just drag as before. The difference is that now it's more sensitive as to which part of the title bar you drag by.

Nick Hope wrote on 9/3/2017, 11:07 AM
How do you move a panel/window ?

Drag horizontally to switch it within a group of windows. Drag vertically to move it out of the group. Hold CTRL to dock it somewhere.

Nigel wrote on 9/3/2017, 1:39 PM

Thanks.

Grabbing the Window Name at the Bottom does it (making the selected window float), and CTRL to release it.