Kommentare

Marco. schrieb am 16.02.2018 um 20:12 Uhr

Actually CineForm can be used including alpha channel while GV cannot.

In the CineForm config you need to select RGBA as coding format and if you re-import that rendered CineForm AVI into Vegas you need to select the alpha channel in the clip properties ("premultiplied" seems to be a good choice). Works fine here.

john_dennis schrieb am 16.02.2018 um 20:27 Uhr

I downloaded the package from here and ran the installer. The render options showed up under .avi as follows:

Marco. schrieb am 16.02.2018 um 21:45 Uhr

Yes, you can certainly use the GV codecs in Vegas Pro, I use them often. But you can't render an alpha channel with them.

kplo schrieb am 16.02.2018 um 21:58 Uhr

Thanks to both of you for the info. Sadly,the GV codec does not include alpha channel in any of it's template configurations.

The Cineform RGBA selection renders with a "444 license error supered on the clip. This is likely a limitation of the free GO PRO studio version.

I was hoping to have alpha support without going the full uncompressed route...guess that's not to be.

 

Marco. schrieb am 17.02.2018 um 00:22 Uhr

I also have CineForm installed via GoPro Studio, though it is an older version. Maybe they changed something with later versions.

Marco. schrieb am 17.02.2018 um 00:24 Uhr

Another option to maintain alpha is to render to a PNG image sequence.

wwaag schrieb am 17.02.2018 um 01:00 Uhr

Earlier versions of Vegas (12 & 13 I believe) only supported alpha for uncompressed Avi's. There is a hack available (simple change of hex code in the aviplug.dll) that enables other codecs to be used. I have successfully used Canopus HQ in the past to render RGBA, although it's been a few years ago. If there's interest, I'll try to find that post.

AKA the HappyOtter at https://tools4vegas.com/. System 1: Intel i7-8700k with HD 630 graphics plus an Nvidia RTX4070 graphics card. System 2: Intel i7-3770k with HD 4000 graphics plus an AMD RX550 graphics card. System 3: Laptop. Dell Inspiron Plus 16. Intel i7-11800H, Intel Graphics. Current cameras include Panasonic FZ2500, GoPro Hero11 and Hero8 Black plus a myriad of smartPhone, pocket cameras, video cameras and film cameras going back to the original Nikon S.

wwaag schrieb am 17.02.2018 um 01:04 Uhr

Here's the thread--the seventh post down gives the values. You'll need a hex editor.

https://www.vegascreativesoftware.info/us/forum/why-alpha-channel-on-uncompressed-only--83354/?page=2#ca642196

As you can see further down, I posted success with Canopus HQ.

Zuletzt geändert von wwaag am 17.02.2018, 01:06, insgesamt 1-mal geändert.

AKA the HappyOtter at https://tools4vegas.com/. System 1: Intel i7-8700k with HD 630 graphics plus an Nvidia RTX4070 graphics card. System 2: Intel i7-3770k with HD 4000 graphics plus an AMD RX550 graphics card. System 3: Laptop. Dell Inspiron Plus 16. Intel i7-11800H, Intel Graphics. Current cameras include Panasonic FZ2500, GoPro Hero11 and Hero8 Black plus a myriad of smartPhone, pocket cameras, video cameras and film cameras going back to the original Nikon S.

Musicvid schrieb am 17.02.2018 um 01:14 Uhr

DNXHD will render compressed or uncompressed Alpha.

kplo schrieb am 18.02.2018 um 06:43 Uhr

Update on the Cineform RGBA "444 license" error. It actually does work if manually right click on the timeline media and change the alpha channel from "none" to "straight". The error overlay disappears and the alpha channel is active. I should have known that.

Ken

 

Marco. schrieb am 18.02.2018 um 10:44 Uhr

See my post above, better use "premultiplied" over "straight" as"straight" isn't clean.

kplo schrieb am 18.02.2018 um 20:01 Uhr

See my post above, better use "premultiplied" over "straight" as"straight" isn't clean.

 

Interesting. In the nearly 15 years I've been using Vegas, I have used "straight-unmatted" for my imported PNGs or rendered graphics scenes with alpha channels. They always look clean. I think that was the recommendation some years ago on one of the forums. Are there specific scenarios where I'd be better off using premultiplied? Fine details in a matte or ?

Marco. schrieb am 18.02.2018 um 20:46 Uhr

I'd say it all depends on how the alpha channel is stored. If it is stored "straight" you need to select "straight" when using that file in Vegas Pro. If it is stored "premultiplied" you need to select "premultiplied" in Vegas Pro. It looks like as if CineForm uses "premultiplied" when rendering such a file (there's no way to individually define the alpha mode for the render process).