3D transitions glitching when rendering in 4K?

Easyweb wrote on 4/15/2022, 6:13 AM

Hi guys, I've had this problem a while and can't seem to manage to fix this, I've tried so many things including different render settings however the 3D transitions when rendering in 4K always glitch, they're absolutely fine when rendered in 1080p etc.. it's only the 4K settings that does this.

It plays perfectly fine in the preview window on the project, just when rendering they mess up to the point where it's becoming a bit pointless using the 3D transitions if I want to render the projects in 4K.

I'm using Windows 10, have an Nvidia GeForce GTX 1650 and Intel(r) HD graphics 4000 and Vegas Pro 19.0 if this helps.

I have tried various render settings such as presets in Vegas and also from some advised setups on Youtube however the same problem occurs everytime I render in 4K.

It only does this on the 3D transitions too, every other transition is perfectly fine.

Can anyone please be so kind to help?

PS I'm not overly technical so please bare this in mind when replying lol and thank you so much!! ☺️

Comments

Musicvid wrote on 4/15/2022, 6:19 AM

Have you tried rendering to a non-hardware (meaning "not" Nvenc format)?

Easyweb wrote on 4/15/2022, 6:25 AM

You mean where you can choose (NVENC) or one without? Yeah, I've tried that.

Also there is presets such as:

Internet UHD 2160p 59.94 fps
Internet UHD 2160p 59.94 fps (NVENC)
Internet UHD 2160p 50 fps
Internet UHD 2160p 50 fps (NVENC)
Internet UHD 2160p 29.97 fps
Internet UHD 2160p 29.97 fps (NVENC)
Internet UHD 2160p 25 fps
Internet UHD 2160p 25 fps (NVENC)

Which I've tried also, I'm a little confused with the fps thing too how it works? I know it means frames per second and the higher the fps the more frames but is there a general idea on which is best to use also as I'm not fully sure.

Thank you so much for your time and help, I really appreciate it!! 😊

Last changed by Easyweb on 4/15/2022, 6:50 AM, changed a total of 1 times.

Vegas Pro 19.0 (Latest Version)
Windows 10 Home 64-bit
Intel Core i7 3770
Intel HD Graphics 4000 / NVIDIA GeForce GTX 1650
DDR3 16gb
NVIDIA High Definition Audio / Realtek High Definition Audio
 

 

EricLNZ wrote on 4/15/2022, 6:56 AM

but is there a general idea on which is best to use

Usually you use the same fps as your source material.

Easyweb wrote on 4/15/2022, 7:00 AM

but is there a general idea on which is best to use

Usually you use the same fps as your source material.

Oh, I usually create projects from scratch though obviously do import background video's quite often so I'll bare that in mind when it prompts me about using the same settings.

To be fair, I don't have a problem with anything really, it's just these 3D transitions that when rendering in 4K, they glitch.

I'm just trying the above settings now on a render to see if this helps, I'm wondering if the higher fps in 4K is a problem for the 3D transitions, like they're not good for anything above 1080p?

Like I say, it's only the 3D transitions I have a problem with, everything else is absolutely fine :)

Thank you so much for your time and help also, I am learning a lot still when it comes to the technical side of things so I really appreciate it and it does help, so thank you!! 😊
 

Easyweb wrote on 4/15/2022, 7:16 AM

Ok so, I've just tried the project on the following render settings under the 4K setting and the last one only glitched very, very slightly.

  • Internet UHD 2160p 59.94 fps - No
  • Internet UHD 2160p 59.94 fps (NVENC) - No
  • Internet UHD 2160p 50 fps - No
  • Internet UHD 2160p 50 fps (NVENC) - No
  • Internet UHD 2160p 29.97 fps - No
  • Internet UHD 2160p 29.97 fps (NVENC) - No
  • Internet UHD 2160p 25 fps - No
  • Internet UHD 2160p 25 fps (NVENC) - Better (very very slight glitch)

So I'm guessing this is a fps issue and are the 3D transitions not great for anything above 1080p.

If I render the project with the 3D transitions under 4K, it's perfectly fine.

  • 3D Blinds
  • 3D Blow Apart
  • 3D Cascade
  • 3D Confetti
  • 3D Fly In/Out
  • 3D Shuffle

It's only these one's which are a problem, however please know how grateful I am to all who have kindly helped 😊

PS The "No" in the above means it didn't fix it by the way 😊

Musicvid wrote on 4/15/2022, 7:28 AM

You have to choose a template that has the same frame rate as your source, the ones with the"=" sign next to them.

 

Dexcon wrote on 4/15/2022, 7:52 AM

Those 3D transitions are a mixture of native Vegas Pro transitions and NewBlueFX transitions which is interesting in that the problem exists with both companies' transitions. I agree with EricLNZ's earlier comment about fps - the usual approach is that project properties is set at the fps rate applying to all or the the majority of the media on the timeline.

Three possibilities come to mind:

1/ Is your video from a consumer or a professional camera? If a consumer camera, the color subsampling is very likely to be 4:2:0 (8 bit). If a professional camera (other than super high-end), color sampling might well be 4:2:2 (10 bit). The point of this comes down to what 'pixel format' is selected in Project Properties. If your original video is not 10 bit 4:2:2 (i.e. it is 4:2:0), the Pixel Format should be set at 8-bit (full range), not either of the the 32-bit floating point options, the latter of which can cause problems with some transitions (I'm calling on advice on the forum from years ago re this).

2/ Your video media is from a phone which is notorious for having a variable frame rate (VFR), sometimes with extreme fps rates within the video. If this is the case, VFR could be playing havoc with the transition trying to deal with varying fps between the 2 video media - but it would be expected that that would also happen with sub-4K rendering I would have thought.

3/ Maybe there is an issue with the video media. Please refer to https://www.vegascreativesoftware.info/us/forum/faq-how-to-post-mediainfo-and-vegas-pro-file-properties--104561/ and upload a detailed MediaInfo report (a free app) of an example of the video media which has the transition problem.

Cameras: Sony FDR-AX100E; GoPro Hero 11 Black Creator Edition

Installed: Vegas Pro 15, 16, 17, 18, 19, 20, 21 & 22, HitFilm Pro 2021.3, DaVinci Resolve Studio 20, BCC 2025, Mocha Pro 2025.0, NBFX TotalFX 7, Neat NR, DVD Architect 6.0, MAGIX Travel Maps, Sound Forge Pro 16, SpectraLayers Pro 11, iZotope RX11 Advanced and many other iZ plugins, Vegasaur 4.0

Windows 11

Dell Alienware Aurora 11:

10th Gen Intel i9 10900KF - 10 cores (20 threads) - 3.7 to 5.3 GHz

NVIDIA GeForce RTX 2080 SUPER 8GB GDDR6 - liquid cooled

64GB RAM - Dual Channel HyperX FURY DDR4 XMP at 3200MHz

C drive: 2TB Samsung 990 PCIe 4.0 NVMe M.2 PCIe SSD

D: drive: 4TB Samsung 870 SATA SSD (used for media for editing current projects)

E: drive: 2TB Samsung 870 SATA SSD

F: drive: 6TB WD 7200 rpm Black HDD 3.5"

Dell Ultrasharp 32" 4K Color Calibrated Monitor

 

LAPTOP:

Dell Inspiron 5310 EVO 13.3"

i5-11320H CPU

C Drive: 1TB Corsair Gen4 NVMe M.2 2230 SSD (upgraded from the original 500 GB SSD)

Monitor is 2560 x 1600 @ 60 Hz

Easyweb wrote on 4/15/2022, 7:58 AM

Those 3D transitions are a mixture of native Vegas Pro transitions and NewBlueFX transitions which is interesting in that the problem exists with both companies' transitions. I agree with EricLNZ's earlier comment about fps - the usual approach is that project properties is set at the fps rate applying to all or the the majority of the media on the timeline.

Three possibilities come to mind:

1/ Is your video from a consumer or a professional camera? If a consumer camera, the color subsampling is very likely to be 4:2:0 (8 bit). If a professional camera (other than super high-end), color sampling might well be 4:2:2 (10 bit). The point of this comes down to what 'pixel format' is selected in Project Properties. If your original video is not 10 bit 4:2:2 (i.e. it is 4:2:0), the Pixel Format should be set at 8-bit (full range), not either of the the 32-bit floating point options, the latter of which can cause problems with some transitions (I'm calling on advice on the forum from years ago re this).

2/ Your video media is from a phone which is notorious for having a variable frame rate (VFR), sometimes with extreme fps rates within the video. If this is the case, VFR could be playing havoc with the transition trying to deal with varying fps between the 2 video media - but it would be expected that that would also happen with sub-4K rendering I would have thought.

3/ Maybe there is an issue with the video media. Please refer to https://www.vegascreativesoftware.info/us/forum/faq-how-to-post-mediainfo-and-vegas-pro-file-properties--104561/ and upload a detailed MediaInfo report (a free app) of an example of the video media which has the transition problem.

Hi there, thank you so much for that lovely in depth reply, I honestly really appreciate it.

The problems happen on logo's too, for example I was doing a promo for a radio show and in the project was a PNG image of the shows logo and when rendering in 4K the logo with the 3D transition applied will glitch, jump and mess up, so it's not just on video's etc.. it's anything in the project that has the 3D transition applied to it.

If I render in anything lower than 4K, perfectly fine, not a problem, soon as I render in 4K they glitch, jump around etc.. on the render, they will play perfectly fine in the project preview window.

I'm guessing when these transitions were made, they weren't done to cater to 4K settings. I could be wrong but it's the only thing I can think of as they do work absolutely fine if I render in 1080p.

As I say, every other transition in Vegas is absolutely fine, not a problem, it's just the 3D one's as mentioned above.

Thank you so much, I do really appreciate it so thank you!! 😊

 

Easyweb wrote on 4/15/2022, 8:19 AM

Those 3D transitions are a mixture of native Vegas Pro transitions and NewBlueFX transitions which is interesting in that the problem exists with both companies' transitions. I agree with EricLNZ's earlier comment about fps - the usual approach is that project properties is set at the fps rate applying to all or the the majority of the media on the timeline.

Three possibilities come to mind:

1/ Is your video from a consumer or a professional camera? If a consumer camera, the color subsampling is very likely to be 4:2:0 (8 bit). If a professional camera (other than super high-end), color sampling might well be 4:2:2 (10 bit). The point of this comes down to what 'pixel format' is selected in Project Properties. If your original video is not 10 bit 4:2:2 (i.e. it is 4:2:0), the Pixel Format should be set at 8-bit (full range), not either of the the 32-bit floating point options, the latter of which can cause problems with some transitions (I'm calling on advice on the forum from years ago re this).

2/ Your video media is from a phone which is notorious for having a variable frame rate (VFR), sometimes with extreme fps rates within the video. If this is the case, VFR could be playing havoc with the transition trying to deal with varying fps between the 2 video media - but it would be expected that that would also happen with sub-4K rendering I would have thought.

3/ Maybe there is an issue with the video media. Please refer to https://www.vegascreativesoftware.info/us/forum/faq-how-to-post-mediainfo-and-vegas-pro-file-properties--104561/ and upload a detailed MediaInfo report (a free app) of an example of the video media which has the transition problem.

I've added a little Youtube video to show you what I mean, bare in mind this glitch is quite mild as opposed to how it is sometimes on the 3D transitions when rendered in 4K.

The logo with the "F" has the 3D transition "3D Blow Apart" applied as it dissapears, this is a PNG image in the project.

1080p version plays first (perfectly fine), 4K version second (glitches).



Hope this helps :-)

Yelandkeil wrote on 4/15/2022, 8:56 AM

Absolutely VEGAS' bug, nothing to do with resolutions/fps/3rdpartyplguins, only in UHD you see it more clearly.

It even has nothing to do with GPU-driver.

You can make a ticket to the tech department.

Last changed by Yelandkeil on 4/15/2022, 8:59 AM, changed a total of 1 times.

ASUS TUF Gaming B550plus BIOS3202: 
- Thermaltake TOUGHPOWER GF1 850W 
- ADATA XPG GAMMIX S11PRO; 512GB/sys, 2TB/data 
- G.SKILL F4-3200C16Q-64GFX 
- AMD Ryzen9 5950x + LiquidFreezer II-240 
- XFX Speedster-MERC319-RX6900XT <-AdrenalinEdition 25.8.1
Samsung 2xLU28R55 HDR10 (300CD/m², 1499Nits/peak) ->2xDPort
ROCCAT Kave 5.1Headset/Mic ->Analog (AAFOptimusPack 6.0.9403.1)
LG DSP7 Surround 5.1Soundbar ->TOSLINK

Lumix DC-GH6: HLG4k60p, AWB, shutter=125, ISO=auto (250 - 6400)
DJI Mini 4 Pro: HLG4k60p, AWB, shutter=auto, ISO=auto
HERO5: ProtuneFlat2.7k60pLinear, WB=4800K, Shutter=auto, ISO=800

Win11Pro: 24H2-26100.4946; Direct3D® Driver: 9.17.11.0281
VEGASPro22 + XMediaRecode/Handbrake + DVDArchi7 
AcidPro10 + SoundForgePro14.0.065 + SpectraLayersPro7 
K-LitecodecPack19.0.5 (MPC Video Renderer for HDR10 Playback on PC) 

Yelandkeil wrote on 4/15/2022, 9:06 AM

This reminds me in the other case: PinP.

Maybe they are the same bug.

ASUS TUF Gaming B550plus BIOS3202: 
- Thermaltake TOUGHPOWER GF1 850W 
- ADATA XPG GAMMIX S11PRO; 512GB/sys, 2TB/data 
- G.SKILL F4-3200C16Q-64GFX 
- AMD Ryzen9 5950x + LiquidFreezer II-240 
- XFX Speedster-MERC319-RX6900XT <-AdrenalinEdition 25.8.1
Samsung 2xLU28R55 HDR10 (300CD/m², 1499Nits/peak) ->2xDPort
ROCCAT Kave 5.1Headset/Mic ->Analog (AAFOptimusPack 6.0.9403.1)
LG DSP7 Surround 5.1Soundbar ->TOSLINK

Lumix DC-GH6: HLG4k60p, AWB, shutter=125, ISO=auto (250 - 6400)
DJI Mini 4 Pro: HLG4k60p, AWB, shutter=auto, ISO=auto
HERO5: ProtuneFlat2.7k60pLinear, WB=4800K, Shutter=auto, ISO=800

Win11Pro: 24H2-26100.4946; Direct3D® Driver: 9.17.11.0281
VEGASPro22 + XMediaRecode/Handbrake + DVDArchi7 
AcidPro10 + SoundForgePro14.0.065 + SpectraLayersPro7 
K-LitecodecPack19.0.5 (MPC Video Renderer for HDR10 Playback on PC) 

Easyweb wrote on 4/15/2022, 9:06 AM

Absolutely VEGAS' bug, nothing to do with resolutions/fps/3rdpartyplguins, only in UHD you see it more clearly.

It even has nothing to do with GPU-driver.

You can make a ticket to the tech department.

Thank you so much, I've been trying to fix this for so long now and can't seem to do it at all, I guess this is why.

Like the one with the 3D shuffle for example, when you use this one as the transition moves you will get lots of little dots on the screen as it's moving, like you say it's only in UHD where you see it, it's exactly the same for me too.

I do like these 3D transitions, they're nice but using them to render in 4K and above is pointless and very temperamental, they tend to glitch more times than not.

Thank you for kindly confirming this, I really do appreciate it!! 😊

3POINT wrote on 4/15/2022, 9:13 AM

I see only lots of "noise" but no glitches on my system.

Dexcon wrote on 4/15/2022, 9:20 AM

@Yelandkeil  ... I am sure that you know how those images are meant to support your proposition, but without any explanation about which of those images are 'good' and which ones are 'bad', all I I am seeing is a lot of colorful images. Yes, the LH hand side images are different from the RH side images, but without an explanation as to why that is so, I am struggling to find how any 'learning' can result. Please explain.

Cameras: Sony FDR-AX100E; GoPro Hero 11 Black Creator Edition

Installed: Vegas Pro 15, 16, 17, 18, 19, 20, 21 & 22, HitFilm Pro 2021.3, DaVinci Resolve Studio 20, BCC 2025, Mocha Pro 2025.0, NBFX TotalFX 7, Neat NR, DVD Architect 6.0, MAGIX Travel Maps, Sound Forge Pro 16, SpectraLayers Pro 11, iZotope RX11 Advanced and many other iZ plugins, Vegasaur 4.0

Windows 11

Dell Alienware Aurora 11:

10th Gen Intel i9 10900KF - 10 cores (20 threads) - 3.7 to 5.3 GHz

NVIDIA GeForce RTX 2080 SUPER 8GB GDDR6 - liquid cooled

64GB RAM - Dual Channel HyperX FURY DDR4 XMP at 3200MHz

C drive: 2TB Samsung 990 PCIe 4.0 NVMe M.2 PCIe SSD

D: drive: 4TB Samsung 870 SATA SSD (used for media for editing current projects)

E: drive: 2TB Samsung 870 SATA SSD

F: drive: 6TB WD 7200 rpm Black HDD 3.5"

Dell Ultrasharp 32" 4K Color Calibrated Monitor

 

LAPTOP:

Dell Inspiron 5310 EVO 13.3"

i5-11320H CPU

C Drive: 1TB Corsair Gen4 NVMe M.2 2230 SSD (upgraded from the original 500 GB SSD)

Monitor is 2560 x 1600 @ 60 Hz

Yelandkeil wrote on 4/15/2022, 9:20 AM

Noise=glitch in this case 😁😁

@Dexcon, they all are VEGAS' generated virtual images and I've tested with high png, too.

Render is ProRes422HQ.

You can try with even BW pictures, if my color were too rich.

Last changed by Yelandkeil on 4/15/2022, 9:31 AM, changed a total of 1 times.

ASUS TUF Gaming B550plus BIOS3202: 
- Thermaltake TOUGHPOWER GF1 850W 
- ADATA XPG GAMMIX S11PRO; 512GB/sys, 2TB/data 
- G.SKILL F4-3200C16Q-64GFX 
- AMD Ryzen9 5950x + LiquidFreezer II-240 
- XFX Speedster-MERC319-RX6900XT <-AdrenalinEdition 25.8.1
Samsung 2xLU28R55 HDR10 (300CD/m², 1499Nits/peak) ->2xDPort
ROCCAT Kave 5.1Headset/Mic ->Analog (AAFOptimusPack 6.0.9403.1)
LG DSP7 Surround 5.1Soundbar ->TOSLINK

Lumix DC-GH6: HLG4k60p, AWB, shutter=125, ISO=auto (250 - 6400)
DJI Mini 4 Pro: HLG4k60p, AWB, shutter=auto, ISO=auto
HERO5: ProtuneFlat2.7k60pLinear, WB=4800K, Shutter=auto, ISO=800

Win11Pro: 24H2-26100.4946; Direct3D® Driver: 9.17.11.0281
VEGASPro22 + XMediaRecode/Handbrake + DVDArchi7 
AcidPro10 + SoundForgePro14.0.065 + SpectraLayersPro7 
K-LitecodecPack19.0.5 (MPC Video Renderer for HDR10 Playback on PC) 

Easyweb wrote on 4/15/2022, 9:23 AM

Noise=glitch in this case 😁😁

Exactly, noise, glitch etc... sometimes you'll see the noise trail as the animation moves.

And other times, they will jump around and glitch, like in the video example you see above which is mild compared to how it is often but you can get the idea anyway.

Either way, these 3D transitions mess up when rendering in UHD, every other render below is absolutely fine.

I've been trying to work this out for ages now and been really frustrated with it lol

Again, thank you so much @Yelandkeil for the kind reply, that's exactly the same thing for me 😊

Easyweb wrote on 4/15/2022, 9:34 AM

Noise=glitch in this case 😁😁

@Dexcon, they all are VEGAS' generated virtual images and I've tested with high png, too.

Render is ProRes422HQ.

You can try with even BW pictures, if my color were too rich.

Yep, I've used lots of various images and it happens pretty much all of the time 😊

Former user wrote on 4/15/2022, 12:07 PM

Had a play with this, they render fine @ 4k for me but i do get the grey/black lines if that's what your ref to as noise, in all 1920x1080, 3840x2160 with or without NVENC

4k render

HD render went to fast to see anything 🤷‍♂️

Easyweb wrote on 4/15/2022, 12:37 PM

Had a play with this, they render fine @ 4k for me but i do get the grey/black lines if that's what your ref to as noise, in all 1920x1080, 3840x2160 with or without NVENC

4k render

HD render went to fast to see anything 🤷‍♂️

Yeah, honestly it's really temperamental, like with the glitch thing I mention sometimes it'll be really bad and other times just a little (like the video above) and I think some of the 3D transitions glitch more than others but it definitely does it a lot when rendering in 4K.

You've just got to find it but I'm absolutely sure you will if you use them quite a bit lol

The noise thing also 100%, again only in higher quality rendering do the 3D transitions become a problem but sometimes you'll see a trail of noise from where the animation moves after the picture (not just on the picture if that makes sense).

It's been doing it all the time for me and for ages I've been trying to fix it with different render settings and all sorts but it does it regardless on any of the 4K render settings.

1080p, not a problem, 4K, it's pointless using them.

So frustrating lol

I really appreciate you guys looking into it and so glad you've seen what I mean with it, it's really frustrating lol

Hope all is well 😊

Last changed by Easyweb on 4/15/2022, 12:38 PM, changed a total of 1 times.

Vegas Pro 19.0 (Latest Version)
Windows 10 Home 64-bit
Intel Core i7 3770
Intel HD Graphics 4000 / NVIDIA GeForce GTX 1650
DDR3 16gb
NVIDIA High Definition Audio / Realtek High Definition Audio
 

 

Former user wrote on 4/15/2022, 1:16 PM

@Easyweb I know you've mentioned it but to save scrolling back up can you go to your icon at the top, click it - My Profile, & fill in your Signature with your Vegas version, Windows version & system specs, CPU, GPU, RAM etc. this will then show at the bottom of the comments 👍 (see mine & others at the bottom of comments) 👍

Easyweb wrote on 4/15/2022, 1:18 PM

@Easyweb I know you've mentioned it but to save scrolling back up can you go to your icon at the top, click it - My Profile, & fill in your Signature with your Vegas version, Windows version & system specs, CPU, GPU, RAM etc. this will then show at the bottom of the comments 👍 (see mine & others at the bottom of comments) 👍

Ok sure, I'll have to turn PC on as on my phone at the moment but I'll do it now 😊

Easyweb wrote on 4/15/2022, 1:27 PM

@Easyweb I know you've mentioned it but to save scrolling back up can you go to your icon at the top, click it - My Profile, & fill in your Signature with your Vegas version, Windows version & system specs, CPU, GPU, RAM etc. this will then show at the bottom of the comments 👍 (see mine & others at the bottom of comments) 👍

I've done it, hope it's ok, as I say I'm not overly technical from this side of things but I hope it's helped 😊

Former user wrote on 4/15/2022, 6:30 PM

@Easyweb Thanks, it seems we're all getting the noise, the grey lines on the images, i think that is just Vegas + 3D, but i think your 4k prob is possibly your PC, in my previous pic you can see how these transitions in 4k make my CPU & GPU react, when just playing on Vegas timeline it takes several loop playbacks before they play at full fps.

Recommended for 4k 32GB RAM, you only have 16GB,

I don't know if your GPU (GTX 1650 - 4GB) is up to these 3D Transitions but it's only just within recommended for 4k,

& your CPU is 10yr old, 'Intel Core i7-3770 is a desktop processor with 4 cores, launched in April 2012'

Easyweb wrote on 4/16/2022, 4:14 AM

@Easyweb Thanks, it seems we're all getting the noise, the grey lines on the images, i think that is just Vegas + 3D, but i think your 4k prob is possibly your PC, in my previous pic you can see how these transitions in 4k make my CPU & GPU react, when just playing on Vegas timeline it takes several loop playbacks before they play at full fps.

Recommended for 4k 32GB RAM, you only have 16GB,

I don't know if your GPU (GTX 1650 - 4GB) is up to these 3D Transitions but it's only just within recommended for 4k,

& your CPU is 10yr old, 'Intel Core i7-3770 is a desktop processor with 4 cores, launched in April 2012'

I see, it's just a pain how it's only the 3D transitions that do this and only when rendered in 4K but they are just really temperamental. I'm wanting to upgrade my PC anyway soon however I could spend all that money (in theory) and the problem still persist as with the glitching thing it's honestly very give and take, like it's hard to catch as opposed to the noise which happens every time (which we all seem to be getting) so the 3D transitions are obviously not very reliable or steady etc. anyway (although they are great!!) so I guess it's a bit up in the air with that stuff anyway.

But yeah, I really appreciate your insight truly as I'm not really all that technical to be honest so you've really helped and I appreciate it dearly!! 😊

I have opened a ticket with this also when @Yelandkeil kindly mentioned it, so hopefully they'll look into it as like I say, no problem with rendering on anything else and also within the programme they're perfectly fine, the lines and noise trails come up for everyone so they obviously need some work and it really is only the 3D transitions for some reason that are problematic, so hopefully they can work on improving this when they get the time 😊

Again, thank you so much for your kind reply @Former user, I really do truly appreciate it and you've been a wonderful help so thank you!!! 😊


 

Last changed by Easyweb on 4/16/2022, 4:15 AM, changed a total of 1 times.

Vegas Pro 19.0 (Latest Version)
Windows 10 Home 64-bit
Intel Core i7 3770
Intel HD Graphics 4000 / NVIDIA GeForce GTX 1650
DDR3 16gb
NVIDIA High Definition Audio / Realtek High Definition Audio