Any Known Issues w/32 Bit Video Mode?

ALO wrote on 4/7/2019, 3:54 PM

Like the title says. I've got a pretty simple timeline--one 8-bit GoPro protune video stream, some titles, some generated solid color media for semi-transparent title backgrounds, and when I switch over to 32/video to render out, pretty much instantly borks my computer. Preview window goes black. Clicking around the timeline gives random black or image with all sorts of weird masking effects.

Oddly enough this doesn't happen in 32/full range, but that mode is just too finicky to work with because of how it alters fx results.

Shifting to GPU in video options seems to clear up the issue, although I have some trust issues when it comes to what appears to be render gliches in GPU mode.

I didn't see anything in the list of known issues. Using i7 Dell 9560 XPS laptop with 16G RAM.

Comments

Eagle Six wrote on 4/7/2019, 4:02 PM

@ALO I would stay in 8 bit, why are you trying to use 32 bit?

System Specs......
Corsair Obsidian Series 450D ATX Mid Tower
Asus X99-A II LGA 2011-v3, Intel X99 SATA 6 Gb/s USB 3.1/3.0 ATX Intel Motherboard
Intel Core i7-6800K 15M Broadwell-E, 6 core 3.4 GHz LGA 2011-v3 (overclocked 20%)
64GB Corsair Vengeance LPX DDR4 3200
Corsair Hydro Series H110i GTX 280mm Extreme Performance Liquid CPU Cooler
MSI Radeon R9 390 DirectX 12 8GB Video Card
Corsair RMx Series RM750X 740W 80 Plus Gold power pack
Samsung 970 EVO NVMe M.2 boot drive
Corsair Neutron XT 2.5 480GB SATA III SSD - video work drive
Western Digitial 1TB 7200 RPM SATA - video work drive
Western Digital Black 6TB 7200 RPM SATA 6Bb/s 128MB Cache 3.5 data drive

Bluray Disc burner drive
2x 1080p monitors
Microsoft Window 10 Pro
DaVinci Resolve Studio 16 pb2
SVP13, MVP15, MVP16, SMSP13, MVMS15, MVMSP15, MVMSP16

BruceUSA wrote on 4/7/2019, 4:30 PM

Your computer is not good enough for you are trying to do. You need a combination of both high end CPU/GPU in order to render or working with 32 bit project settings. I can edit and render 32 bit project, no problem here. In 8 bit settings 4K footage on the TL I am getting 51 frames. In 32 bit project settings, I am getting 22+ frames in rendering. Working with 32 bit project settings. This settings is not for average Joe's computer. Its required a very powerful computer to that.

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ALO wrote on 4/7/2019, 4:44 PM

@ALO I would stay in 8 bit, why are you trying to use 32 bit?

You have to push on GP Protune a lot to decode it to an attractive image. 32 bit math helps reduce the banding/quantizing in (especially) blue sky gradients.

Bruce, I haven't noticed this problem before using less powerful computers. Sure, preview frame rate drops, but it was still useable. Suspicious also that I'm able to use 32 full mode with this computer. If it couldn't handle 32 video, it wouldn't be able to handle 32 full either, no?

 

Eagle Six wrote on 4/7/2019, 5:03 PM

@ALO what model GoPro are you using? Are you shooting in 4K, 2K, or FHD?

System Specs......
Corsair Obsidian Series 450D ATX Mid Tower
Asus X99-A II LGA 2011-v3, Intel X99 SATA 6 Gb/s USB 3.1/3.0 ATX Intel Motherboard
Intel Core i7-6800K 15M Broadwell-E, 6 core 3.4 GHz LGA 2011-v3 (overclocked 20%)
64GB Corsair Vengeance LPX DDR4 3200
Corsair Hydro Series H110i GTX 280mm Extreme Performance Liquid CPU Cooler
MSI Radeon R9 390 DirectX 12 8GB Video Card
Corsair RMx Series RM750X 740W 80 Plus Gold power pack
Samsung 970 EVO NVMe M.2 boot drive
Corsair Neutron XT 2.5 480GB SATA III SSD - video work drive
Western Digitial 1TB 7200 RPM SATA - video work drive
Western Digital Black 6TB 7200 RPM SATA 6Bb/s 128MB Cache 3.5 data drive

Bluray Disc burner drive
2x 1080p monitors
Microsoft Window 10 Pro
DaVinci Resolve Studio 16 pb2
SVP13, MVP15, MVP16, SMSP13, MVMS15, MVMSP15, MVMSP16

Eagle Six wrote on 4/7/2019, 5:31 PM

@ALO when I preview Best/Full GoPro 2k in 8 bit and 32 bit floating point (video levels) I get full speed (29.970 fps). If I switch to 32 bit floating point (full range) i get about 6 fps preview at Best/Full.

In 32 bit floating point (full range) have you tried changing the 'view transform' to 'Rec. 2020 (ACES), does that make an improvement?

System Specs......
Corsair Obsidian Series 450D ATX Mid Tower
Asus X99-A II LGA 2011-v3, Intel X99 SATA 6 Gb/s USB 3.1/3.0 ATX Intel Motherboard
Intel Core i7-6800K 15M Broadwell-E, 6 core 3.4 GHz LGA 2011-v3 (overclocked 20%)
64GB Corsair Vengeance LPX DDR4 3200
Corsair Hydro Series H110i GTX 280mm Extreme Performance Liquid CPU Cooler
MSI Radeon R9 390 DirectX 12 8GB Video Card
Corsair RMx Series RM750X 740W 80 Plus Gold power pack
Samsung 970 EVO NVMe M.2 boot drive
Corsair Neutron XT 2.5 480GB SATA III SSD - video work drive
Western Digitial 1TB 7200 RPM SATA - video work drive
Western Digital Black 6TB 7200 RPM SATA 6Bb/s 128MB Cache 3.5 data drive

Bluray Disc burner drive
2x 1080p monitors
Microsoft Window 10 Pro
DaVinci Resolve Studio 16 pb2
SVP13, MVP15, MVP16, SMSP13, MVMS15, MVMSP15, MVMSP16

ALO wrote on 4/7/2019, 5:41 PM

Hmm...if you're able to to work in 32/video mode, that suggests this isn't ubiquitous.

I've been using the Hero 7 Black's 2k/Linear mode for non-POV shots. Really like the combination of wide angle with low (ish) distortion in such a compact package.

 

Eagle Six wrote on 4/7/2019, 5:45 PM

I only have access to a Hero 3, which if I remember correctly does Protone in 'CIN' mode. But I'm sure there have been many improvements through the models.

BTW: I'm not getting any banding, but that doesn't do you any good being on a different camera.

System Specs......
Corsair Obsidian Series 450D ATX Mid Tower
Asus X99-A II LGA 2011-v3, Intel X99 SATA 6 Gb/s USB 3.1/3.0 ATX Intel Motherboard
Intel Core i7-6800K 15M Broadwell-E, 6 core 3.4 GHz LGA 2011-v3 (overclocked 20%)
64GB Corsair Vengeance LPX DDR4 3200
Corsair Hydro Series H110i GTX 280mm Extreme Performance Liquid CPU Cooler
MSI Radeon R9 390 DirectX 12 8GB Video Card
Corsair RMx Series RM750X 740W 80 Plus Gold power pack
Samsung 970 EVO NVMe M.2 boot drive
Corsair Neutron XT 2.5 480GB SATA III SSD - video work drive
Western Digitial 1TB 7200 RPM SATA - video work drive
Western Digital Black 6TB 7200 RPM SATA 6Bb/s 128MB Cache 3.5 data drive

Bluray Disc burner drive
2x 1080p monitors
Microsoft Window 10 Pro
DaVinci Resolve Studio 16 pb2
SVP13, MVP15, MVP16, SMSP13, MVMS15, MVMSP15, MVMSP16

Eagle Six wrote on 4/7/2019, 5:53 PM

@ALO BTW, your Dell does have a NVIDIA GeForce GTX 1050, correct? How much vRam and are you on the latest driver?

System Specs......
Corsair Obsidian Series 450D ATX Mid Tower
Asus X99-A II LGA 2011-v3, Intel X99 SATA 6 Gb/s USB 3.1/3.0 ATX Intel Motherboard
Intel Core i7-6800K 15M Broadwell-E, 6 core 3.4 GHz LGA 2011-v3 (overclocked 20%)
64GB Corsair Vengeance LPX DDR4 3200
Corsair Hydro Series H110i GTX 280mm Extreme Performance Liquid CPU Cooler
MSI Radeon R9 390 DirectX 12 8GB Video Card
Corsair RMx Series RM750X 740W 80 Plus Gold power pack
Samsung 970 EVO NVMe M.2 boot drive
Corsair Neutron XT 2.5 480GB SATA III SSD - video work drive
Western Digitial 1TB 7200 RPM SATA - video work drive
Western Digital Black 6TB 7200 RPM SATA 6Bb/s 128MB Cache 3.5 data drive

Bluray Disc burner drive
2x 1080p monitors
Microsoft Window 10 Pro
DaVinci Resolve Studio 16 pb2
SVP13, MVP15, MVP16, SMSP13, MVMS15, MVMSP15, MVMSP16

fr0sty wrote on 4/7/2019, 7:50 PM

32 bit has no effect at all on banding if your source video is not 10 bit or higher, same for your target output format.

Last changed by fr0sty on 4/7/2019, 7:50 PM, changed a total of 1 times.

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ALO wrote on 4/7/2019, 7:51 PM

OK thanks for the help -- looks like this is either a corrupted project file or a bug. I can't replicate it in a new project, so for now I'm going with corrupted file. In any case, I recreated the same GP stream with the same titles/generated media tracks combination in a new project. No issues going from 8 to 32 bit video modes. My system effortlessly handles either. Go figure. :)

ALO wrote on 4/7/2019, 7:53 PM

32 bit has no effect at all on banding if your source video is not 10 bit or higher, same for your target output format.

That is simply incorrect*, and I strongly advise you to stop repeating it. Someone might actually believe you.

*if you are grading and/or otherwise adding post-processing to 8-bit source footage

fr0sty wrote on 4/7/2019, 7:59 PM

This has been debated and debunked in this forum for many years. There's threads and threads covering it, many of which have benchmark tests disproving any benefit from using 32 bit mode on 8 bit source video. I suggest you read some of them.

Systems:

Desktop

AMD Ryzen 7 1800x 8 core 16 thread at stock speed

64GB 3000mhz DDR4

Geforce RTX 3090

Windows 10

Laptop:

ASUS Zenbook Pro Duo 32GB (9980HK CPU, RTX 2060 GPU, dual 4K touch screens, main one OLED HDR)

Kinvermark wrote on 4/7/2019, 8:01 PM

@ALO

Those are strong words. I think you should back up your position up with some examples. I would love to see someone (anyone?) demonstrate the advantage of processing 8 bit camera footage destined for 8 bit output, using 32 bit mode. But I need to see it, not read about it.

I have asked numerous times, but nobody ever presents the evidence.

 

fr0sty wrote on 4/7/2019, 8:07 PM

https://www.vegascreativesoftware.info/us/forum/plea-to-new-users-please-do-not-set-32-bit-pixel-format--114750/

Systems:

Desktop

AMD Ryzen 7 1800x 8 core 16 thread at stock speed

64GB 3000mhz DDR4

Geforce RTX 3090

Windows 10

Laptop:

ASUS Zenbook Pro Duo 32GB (9980HK CPU, RTX 2060 GPU, dual 4K touch screens, main one OLED HDR)

ALO wrote on 4/7/2019, 8:52 PM

This has been debated and debunked in this forum for many years. There's threads and threads covering it, many of which have benchmark tests disproving any benefit from using 32 bit mode on 8 bit source video. I suggest you read some of them.

There is a wealth of information available on the internet that will explain, in exhaustive detail, the differences between 8 and 16-bit math, and how that is relevant to post-processing in photography and videography.

You can also simply run tests yourself on 8-bit footage. Put a color curves on a clip and crank up the contrast. Look for areas with subtle gradients, like skies. You'll see a clear difference between 8 and 32-bit. You don't even have to render out. Just switching between modes will reveal the difference.

It is unfortunate that some people feel the need to argue otherwise.

 

Kinvermark wrote on 4/7/2019, 9:27 PM

Funny how the response is always to refer to "other" sources for explanation or tell us to run our own "obvious" tests.

If it's obvious, then come on ... post your samples. I really don't want to argue, I just want you to produce the evidence to back up your claim. Can you do that?

Musicvid wrote on 4/7/2019, 9:52 PM

;?)

fifonik wrote on 4/7/2019, 10:04 PM

I'm using 32-bit pixel format (video levels) and do not know any issues at this moment with VP15 related to it (used to be an issue with SonyAVC encoder in earlier VP15 builds).

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Kinvermark wrote on 4/7/2019, 10:05 PM

Here is a comparison of gopro protune footage 8 bit source to 8 bit jpeg. Applied a ridiculous curve to induce banding; original sky was nice gradient. One processed in 32 bit mode, but they look equally sh***y to me. :)

NickHope wrote on 4/7/2019, 10:17 PM

ALO, please post the information specified in part B1, C1 & C2 of this post: https://www.vegascreativesoftware.info/us/forum/important-information-required-to-help-you--110457/ This is very important in diagnosing your problems.

ALO wrote on 4/8/2019, 12:24 AM

Here is a comparison of gopro protune footage 8 bit source to 8 bit jpeg. Applied a ridiculous curve to induce banding; original sky was nice gradient. One processed in 32 bit mode, but they look equally sh***y to me. :)

Kinvermark I ran a few tests to try to come up with a quick, definitive result, and what I find is it depends a lot on the scene, and even then, visually it's a subtle improvement--generally a smoother, creamier sky is what I notice. Or no difference at all. It all depends on the source and the grade.

However...you can easily verify that the math is giving two different outcomes, always, whether or not you can see the difference, and you can do this right in Vegas. Put some 8-bit footage on the timeline. Switch your scopes to histogram view (not the parade, the one-channel histogram). You should see a relatively smooth curve from light to dark. Switch to 32-bit mode. You should see absolutely no difference. Switch back to 8-bit mode.

Now: put a levels Fx on your clip, and start raising the contrast. The histogram curve will start to look jaggedy as the data is quantized by 8-bit's inadequate headroom. This is not subtle--you'll see it right away. Finally, now switch to 32-bit processing. The histogram snaps back to smooth.

Reasonable people can certainly debate whether or not any of this matters. The math yields different results because it *has* to. Whether or not that translates into a visible difference is highly dependent on the scene, the quality of the capture, and the editing choices. And even then...it's probably going to be subtle. But it is real.

ALO wrote on 4/8/2019, 12:26 AM

ALO, please post the information specified in part B1, C1 & C2 of this post: https://www.vegascreativesoftware.info/us/forum/important-information-required-to-help-you--110457/ This is very important in diagnosing your problems.

Nick I can't replicate this issue reliably, so I'm not going to escalate it. If I can figure out a way to make it happen on command, I'll follow up. Thanks!

Musicvid wrote on 4/8/2019, 9:57 AM

Kinvermark I ran a few tests to try to come up with a quick, definitive result

https://www.vegascreativesoftware.info/us/forum/this-is-not-about-grading--114804/

https://www.vegascreativesoftware.info/us/forum/10-bit-vs-8-bit-grading-the-musical--111748/

AVsupport wrote on 4/8/2019, 5:03 PM

Here is a comparison of gopro protune footage 8 bit source to 8 bit jpeg. Applied a ridiculous curve to induce banding; original sky was nice gradient. One processed in 32 bit mode, but they look equally sh***y to me. :)

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