CC plus effects in 4k or downrezzed 1080 intermediate?

kplo wrote on 7/24/2019, 12:42 PM

I recently shot a project in 4k (UHD) 30p on a Panasonic DVX200 for 1080p30 delivery. I understand that editing the original 4k footage in my 1080p project can effectively increase the 4.2.0 files to 4.4.4 color depth and create sharper 1080p downrezzed files (as opposed to shooting 1080p in camera).

So: Am I better off trying to CC the 4k originals before rendering out the 1080p Cineform intermediate that I will actually be editing with, or in light of the supposedly increased color depth, apply those corrections (including processor intensive skin smoothing) to the 1080 intermediate files? Final delivery is for the web but will also be playing on a 60" TV at the client's location.

I'm on V13. My system is a 2 year old core i7 6700k (stock) with 16GB ram and the Radeon RX460 w/4Gb (yeah, I know I shoulda gone for the 480 with 8GB, but this was almost a freebie at the time). Running Win 7 Pro.

Advice, experience with this and suggestions welcomed.

Thanks.

Ken

 

Comments

Musicvid wrote on 7/24/2019, 1:14 PM

One cannot extrapolate increased color bit depth from the original. So do what looks best to you. The output container is your limiting factor when downsampling.

You've obviously read some street hype that's been around for a long time, saying that interpolated pixels are somehow "special." They're not.

kplo wrote on 7/24/2019, 2:11 PM

Thanks Musicvid. I actually shot 4k for the ability to crop in and possible image stabilization. My 1080p Cineforms are always YUV 4:2:2 on a setting of High (not Filmscan). When shooting HD 1080p, I see no discernable difference from the originals, so I'll go with CCing the much easier to edit 1080p intermediates.

Final delivery will be high bitrate .MP4s for the web and same on a thumb drive for their HDTV.

Only thing I've read regarding possible color depth increase is from Barry Green's DVX200 handbook. However, it certainly makes sense that color resolution can't be increased if it isn't there in the first place.

My rig is fine for HD, but really struggles to push those 4k files around.

Thanks again for your help.

 

 

Musicvid wrote on 7/24/2019, 3:21 PM

Thanks Musicvid. I actually shot 4k for the ability to crop in and possible image stabilization.

That is the best reason to do just what you are doing.

My 1080p Cineforms are always YUV 4:2:2 on a setting of High (not Filmscan). 

Cineform is a good intermediate codec, but some are better. If you are sold on 4:2:2 for space savings, UT 422 is a winner on the size/quality axis.

 

kplo wrote on 7/24/2019, 3:44 PM

Do the UT 444 and 422 codecs allow for smooth playback like Cineform, but with smaller file sizes?

fifonik wrote on 7/24/2019, 4:42 PM

I do not think so.

CF is 'visual lossless' while UT is lossless (no data loss other than colour space conversion). In very rarely cases lossless can beat visual lossless in size (and only on synthetic data).

As for smooth preview playback -- your disks can easily be bottleneck because of intermediate files size. Also, UT is not the fastest lossless codec for 4K. Its decoding might also be limiting factor (you can check https://www.magicyuv.com/ for some decode speeds. Note that the numbers are for outdated version of UT and newer versions are a bit faster).

I'd stick to CF in your case.

Last changed by fifonik on 7/24/2019, 7:32 PM, changed a total of 2 times.

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Musicvid wrote on 7/24/2019, 5:00 PM

Do the UT 444 and 422 codecs allow for smooth playback like Cineform, but with smaller file sizes.

If you meant smooth preview, the answer here is Yes. None of these codecs were designed for delivery. It is such an individual thing, I encourage you to run your own comparisons, and let us know what you find.

I would avoid UT 444 altogether, and use UT RGB for large, mathematically lossless intermediates that should preview quite well

kplo wrote on 7/25/2019, 11:28 PM

Thank you both for your help.

Ken

fr0sty wrote on 7/26/2019, 7:41 PM

@Musicvid, technically the OP isn't trying to get more bit depth out of their video, but reduced YUV compression. If you're sampling 4k colors at 1/4 their original resolution, that would be roughly 1080p, so you should notice less YUV compression when downsampling 4:2:0 4k to 4:4:4 1080p than you would from 1080p shot at 4:2:0, theoretically, correct? I wouldn't expect it to look as good as native 4:4:4 1080p, but definitely better than 4:2:0.

Systems:

Desktop

AMD Ryzen 7 1800x 8 core 16 thread at stock speed

64GB 3000mhz DDR4

Geforce RTX 3090

Windows 10

Laptop:

ASUS Zenbook Pro Duo 32GB (9980HK CPU, RTX 2060 GPU, dual 4K touch screens, main one OLED HDR)

Musicvid wrote on 7/26/2019, 8:31 PM

Unfortunately, interpolated pixels contain no more information than recorded pixels, except they are synthetic and there are fewer of them, and save for dithering loss, usually in the form of noise. Once again, theoretical gains are dwarfed by real-world inefficiency.

fr0sty wrote on 7/26/2019, 9:09 PM

If the pixels are sampled at 1/4 resolution in certain color channels, then there shouldn't be any interpolation required if you are downsampling from 4x the resolution, righ

I should clarify, as reading the rumor mill online, I can see many people think you can get 10 bit 4:4:4 1080p out of 8 bit 4:2:0 4k, I do not believe this to be possible at all. I am strictly referring to 8 bit 4:2:0 4K to 8 bit 4:4:4 1080p.

Last changed by fr0sty on 7/26/2019, 9:16 PM, changed a total of 2 times.

Systems:

Desktop

AMD Ryzen 7 1800x 8 core 16 thread at stock speed

64GB 3000mhz DDR4

Geforce RTX 3090

Windows 10

Laptop:

ASUS Zenbook Pro Duo 32GB (9980HK CPU, RTX 2060 GPU, dual 4K touch screens, main one OLED HDR)

Kinvermark wrote on 7/26/2019, 9:20 PM

This was discussed in various forums a few years back with introduction of UHD capable cameras like the Panasonic GH4, etc. I cannot remember all the details, but in the end the conclusion (for 4-2-0, 8 bit cameras) was shoot UHD and final render from UHD. For the OP, I would use 1080p lowest quality cineform proxies for editing and then switch them out to the UHD originals for final render. Anyway, works for me :)

kplo wrote on 7/27/2019, 2:02 PM

The original idea was to see if there was any perceivable visual difference in the final .mp4 1080p deliverable.

I did a quick test: 1. CC 4k file, render to 1080p YUV 422 Cineform "fine" then to .mp4. 2. Render 4k to Cineform then CC that and render to final .mp4 (I put both Cineform files on the timeline and did a split screen render to the .mp4). I loaded the .mp4 test file onto a thumb drive and played it on a properly set up 42" HD TV.

There was no visual difference that I could see, even pixel peeping. The only 4k files I actually "corrected" on the UHD originals (due to pilot error) were a couple that needed stabilization and one that needed a slight rotation correction.

So, in this particular case, I see no need to spend the extra render time messing with the 4k files before making my 1080p intermediates. I can edit the full quality Cineforms without proxies.

 

 

 

Kinvermark wrote on 7/27/2019, 2:36 PM

If you use an intermediate your final output comes from two "generations" (ie orig. to intermed. to final)

If you use a proxy your final output comes from one "generation" (ie orig. to final.)

As you say, there may not be a perceivable difference. However, there is no "extra time" involved. You either render to a proxy and then swap (this is instantaneous) or you render an intermediate. Actually, a lightweight proxy should be faster to make than a good quality intermediate and be faster /more responsive to edit.

Your choice of course.

I mention this only because there is an awful lot of misunderstanding about this on the internet. It's a good skill to have.

 

Musicvid wrote on 7/27/2019, 2:38 PM

So, in this particular case, I see no need to spend the extra render time messing with the 4k files before making my 1080p intermediates

It's good to see people thinking for themselves.

Once again the output format sets the physical constraints, not the source.

You "can" pour ten gallons of water in a five gallon bucket, but it will still hold only five gallons, meaning the rest is lost.