HDR video option not showing on youtube. Is it because of VEGAS.

MarshallEden wrote on 4/10/2021, 9:55 AM

Hi. I am trying to upload a HDR video on youtube. Normaly it works without a problem. I didn't change the settings I normaly use but for 1 week now, everytime I encode and upload the HDR option is not showing on youtube and I think the problem is coming from VEGAS, not sure. Is anyone aware of a bug inside VEGAS that might remove the HDR codec while rendering? I have linked the rendering options I used. Software is VEGAS 18, up to date.

Comments

Musicvid wrote on 4/10/2021, 10:01 AM

Is anyone aware of a bug inside VEGAS that might remove the HDR codec while rendering?

Not that I know of.

I understand Youtube will publish the regular video long before processing the HDR version is complete. Maybe upload, and check it again the next day?

Yelandkeil wrote on 4/10/2021, 12:04 PM

1, could you show the media-info of your rendered HDR-file

2, why do you use rec.2020 ste 2084 2000 nits for your view transform and master display

3, for what reason do you choose that deintelace method? do you really understand it?

-- Hard&Software for 5.1RealHDR10 --

ASUS TUF Gaming B550plus BIOS3202: 
*Thermaltake TOUGHPOWER GF1 850W 
*ADATA XPG GAMMIX S11PRO; 512GB/sys, 2TB/data 
*G.SKILL F4-3200C16Q-64GFX 
*AMD Ryzen9 5950x + LiquidFreezer II-240 
*XFX Speedster-MERC319-RX6900XT <-AdrenalinEdition 24.12.1
Windows11Pro: 24H2-26100.3915; Direct3D: 9.17.11.0272

Samsung 2xLU28R55 HDR10 (300CD/m², 1499Nits/peak) ->2xDPort
ROCCAT Kave 5.1Headset/Mic ->Analog (AAFOptimusPack 6.0.9403.1)
LG DSP7 Surround 5.1Soundbar ->TOSLINK

DC-GH6/H-FS12060E_HLG4k120p: WB=manual, Shutter=125, ISO=auto/manual
HERO5_ProtuneFlat2.7k60pLinear: WB=4800K, Shutter=auto, ISO=800

VEGASPro22 + XMediaRecode/Handbrake + DVDArchi7 
AcidPro10 + SoundForgePro14.0.065 + SpectraLayersPro7 
K-LitecodecPack17.8.0 (MPC Video Renderer for HDR10-Videoplayback on PC) 

Teagan wrote on 4/10/2021, 2:37 PM

Youtube takes a long time to render 4K videos and I assume HDR is even longer. They'd probably put up the SDR version first and then the HDR comes later. I'd try again tomorrow as Musicvid said. Make sure the device you're using supports HDR like a smart TV or windows 10 youtube app on an HDR display.

MarshallEden wrote on 4/10/2021, 4:01 PM

1, could you show the media-info of your rendered HDR-file

2, why do you use rec.2020 ste 2084 2000 nits for your view transform and master display

3, for what reason do you choose that deintelace method? do you really understand it?

Hi Yellandkeil. For your second question: These are the settings I found I had to use according to the Elgato site. I don't know anything about them, I am just blindly following guides in the web. For your third question: No, I don't understand a single thing in the settings, I just follow guides. I'd be happy to know more if you want to explain.

Teagan wrote on 4/10/2021, 4:04 PM

HDR10 is mastered to 1000 nits. If your metadata is conflicting with Youtube's standards for HDR video it won't work. I'd try rec 2020 ste 2084 1000 nits and also see here for more info:

https://support.google.com/youtube/answer/7126552?hl=en

fr0sty wrote on 4/10/2021, 11:30 PM

VEGAS' default HDR settings work fine with youtube. If you're rendering to one of VEGAS' HDR presets (make sure you aren't using a custom preset), youtube will recognize it as HDR once given enough time to process the file.

Yelandkeil wrote on 4/11/2021, 5:07 AM

@MarshallEden

To point 2 you've got the answer I think.
To point 3, that's a long long story. But we make it short: 

Traditional video signal has - e.g. PAL-standard - 720x576_50i, namely there's 50 motion pictures to be transmitted per second through the air or cable. 

An impossible mission that time!
Because: 720x576 was a tremendous resolution which no equipment had the bandwidth to cover. 
Apropos: 720x576 = 720 impulse clocks horizontal and 576 scan lines vertical. 

Smart engineers found a "trick", they split the scanning in 2 sequences: 720x288 odd lines as "Upper Field" and 720x288 even lines as "Lower Field". 
This special scanning/signal comes through the air/cable with same frequency but half bandwidth into the special receiver, say TV. 
And TV takes the same trick inversely so that our eyes can't distinguish whether it's 50 half fields or 25 whole pictures. We see fluent motions.

This technique is called Interlaced Scan, very brilliant but suffering lost of picture quality. 
Today, our hardware has every bandwidth more than enough. 
Interlaced scan vanished. Its legacy remained. 

At playing such videos, modern hardware doesn't "combine" the 50 half fields, it treats them as 50 whole pictures, with technical compensation what we needn't study. 
And this compensation is called in Vegaspro:
Smart Adaptive (GPU only) 

Conditions to use: 
1, your GPU can do it
2, your output is 50fps
3, you really have interlaced source material on the timeline
4, you only need it by rendering, not editing. 

Tipps: Use "Interpolate Fields" as temporary deinterlace method in THIS case. 
(In other cases it's over again another long long story.)

To point 1, you need give me nothing any more as you've got point 2, and for your info here's an utube streaming dataflow: 
 

-- Hard&Software for 5.1RealHDR10 --

ASUS TUF Gaming B550plus BIOS3202: 
*Thermaltake TOUGHPOWER GF1 850W 
*ADATA XPG GAMMIX S11PRO; 512GB/sys, 2TB/data 
*G.SKILL F4-3200C16Q-64GFX 
*AMD Ryzen9 5950x + LiquidFreezer II-240 
*XFX Speedster-MERC319-RX6900XT <-AdrenalinEdition 24.12.1
Windows11Pro: 24H2-26100.3915; Direct3D: 9.17.11.0272

Samsung 2xLU28R55 HDR10 (300CD/m², 1499Nits/peak) ->2xDPort
ROCCAT Kave 5.1Headset/Mic ->Analog (AAFOptimusPack 6.0.9403.1)
LG DSP7 Surround 5.1Soundbar ->TOSLINK

DC-GH6/H-FS12060E_HLG4k120p: WB=manual, Shutter=125, ISO=auto/manual
HERO5_ProtuneFlat2.7k60pLinear: WB=4800K, Shutter=auto, ISO=800

VEGASPro22 + XMediaRecode/Handbrake + DVDArchi7 
AcidPro10 + SoundForgePro14.0.065 + SpectraLayersPro7 
K-LitecodecPack17.8.0 (MPC Video Renderer for HDR10-Videoplayback on PC) 

MarshallEden wrote on 4/11/2021, 11:33 AM

I thank you all for the answers. I learned a bit by readings your answers. I checked my video again today and it seem I just needed to wait a while for the HDR to be available.