How to import a png image into with the correct color and size?

helloworld wrote on 11/9/2017, 12:55 PM

I've created a test image in an image program (Affinity Designer) and I'm trying to import it into Vegas Movie Studio but the colors are totally different than in any other program. Windows and Firefox display the colors correctly but Vegas displays some washed out version of that. I've tried the Levels effect with the Computer RGB to Studio RGB preset but it remains wrong.

The size is also incorrect. The image is 236x35px but it's displayed over the whole video width (2560px) so it's scaled up 10x it's actual size for some reason.

Any way to import this correctly?

 

Comments

cris wrote on 11/9/2017, 1:24 PM

Are you sure you aren't simply in draft or preview mode? As for the scaling, probably your clip is set to fill the whole screen, which is the default.

helloworld wrote on 11/9/2017, 2:31 PM

The second screenshot is a rendered video versus the way Windows displays the image.

How can I set the clip to not fill the whole screen?

helloworld wrote on 11/9/2017, 4:04 PM

Movie Studio 14.0 Platinum Build 148

EricLNZ wrote on 11/9/2017, 7:54 PM

Try Studio RGB to Computer RGB.

For sizing go to the Pan/Crop window and make Position Width and Height match your project size e.g 1920x1080 for HD.

helloworld wrote on 11/10/2017, 5:35 AM

Are you able to publish a link to that source picture file, so we can download it and try on our VMS to look at and maybe give some advice.

Yeah, it's in the original post. The third image.

helloworld wrote on 11/10/2017, 7:29 AM

If I understand you right, I have to use the pan/crop tool to manually fix the size and position?

I can't seem to get it where I want it though. I gotta say, as a beginner, this is a very counterintuitive UX.

FayFen wrote on 11/10/2017, 9:28 AM

As I still do not have VMS, I find this issue interesting.

Cornico, I have only few days left on Vegas pro, but there when I set pan/zoom to default I don't get the png to it's native size, even when I set "stretch to fill - No" . In veags pro it works differently?

Thank you.

FayFen wrote on 11/11/2017, 12:45 AM

In veags pro it works differently?

No, it is the same.
It depends on the dimensions of your projectsettings, but it is with default settings always full screen.
I think it's because we are working with a video editor, being not a graphic editor.
How you can change the appearance in the videopicture I showed above.


Well it's a pity the users accept it as is. So when ever an image is imported one must fiddle with it first to get to it's native size? Why not to have such settings in preferences? native vs full size. It's useful also when using an image larger than the project, there one can pan natively.

EricLNZ wrote on 11/11/2017, 3:08 AM
Why not to have such settings in preferences? native vs full size. It's useful also when using an image larger than the project, there one can pan natively.

+1

cris wrote on 11/11/2017, 11:50 AM


Well it's a pity the users accept it as is. So when ever an image is imported one must fiddle with it first to get to it's native size? Why not to have such settings in preferences? native vs full size. It's useful also when using an image larger than the project, there one can pan natively.

Well I use quite a bit of stills in my work and the default is generally exactly what I want - something that can replace some film with a full-screen still, which is a pretty common occurrence in making films or live footage where seldom you want to have a solid background. It would be seriously annoying if I had to resize manually all the times. I guess ymmw - depends on what are your expectations.

If you want a syntehtized image, much better to make it in the appropriate resolution in a graphic editor, which is the tool for the job, and then drop it in the video NLE.

Musicvid wrote on 11/11/2017, 3:08 PM

A video format has a fixed format (aspect) size.

That is why a video editor is NOT an image editor.

You can size your original still to match the format ASPECT; otherwise you can crop, stretch, or maintain image aspect with the inclusion of borders. Why the right choices are not automatically made to suit a particular user's taste is a question for Gandalf, not a forum of mortals.

FayFen wrote on 11/12/2017, 1:06 AM

A video format has a fixed format (aspect) size.

That is why a video editor is NOT an image editor.

You can size your original still to match the format ASPECT; otherwise you can crop, stretch, or maintain image aspect with the inclusion of borders. Why the right choices are not automatically made to suit a particular user's taste is a question for Gandalf, not a forum of mortals.


you missed my point. surly video editor is not image editor, so when a transparent png/gif is imported it should be read with it's own pixels and not "translated" to the video size, unless the user choose so.

And correct me if I'm wrong that this can't be chosen with one click nor in VMS or vegas.

EricLNZ wrote on 11/12/2017, 2:19 AM

It would be seriously annoying if I had to resize manually all the times. I guess ymmw - depends on what are your expectations.

FayFen was suggesting it as an alternative option not something pushed on you so the current behaviour would still be the default.

For those of us that dabble with animation (the cartoon kind) being able to import characters, and their parts that need to be keyframe animated, at the native resolution we have created them would be great. Having to resize them manually all the time would be seriously annoying ( to part quote cris).

Does anyone know of any other consumer editors that provide this?

FayFen wrote on 11/12/2017, 2:43 AM
 

Does anyone know of any other consumer editors that provide this?

Indeed , Corel's videostudio have these options when one right click the image on the overlay tracks