Comments

Musicvid wrote on 1/14/2021, 6:29 PM

You can only quantize to video frames; audio "frames" are only a number. You can move audio down to the sample level by ungrouping from the video track, [EDIT: corrected below.]

 

 

 

=.

Former user wrote on 1/14/2021, 6:48 PM

I would need to disagree with Musicvid. If you turn off the option in preferences called "Do Not quantize to frames for audio only edits", then an audio move will snap to a frame. (at least it works that way in V12)

Musicvid wrote on 1/14/2021, 7:42 PM

I think I may not understand the original question. And thanks for pointing out that checkbox, I don't know that I've used it before.

Some audio formats are expressed as "audio frames" such as AAC. Some audio formats are not expressed as audio frames, such as PCM.

Vegas does not quantize to audio frames. Upon testing, an audio event edge can be snapped to a video frame boundary as per the project frame rate, using the checkbox you mentioned. Doesn't make a lot of sense, though, for an audio-only render.

Perhaps the OP can clarify whether he means snapping to "audio frames" or "video frames" for his "audio-only clips," and whether the destination is an audio or a video format.

I don't disagree, just a different interpretation of his question. @Former user

Former user wrote on 1/14/2021, 8:00 PM

Had not heard the term "audio frames" before. I guess we need more clarification from the OP.

Musicvid wrote on 1/14/2021, 8:12 PM

Yes, I think we do.

In this 30fps mp4 video, the audio frame rate is ~47fps.

I "think" it's that way to provide sync delay reference points for non-interleaved video formats, which are most common today. My question came up as to why one would care about video frames at all in an audio-only render, as the OP seems to indicate.