Looping composite shot in Vegas Effects

SeleDreams wrote on 3/7/2022, 3:30 AM

Hi,

I just bought Vegas Post yesterday and I want to loop a small animation I made in another composite shot,

while in After Effects it is doable with the loopOut() command, in Vegas Effects I do not see any way to do that, this is an essential feature for any type of animation done in this type of software and it makes no sense to not support it,

 

is there any way to do it?

Comments

Dexcon wrote on 3/7/2022, 4:14 AM

Vegas Effects is a trimmed down version of HitFilm Pro by FXHome. I do not recall a looping feature being mentioned in HitFilm Por over the many years that I've owned its many versions; however, I checked FXHome's forum and found that the question about whether or not looping is available has been asked a few times, one question even mentioning AE as an example of looping. Basically, the answer was that HitFilm Pro does not have a similar feature to AE re looping. It therefore follows that Vegas Effects is unlikely to have looping either - as you have discovered.

One approach suggested on a YT tutorial is, in edit mode, to Ctrl+Alt and drag the clip to the R and keep on repeating. That tut doesn't cover composite mode however.

A suggestion on the forum back in 2018 re looping a gif was:

Say your original clip is one second long. Make a new composite shot that's 42x the clip length (42 seconds in this case). Drop your original clip in there twice, with the second copy starting immediately after the first one ends. On the later one, add the Time Reverse effect. This gives you one normal version, followed immediately by a reversed version. A ping-pong effect, essentially.

Above these layers, add a grade layer, and drop the Echo effect onto it.  Set the Number of Echoes to 20 (its max value) and Echo Time to -2 * your clip length (-2 seconds in this case). Now you have your original ping-pong version, plus 20 more.

Need more than 21 iterations? Either drop this comp into an even longer comp and add a grade with Echo set appropriately, or drag multiple versions of this comp onto the main Editor timeline one after the other.

Given that I have HitFilm Pro, I should add that I do not have (or need) Vegas Post.

Last changed by Dexcon on 3/7/2022, 4:23 AM, changed a total of 1 times.

Cameras: Sony FDR-AX100E; GoPro Hero 11 Black Creator Edition

Installed: Vegas Pro 15, 16, 17, 18, 19, 20, 21 & 22, HitFilm Pro 2021.3, DaVinci Resolve Studio 19.0.3, BCC 2025, Mocha Pro 2025.0, NBFX TotalFX 7, Neat NR, DVD Architect 6.0, MAGIX Travel Maps, Sound Forge Pro 16, SpectraLayers Pro 11, iZotope RX11 Advanced and many other iZ plugins, Vegasaur 4.0

Windows 11

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C drive: 2TB Samsung 990 PCIe 4.0 NVMe M.2 PCIe SSD

D: drive: 4TB Samsung 870 SATA SSD (used for media for editing current projects)

E: drive: 2TB Samsung 870 SATA SSD

F: drive: 6TB WD 7200 rpm Black HDD 3.5"

Dell Ultrasharp 32" 4K Color Calibrated Monitor

 

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C Drive: 1TB Corsair Gen4 NVMe M.2 2230 SSD (upgraded from the original 500 GB SSD)

Monitor is 2560 x 1600 @ 60 Hz

SeleDreams wrote on 3/7/2022, 4:44 AM

Vegas Effects is a trimmed down version of HitFilm Pro by FXHome. I do not recall a looping feature being mentioned in HitFilm Por over the many years that I've owned its many versions; however, I checked FXHome's forum and found that the question about whether or not looping is available has been asked a few times, one question even mentioning AE as an example of looping. Basically, the answer was that HitFilm Pro does not have a similar feature to AE re looping. It therefore follows that Vegas Effects is unlikely to have looping either - as you have discovered.

One approach suggested on a YT tutorial is, in edit mode, to Ctrl+Alt and drag the clip to the R and keep on repeating. That tut doesn't cover composite mode however.

A suggestion on the forum back in 2018 re looping a gif was:

Say your original clip is one second long. Make a new composite shot that's 42x the clip length (42 seconds in this case). Drop your original clip in there twice, with the second copy starting immediately after the first one ends. On the later one, add the Time Reverse effect. This gives you one normal version, followed immediately by a reversed version. A ping-pong effect, essentially.

Above these layers, add a grade layer, and drop the Echo effect onto it.  Set the Number of Echoes to 20 (its max value) and Echo Time to -2 * your clip length (-2 seconds in this case). Now you have your original ping-pong version, plus 20 more.

Need more than 21 iterations? Either drop this comp into an even longer comp and add a grade with Echo set appropriately, or drag multiple versions of this comp onto the main Editor timeline one after the other.

Given that I have HitFilm Pro, I should add that I do not have (or need) Vegas Post.

I feel like it's ridiculous that such a basic feature isn't in those "professional" softwares, it shouldn't even be that hard to implement

Selina wrote on 3/7/2022, 2:17 PM

Hi SeleDreams,

What you are looking for is called "Nested Timelines." In essence what this does is to take events (clips) you have on your tracks (several tracks if you like) and create a separate project of just these events that will sit on just one track in your current project as a single event (clip) which can then be looped by dragging out its duration. This way if you change your mind about your animation - you can jump into the nested clip and edit to your heart's desire.

Hope that helps?

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Selina wrote on 3/7/2022, 2:56 PM

For Vegas Pro 19 users - the icon has changed...

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    Windows 10 Pro 64-bit
CPU
    Intel Core i7 2600K @ 3.40GHz    32 °C
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Motherboard
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    465GB SAMSUNG HD502HJ (SATA )    26 °C
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SeleDreams wrote on 3/7/2022, 8:50 PM

Hi SeleDreams,

What you are looking for is called "Nested Timelines." In essence what this does is to take events (clips) you have on your tracks (several tracks if you like) and create a separate project of just these events that will sit on just one track in your current project as a single event (clip) which can then be looped by dragging out its duration. This way if you change your mind about your animation - you can jump into the nested clip and edit to your heart's desire.

Hope that helps?

I am talking about Vegas Effects, not Vegas Pro

Musicvid wrote on 3/7/2022, 9:28 PM

@SeleDreams

If you will start a new thread, adjust your approach just a little, and include the words "Vegas Effects Feature Request" in the title, it will get noticed by the right people, I promise.

Dexcon wrote on 3/7/2022, 10:00 PM

My reading of @SeleDreams ' post is that he's trying to achieve looping within Vegas Effects' composite timeline that perpetually repeats the animation as an integral part of the project and is thus rendered with that animation being looped. YouTube has a number of tutorials about looping animation in AE, the following being a short 'how to' demonstration of looping in AE:

Cameras: Sony FDR-AX100E; GoPro Hero 11 Black Creator Edition

Installed: Vegas Pro 15, 16, 17, 18, 19, 20, 21 & 22, HitFilm Pro 2021.3, DaVinci Resolve Studio 19.0.3, BCC 2025, Mocha Pro 2025.0, NBFX TotalFX 7, Neat NR, DVD Architect 6.0, MAGIX Travel Maps, Sound Forge Pro 16, SpectraLayers Pro 11, iZotope RX11 Advanced and many other iZ plugins, Vegasaur 4.0

Windows 11

Dell Alienware Aurora 11:

10th Gen Intel i9 10900KF - 10 cores (20 threads) - 3.7 to 5.3 GHz

NVIDIA GeForce RTX 2080 SUPER 8GB GDDR6 - liquid cooled

64GB RAM - Dual Channel HyperX FURY DDR4 XMP at 3200MHz

C drive: 2TB Samsung 990 PCIe 4.0 NVMe M.2 PCIe SSD

D: drive: 4TB Samsung 870 SATA SSD (used for media for editing current projects)

E: drive: 2TB Samsung 870 SATA SSD

F: drive: 6TB WD 7200 rpm Black HDD 3.5"

Dell Ultrasharp 32" 4K Color Calibrated Monitor

 

LAPTOP:

Dell Inspiron 5310 EVO 13.3"

i5-11320H CPU

C Drive: 1TB Corsair Gen4 NVMe M.2 2230 SSD (upgraded from the original 500 GB SSD)

Monitor is 2560 x 1600 @ 60 Hz

SeleDreams wrote on 3/7/2022, 10:36 PM

My reading of @SeleDreams ' post is that he's trying to achieve looping within Vegas Effects' composite timeline that perpetually repeats the animation as an integral part of the project and is thus rendered with that animation being looped. YouTube has a number of tutorials about looping animation in AE, the following being a short 'how to' demonstration of looping in AE:

Yeah, in AE they rely on a loopOut function to make it loop but there's no equivalent in vegas effects

Selina wrote on 3/8/2022, 1:45 AM

I am talking about Vegas Effects, not Vegas Pro

It's my understanding that Vegas Effects and Vegas Pro are tightly integrated and one can jump from Vegas Pro to Vegas Effects. My simple suggestion was to use Vegas Pro to loop any Nested Timelines in the parent project. Now these Nested Timelines can be other Vegas Projects with Vegas Effects applied.

The suggestion was made so that everything in the Main project is fluid and can be tweaked before final render.

Although I don't have Vegas Effects to properly investigate (perhaps you can add Vegas Effects directly as Nested Timelines???), I do still recall the same kind of relationship between Sony Vegas Pro 12 and HitFilm 2.

Hope that clarifies the suggestion?

On the point of "This software does this... why doesn't yours?" Personally, I like to find out what the software does do well and use it to the best advantage and if there's something I need which it doesn't do or can't be worked around then I'll consider buying the software that does do it and use that.

Operating System
    Windows 10 Pro 64-bit
CPU
    Intel Core i7 2600K @ 3.40GHz    32 °C
    Sandy Bridge 32nm Technology
RAM
    32.0GB Dual-Channel DDR3 @ 784MHz (10-10-10-27)
Motherboard
    MSI P67A-G45 (MS-7673) (SOCKET 0)    37 °C
Graphics
    D2342P (1920x1080@60Hz)
    D2342P (1920x1080@60Hz)
    1023MB NVIDIA GeForce GTX 560 Ti (MSI)    36 °C
Storage
    465GB SAMSUNG HD502HJ (SATA )    26 °C
    0B SAMSUNG HD204UI (RAID )
    1863GB Western Digital WDC WD20EURS-73TLHY0 (SATA )    28 °C
    953GB Intel Raid 0 Volume (RAID )
    298GB Western Digital WD 3200BEV External USB Device (USB (SATA) )    32 °C
Optical Drives
    HL-DT-ST BD-RE BH10LS30
Audio
    Realtek High Definition Audio
  Plantronics Blackwire 3220 Series
  TASCAM US-122L

SeleDreams wrote on 3/8/2022, 1:52 AM

I am talking about Vegas Effects, not Vegas Pro

It's my understanding that Vegas Effects and Vegas Pro are tightly integrated and one can jump from Vegas Pro to Vegas Effects. My simple suggestion was to use Vegas Pro to loop any Nested Timelines in the parent project. Now these Nested Timelines can be other Vegas Projects with Vegas Effects applied.

The suggestion was made so that everything in the Main project is fluid and can be tweaked before final render.

Although I don't have Vegas Effects to properly investigate (perhaps you can add Vegas Effects directly as Nested Timelines???), I do still recall the same kind of relationship between Sony Vegas Pro 12 and HitFilm 2.

Hope that clarifies the suggestion?

On the point of "This software does this... why doesn't yours?" Personally, I like to find out what the software does do well and use it to the best advantage and if there's something I need which it doesn't do or can't be worked around then I'll consider buying the software that does do it and use that.

The type of animation I make is done entirely on vegas effects due to how it works, it doesn't rely on any video because it's a Music Video relying on 2D images

on your last point, it doesn't make much sense, it's not just a case of "a special feature of other softwares" it's "a commonly used ability that's an industry standard" looping a video or an audio file has always been something standard

Right now my only way to "loop" the animation is to create a ton of layers which isn't efficient at all