Some of you may know one of the very few real issues of Vegas Pro relating to video output levels is for any kind of AVC rendering Vegas Pro would add the "limited range" meta data, no matter if you really ensured your levels are limited or full range. So if you're going to output a full level AVC video, no matter if you do accidentally or intended, those decoders which read and use that kind of meta data will finally output false/clipped levels (such like MPC player or the YouTube upload decoder).
Of course if you accidentally output full level video, you probably usually use a "Computer RGB to Studio RGB" conversion in Vegas Pro instead. But for an intended full level output you could use FFmpeg tools to just patch your final video without the need of a re-encoding.
And here's a way I use Vegasaur to patch the meta data of a final rendered clip to "Full Level" which is then correctly read and used by players like MPC and the YouTube upload decoder (remember this is for AVC rendering only):
In the Smart Trim tool of Vegasaur open the "Build Custom Command" window (like seen in the screenshot above) and copy and paste this text into the command line window:
-ss {start} -i "{input}" -c:v copy -bsf:v h264_metadata=video_full_range_flag=1 -c:a copy -t {duration} "{output}[mp4]"
Then click the preset icon (the yellow star) on the lower left, select "Create", name your preset, done.
Your full level patch will be available via the preset list of Vegasaur's smart trim tool now.