What's a good hourly editing / postproduction rate?

Musicvid wrote on 9/2/2019, 7:35 PM

I've been asked to archive some amazing photos of before, during, and after WWII, compiled and captioned by an Army Captain who was a field surgical tech from 1939 through the German Liberation. It's been a thrilling experience, and now the lady is talking about a movie from the scans with narration, bkgd music, and Burns-style zooms. I'm eager to do it, but it's not a charity gig.

I know what I paid a couple of hired guns back in 2011, but I wonder what you guys / post houses are charging these days?

Comments

fr0sty wrote on 9/2/2019, 7:41 PM

I usually don't do hourly, but that is mainly because it wouldn' t be fair for me to as picky as I am, and as many iterations as my projects go through.

Systems:

Desktop

AMD Ryzen 7 1800x 8 core 16 thread at stock speed

64GB 3000mhz DDR4

Geforce RTX 3090

Windows 10

Laptop:

ASUS Zenbook Pro Duo 32GB (9980HK CPU, RTX 2060 GPU, dual 4K touch screens, main one OLED HDR)

karma17 wrote on 9/2/2019, 10:10 PM

That's a good question. You'd think somewhere between $75 to $150 per hour. I know several independent filmmakers and they charge around $1,200 per day. At $150 per hour, you'd be in the same range. I wouldn't think a professional editor wouldn't make less than the cinematographer.

Former user wrote on 9/2/2019, 10:20 PM

A couple of questions first:
Will the client be supervising the editing while you work? What is your time worth?
An hourly rate is hard to do if you work unsupervised. I know you would be honest, but in my case, I would generally underbill at hourly because I would spend time doing things that maybe didn't work out, or I second guessed myself too much. I was more comfortable doing it at a project rate, but that is dangerous unless you include money for revisions or if you don't have all of the elements before you start the project. I found at a project rate (based on your anticipated time used) clients were generally easier to deal with because they knew the cost upfront. At hourly, they sometimes can get a bit squeamish. Just my $50 worth.

Former user wrote on 9/2/2019, 11:13 PM

. It's been a thrilling experience, and now the lady is talking about a movie from the scans with narration, bkgd music, and Burns-style zooms. I'm eager to do it, but it's not a charity gig.

Do you mean the 2d to 3d layering & using pan/zoom camera to show parallax ?

Is that achievable on VegasPro. Only really seen it done in after effects & hitfilm

zdogg wrote on 9/3/2019, 12:05 AM

Since you don't do this as a regular gig, you ask the person if they have a budget in mind, then you try to imagine yourself working toward an outcome that would satisfy the client (and yourself) and make a determination how many hours that may take. If the guy says he has a twelve hundred dollar max, can you do that in three days (at maybe $400/day) with the sort of understanding that if you're only halfway through, you may be able to up the pay. I would make this an "all in."

You need to get up to working speed, IOW, like someone who does this every day. Since you don't, don't charge what the big boys charge. Don't count the hours, do the job to your best ability, and try to make that work with his budget. If this is something you really are adept at and want to do more of, the jobs will flow from this "well crafted" project, and you will also have a better understanding of what you should charge moving forward.

Former user wrote on 9/3/2019, 1:12 AM


You need to get up to working speed, IOW, like someone who does this every day. Since you don't, don't charge what the big boys charge. Don't count the hours, do the job to your best ability, and try to make that work with his budget.

Agreed. You are not a professional, you will not be working efficiently and fast. Charge for the job. If you love the project and want to see it come to completion and be a part of it, that pays for it'self when finished. Don't consider yourself being ripped off if you work out hours you worked for the amount paid.

It is different if they see a commercial return due to what you make for them. Even so I was making YT videos for $100, which is really low considering total time consumed per video, but I was a viewer and a fan of the streamer so happy to help. Because I wasn't being paid what would be considered a reasonable amount per video when it was requested I make 3 videos a week I politely said no thankyou as that would have felt more like work & $300 a week for the amount of hours required to produce those videos no longer made sensee

Dimitrios wrote on 9/3/2019, 4:26 AM

If it was fiverr they want to pay you $5. I've never been paid hourly for editing or VFX work. But unless they want something extremely specific when it comes to creative work It's hard to force it so I don't know what would qualify and hours worth of work.

Musicvid wrote on 9/3/2019, 9:33 AM

@zdogg

This isn't my first rodeo (click the avatar <--).

@Former user

You are not a professional, you will not be working efficiently and fast

Just gotta let that one go, graciously if possible. Production is my strong suit, but archiving is anything but "fast." Wanna vet my CV?

Done millions of these commercially, but inhouse.

et tu?

My scanner / screen / printer ICC matching is better than commercial houses just ten years ago.

I have endured a lot of presumptions during three careers, but inexperience is not one of them, thanks guys.

@Former user

Best response yet. It's set at my first thought, which is $55.

mikelinton wrote on 9/3/2019, 10:04 AM

@Musicvid For all our commercial and corporate gigs we generally charge day rates instead of hourly (unless it's a just literally less than a half day, then we charge hourly - but seldom the case unless we're just updating a project). Typically hourly is $125 day is $1000. But for documentary work, often it's a flat fee for the whole project if we're in control of the project. If it's literally editing for hire and you're going to have a director over your shoulder, hourly is the way to go unless you have an existing relationship with them and know how they work. I wouldn't go lower than $75/hr with your gear though - $55/hr feels like 2010 rates. :)

Musicvid wrote on 9/3/2019, 10:12 AM

 $55/hr feels like 2010 rates. 

Yes that's the right decade. Probably why I feel comfortable with it in retirement. But there's always the enticement of repeat business and overhead is minimal.

zdogg wrote on 9/3/2019, 1:17 PM

@Musicvid Your insights on this forum point to the idea that indeed you are a "pro" - sorry if I appeared to you to suggest otherwise, not my intent, at all ---

Your post seemed to signal that this particular task was - while not foreign to you - but maybe something you don't do all the time, (and I think I'm right, reading you further) and as one who switches hats myself, this idea does factor in when deciding how much you can produce in a given amount of time. Isn't that right?

@Mikelinton talks about the same thing I'm suggesting, an "all in" price for the project, (he mentions for "documentaries") and YOU seem to come back with the same thing I suggest, i.e.: other projects ensuing from a job 'well done.' (IOW, current "rates" not primary consideration). I don't think any of those ideas suggest that this would be your "first rodeo."

JackW wrote on 9/3/2019, 1:38 PM

We charge $80 -$100 per hour, never by the job. I find there are too many variables in any project to predict how much time it will involve.

Former user wrote on 9/3/2019, 2:10 PM

The layering process is 'hands and feet' labour. Time consuming, mind numbing and requiring little artistic input. A robot could do it. It can be cheaply outsourced to Philippine professionals who will be much more efficient. Paying an American to do a low skilled repetitive task at U.S. rates on an hourly scale makes no sense to me.

They should be paying for what a machine/factory can't do. You can do it all yourself but how do you factor the same hourly rate for both menial labour and creative production. Hourly rate does not work for you. Can not be competitive

 

Rednroll wrote on 9/3/2019, 4:04 PM

I would start by figuring out what is the competition for similar services in your area asking for hourly rates. Then ask what type of budget they're hoping to get this done at. Then start the negotiations from there. I worked in an Audio Post house doing advertising work. We had a joint facility with multiple video editing houses. The starting rate for any type of video editing was $400/hr but then we were working with advertising firms who had deeper pockets and larger budgets to work with then some guy off the street looking to do his 1st personal project. But that's the type of things you need to check into, are what are the going rates for similar services for similar types of clients in your area.

From personal experience, working with amateurs just getting into things tend to be more difficult to work with because they don't know what they want, don't know what can and can't be accomplished in a reasonable time limit, but expect the best in return for the least amount of $. Honestly, I'ld likely tell them to go somewhere else, no matter how interested I was in wanting to work on the project. :D

Musicvid wrote on 9/3/2019, 6:46 PM

 

I now have a working agreement for private publication, and I won't be hurting. Thanks to all who replied.

Musicvid wrote on 9/3/2019, 7:05 PM

From personal experience, working with amateurs just getting into things tend to be more difficult to work with because they don't know what they want, don't know what can and can't be accomplished in a reasonable time limit, but expect the best in return for the least amount of $. Honestly, I'ld likely tell them to go somewhere else, no matter how interested I was in wanting to work on the project. :D

Yes, but unfortunately, theyre the ones who put the bread and butter on the table. Aren't we all just hoes in the marketplace?

Rednroll wrote on 9/5/2019, 9:12 AM

Yes, but unfortunately, theyre the ones who put the bread and butter on the table. Aren't we all just hoes in the marketplace?

Fair point. I totally get it, been there done that. I'm at a different point in my life where I no longer rely on those type of jobs for a living so I have the luxury to say no if I choose. I just work on my own personal projects now which when I look back is the original reason I got into this type of work.

Whenever possible I always preferred to work with clients when there was a producer involved with the project. A lot of the amateur clients always seemed to expect you to be producer to guide their muse and do all the editing, etc as well where they never quite understood the distinction or need for a producer....but over time and enough education eventually understood the difference in roles and the need for those separate roles, but by then they were no longer amateurs. I don't know if that is your particular situation with this client, but I always found starting that lesson of an early education on the role of a producer tended to make things easier. Otherwise I always found myself trying to pull the image out of their head they were trying to create and doing a single task 5 different ways in the editing process and them not expecting having to pay for those 5 different task ways because you only achieved 1 goal for them while performing those 5 tasks....it was your fault for not knowing how to read their mind from the beginning. LOL! Yeah, I don't miss those type of clients or jobs. Now working with a producer and collaborating while speaking a similar technical language, those jobs went much smoother.

In my times of working in the professional production houses, there was the client, a writer, a producer, and then me the guy assembling it together in creating the final outcome.

The writer wrote the scripts, and created storyboards. The producer used those scripts and story boards to further suck the vision from the client and communicated to me how to go about creating that vision, and acted as the middle man and collaborator between me and the client. In many ways the producers were a translator/mediator although we all spoke the same language since the producer understood the technical requirements and capabilities of my role as well as understood the client's vision they previously discussed with the client. When you're working directly with a client and they unknowingly expect you to take on all 3 roles of being the writer, producer, and engineer it tends to transform into spending many hours while accomplishing very little in that time and in the end, no one is happy because the client never understood the need for the different roles of the entire process. If you agree to take on all 3 tasks, you may want to communicate to them up front the need for those different roles and break them out as separate parts of the creative process and rate charges like they should be. Otherwise, trying to edit things together without the previous parts already established tends to become a long drawn out frustrating process.

Establishing a rate should be the least of your worries. Establishing an understood "process" between yourself and the client tends to be more important.